UFO:Alien Invasion

Archive => Bugs in older version (2.4) => Topic started by: MonkeyHead on April 07, 2013, 01:02:05 pm

Title: Murderous Civvies?
Post by: MonkeyHead on April 07, 2013, 01:02:05 pm
Apologies if this is a known issue - I have had a good root through the bug report sections of this forum and couldnt see any posts from the last 6 months or so about it. That, and I have only been playing for around a week, so I am sorry if this is a repost.

So, I was responding to a terror mission on the Bunker map. A sweep of the outside of the bunker shows it to be clear, so my troops pair off and proceed to gain access to the structure. My 3 snipers drop thier lon range rifles and switch to the SMG they carry for just this occurance. The bunker clearance goes to plan downstairs, and we move to the upper level. Then, all of a sudden, a shot rings out from a sniper rifle, and one of my troopers drops dead. "Odd..." thinks I, wondering if an alien had found one of my abandoned rifles. Next turn, another 2 of my troopers are killed by what appears to be sniper fire in the same way. Then the culprit walks into view - a "civilian" who apparently had picked up one of the rifles and was now treating my troops like an enemy. Gunning him down seemed like a harsh thing to do, but I did it anyway.

So, yea, thats the odd issue: is dropping weapons a bad idea if there are civilians around, as will they pick them up and use them against me? I suspect that the cause of the issue is civvies bieng assigned to a third team and usually being unarmed. Any info?
Title: Re: Murderous Civvies?
Post by: H-Hour on April 07, 2013, 08:18:00 pm
Are you playing 2.4 stable release or the 2.5-dev version?
Title: Re: Murderous Civvies?
Post by: jffdougan on April 07, 2013, 10:19:59 pm
Or is this an event triggered by 16?
Title: Re: Murderous Civvies?
Post by: MonkeyHead on April 07, 2013, 10:24:40 pm
Are you playing 2.4 stable release or the 2.5-dev version?

Playing 2.4 stable.

Or is this an event triggered by 16?

As someone new to the game and its development, I have no idea what this means sorry.

Title: Re: Murderous Civvies?
Post by: jffdougan on April 08, 2013, 04:46:07 pm
Playing 2.4 stable.

As someone new to the game and its development, I have no idea what this means sorry.

Yeah; that question was really targeted more at H-Hour, and was deliberately cryptic in order to avoid possible spoilers. Sorry to increase your confusion.
Title: Re: Murderous Civvies?
Post by: H-Hour on April 08, 2013, 06:07:41 pm
Yeah; that question was really targeted more at H-Hour, and was deliberately cryptic in order to avoid possible spoilers. Sorry to increase your confusion.

Oh, I get it now. No, this is a bug if it occurs. I have a vague recollection of reading a commit line about a fix for civilians picking up dropped weapons, but I could be making that up. May be fixed, but you can always file a formal bug report (http://ufoai.org/bugs) and it's less likely to be forgotten.
Title: Re: Murderous Civvies?
Post by: MonkeyHead on April 08, 2013, 06:43:12 pm
Oh, I get it now. No, this is a bug if it occurs. I have a vague recollection of reading a commit line about a fix for civilians picking up dropped weapons, but I could be making that up. May be fixed, but you can always file a formal bug report (http://ufoai.org/bugs) and it's less likely to be forgotten.

OK, thank you. I will do just that. Alas, I have no save file for the event (thanks to getting confused on the Fuel Dump map, evacuating and getting an insta-game over before reading on here how to gain access.... d'oh!), but it seems a fairly easy thing to reproduce in any case.

EDIT: Seems the activation link for the bugtracker gives me a 404. Will try again later.
Title: Re: Murderous Civvies?
Post by: Sandro on April 11, 2013, 03:13:42 pm
I have a vague recollection of reading a commit line about a fix for civilians picking up dropped weapons, but I could be making that up.

I remember it too, so it should be real :) Looking at the code, civ teams could pick up weapons (and use them later), but only if standing at the same grid at the beginning of their turn (they would not actively seek guns to scavenge). Which could explain rarity of reports related to this bug.
Title: Re: Murderous Civvies?
Post by: Nokim on April 12, 2013, 10:08:50 pm
I have reported (http://ufoai.org/forum/index.php/topic,6829.0.html) this bug. It wasn't really rare. And it's fixed in 2.5 AFAIK by changing teams' definitions for military civs to dissallow them have weapons.
Title: Re: Murderous Civvies?
Post by: Kiki on April 16, 2013, 11:39:43 pm
Is just me? Killer Civvies sounds like a good idea. I mean it sounds like real life. Some lunatic tries to kill me while I'm saving him, then I catch it from general pop. Makes me think " Do I want to drop this gun, or not?" Life is hard, learn not whine.
Title: Re: Murderous Civvies?
Post by: ShipIt on April 18, 2013, 06:34:16 am
Is just me? Killer Civvies sounds like a good idea. I mean it sounds like real life. Some lunatic tries to kill me while I'm saving him, then I catch it from general pop. Makes me think " Do I want to drop this gun, or not?" Life is hard, learn not whine.

This will be part of the game one day. Needs just somebody to code it.  ;)