UFO:Alien Invasion

Development => Artwork => Topic started by: Mattn on May 13, 2012, 06:43:37 pm

Title: license discussion
Post by: Mattn on May 13, 2012, 06:43:37 pm
that is no problem - but "Attribution-NonCommercial-ShareAlike" is not gpl compatible - would it be ok to take http://creativecommons.org/licenses/by-sa/3.0/
Title: Re: license discussion
Post by: kOba on May 13, 2012, 06:56:59 pm
ok understood, I change the license and put the package  ;D

Wait a minute, but this license does not inhibit the marketing of the file. And I'd rather prevent it.
Am I wrong?
Title: Re: license discussion
Post by: Mattn on May 13, 2012, 07:24:16 pm
the gpl does not prohibit it, too - ufoai was even sold on ebay already. the gpl allows this (and we, too)
Title: Re: license discussion
Post by: Crystan on May 13, 2012, 07:28:22 pm
the gpl does not prohibit it, too - ufoai was even sold on ebay already. the gpl allows this (and we, too)
Wait what? Are we totally nuts? Free & Opensource - okay - but allowing some wannabes to make money with our game is just crazy. On the other side - the people who bought it, have it deserved that way.
Title: Re: license discussion
Post by: Mattn on May 13, 2012, 07:36:14 pm
it is not - the gpl allows this and this mean free. but please let's not hijack this thread - open another one if you wanna discuss this.
Title: Re: license discussion
Post by: kOba on May 13, 2012, 07:56:21 pm
I agree with opening a new tread for this question!
Title: Re: license discussion
Post by: Flying Steel on May 13, 2012, 09:39:36 pm
I never understood why so many of my fellow artists are sent into a mental tailspin by the idea that someone, somewhere out there could use your GPL content to scam a handful of really dumb people out of probably insignificant money. You did the work for free and thousands of people have enjoyed it for free, perhaps thereby becoming inspired to make free contributions that you in turn will enjoy. Who cares what happens beyond this?

Either make a piece of artwork to make money to help support yourself or make it to share; don't worry about the irrelevant in-between.
Title: Re: license discussion
Post by: kOba on May 13, 2012, 09:51:31 pm
Quote
don't worry about the irrelevant in-between.

I do not understand what it is (forgive me my English is to google)
Title: Re: license discussion
Post by: H-Hour on May 13, 2012, 10:07:49 pm
My two cents: having commercially compatible licenses is an important part of the use-and-reuse philosophy of open source. We live -- and will live -- in a mixed ecology of commercial and free software. And the interaction between the two continues to benefit FLOSS development. If that means someone somewhere turns a profit on something I made, that's fine.
Title: Re: license discussion
Post by: Crystan on May 13, 2012, 10:15:40 pm
Dont get me wrong, i was only shocked that ppl are selling/buying a freegame.
Title: Re: license discussion
Post by: Flying Steel on May 14, 2012, 12:24:40 am
I do not understand what it is (forgive me my English is to google)

Basically what I meant was-- if you don't intend to make money off of a work of art you have done, then don't concern yourself with whether or not someone else might make money from it. Instead just think about what your goal is in creating and offering it the open source community and make sure that personal goal is met.
Title: Re: license discussion
Post by: kurja on May 14, 2012, 12:41:55 am
My two cents: having commercially compatible licenses is an important part of the use-and-reuse philosophy of open source. We live -- and will live -- in a mixed ecology of commercial and free software. And the interaction between the two continues to benefit FLOSS development. If that means someone somewhere turns a profit on something I made, that's fine.

how open source projects benefit from their content being used for profit by someone else?
Title: Re: license discussion
Post by: Flying Steel on May 14, 2012, 01:47:02 am
They don't benefit from it. But now ask yourself the opposite--

How are open source projects harmed by their content being used for profit by someone else? They aren't harmed either.


Should we stop breathing because the carbon dioxide we exhale will most likely end up profiting some plant-life far away which we don't own? What if that plant-life happens to be someone else's wheat field and he makes a profit from it?
Title: Re: license discussion
Post by: headdie on May 14, 2012, 09:06:56 am
Should we stop breathing because the carbon dioxide we exhale will most likely end up profiting some plant-life far away which we don't own? What if that plant-life happens to be someone else's wheat field and he makes a profit from it?

Certainly an interesting point.

The difference here I think is the background, when I breath out I dont care what happens to that gas, it is just an automatic process that has to happen.  On the other hand when I create an asset for an open source project with my own time and effort with the understanding that the results of the project are free to all, and some one profits from that project without consulting me then I would be annoyed to say the least.
Title: Re: license discussion
Post by: kurja on May 14, 2012, 09:52:58 am
They don't benefit from it. But now ask yourself the opposite--

How are open source projects harmed by their content being used for profit by someone else? They aren't harmed either.

