UFO:Alien Invasion

Archive => Bugs prior to release 2.4 => Topic started by: Wulf Corbett on April 23, 2012, 11:26:04 pm

Title: manor House map bug?
Post by: Wulf Corbett on April 23, 2012, 11:26:04 pm
My apologies if this is inadequate as a report, or if it's been reported already. In playing a mission at the Manor House (I think that was the name, big house, complex map of many layers & ramps, UFO on the helipad out to the right as you start), I found a problem in movement.

The garden pond seems to have a large impassible area around it, where my squaddies would not go. Combined with the benches & hedges, and a stray civilian in the area, it posed a huge obstacle. The movement box just would not appear within about 2 squares or so around the visible water, possibly a rectangle the size of it's largest dimensions.
Title: Re: manor House map bug?
Post by: geever on April 23, 2012, 11:55:57 pm
My apologies if this is inadequate as a report, or if it's been reported already. In playing a mission at the Manor House (I think that was the name, big house, complex map of many layers & ramps, UFO on the helipad out to the right as you start), I found a problem in movement.

The garden pond seems to have a large impassible area around it, where my squaddies would not go. Combined with the benches & hedges, and a stray civilian in the area, it posed a huge obstacle. The movement box just would not appear within about 2 squares or so around the visible water, possibly a rectangle the size of it's largest dimensions.

The best is to attach a screenshot in these cases too.

-geever
Title: Re: manor House map bug?
Post by: Wulf Corbett on April 24, 2012, 12:09:17 am
The best is to attach a screenshot in these cases too.
Yeah, I wish I'd thought about it at the time. If the mission reappears I will.
Title: Re: manor House map bug?
Post by: ShipIt on April 24, 2012, 09:11:29 am
Iirc, the terrain around the pond was plagued by a bug (http://sourceforge.net/tracker/?func=detail&aid=3490768&group_id=157793&atid=805242). Maybe that´s why this terrain is blocked for actor movement. Once this problem is solved by the devs I will look into it again.