UFO:Alien Invasion

Archive => Bugs in older version (2.4) => Topic started by: kurja on May 25, 2012, 03:42:09 pm

Title: visibility is blocked after a smoke nade effect has expired
Post by: kurja on May 25, 2012, 03:42:09 pm
-toss a smoke nade between a soldier and an alien
-end turn, you lose sight to the alien as it's behind smoke
-your next turn begins and smoke disperses, alien is still not visible but it should
-until your soldier moves (or even just turns), then he will suddenly see the alien right in front of him

see screenshots:
in 1st, it's player turn, smoke deployed
in 2nd, it's alien turn and aliens can not be seen as they're behind the smoke (except for the spider that moved through the smoke)
in 3rd it's player turn and soldier has moved 1 square, aliens in front of him become visible
Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: Crystan on May 25, 2012, 04:30:40 pm
Now whats wrong with the smoke particle effect? Iam pretty sure i fixed that bug  (http://www.desura.com/games/ufo-alien-invasion/images/smoke-grenade-effect#gallerylist)before 2.4 release. Someone reverted it?
Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: kurja on May 25, 2012, 06:23:04 pm
Now whats wrong with the smoke particle effect? Iam pretty sure i fixed that bug  (http://www.desura.com/games/ufo-alien-invasion/images/smoke-grenade-effect#gallerylist)before 2.4 release. Someone reverted it?

It's not supposed to look like that?  :o
Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: Crystan on May 25, 2012, 06:23:59 pm
No check the link. It looks terrible. Looks like a blending bug.
Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: kurja on May 25, 2012, 06:26:58 pm
No check the link. It looks terrible. Looks like a blending bug.

btw I'm playing on linux, if that makes a difference

Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: Crystan on May 25, 2012, 06:35:53 pm
Well i encountered the same bug on windows 7 - but i managed to fixed it - i thought atleast. The blending bugged as soon as another particle appeard (snow, projectiles etc)
Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: kurja on May 25, 2012, 08:17:23 pm
I use smoke nades a lot and I don't think I've yet seen one looking like the one in the link you posted, so this is not an occasional thing on my end.

This wasn't the cause of my original post, apparently I reported two bugs at the price of one ;)
Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: DarkRain on May 25, 2012, 10:42:56 pm
Seems, visibility isn't checked when the smoke particle dies, maybe you should post this in the bug tracker.
Title: Re: visibility is blocked after a smoke nade effect has expired
Post by: H-Hour on May 25, 2012, 11:16:39 pm
I made the report here (https://sourceforge.net/tracker/?func=detail&aid=3529852&group_id=157793&atid=805242). Please add more details there if you have any.