UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: Rodmar on October 30, 2015, 01:05:16 pm

Title: A middle ground health system: treated wounds
Post by: Rodmar on October 30, 2015, 01:05:16 pm
Hello,

Now that we have a nice wounds and incapacitation system implemented, we could go further and include some features we had in the other XCOM games.


Current state (v2.5):



In other games:



Suggestion/Request:

About #2, when a wounded soldier returns form mission, even if his bleedings were stopped by medipacks, and thus he is considered as "stabilized", he still suffer from incapacitation (as for now), and each of his wounds (torso, legs, etc.) need to be treated. The soldier is considered as being "non treated" until each one of his wounds is not treated. The novelty (?) here is to split the recovery time in two: first part (a third? a half? ...?) is the treatment, second part is the recovery proper (perhaps, that could correspond to the icon's color red-> blue, the icon itself disappearing when the wound is fully recovered from).

About #3, it's to prevent such soldiers from being assigned to a transporter or a base mission (though, being assigned to a transporter doesn't prevent the later in v2.5).

About #4, the logo allows to quickly identify non treated soldiers; it should be kept neutral (although I personally think that a red cross shouldn't hurt anybody in the 2080s). Perhaps a red "H" like on the road signs?

About #3-#6, while a non fully treated soldier can't leave the hospital, a recovering one may so.
He may return to a mission with full morale (as currently), only with less health, and with any non recovered incapacitation (quite as currently).
Imo, should a non treated soldier be forced to engage aliens again, his morale shouldn't be at full level as currently. Chain a few missions without returning to the base, and see how a 20 HPs left soldier behave as if at a boot camp to understand what I mean (though he'd suffer from multiple incapacitation, at least).

About #6,  without any multiple team management, it would be still possible, for a base defence mission only, to automatically assign (checked box in gray) the most grievous non treated soldier(s?) to the defence team, leaving 11 or less able defenders in the squad (it would be more logical to have him spawn at the hospital, if possible).

TL;DR
A severely wounded soldier shouldn't be allowed to go to a mission. You would have to shoot the medics before they release him. In the opposite, keeping a wounded soldier at the hospital until he's at full health, is exaggerated when the situation needs him. I propose a middle ground.
Title: Re: A middle ground health system: treated wounds
Post by: geever on October 31, 2015, 08:45:01 pm
We plan to take out badly wounded soldiers from the roster until they healed up to a certain level.
About spawning civilians in the base defence missions we decided not to do so.

-geever