UFO:Alien Invasion

Development => Artwork => Topic started by: Mattn on December 01, 2006, 04:02:29 pm

Title: Map loading screens
Post by: Mattn on December 01, 2006, 04:02:29 pm
Hi,

you want to contribute and ask how?

someone with more talent then me (well - everybody) can do some nice map loading screens for the available maps.

My default crappy loading screen
(http://ufo.myexp.de/default.jpg)

There is a Gimp template available:
http://ufo.myexp.de/template.xcf

You can make screenshots with your F11 and F12 keys (deactivate hud and take the shot) in-game. you can also play with the cl_cam* cvars (type cl_cam to game console and hit your tab-key)

those loading screens would be shown in singleplayer mode when loading a mission. they should somehow give a feeling for the map - you can also render some of the alien models or soldier models in front of some map part - everything that looks good is allowed.

feel free to send contributions. the loading screens should have a size of 800x600

a list of already available shots can be seen here: http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/pics/maps/loading/

if you agree, we would take your name into your nameslist - then there is a chance that soldiers, workers or scientists will have your name.

feel free to add contributions to our patchtracker or show them in this thread:
http://sourceforge.net/tracker/?atid=805244&group_id=157793&func=browse
Title: Map loading screens
Post by: hardyvoje on December 23, 2006, 09:47:30 am
I'll take chance on it!

Where I can download source  (MAX or OBJ) files of current 3D models used in UFO AI, to use it for renderings?
Title: Map loading screens
Post by: Mattn on December 23, 2006, 03:51:15 pm
you can use the svn browser:

http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/

there are max, obj, wings and other source files available
Title: Map loading screens
Post by: hardyvoje on December 25, 2006, 10:14:56 am
great!

but do you have any md2 to 3ds or max convertor and where to find it?
Title: Map loading screens
Post by: Mattn on December 25, 2006, 11:36:42 am
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/src/tools

there is a max im- and exporter in our svn, too
Title: Map loading screens
Post by: hardyvoje on December 25, 2006, 03:50:29 pm
cooooool!
Title: Help to poor :0)
Post by: ion on March 22, 2007, 11:09:42 am
Hi everyone. I’m new in this project so I need some help 
First of all – sorry for my bad English.
I will do some artwork for 2D part of the project. In the fist please – loadingscreen.
Unfortunately I don’t have any experience with 3D studio, so need some help.

1. What have to be a size of loading screen in pixels end DPI ???

2. Should we have differed  loadscreen for every mission or we will use same for all maps.    

3. For design of loadscreen I need few big beautiful JPGs. Some aliens faces and flying units and  if is necessary – maps  screen shots. Just export characters from 3D studio for me.

10x a lot to everyone
Title: Map loading screens
Post by: Mattn on March 22, 2007, 04:50:30 pm
* 72dpi and resolution should be 800x600

* different loading screens for every mission
 
* and that's the problem - we have screenshots - but no nice rendering of the characters, yet
Title: Map loading screens
Post by: Wolf4D on May 28, 2007, 08:47:42 pm
So, I made a small render (maybe, not so good). This is prevew version: (http://img235.imageshack.us/img235/6097/loadjg8.jpg)
If it's usable, you can get a full version in http://rapidshare.com/files/33930076/load.zip.html
Title: Map loading screens
Post by: RaXaR on June 20, 2007, 07:42:25 pm
How can I figure out which maps need loading screens?. And what would be mandatory on each image (ie Logo/Emblem/Gore/Blood/Chickens etc)? And are there Hi-res models available somewhere for use in rendering?
Title: Map loading screens
Post by: BTAxis on June 20, 2007, 08:37:35 pm
As far as I know, loading screens are not related to the maps that are being loaded. As such, they should be generic.

Also, here's a little snippet of IRC discussion which might be helpful:
Quote
[16:51:39] <@Zenerka> Did you played Warhammer40k: Dawn of War/Winter Assault/Dark Crusade?
[16:52:54] <@Zenerka> The loading screen there is divided into three fields: 1) up there is a rendered picture of models in fight 2) in the middle there is a list of players and teams in case of multiplayer games 3) at the bottom there is small loading bar
[16:53:19] <@Zenerka> if we would use that and replace 2) with mission brief plus scrollbar, it would be perfect loading screen _for me_ ;)


He was talking about this:
(http://home.student.utwente.nl/f.s.fournier/DoWDC.png)
Title: Map loading screens
Post by: RaXaR on June 20, 2007, 09:06:52 pm
Sweet, now I have an idea of the layout and flavor for the loading screen.  Any chance of Hi-res models to put on it?
Title: Map loading screens
Post by: RaXaR on June 25, 2007, 11:36:18 pm
Here's a quicky, personally I don't like the look much but I thought I'd post it anyway and see what you guys think :) There's a 40px black border at the top and bottom and I left a bit of space in the middle for a panel later on.
Laters.

