UFO:Alien Invasion
Technical support => Bugs in stable version (2.5) => Topic started by: Anarch Cassius on December 19, 2012, 01:17:09 am
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The last change when I updated was the no sounds on start. Since that update I can't play a campaign. Skirmish works but trying to start or load a game just gives me a totally blank world on which no time passes. I don't even get intro for a new game.
Okay, I removed my 0locust.pk3 and I'm good. This still might be a bug since I can't imagine why an alien race that doesn't appear in the campaign would affect the campaign but I can't be sure until I test my locusts more.
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please attach that pk3 file. so we can test.
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I'll just link you here so as not to waste forum file capacity: http://ufoai.org/forum/index.php/topic,7354.15.html
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Check your ufoconsole.log. It is likely a scripting problem and ufoconsole.log might mention something about that.
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Ah, yup. No valid tech for the Locust's melee weapon.
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You are already on testing for the new specie?
You mention the topic issue is solved, did you manage to integrate them into the game system or is it that you have just understood what kind of set up is missing?
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Not in campaign, they just have stats, armor and a placeholder weapon. You can fight them in Skirmish, you could play them but they have the same weapon issue as BS of course. So basically right now there's very little to distinguish them from Bloodspiders.
I was just trying to resume my campaign and hadn't realized UFOAI wants everything assigned a tech.
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Thanks.