UFO:Alien Invasion

Technical support => Windows => Topic started by: cpsogoj on February 08, 2018, 09:56:37 am

Title: Bars between soldier names
Post by: cpsogoj on February 08, 2018, 09:56:37 am
Hello,

I found a strange error in the new nightly build version of the game (I think its from January): When I enter the Soldiers menu, within the base, between the names of the soldiers there will be an empty bar/rectangle. If I get out from the menu and back again, there will be more bars between the names of each soldier. For example, after 4 times from getting out and back from the Soldiers menu, I will find 4 bars. Thats annoying. Check the picture where you will see 2 bars between each soldier name:

https://imgur.com/a/hcPop


(https://imgur.com/a/hcPop)
Title: Re: Bars between soldier names
Post by: geever on February 08, 2018, 09:31:48 pm
Could you fill a bugreport on our tracker with the screenshot attached?

Thanks
-geever
Title: Re: Bars between soldier names
Post by: cpsogoj on February 11, 2018, 06:13:08 pm
As soon I create an account in the bugs forum I will try to report it.
Meanwhile, there not much more that I can add in the bugreport.

Title: Re: Bars between soldier names
Post by: lo9 on February 22, 2018, 07:13:51 am
I've encountered this as well -- this isn't restricted to Windows, also applies to Linux (Debian-based).

Steps to reproduce (this method requires multiple bases):

Title: Re: Bars between soldier names
Post by: geever on February 26, 2018, 10:54:26 pm
Please use the bugtracker for reporting issues.

I managed to reproduce the issue. It is somewhere around confunc-es may get registered twice in certain cases, but the console command architecture is quite tricky. For now I solved the issue by force closing the (old) window on using the baselayout widget so the old confunc get properly unbound.

-geever
Title: Re: Bars between soldier names
Post by: lo9 on March 01, 2018, 08:15:12 am
Apologies for not reporting on the bugtracker -- didn't want to step on toes (@cpsogoj).

I've tested the fix at my end and all looks good.

Thanks for addressing this.