UFO:Alien Invasion

Development => Artwork => Topic started by: kOba on July 29, 2012, 12:04:33 am

Title: Restyling Mesh&Texture Firebirb
Post by: kOba on July 29, 2012, 12:04:33 am
Hello Friends
Eventually I put there, I decided to redo without distorting the FIREBIRD, eliminating things that just did not like. migliornadolo total up the texture .....
For obvious reasons (the time) I'm still working on the mesh, of course I wanted to submit it to your judgment ... but independently of it will proceed along the path that I have set.
The judgments are welcome, but will be considered only if they tantalize my interest ...
If you compliment even the most welcome ... thank you!
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Crystan on July 29, 2012, 01:54:43 am
Finally, someone rework the firebird! I think it looks really nice so far! :)
Title: Re: Restyling Mesh&Texture Firebird
Post by: ShipIt on July 29, 2012, 09:52:15 am
You should keep in mind that we do not only need a new model. Somebody needs to create the clips for it in the mapeditor and replace the existing ones on all (~40) maps we have at the moment. Don´t take me wrong, but if you don´t want to do that by yourself, the new model needs to be a real, significant improvement.

And the first thing a new model would need imo is some kind of a landing gear. Landing like the actual Firebird does is something I cannot imagine any military aircraft should (and would) ever do.

Imho an alternative model for the Raptor is something we would need much more urgently.
Title: Re: Restyling Mesh&Texture Firebird
Post by: Crystan on July 29, 2012, 10:36:34 am
Imho an alternative model for the Raptor is something we would need much more urgently.
Why, somthing wrong with it? Actually i think its the best looking transport atm. Oh and what i always asked my self - why dont we use the model in the battlescape as well? Cant we just cut the ship into pieces for the interior levels?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on July 29, 2012, 11:28:03 am
Hi Koba. It's a nice reworking of the existing concept. There are all sorts of stretches in the UVs for the existing model so it would be nice to have a new one.

However, as ShipIt said, replacing a dropship entails a considerable amount of work. Personally, I would like to replace all of the dropships one day. But in order for your dropship to be good enough to justify the work, it will need to satisfy several conditions of our next generation of artwork:

1. It must have landed and in-flight variations.

2. It must have VTOL capability (http://en.wikipedia.org/wiki/VTOL) and have some explanation for how it lands (I'm not too concerned whether that's landing gear, skids, stabilizing arms, or whatever)

3. It must match the in-game specifications (1 nose-mounted light weapon, space for 8 soldiers).

4. It must fit onto a single-width RMA tile (2x1 or 3x1 -- the key is to be able to fit it into the width of a street in-game).

5. It must include high-quality normalmaps -- and I suspect the only way to get these is to bake them using a hi-poly source model.

It's a lot to ask, of course, but your model work so far is really nice.
Title: Re: Restyling Mesh&Texture Firebird
Post by: ShipIt on July 29, 2012, 11:33:36 am
Why, somthing wrong with it? Actually i think its the best looking transport atm. Oh and what i always asked my self - why dont we use the model in the battlescape as well? Cant we just cut the ship into pieces for the interior levels?

We already use the model on the battlescape. And the model looks fine, but imo it is not suitable as a dropship. The landing gear is much too high (soldiers actually can walk below) and there is no way up. And its not clear where the soldiers are placed during transport as it has no 'cargo bay'. And we cannot place soldiers inside this dropship on start.
Title: Re: Restyling Mesh&Texture Firebird
Post by: Crystan on July 29, 2012, 01:09:22 pm
And its not clear where the soldiers are placed during transport as it has no 'cargo bay'.

Transporter Beam Buffer, its alien tech - so who cares if its realistic or not :P
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Sandro on July 29, 2012, 02:27:53 pm
Considering the new Firebird model: how about changing engine layout a bit, so exhaust from front engines won't get into intakes of back ones?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on July 30, 2012, 12:48:05 am
Let us sum up ....

1 Landing Gear
2 VTOL
3 Revision of the Motor

A. High polygon model
B. Improving Cargo Compartment

Okay?

