UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: Rodmar on August 27, 2015, 06:09:10 pm

Title: Kill informations for pilots
Post by: Rodmar on August 27, 2015, 06:09:10 pm
Hello,

In v2.5 pilots now have stats.

Could they have also the same info as the soldiers have, the number of missions and the number of kills, if possible?
By mission, I mean a take-off, because an air or ground patrol, are real missions as well (even if this can be cheated by launching and recalling the crafts for no real purpose (perhaps a 30 min flight threshold, or more?)).

Also, I'm only two month ahead in the campaign, but I guess they may be promoted?
Title: Re: Kill informations for pilots
Post by: geever on August 27, 2015, 06:51:06 pm
Hello,

In v2.5 pilots now have stats.

Could they have also the same info as the soldiers have, the number of missions and the number of kills, if possible?
By mission, I mean a take-off, because an air or ground patrol, are real missions as well (even if this can be cheated by launching and recalling the crafts for no real purpose (perhaps a 30 min flight threshold, or more?)).

Also, I'm only two month ahead in the campaign, but I guess they may be promoted?

The pilot skill improvement part is not 100% finished IIRC, so not sure about the promotion and if it gonna have any advantages yet.

About the stats:
- Kills - doable, though not sure how much value it gonna have - it could be part of the promotion requirements though. Pls create a feature request on the tracker.
- Missions: we need a better way to measure than take-offs, I see no reason having one that people can increase it to whatever value they want to

-geever
Title: Re: Kill informations for pilots
Post by: Rodmar on August 31, 2015, 11:41:33 pm
What about a given number of fuel units consumption, measured when returning to base?
For instance, enough to cross Europa and return, or returning to base with half the fuel (at most).

Even if a cheat is intended on the promotion system (with no real patrol or escort flight), it could become dangerous if chances are that a big nasty detect a craft stationary for a long time.

By the way, does the Piloting skill (not Targeting nor Dodging) increase if no UFO is engaged during the flight?
Title: Re: Kill informations for pilots
Post by: Noordung on September 01, 2015, 02:09:59 pm
no. piloting is always the same. (at least it was with last version i played)
but piloting could increase with hours in air or with fuel consumed in future. not sure what would change higher piloting? maybe some bonus to speed or radius? like using aircraft more efficient?
Title: Re: Kill informations for pilots
Post by: Rodmar on September 01, 2015, 11:24:16 pm
Then 2 ideas:

Title: Re: Kill informations for pilots
Post by: DarkRain on September 02, 2015, 02:33:27 am
The pilot skill improvement part is not 100% finished IIRC, so not sure about the promotion and if it gonna have any advantages yet.
medals.ufo only defines the one "Pilot" rank so I'd say no promotions have been implemented at this time

Quote
- Missions: we need a better way to measure than take-offs, I see no reason having one that people can increase it to whatever value they want to
But increasing the number of missions just for the sake of it would be pointless, wouldn't it? At least for soldiers this stat is mostly meaningless, only a number that is cool to know, but has no effect, only enemy kills, friendly kills and the mind attribute are taken into consideration for promotion, I'd assume it would be the same for pilots anyway, so counting this a take-offs isn't a problem IMO.

I've no idea how cruise and max speed are used in game
They aren't used at all at this time, there was once someone working on this, cruise speed would be what the name says: the speed at which aircraft travel normally, max speed would only be used in combat when engaging (or disengaging) enemy crafts, anyway this someone disappeared long ago, and AFAIK the unfinished patches he left behind where lost during the bugtracker migration.