(http://www.meccanine.com/ufo/LoadingScreens/CityInvasion01.png)
Title: Map loading screens
Post by: Wanderer on June 26, 2007, 12:26:11 am
Quote from: "RaXaR"
Here's a quicky, personally I don't like the look much but I thought I'd post it anyway and see what you guys think :) There's a 40px black border at the top and bottom and I left a bit of space in the middle for a panel later on.
Laters.


How do those things even fly?  There's not enough material there to catch air for aerodynamics, and there's no thrusters underneath to counter gravitational forces.  Drop like rocks, they would, hmmm, yes?

Pretty picture otherwise, even if it does go with the 'mass invasion' theme.
Title: Map loading screens
Post by: BTAxis on June 26, 2007, 02:27:57 am
Quote from: "Wanderer"
How do those things even fly?  There's not enough material there to catch air for aerodynamics, and there's no thrusters underneath to counter gravitational forces.  Drop like rocks, they would, hmmm, yes?

Strings, duh.

I agree with Wanderer. It may not be representative of the scale of the invasion, but it's easy on the eyes.
Title: Map loading screens
Post by: Adrian Magnus on June 26, 2007, 04:06:43 am
Quote from: "BTAxis"
As far as I know, loading screens are not related to the maps that are being loaded. As such, they should be generic.


I presume you are speaking of the second loading screen, with the column of text. Because the first one, with the loading bar, is always a screenshot of the map you're about to enter.
Title: Map loading screens
Post by: Winter on June 26, 2007, 08:53:41 pm
I quite like the image, it's a really sweet contrast and has quite scary implications. We should use it.

Also, the UFOs fly in atmosphere mostly due to sheer engine power. Some larger, more impressive exhaust flames would be good.

Regards,
Winter
Title: Map loading screens
Post by: Adrian Magnus on June 27, 2007, 01:07:02 am
I like the image too, but I get the distinct impression the UFOs are too small. Based on what I've seen from the maps the smaller UFOs are about the same size as the Firebird, which is turn about the size of a cargo helicopter. In that picture the UFOs look to be about as large as a family van.
Title: Map loading screens
Post by: RaXaR on June 27, 2007, 06:26:56 am
Okay, the general consensus seems to be that it's 'okay' .. well okay then :)
I pumped up the exhausts a bit and scaled down the textures.  I left more or less the same amount of Fighters as last time and added a Harvester as well.  I think it would be really good if someone could give me a scale reference to a, um, .... human or a car, I dunno?.
Anyway, I hope you guys like. I'll do another in a while. I was thinking of a jungle setting...
Laters.

(http://www.meccanine.com/ufo/LoadingScreens/CityInvasion01b.png)
Title: Map loading screens
Post by: Adrian Magnus on June 27, 2007, 10:20:44 am
Quote from: "RaXaR"
I think it would be really good if someone could give me a scale reference to a, um, .... human or a car, I dunno?.


I was using the buildings a reference. By my reckoning, the ships need to be about twice as large as they are now to match the in-game models. Since you're the artist, and a skyscraper is not a very accurate ruler, you do have a bit of leeway. I'd say that the minimum is a 50% increase.
Title: Map loading screens
Post by: Wanderer on June 27, 2007, 07:04:35 pm
Quote from: "RaXaR"
I think it would be really good if someone could give me a scale reference to a, um, .... human or a car, I dunno?.


If you play enough, or boot up the game and check out the maps, check out farm08 for a scale on the Scout, and there's a crashed fighter one too (can't remember the name off the top of my head).

Short form: ALL of them are at least a story - story 1/2 tall... so they should at least be as high as an individual window in the building.

The scout is about the length of a short Semi (30-40 feet?).  The fighter is about double that.
Title: Map loading screens
Post by: Winter on June 27, 2007, 09:18:15 pm
Quote from: "Adrian Magnus"
I was using the buildings a reference. By my reckoning, the ships need to be about twice as large as they are now to match the in-game models. Since you're the artist, and a skyscraper is not a very accurate ruler, you do have a bit of leeway. I'd say that the minimum is a 50% increase.