It is possible, the model is being processed ... is not final, so you can add and improve the model.

I'll start working on these items .....
there's more?

Keep in mind that I like the old Firebird so I will try to be as original as possible ...

With regard to the realism ... I am not an aerospace engineer, so I think you should give it up.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: ShipIt on July 30, 2012, 07:09:42 am
About landing gear - this should be not too high, unlike Raptor soldiers should still be able to step into and out of the craft.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: TrashMan on July 30, 2012, 10:23:36 am
There was a problem with the firebird? I thought it looked good.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on July 30, 2012, 10:39:20 am
A. High polygon model

To clarify, we only need a high-quality normalmap. But the only way I know how to produce this is from a hi-poly model that is used to bake a normalmap into a low-poly model.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on July 30, 2012, 11:25:31 am
As you can see the Size is slightly exceeding the original
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on July 30, 2012, 11:32:30 am
first Image
Ok implemented some changes

Front: Lift Reactors (or whatever they call it)
Center: Landing Gears
Retro: reactor pressure (or whatever they call)

Second Picture:
View from above, landed Dropship

Third image:
Dropship in flight

Fourth image:
Dropship in flight view from the back
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Crystan on July 30, 2012, 12:44:43 pm
There was a problem with the firebird? I thought it looked good.
D: (view attachment)

Anyway i really like the new version. Especially the cockpit looks awesome - looks better in connection with the new stiletto, which have a similar cockpit design atleast in my opinion.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: TrashMan on July 30, 2012, 10:12:12 pm
To clarify, we only need a high-quality normalmap. But the only way I know how to produce this is from a hi-poly model that is used to bake a normalmap into a low-poly model.

One can use nDo or EasyBump to get that effect from a prepared greyscale texture.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: TrashMan on July 30, 2012, 10:13:32 pm
D: (view attachment)

Anyway i really like the new version. Especially the cockpit looks awesome - looks better in connection with the new stiletto, which have a similar cockpit design atleast in my opinion.

That's a UV mapping or texture problem.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on July 30, 2012, 11:22:56 pm
One can use nDo or EasyBump to get that effect from a prepared greyscale texture.

In my experience, creating normalmaps from heightmaps (greyscale textures) works fine for hard edges, but not very well for curved surfaces.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on July 31, 2012, 01:11:25 am
problem solved
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on August 04, 2012, 03:48:55 am
improved landing Cart  ;D
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Crystan on August 04, 2012, 11:05:11 am
Holy crap, that thing looks awesome! Great improvments to the old one! Btw. i love the new engine. Cant wait to see it textured, so i can write a news about that on indiedb!
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on August 04, 2012, 10:50:24 pm
Looks promising. I have one request. Can you lower the floor of the cargo bay (area where soldiers will stand)? That way they don't have to jump down so far to the ground when they exit.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Wh1sper on August 05, 2012, 11:17:02 am
Can you lower the floor of the cargo bay (area where soldiers will stand)? That way they don't have to jump down so far to the ground when they exit.
On the other hand, standing a bit above the scene is always good for the rocket launcher and sniper in the first turns. As long as nobody braeke his feets :-)
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Crystan on August 05, 2012, 11:26:39 am
On the other hand, standing a bit above the scene is always good for the rocket launcher and sniper in the first turns. As long as nobody braeke his feets :-)
Add a "Mind the step!" sign. :D
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on August 05, 2012, 11:54:47 am
On the other hand, standing a bit above the scene is always good for the rocket launcher and sniper in the first turns. As long as nobody braeke his feets :-)

It's not about that. It's about consistency across our maps regarding what heights a soldier can or can not walk up/down (currently we're not very consistent in this). The height in kOba's model would require some kind of jumping animation our soldiers don't have. Depending on the pathfinding code's preferences, it could also require the construction of invisible ramps in the map that would leave soldiers floating on adjacent tiles.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on August 05, 2012, 12:19:19 pm
Then completed changes ....

