UFO:Alien Invasion
Technical support => Bugs in stable version (2.5) => Topic started by: DattMuffinMan on June 07, 2014, 01:33:27 am
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OS: Vista Business
Card: Radeon 2400 XT HD
Processor: AMD Dual core
RAM: 3Gig(6 gigs pagefile)
Filesystem: x86
Version of Game: 2.5 installer apr 14 2014
Settings: Compat mode windows XP SP2
Run as Admin
This bug seems to be reserved for the Dragon Fighters only. It seems the scientists forgot to tell me they installed a fraking Alien mind control module on the damned thing when I wasn't looking! When an Alien Craft approaches the Dragon, you gain control of the alien craft via opposite movement as demonstrated in this video.
https://www.youtube.com/watch?v=rJVod1zftg0
Steps to reproduce:
1-get a Dragon interceptor
2-Have a Alien craft fly torwards the Dragon
3-Viola, you now control the Alien craft
PS: Bug Tracker
http://ufoai.org/bugs/ufoalieninvasion/issues/5332
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When an alien craft is flying towards you, it will continue to track your movements... that's kinda the point. It is trying to catch you and shoot you down.
As far as I know, this only happens when the alien craft is slower than your dragon and you are flying away from it, so it tries to catch you by going the opposite way around the globe. Other than that, I would say it is normal behaviour?
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Well, its an exploit then not a bug if it is an intended feature. Still something that needs to be attended to.
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How is it an exploit?... or did I miss something in your video?
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I was able to fly the UFO into my AA net, if I had more fuel I would've killed it without having to intercept. I was able to influence the UFO's pathing to my advantage, that's exploiting.
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Ok, fair call. So you can epxloit the fact that the alien craft is trying to follow you...
It might be helpful if you suggested how it could be done differently so as to be "fixed".
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If we are lucky we could make an addendum to the current system, however I somehow doubt it would be that easy. The problem lays within how interceptors follow based on speeds. To fix this problem can be simple, when the player starts pumping out interceptors that are faster such as the Dragon, don't have the slower UFOs spawn anymore, or introduce more speedy variants to keep up with player and prevent manipulations of pathing.
Or we could rip up the entire flight system and change, but I think simply using triggers caused by the player, to keep up with the player would be more appropriate and perhaps less time consuming.
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I was able to fly the UFO into my AA net, if I had more fuel I would've killed it without having to intercept. I was able to influence the UFO's pathing to my advantage, that's exploiting.
you lead ufo craft into a trap. thats fair in terms of combat. so no its not an exploit. but behaving could be a little more unpredictable.