I agree. Let's try a 50% increase, and -- if you don't mind the extra work, RaXaR -- 75% and 100% versions as well for comparison. Then we can select the one we like best.

Regards,
Winter
Title: Map loading screens
Post by: RaXaR on June 28, 2007, 01:59:15 am
Sweet no problem, here's 3 versions of the image. I scaled the ship sizes to 150%, 175% and 200%.  Personally I like the the one that's 150% scaled.
Laters :)

150%
(http://www.meccanine.com/ufo/LoadingScreens/CityInvasion01c.png)

175%
(http://www.meccanine.com/ufo/LoadingScreens/CityInvasion01d.png)

200%
(http://www.meccanine.com/ufo/LoadingScreens/CityInvasion01e.png)
Title: Map loading screens
Post by: zodde on June 28, 2007, 08:46:27 am
I vote for 200%  :)
Title: Map loading screens
Post by: BTAxis on June 28, 2007, 12:18:50 pm
150% for me. At 200%, the UFOs begin blotting out the rest of the background.
Title: Map loading screens
Post by: zodde on June 28, 2007, 01:13:11 pm
The thing is, when you compare the ships size against the window of the skyscraper.  The ship is about the same height as the "large" windows. The large windows are the ones reflecting each floor in the building.

Such floors are about 2.5-3 meters in height.

The ships scaled to 200% would be about 3 meters height in that screenshot.

I think they look more proportnational (im a swede) than in the other shoots. (150-175).
Title: Map loading screens
Post by: Wanderer on June 28, 2007, 05:38:48 pm
I like 200%.  At least it's accurate proportionately, and you can see more detail.  Perhaps pull out a ship or two and thin the invasion down?
Title: Map loading screens
Post by: Mattn on June 28, 2007, 09:04:26 pm
maybe you can also make a small anination of out of? we could use it in our intro - let them fly through the towers and fire at civilians - or something like that
Title: Map loading screens
Post by: Winter on June 28, 2007, 09:15:48 pm
Quote from: "Wanderer"
I like 200%.  At least it's accurate proportionately, and you can see more detail.  Perhaps pull out a ship or two and thin the invasion down?


I, too, favour 200% -- it's got more power to see the UFOs up close and personal, being big and nasty and alien.

If you culled away two or three of the barely-visible Fighters in the background, that would enhance the focus of the image and give it even more punch. Then please upload it to SVN!

Regards,
Winter
Title: Map loading screens
Post by: RaXaR on June 28, 2007, 11:27:01 pm
Here it is, nipped and trimmed :) Thank you guys for your guidance and input.

(http://www.meccanine.com/ufo/LoadingScreens/CityInvasion01f.png)



Quote from: "Mattn"
maybe you can also make a small anination of out of? we could use it in our intro - let them fly through the towers and fire at civilians - or something like that


That's a cool idea, if you guys can pull together a small team of guys that will dedicate some time to animate, then it will rock. If I had to do it by myself then it will take months.  The team could consist of an animator, sound effects guy, modeler and a texture-artist.... maybe a sticky post somewhere titled "Recruiting a Cinematics Team" ? I dunno .. :)
Title: Map loading screens
Post by: Wanderer on June 29, 2007, 12:23:52 am
Quote from: "RaXaR"
That's a cool idea, if you guys can pull together a small team of guys that will dedicate some time to animate, then it will rock.


Have a friend of mine I might be able to interest on this.  He'll probably have no interest in the game itself, but he likes making movies and whatnot.  I'll chat with him, but it won't be an immediate response.
Title: Map loading screens
Post by: Psawhn on June 30, 2007, 07:12:13 pm
Simple cloudscape screen:

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_cloudscape.jpg) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudscape.jpg)

And a couple changes:

(http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/th_saracen_missiles.jpg) (http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles.jpg)
Title: Re: Map loading screens
Post by: XaverXN on November 02, 2007, 07:24:16 pm
I made a loading screen from a nice in-game screenshot (oriental05d, but intended for the night map). Had to GIMP it heavily, though (will we sometime have something like sky(boxes), BTW?)
 Please let me know what you think (minor changes can still be made), and if we need more that kind of loading screens.

For brightness issues, mind that it would be shown fullscreen.

(http://www.sr-welt.de/ufoai/oriental05nscreen.jpg)
Title: Re: Map loading screens
Post by: wastelandmerc on November 02, 2007, 11:54:55 pm
You done a nice work.