UFO:Alien Invasion

Development => Coding => Topic started by: Andrew.Smart on February 16, 2016, 04:39:57 pm

Title: idTech2 running on Urho3D
Post by: Andrew.Smart on February 16, 2016, 04:39:57 pm
Saw this nugget in the IRC logs by poVoq (who didn't make it past forum registration):
http://colabti.org/irclogger/irclogger_log/ufoai?date=2016-01-15

I realize I hit a UFOAI taboo :-) Looks like the author was/is working on porting Quake2 to his Urho3D fork (MIT licensed).

EDIT: Hmm with a simple naive look, it looks like he was just loading/rendering idTech2 resources with Urho3D. I'm no engine expert. I wonder their thoughts were? I'll have to post over there sometime. They probably found ufoai on wikipedia as it's the first open source game listed under games that use idTech2: https://en.m.wikipedia.org/wiki/Quake_II_engine
Title: Re: idTech2 running on Urho3D
Post by: freegamer on August 10, 2018, 03:45:17 pm
Bit of a necro but the link is now defunct. It seems their forum migrated to a new platform, but they did keep the old topics:

https://discourse.urho3d.io/t/idtech2-running-on-urho3d/217/14
Title: Re: idTech2 running on Urho3D
Post by: 3d_camper on April 04, 2021, 12:38:20 pm
Does it mean that doom 2 can also be run using octree and not bsp?