UFO:Alien Invasion
Archive => Bugs in older version (2.4) => Topic started by: kurja on May 25, 2012, 03:42:09 pm
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-toss a smoke nade between a soldier and an alien
-end turn, you lose sight to the alien as it's behind smoke
-your next turn begins and smoke disperses, alien is still not visible but it should
-until your soldier moves (or even just turns), then he will suddenly see the alien right in front of him
see screenshots:
in 1st, it's player turn, smoke deployed
in 2nd, it's alien turn and aliens can not be seen as they're behind the smoke (except for the spider that moved through the smoke)
in 3rd it's player turn and soldier has moved 1 square, aliens in front of him become visible
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Now whats wrong with the smoke particle effect? Iam pretty sure i fixed that bug (http://www.desura.com/games/ufo-alien-invasion/images/smoke-grenade-effect#gallerylist)before 2.4 release. Someone reverted it?
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Now whats wrong with the smoke particle effect? Iam pretty sure i fixed that bug (http://www.desura.com/games/ufo-alien-invasion/images/smoke-grenade-effect#gallerylist)before 2.4 release. Someone reverted it?
It's not supposed to look like that? :o
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No check the link. It looks terrible. Looks like a blending bug.
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No check the link. It looks terrible. Looks like a blending bug.
btw I'm playing on linux, if that makes a difference
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Well i encountered the same bug on windows 7 - but i managed to fixed it - i thought atleast. The blending bugged as soon as another particle appeard (snow, projectiles etc)
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I use smoke nades a lot and I don't think I've yet seen one looking like the one in the link you posted, so this is not an occasional thing on my end.
This wasn't the cause of my original post, apparently I reported two bugs at the price of one ;)
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Seems, visibility isn't checked when the smoke particle dies, maybe you should post this in the bug tracker.
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I made the report here (https://sourceforge.net/tracker/?func=detail&aid=3529852&group_id=157793&atid=805242). Please add more details there if you have any.