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Discussion / Re: Soldiers shooting soldiers
« on: June 16, 2014, 05:40:19 pm »
I had some of these incidents too, I think three or four. And I never shoot close to my soldiers or civilians with automatic weapons. That's why all of the incidents happened when using the sniper rifle ;D

I mean, come on, it is possible irl to shoot your friend next to you when shooting autofire from assault rifle, but I highly doubt that a trained sniper shooting on a very far target, looking through a telescopic sight, would shoot his teammate - few meters in front of him - to the back.
I think the gaussian function in case of such weapons as sniper rifles should be much much sharper. With the same chance to actually hit the alien, but with the misses to be very close, not like 20° off :)

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Attacking harvesters with stilettos is too dangerous though. Just one of them surely looses, and they can't run away from harvesters. As harvesters can attack by themselves in 2.5, it's possible to lure them into firing range of ground defenses to safely take them down.
And at that stage there are better things to spend money for instead of radar coverage - namely UFO disassembly, selling UFO parts yields about thrice the money of selling it directly.

Thanks, I did not notice it is most effective to sell UFO parts instead of whole UFOs. I am now playing my first game - still version 2.4, since it was "last stable version" when I downloaded the game. I am attacking harvesters with a bunch of Stilettos together - they all are armed with plasma cannons, so they shoot down harvester all right - sometimes, one of them is shot down of course... but since the pilots do not get any experience (afaik), I wouldn't mind it too much.

I am disassembling UFOs as fast as I can, but it is still VERY slow process and I can't make it any faster, even with money - since the game lets me hire only 20 more technicians each month... I have them all hired of course, but since the begining of the game, I have disassembled only 7500 units of alien metal, so I still can't build the best interceptor I have researched, because it needs 9000  ::)  :)

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no point in covering water. destroyed ufos will be lost in water and you wont get any bonus to national happiness.

Actually I'd like to see as much of UFO trajectory as I can, because I am currently in a stage when I have to chase Harvesters with Stilletos and since they are much faster than I am, I need to predict their way and have a bunch of my interceptors waiting for them. I can't effectively predict where they will be if I keep constantly losing them over water.


After starting a new campaign, the "build base modus" doesn't disappear after a failed build attempt. as that's the only sensible thing to do. So that's what you can use to find out whether you really can't build a base there. And zoom in on the island.

Wow, that was a good idea! Thank you, I did exactly what you said and I found one place on Azores islands where I can put an installation. Ironically, the exact position is a little bit into the water, just south of São Miguel Island. I try to attach a screen with the location crossed out in case anyone would like to fill in the atlantic radar gap too.

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Hello, I apologize if this question has already been answered around here - but where exactly can I put bases and ground installations? I know the answer is - on the land. But it does not work for "small" islands. I wanted to fill in Atlantic radar gap, for which the best place to put radar or base would be Azores or Madeira Archipelago. Although these islands are clearly visible on the globe, the game does not let me tu put anything on them, as if I was clicking on water. On the other hand, the game lets me put a base in Hawaii.

My question is - are these places considered water, or do I have to just find the right pixel to click on?

And, if they are considered water, will this be changed in future versions - I believe Madeira as well as Azores are big enough in the real world to house a radar or base.  :)

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