UFO:Alien Invasion

Development => Newbie Coding => Topic started by: anonymissimus on November 03, 2015, 05:06:12 pm

Title: fast-forwarding the battle situation for debugging
Post by: anonymissimus on November 03, 2015, 05:06:12 pm
This question is directly related to my desire for battlescape saves, since being able to fast-forward the battle situation to the desired testing prerequisite for debugging a certain bug is only a workaround for the lack of battlescape saves. For instance, how to debug a bug such as this http://ufoai.org/bugs/ufoalieninvasion/issues/5543 without needing to play through the map ? What I would want is a save from directly before the end of the mission. However, in lieu of that, are there ways to fast-forward instead, such as killing some units, moving some units a long way in an instant, creating some units ? (Needless to say that that would be cheating in normal play.)
In my work for wesnoth (http://forums.wesnoth.org/) I even created explicit debug functionality in some cases to jump forward with only one or two clicks. A wesnoth scenario is pretty similar to an UFO:AI tactical mission, there you can do such modifications as mentioned by running scripts on-the-fly.
Title: Re: fast-forwarding the battle situation for debugging
Post by: geever on November 03, 2015, 09:39:07 pm
I'll answer this question in private, not to take away the game experience from other players. ;)

-geever