project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - amsch

Pages: [1]
1
Feature Requests / Cannot start UFO:AI on gentoo
« on: August 09, 2006, 08:32:46 pm »
Can anybody help me please?

2
Feature Requests / Cannot start UFO:AI on gentoo
« on: August 07, 2006, 06:00:37 pm »
SDL and GLX - I have tried both. nVidia drivers with geforce 5600

dga?

I have set all options to the lowest level but I still have >5 FPS in buy menu or in ship equip menu :-( In the menu where I can buy the kevlar west I have at least 12 FPS.

Code: [Select]

Adding game dir: ./base
using /home/andreas/.ufoai/base/ for writing
Adding game dir: /home/andreas/.ufoai/base
execing default.cfg
execing config.cfg
execing keys.cfg
Console initialized.

------- sound initialization -------
Using OSS
Soundsystem: OSS.
/dev/dsp: Permission denied
SNDDMA_Init: Could not mmap /dev/dsp.
------- Loading ref_glx.so -------
LoadLibrary("ref_glx.so"): can't open /etc/ufo.conf - setting search path to .
LoadLibrary("./ref_glx.so")
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5600/AGP/SSE/3DNOW!
GL_VERSION: 2.0.2 NVIDIA 87.56
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture not found
...ignoring GL_ARB_texture_compression
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ATI_separate_stencil not found
Max texture size supported
...detected 4096
...but using 256 as requested
...SDL_ttf inited
------------------------------------
CDAudio_Init: No CD in drive.
CDAudio_Init: CD contains no audio tracks.
CD Audio Initialized.
couldn't exec autoexec.cfg
...could not set to language:
...could not set to system language
Shared Client/Server Info loaded
Unknown command "ov_start"
...precaching 46 menus
Can't find pics/
Can't find pics/menu/multi_buttons1
Can't find pics/menu/main_buttons2
Can't find pics/menu/button_connect_to_ip
====== UFO Initialized ======

Changing to Singleplayer
Unknown command "selfloor-1"
recursive shutdown

3
Feature Requests / Cannot start UFO:AI on gentoo
« on: August 06, 2006, 10:06:02 pm »
But one thing is still quite annoying: My mouse cursor moves way too fast in some menus - I can hardly click anything if I move my mouse only some milimeters the cursor jumps to the other side of the screen - is this a known problem?

4
Feature Requests / Cannot start UFO:AI on gentoo
« on: August 06, 2006, 09:54:12 pm »
Sorry - this was I misunderstanding - I had to install "libsdl-ttf" not "libsdl" - no everything works fine  :oops:

Thanks for the help!

5
Feature Requests / Cannot start UFO:AI on gentoo
« on: August 06, 2006, 09:48:05 pm »
I have installed the following version:

Code: [Select]

*  media-libs/libsdl
      Latest version available: 1.2.11
      Latest version installed: 1.2.11
      Size of files: 2,730 kB
      Homepage:      http://www.libsdl.org/
      Description:   Simple Direct Media Layer
      License:       LGPL-2.1

6
Feature Requests / Cannot start UFO:AI on gentoo
« on: August 06, 2006, 08:51:00 pm »
Actually I have emerged this ebuild - but it still does not work :-((

Version 1.2.11 - see here: http://www.gentoo-portage.com/media-libs/libsdl

7
Feature Requests / Cannot start UFO:AI on gentoo
« on: August 06, 2006, 06:47:03 pm »
Hello!

I have downloaded the loki installer and tried to start the game (after editing default.cfg). But im getting the following error:

Code: [Select]

Adding game dir: ./base
using /home/andreas/.ufoai/base/ for writing
Adding game dir: /home/andreas/.ufoai/base
execing default.cfg
couldn't exec config.cfg
execing keys.cfg
Console initialized.

------- sound initialization -------
Using Alsa
Using sounddevice "default" - if you have problems with this try to set the cvar snddevice to a appropriate alsa-devicesound sampling rate: 48000
------------------------------------
------- Loading ref_glx.so -------
LoadLibrary("ref_glx.so"): can't open /etc/ufo.conf - setting search path to .
LoadLibrary("ref_glx.so") failed: libSDL_ttf-2.0.so.0: cannot open shared object file: No such file or directory
Dumped console text to /home/andreas/.ufoai/base/gl_debug.txt.
recursive shutdown
Error: Couldn't initialize OpenGL renderer!
Consult gl_debug.txt for further information.



my default.cfg

Code: [Select]

//
// DEFAULT CVARS
//

// WIN32
//set vid_ref                   gl
//set gl_driver         "opengl32"
// END WIN32

// LINUX
//set vid_ref                   glx
set vid_ref                     sdl
set gl_driver           libGL.so
// sndsystem: (Linux only and only when SDL and/or Alsa compiled into the binary - see Makefile)
// .. 0 = OSS
// .. 1 = SDL
// .. 2 = ALSA (default)
set sndsystem 2
// END LINUX

set gl_mode             6
set vid_fullscreen      1
set crosshair           1
set cl_precachemenus    1

//----------------------------------------------

//
//      INIT STUFF
//
alias   init    "mn_push main;"

//
// newgame command
//
alias   newgame " killserver ; maxclients 1"

//
// quake2 +set dedicated 1
// will run this command if no other +map is included
//
alias   dedicated_start ""

Pages: [1]