1
Feature Requests / Re: no XP gain when autoing missions
« on: June 07, 2008, 07:48:20 pm »
the current autoresolve feature shouldn't be used at all... it really feels like cheating ![Wink ;)](http://ufoai.ninex.info/forum/Smileys/default/wink.gif)
f.e. if not defending your base it only counts how many soldiers you have to calculate the odds of winning, there is no possibility that a soldier dies during the mission (it's all or none), it doesn't even matter if any soldier in your team has a weapon... it seems to be better for base defense missions, as equipment seems to be used for calculating odds there, but it's still far from great...
i want to work on this and as soon as i have some initial ideas on how the mechanics behind it should work, i'll start a discussion thread about it...
for now not gaining xp for autoresolve missions is the least you can get for using it
(of course i know how useful the feature is... it's just not implemented in a meaningful way yet)
![Wink ;)](http://ufoai.ninex.info/forum/Smileys/default/wink.gif)
f.e. if not defending your base it only counts how many soldiers you have to calculate the odds of winning, there is no possibility that a soldier dies during the mission (it's all or none), it doesn't even matter if any soldier in your team has a weapon... it seems to be better for base defense missions, as equipment seems to be used for calculating odds there, but it's still far from great...
i want to work on this and as soon as i have some initial ideas on how the mechanics behind it should work, i'll start a discussion thread about it...
for now not gaining xp for autoresolve missions is the least you can get for using it
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)
![Smiley :)](http://ufoai.ninex.info/forum/Smileys/default/smiley.gif)