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Messages - Flyshberg

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1
Tactics / Re: Keeping the Nations Happy in 2.4
« on: June 02, 2012, 03:52:37 pm »
I have a question for the people who managed the nations' unhappiness by building two bases:

Where did you build your bases?

2
Discussion / Re: Winning strategy?
« on: May 29, 2012, 07:16:41 pm »
Thank you very much. That's much stuff for me to think about.

3
Offtopic / Re: Orkish Approach
« on: May 28, 2012, 05:53:37 pm »
Summary: Running, screaming and attacking, followed by dying.

4
Discussion / Winning strategy?
« on: May 27, 2012, 10:46:48 am »
Hello,

I've read much about tactics, but I'm interested in an overall winning strategy, not in battle tactics. I won the game with version 2.2, but in version 2.3 I stopped playing when I lost South America despite of winning all of my battles. Now I'm looking for a winning strategy.

Here are some hints what a winning strategy might include:

- where to build the main and the minor bases (base extensions)
- how to develop the bases (which sections to build and how many of them)
- focus on research (order of research)
- base defense
- organization of air combat (number and types of aircraft)
- prevent countries from surrendering
- production
...

I just like to have a feasible solution.

Best regards,

Flyshberg

5
Tactics / Re: Losses
« on: June 25, 2010, 12:58:58 pm »
It depends on the reason why I lost the soldier. If I had a blackout, I'll retry, but if the aliens just fought well, it is okay for me no matter what the rank of the soldier was.

Here a some hints to increase the lifetime of your soldiers:

1. Every soldier must wear the strongest available armor even if it slows him down. Research the alien armor as fast as you can to get a better armor.

2. Use medipacks on the battlefield. It works better than the base facility.

6
Feature Requests / Re: I'm playing AI the First time - IMPRESSIONS
« on: November 02, 2007, 10:42:28 pm »
I think there are plans to implement something like that. However, it's not that difficult to recognize which weapon a soldier is carrying, since the weapon is displayed on the HUD. The weapon is also visibly displayed on the soldier.

Thank you. Yes, I play version 2.1.1.
And yes, the weapon can easily be seen.
That's not that difficult if you know what the meaning of the single images is.
But first you have to gain this knowledge. ;)

Well, I will play a little bit more. Maybe there is something I didn't recognize the first time and I just need some more experience.

The tooltips will help a lot to learn the game, I think. A very good improvement.

Thank you very much for the quick answer. You are making a good job!

7
Feature Requests / I'm playing AI the First time - IMPRESSIONS
« on: November 02, 2007, 03:32:39 pm »
Hi,
I just played alien invasion the first time and I was surprised about the quality of the graphics and the level of detail of the descriptions. I think it is very well done.

But I played similar games before and so there was just a disadvantage of the game I immediately perceived.

When I was in combat e.g. I did not even know which weapons and items my soldiers were carrying. If you don't know which image represents which ammunation for which weapon, the game isn't so funny any more. I'm sorry.

Isn't there a possibility to progam it that way that you get a short information about a item when holding the mouse cursor over it or by right-clicking on it?

This would be an immense upgrade for the gameplay!

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