I completed the series of reactors VTOL and I made ​​two versions

The first and similar to the original

distorts the concept of making the second fixed reactors
(I thought that having a reactor pressure could make those fixed lifting)

You can, however, a third, if you prefer I can restore the original setting with 4 reactors VTOL and the reservoir or container that is fixed.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on August 05, 2012, 12:20:09 pm
and again
Title: Re: Restyling Mesh&Texture Firebirb
Post by: TrashMan on August 13, 2012, 10:40:50 am
Looks a bit too fat to me. Or should I say too tall.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Crystan on August 13, 2012, 01:30:57 pm
Looks a bit too fat to me. Or should I say too tall.
Probably because of the gear. Besides i dont mind if its a bit fatter - its a transporter.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on August 27, 2012, 07:43:18 pm
incomplete first draft ...
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Crystan on August 27, 2012, 09:27:22 pm
Definitely better. :)
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on August 28, 2012, 01:26:41 am
I don't think that camo is working for you. It obscures the shape of the model and aircraft don't really use camo these days anyway. Giving it a flat metal look will help it appear more futuristic.

Also, in my opinion you should rethink your concept for what you want the skin to accomplish. Take a look at the new stiletto (http://ufoai.org/wiki/index.php/File:New_Stiletto.jpg). The way Origin did the skin really visually pieces the aircraft's body together. When I see it, I feel like I can see how it was put together in the shop. It's also got some nice sleek lines that help bring out its shape. The nose and the cockpit area in your model are really unique, but the skin just makes it look very basic and doesn't highlight any of its unique shapes.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on September 20, 2012, 02:14:31 pm
Work in progress
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on September 20, 2012, 03:19:14 pm
It's looking much better, I think. Check the images for a couple comments.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on October 13, 2012, 11:02:28 am
per il normalmap dovrai attendere che completi la texture del colore.
you have to wait for the normalmap to complement the texture of the color.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Latino210 on October 13, 2012, 11:10:18 am
Cazzo, kOba, sei un grande! Complimenti!
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on October 13, 2012, 11:23:31 am
:o Spero che mettersi schettino nell'avatar sia sarcasmo...  ??? altrimenti questo significa che la barca sta affondando...
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on October 13, 2012, 11:29:25 am
P.S. Comunque grazie per i complimenti
Title: Re: Restyling Mesh&Texture Firebirb
Post by: H-Hour on October 13, 2012, 01:51:24 pm
Looking good.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: mor on November 02, 2012, 06:32:14 pm
what is the size limitation for the firebird and how much up can we go?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Templer on November 04, 2012, 04:07:02 pm
If the opinion of a freshman counts.

I am absolutely against the landing gear!
The wheels give the impression that the dropship have to roll  to start like an airplane / jet would.
In fact, however, the dropship often has to land like a helicopter on rough terrain.

Neither of Galactica's Raptor nor the dropship used in Alien show wheels.

On that note - please no!

Other than that - great work!
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Crystan on November 04, 2012, 07:27:54 pm
If the opinion of a freshman counts.

I am absolutely against the landing gear!
The wheels give the impression that the dropship have to roll  to start like an airplane / jet would.
In fact, however, the dropship often has to land like a helicopter on rough terrain.

Neither of Galactica's Raptor nor the dropship used in Alien show wheels.

On that note - please no!

Other than that - great work!
You know, just because its a VTOL it doesnt mean it can take off or land like a normal aircraft (like the Harrier (http://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/DN-SC-87-05770.JPEG/300px-DN-SC-87-05770.JPEG)). Even if the Firebird wouldn't be able to land or start like a jet - it would help if there's some trouble with the engine - so it still have the ability to land without any additional damage.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Nutter on November 04, 2012, 09:35:49 pm
Also note:
Helicopters. (http://upload.wikimedia.org/wikipedia/commons/3/3f/Mi-24_Desert_Rescue.jpg) Using. (http://upload.wikimedia.org/wikipedia/commons/e/ef/Bulgarian_cougar.jpg) Wheels. (http://upload.wikimedia.org/wikipedia/commons/6/66/AH-64D_Apache_Longbow.jpg)
Also. (http://upload.wikimedia.org/wikipedia/commons/2/28/080301-F-2207D-394.jpg) These. (http://upload.wikimedia.org/wikipedia/commons/6/63/Mil_Mi-26.jpg)*

They have to be move around as well, ya know. Especially since at least the Stiletto, Firebird and Saracen probably were deisgned with typical (http://upload.wikimedia.org/wikipedia/commons/f/f8/Hangar.svg) hangars in mind just as much as the ones you use in game. Giving them skids would be kind of like shooting yourself in the leg before running off to war.

