UFO:Alien Invasion
General => User modifications => Topic started by: Wolls on January 22, 2013, 10:22:07 pm
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Is there any kind of command parameter one could add after ufo.exe that would load an existing mod? (within the main/mods/ directory)
It feels kinda silly, loading the base (main) first then having to activate the mod, load again.. when I could just put the mod changes into the base dir, and only load once. (I have an older/mucho slow com and I swear this double loading is killing me)
I really like the separation of the mods folder, its much cleaner, just looking for a way to pre-load it. (and save some time :D)
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+set fs_gamedir [mod directory]
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ufo.exe +fs_mod modname
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+set fs_gamedir [mod directory]
That is for full-mod (complete content replacement), no?
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That is for full-mod (complete content replacement), no?
I think it loads /base/ and then the mod folder. Not sure if it still works the same since mattn implemented the mods ui.
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I think it loads /base/ and then the mod folder. Not sure if it still works the same since mattn implemented the mods ui.
The feature works, and can load our official mods.
-geever
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:) Ah, great!
Thank you to all of you. :)
I timed it, 82 seconds to load! (At least the music kicks in at around 12 seconds... so only 70 seconds of staring at a blank screen!!)