UFO:Alien Invasion

Development => Mapping => Topic started by: H-Hour on August 27, 2013, 12:59:48 am

Title: Village revamp
Post by: H-Hour on August 27, 2013, 12:59:48 am
I've been working on revamping the village map theme. To do this, I'm just taking the existing assets and trying to put them into a more logical layout scheme, add better tactical cover and firing positions, and do a tiny bit of polish on the visuals. I've put up some of the shots at Desura and our Twitter account, but I figured I'd add them here as well.
Title: Re: Village revamp
Post by: Crystan on August 27, 2013, 03:47:05 am
Seen the shots on desura. You did a great job with that, H :)
Title: Re: Village revamp
Post by: AntJam on August 27, 2013, 12:54:58 pm
They look spectacular , amazing what a little TLC and some dramatic lighting can do to give a visually interesting (and therefore more satisfying) map. Nice work
Title: Re: Village revamp
Post by: Crystan on August 27, 2013, 01:24:32 pm
I hope we can get rid of the 90s Cars someday. :D
Title: Re: Village revamp
Post by: H-Hour on August 27, 2013, 01:35:40 pm
I hope we can get rid of the 90s Cars someday. :D
Hehe, yes. We're not quite in 2084. We're not even in 2013!
Title: Re: Village revamp
Post by: kurja on September 06, 2013, 12:08:29 am
Hehe, yes. We're not quite in 2084. We're not even in 2013!
Would it be possible to use existing models released under creative commons or the like? There seem to be quite a few models of cars floating around the web, so just a thought..?
Title: Re: Village revamp
Post by: H-Hour on September 06, 2013, 12:23:49 am
Some cc licenses work, some don't. Feel free to point out any good models you see around.
Title: Re: Village revamp
Post by: kurja on September 06, 2013, 10:22:56 am
What sort of poly counts would be acceptable? Most models I see around have lots... Here are a few such cars:

intact and wrecked rx-8 (http://www.blenderguru.com/free-mazda-rx-8-model/)

a whole bunch of futuristic cars at blendswap:
http://www.blendswap.com/blends/view/26649
http://www.blendswap.com/blends/view/67567
http://www.blendswap.com/blends/view/47642
http://www.blendswap.com/blends/view/20468

...are we already using this forklift?? http://tf3dm.com/3d-model/forklift-21058.html (http://tf3dm.com/3d-model/forklift-21058.html)
Title: Re: Village revamp
Post by: H-Hour on September 06, 2013, 12:10:05 pm
Thanks kurja. These models are cool, but are far too high-poly for us to use. Just one of these cars would probably equal the number of triangles rendered in the entire alien base map. We need low- or mid-range poly counts to be able to use them. The forklift looks like it would have a more appropriate poly count, but I see no license information (our forklift is simpler, and built in radiant rather than a modeler).
Title: Re: Village revamp
Post by: kurja on September 06, 2013, 12:22:16 pm
Thought as much. As a guideline, what would be an acceptable maximum poly count for a map object such as a car?
Title: Re: Village revamp
Post by: Mattn on September 06, 2013, 12:52:01 pm
here is a list of it: http://ufoai.org/wiki/Modelling#Polygons
Title: Re: Village revamp
Post by: H-Hour on September 06, 2013, 12:58:27 pm
IMHO, this list is a little bit out of date. We could probably increase the polygon counts slightly, but I probably wouldn't want to go above 1,500 for a vehicle.
Title: Re: Village revamp
Post by: kurja on September 06, 2013, 01:01:54 pm
ok.

I came across these, they're neither futuristic nor cc-licensed, but regarding level of detail / poly count, this is what we're looking for, right?

http://www.exchange3d.com/3D%20Model%20of%20Kia%20Rio/prod_4630.html#preview
Title: Re: Village revamp
Post by: Mattn on September 06, 2013, 01:40:07 pm
yes, but those are not properly licensed ;)
Title: Re: Village revamp
Post by: H-Hour on September 16, 2013, 10:59:17 am
Here's a new building I built for the village revamp.

Title: Re: Village revamp
Post by: Crystan on September 17, 2013, 12:02:17 am
Love that building!