Come to think of it, from what I've seen, most helicopters using skids are rather light. The AH-1 (Cobra (http://upload.wikimedia.org/wikipedia/commons/a/a8/Ah-1cobra_1.jpg)) is just under three tonnes, empty and a bit over four at max takeoff weight and the MH-6 (Little Bird (http://upload.wikimedia.org/wikipedia/commons/c/c7/MH-6_Little_Bird.jpg)) is a bit over 700 kilograms and 1400 at max takeoff. But that's just me guessing.

*This post would look so much better if the place had spoilers I could hide the pics in. But that's details.

Here's (http://www.helis.com/howflies/skids.php) another thing I found on the topic after finishing the post.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on December 14, 2012, 11:36:38 am
update work
Stretched again the texture, completed to 70% ...
Great formatting my PC, because viruses ... :'(
By the end of the month I will return to work on it. 8)
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on December 28, 2012, 02:11:48 am
Postponed until after the Christmas holidays
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Duke on November 27, 2013, 05:28:35 pm
*Which* christmas holiday ?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on March 31, 2014, 04:39:03 pm
IT ;)
Per tutta la vita festeggerò il natale, no scusate tutti ma ho avuto altri impegni che non terminano e c'è anche il fatto che l'amico che mi prestava la stazione di lavoro è emigrato in Irlanda e non ho più ha disposizione le applicazioni ho provato con altre ma non mi ci trovo. In compenso ho deciso di lasciare il lavoro ha qualcun altro, metterò On-line tutto il lavoro, con licenza creative commons, così chi vorrà riprendere il lavoro, potrà farlo così almeno non verrà gettato.
Quale server on-line senza registrazione mi consigliate?


Eng with Google translator, sorry ::)
All my life I will celebrate Christmas, no sorry all but I had other commitments that do not end and there is also the fact that the friend who lent me the workstation emigrated to Ireland and I no longer have available applications I tried with others but I do not find it there. In return, I decided to let someone else have the job, and put on-line all the work, with a creative commons license, so those who want to return to work, you can do so at least will not be thrown.
Which server online without registration you advise me?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Duke on March 31, 2014, 10:18:44 pm
How much space do you need ?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on April 01, 2014, 08:31:27 am
about 100 MB
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Duke on April 11, 2014, 11:24:04 pm
KOba, plz hold the line.
I still haven't got through to our host :(
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on April 13, 2014, 10:18:00 pm
Sorry, I am not clear what you mean? ???
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Duke on April 14, 2014, 01:26:35 am
'hold the line' is nearly the same as 'stay tuned', meaning:
Please wait until we found a place for the 100MB.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on April 16, 2014, 01:43:05 pm
Ah ok, I'll stay tuned then.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Destructavator on April 17, 2014, 03:09:14 pm
I may be of some assistance here, I have my own website, and although I haven't uploaded anything to it in a long time I believe it is still there (My web hosting service does have inactivity policies in extreme cases, but I've still been getting billed for the site, so I'm *guessing* it is still there...)

In the past I've been able to set aside upload space on the server for my site, for files used in projects, and I've had other people upload stuff to folders there before.  Assuming I can set this up again within a few days without issues, I could set up a folder for the files if you just need a temporary spot to upload all the stuff.  The web interface for the web hosting pages are likely all different now, but it should be do-able within a day or two.

The host I have uses a server based in the United States, hopefully that won't be an issue.  (It's with Yahoo web hosting, and they're a big company with international branches, so I would think it would still work.)