True, but one has to wonder what this was supposed to mean
Quote
commercial and free software. And the interaction between the two continues to benefit FLOSS development
as making money by selling someone else's open source work is so obviously, well, wrong, and I don't see anyone else than the profit-maker benefiting from it.
Title: Re: license discussion
Post by: H-Hour on May 14, 2012, 11:12:27 am
how open source projects benefit from their content being used for profit by someone else?

This is a misconception of commercial projects, I think. Look at it this way: with GPL, the license can never be closed. Let's say I develop a soldier model and release it under GPL. A commercial game developer grabs the model and animates it for his project. He can not close the license, so I can take the animated model back and use it in my game.

This kind of shared development is pretty common in the web development community, even when licensing doesn't require commercial content to remain open. I may use Wordpress -- an open source content management system -- to build a commercial website. In the process, I create a plugin to show the latest news articles from BBC. As a form of thanks for Wordpress, I will release it as an open-source plugin for other Wordpress users to use. Many of the thousands of plugins available on Wordpress's site were developed as a result of something like this: a commercial project using open source software and then feeding its helpful pieces back to the open source project.
Title: Re: license discussion
Post by: kurja on May 14, 2012, 11:22:26 am
thanks for the explanation.
Title: Re: license discussion
Post by: kOba on May 15, 2012, 04:52:56 am
Not very much agree with the philosophy of absolute freedom, according to this principle, if I leave my house open, you would be free to get in, feed you with my food, sleeping in my bed and finally sell my house. This is not freedom, is piracy is theft.
Another example: if a woman puts her miniskirt does not mean they want to fuck with you, but if you, despite its not, is coerced to have sex with you, this is not freedom, this is rape.
Title: Re: license discussion
Post by: geever on May 15, 2012, 08:32:46 am
I think software is a bit different from material things.

If you eat your croissant, noone else can do it, but if you use a software it doesn't prevent others from using it (and the fact others using (a copy of it) won't harm you).

-geever
Title: Re: license discussion
Post by: H-Hour on May 15, 2012, 09:18:10 am
Yes, check out the wikipedia table on exclusive/non-exclusive goods and rivalrouds/non-rivalrous goods (http://en.wikipedia.org/wiki/Rivalry_%28economics%29). Much of the FLOSS philosophy is an attempt to create software as a public good, or free good, since it doesn't follow principles of scarcity (if I use your software it doesn't prevent you from using it). The commercial software community puts a lot of effort into disabling this natural feature of software (CD keys, authorization, etc).

Both approaches have reasonable aims and I understand if Koba doesn't agree. But this is the philosophy our project is built on. Without this philosophy, this project would have died in 2005 or whenever the original team quit.
Title: Re: license discussion
Post by: MCR on May 15, 2012, 09:58:12 am
I never understood how copying something can be theft ?
I mean if you copy something the original is still there, so it is definitely not stolen.

On the other hand I always tried to copy material things like my car or my home for others, but I unfortunately never succeeded  ;D
Title: Re: license discussion
Post by: MCR on May 15, 2012, 10:00:02 am
I could not even copy a croissant  >:(
Title: Re: license discussion
Post by: MCR on May 15, 2012, 10:06:40 am
A nice movie touching on this matter:

http://www.everythingisaremix.info/watch-the-series/
Title: Re: license discussion
Post by: TrashMan on May 15, 2012, 01:58:15 pm
I never understood how copying something can be theft ?
I mean if you copy something the original is still there, so it is definitely not stolen.

Think of it this way - you stole the idea, or possible proceeds. You are using something without compensation or approval from the creator. That is theft.
Title: Re: license discussion
Post by: Crystan on May 15, 2012, 04:57:25 pm
I never understood how copying something can be theft ?
I mean if you copy something the original is still there, so it is definitely not stolen.

Yeah thats true - if you totally ignore that the creator put hard work in his work. That means you steal his "amount of work he done". So you give actually a shit about the creators rights / his person. Its like youre heavily insulting someone for the (good) work he had done and pay not any respect. Well its totally ok if youre inspired by someone else work and doin your own stuff - thats something completly different.
Title: Re: license discussion
Post by: kOba on May 15, 2012, 09:29:55 pm
I must say that this is the first time I explain it so clearly. Everything remix beautiful films.
Title: Re: license discussion
Post by: Flying Steel on May 15, 2012, 09:42:32 pm
That means you steal his "amount of work he done".

But that simply isn't the case here. You still have your work. The open source community still has access to your work. You can still do whatever you want with your work, including selling copies of it yourself.

So nothing has been stolen from you. All that has happened is an untalented, not very honorable person somewhere used a copy of your work to scam dumb people out of a small amount of cash. If the dishonorable person had honor, he would have offered you a cut of the money and if the dumb people were smart, they would have downloaded a copy of your work for free. But you still haven't lost or gained anything from these few, flawed individuals out there someplace.
Title: Re: license discussion
Post by: Crystan on May 15, 2012, 10:03:45 pm
It was a reply to MCRs post - not about the guy who sold UFO:AI and or opensource stuff. I havnt mentioned me or anyone specific in my post.