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Messages - Wesley

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1
so it is indeed hardcodet (the maximum unit number per team) and will never change?
ok, to ask "hey, i whant an game with 10k aliens because im so 1337" is stupid, but imagine u play on the harvester_crashsite map and u only got 8 aliens, thats not much in my eyes :P

an option to unbalance the teams(make the aliens more supperior in coop games) would be nice

2
hiho
i would like to habe an sign for each map that shows me how much player it can be played with(i hate it to spawn as civilian in coop games :P)
also i would like to ask if the maximum number of 8 units is hardcodet for each site?
its sometimes a lil bit boring to play coop, 2 on 8, the aliens dont got a chance, and having only 2, or 1 soldier for each of the players istn much of a help, the aliens die anyway :P

3
yea, to play it, but not to make an packageout of it :P
anyway, i solved th problem by asking someone who is way smarter then me^^

4
Coding / compiling the svn: need help to install the .pk3's correctly
« on: August 31, 2007, 02:08:53 pm »
hi
i was about to compile the svn version to actually see how far you are(and to help debug if help is needed^^)
my problem with compiling is, that the game compiles without errors, but doesnt recognises where the .pk3's are in.

here are 2 examples wich whont work for me:
[additional information: i try to install it in the home dir to pack it as an package and to install/remove/update it easier]
Code: [Select]
./configure --prefix=/usr --datadir=share
make || return 1
make prefix=$startdir/pkg/usr install
cp -t $startdir/pkg/usr/share/ufoai/base/ base/*.pk3
this way it whont work since he trys to create the /usr/share/ufoai dir without the root rights.(u maybe see in the last line where the stuff is supposed to come in)

Code: [Select]
./configure --prefix=/usrthis way would work, since he installs himself correctly into the pkg/ dir, but still seeks the pk3's in this pkg dir, wich is deleted after building the package.

i already posted a topic about this problem in the board for the utility i use to create this package but i dont know who to ask actually.
some additional information:
-OS: ArchLinux
-used Utility(to create package): AUR // makepkg

5
Feature Requests / RC6 win32 ufoai crash on startup again
« on: November 22, 2006, 03:19:19 pm »
works for me, thank you.
i just started it and closed since i wanna report back asap.
http://ufo.myexp.de/phpBB2/viewtopic.php?t=630
that is the link to my prob, mybe it helps for them too?

6
Discussion / multiplayer sessions - value point for equipment
« on: November 21, 2006, 10:58:28 am »
i think its an good idea, i couldnt test RC6 on my pc, is multiplayer even implented yet?
so im sorry for any suggestions that may be already in game but:

-possibility to save and load teams to quick select em.
-possibility to select point limit in game rules

the only ufo multiplayer i played till now is ufo2000 and there the point system works very well(kinda fun if u attack an heavy armed small squad with ur massive squad without good weapons)

7
FAQ / Game not loading
« on: November 21, 2006, 12:27:40 am »
could be possible, as i played UFO:AI the first time i think i got my nvidia card then.
i could try it, because i wanna buy an nvidia card tomorrow or so anyway

EDIT
btw:
Quote
GL_VENDOR: NVIDIA Corporation

in mafti's log

EDIT2:
btw, its not realy
1 second grey screen
back to desktop
30 seconds grey screen
crash

its
1 second grey screen
back to desk
1 second grey screen
windows generates error log(takes 30 seconds)
crash and back to desk

hey maybe that COULD help, u never know^^

8
FAQ / Game not loading
« on: November 20, 2006, 03:18:31 am »
i got the same error, one grey screen, desktop, back to grey screen 30 secs, error.

i am using win2k pro sp4.
german language settings, german keyboard(QWERTZ)
GPU: ATI Radeon 9250 (was the cheapest one... xD)
board: ASrock K7S8X
SIS Lan and Sound onboard.

i tryed it with both command lines, there where no change of the error(i dont see the error itself, the programm just shuts down and windows generates an error log)

here is my log from ufo after the last crash:

Code: [Select]
Winsock Initialized
Console initialized.
FindFile: can't find history
couldn't load history
------- Loading ref_gl.dll -------
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 6: 1024 768 FS
...attempting fullscreen
...using desktop frequency: 60 hz
...using desktop display depth of 16
...calling CDS: ok
GL PFD: color(16-bits) Z(24-bit)
Desktop resolution: 1024:768
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE
GL_VERSION: 1.3.1050 Win2000 Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
...enabling GL_EXT_compiled_vertex_array
...enabling WGL_EXT_swap_control
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
...max texture size:
......detected 2048
...SDL_ttf version 2.0.7 - we need at least 2.0.7
...SDL_ttf inited
------------------------------------


i hope i could help and i hope u will fix this soon or tell me what i do wrong^^

EDIT
is it possible that its caused by
Code: [Select]

...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found

?
i got the newest driver for my gpu

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