Title: Re: Restyling Mesh&Texture Firebirb
Post by: Destructavator on April 19, 2014, 07:59:29 pm
OK, I checked my website and yes, the account is still active and working.

If you still need a place to upload stuff, just do the following:

- Send me a PM with:
    -- A log-in name of your choice (can be almost anything)
    -- Whatever password you want to use (can also be almost anything)
- Wait for me to set up the upload folder on my site with the login and password you chose (I check email several times a day, and it only takes a few minutes to set this up)
- Upload all the files you have for the project that you think are relevant and want to share via secure FTP (can be done via nearly any modern FTP client, such as FileZilla, etc.)
- If you need help with exact settings for whatever FTP client you use, just PM me (and let me know what program you are using), and I can provide exactly what info to type into various fields on the option screen(s) for your client.

After this is all done I will make sure all the uploaded files are available to the project and other devs here.

I'd also suggest picking a compatible license for your work, preferably a rather liberal one without too many restrictions.

BTW, please also make sure Duke and/or Mattn has info on exactly what name you want your work credited under (either your real name or whatever you want to be known for as the creator of all the content).  You could also include this in the PM you send me with your chosen login and password, and I would then pass it along.

Any questions or technical issues uploading to my site, send me a PM please.

The server for my website, under my account plan, doesn't really have any special limit on file sizes or how much you can upload, so 100MB or so should be no problem at all.

EDIT:  If you need help choosing a free FTP client, you can ask openly in a reply here in the forum, and many of us can point you in the right direction.  (We will need to know what platform / OS version you are using.)  Some of the programs that will do this also come in a "portable" form, so you don't have to actually install anything, just download the program and run it out of the folder, and then once all is done you can delete the downloaded program (In case you don't like to have to install / uninstall a program you don't plan on using again).
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Duke on April 24, 2014, 09:59:26 pm
mattn, now that you're around again,
any idea what we can do here ?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: kOba on April 25, 2014, 06:30:44 am
At this point I could make a web page with 100 megs, I think it is better to move files from one place to another. Thanks anyway, I had not even thought about it ... Ok stay on hold, I'll be in touch soon.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Mattn on April 25, 2014, 01:54:55 pm
If kOba could get some space on his own, then we only need the url - otherwise Dave should maybe get in touch with K0ba and offer him some upload login data for ftp or whatever you prefer. After that we could add it to our datasource web dir.

But judging from k0ba's latest statement he now has webspace where he is uploading stuff (if I haven't misunderstood)
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Destructavator on April 25, 2014, 04:28:28 pm
OK, I'm fine with whatever kOba wants to do here.

@kOba:  If at any time you change your mind and want to upload it to a folder on my own site via FTP, that option will still be available, just send me a PM with whatever login info you want.

For reference, my own site does not have limits on space or data transfer, and does not require advertisements.

Side note:  I should probably put this in a different topic thread (a sticky?), but does anyone else need a place to upload stuff for UFO AI?
Title: Re: Restyling Mesh&Texture Firebirb
Post by: cevaralien on July 14, 2014, 07:25:03 pm
What happened to this work? It looks promising!
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Seerorin on August 19, 2014, 12:38:51 pm
Just a little insight. You could make the plane a bit taller That way you can easily avoid engines to be too close. Also this is an assault craft. Nose weapon shouldn't be in some kind of bay or anything. Either remove it completely and say it's an unarmed military troop transport or make it so it can mount weapons on a rotary in the front. Also a double cockpit would be nice(dunno if you can assign two pilots or not but for this kind of craft would be always a must have, de second pilot in groound missions should be the gunner(don't have to implement that... But it's pretty strange the craft don't give you any sight on map. It should be giving at least line of sight in front cause the cockpit.
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Noordung on August 19, 2014, 12:48:17 pm
on the other hand we could say computers are very good and we dont need 2 pilots ;D
Title: Re: Restyling Mesh&Texture Firebirb
Post by: Seerorin on August 20, 2014, 01:55:35 pm
Yeah also could work, the we have so good computers that it's as easy to control this bird as a game. XD