UFO:Alien Invasion

Offtopic => Offtopic => Topic started by: Crystan on January 05, 2012, 08:01:01 pm

Title: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on January 05, 2012, 08:01:01 pm
http://pc.gamespy.com/pc/x-com-ufo-defense/1215809p1.html <---YAY! No true X-Com fan wants their crap 3D-Shooter!
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: bucata on January 06, 2012, 11:13:33 pm
Suddenly many started making new "X-coms"
http://www.xenonauts.com/video-gallery/
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on January 06, 2012, 11:41:29 pm
Well, yeah i know and its not suddenly. There have been some X-Com Remakes over the past years (actually over the last 10 years). (UFO:After Series, UFO: Extraterrestrials etc) But i think its nice they dont abuse the X-COM license just for some FPS crap.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: homunculus on January 07, 2012, 07:08:56 am
about a year ago, or maybe two, x-com the enemy unknown was voted the best computer game of all time, and that surely attracts some attention.

as for firaxis, i will not jump with joy until i see their features.
i would rather say that civ could have been a bit different here and there, with some rather kiss solutions (in my opinion), and the microing got copied in other games in endless repetition.

xenonauts has some neat ideas, especially the 'extra time units for extra aiming' (that, afaik, was a feature of jagged alliance) lets the player make more use of time units that might otherwise be wasted, and also involves some decision-making  :P
but their graphics looks bit too muddy in my opinion, just a little bit more saturated, especially shadows, would be better.

maybe some day some engineer will figure out a suitably kiss solution for doing destructible terrain better than the x-com tradition.
the ways to develop the game are numerous, now that i think of it, i better not even start :)
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on January 07, 2012, 12:09:17 pm
maybe some day some engineer will figure out a suitably kiss solution for doing destructible terrain better than the x-com tradition.

http://www.youtube.com/watch?v=lICurOVsNv0 <--- would be almost perfect. ;)
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: homunculus on January 07, 2012, 08:14:24 pm
impressive.
unkiss perhaps, but intuitive : )
i guess they have just overdone some things, and a less flashy destruction would be a matter of parametrization.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: GIJOE317 on January 16, 2012, 06:39:03 am
It's still "Admiral" view.
You can scroll in tighter, not 1st person.

It also matters where you build your base because certain countries will
give you different bonuses.

From what I've read, it will be very research intensive in order for you to
achieve your mission goal.

Weapons can now be damaged in a fight, and non repairable.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: TrashMan on January 25, 2012, 12:45:16 pm
- only one base
- abstracted ammo
- no TU, but two moves (move, shoot OR move, move, OR shoot, shoot)

Since it's a console game, you can kiss the real complexity/depth goodbye
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on January 25, 2012, 03:00:55 pm
Sadly :(
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: ManicMiner on March 07, 2012, 01:28:30 pm
Preview footage here:

http://www.reghardware.com/2012/03/07/fresh_xcom_footage_flaunts_gameplay/
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on March 07, 2012, 02:13:59 pm
I love that cinematic approach. Me gusta!
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: H-Hour on March 07, 2012, 07:07:32 pm
The video, plus the three-part interview on rockpapershotgun (http://www.rockpapershotgun.com/tag/xcomint/), has actually raised my hopes. They might actually pull off something cool!
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: MCR on March 07, 2012, 11:55:48 pm
Another interesting interview: http://www.gametrailers.com/video/gdc-2012-xcom-enemy/727640
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: MtTriglav on March 08, 2012, 01:38:23 am
Looks nice, but again a bit too cartoonish for me to get totally cosy with it.

I can deffo buy these here http://ufoai.org/forum/index.php/topic,5278.msg49107.html#msg49107 (are they in game yet?), but the overbulked space marines stuff seen in the previews there are just a bit too over the top for pure joy...

Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on March 08, 2012, 09:44:29 am
I can deffo buy these here http://ufoai.org/forum/index.php/topic,5278.msg49107.html#msg49107 (are they in game yet?), but the overbulked space marines stuff seen in the previews there are just a bit too over the top for pure joy...

Probably theyre late tech. Our Power Suit (http://ufoai.org/wiki/index.php/File:Male_powerarmour.jpg) is also very bulky ;)

Another interesting interview: http://www.gametrailers.com/video/gdc-2012-xcom-enemy/727640

Oh i love that "alternate vision" on timestamp 3:36 :D
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: MtTriglav on March 08, 2012, 02:59:41 pm
Probably theyre late tech. Our Power Suit (http://ufoai.org/wiki/index.php/File:Male_powerarmour.jpg) is also very bulky ;)

Still makes more sense for a heavy powered armour, than those ones that just look like they're wearing a fridge...
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: bluereaper75 on March 22, 2012, 05:31:19 am
who said you could only have one base? i saw an interview where one of the devs mentioned having "bases"
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: homunculus on March 23, 2012, 01:50:11 am
Looks nice, but again a bit too cartoonish for me to get totally cosy with it.

I can deffo buy these here http://ufoai.org/forum/index.php/topic,5278.msg49107.html#msg49107 (are they in game yet?), but the overbulked space marines stuff seen in the previews there are just a bit too over the top for pure joy...
i think it is not so much about the bulkiness as it is about the animation being disney style.
i mean, the exaggerated movement windups of the human units, as if trying to say "i am the mwst awesome pwnsor hero worrier in the universe and i have all the time to show it off and make it perfectly clear to everyone while i prepare to shoot", rather than trying to just shoot quickly and get back to cover as soon as possible.
removal of a few windup frames here and there would imho benefit the general atmosphere of game.
also, the aliens animation is disney style in that sense, the grays resemble bambi movie (http://www.youtube.com/watch?v=nLvX-erABqY).
it should rather be animated as advanced space races (with some dignity) against terrified humans instead, not like some tough guys living out their frustration by shooting in disneyland.
the original game always somewhat resembled the europeans first landing in the americas to me.

that aside, the cover gui looks promising, i mean, it looks neat.
i hope they will show more of how it works at several angles in later videos.

and the perspective switches look nice.
one of the "mysterious" things i have always wondered about, is how a soldier can throw a grenade over a house and aim accurately at the intended spot ("as if") seen from above.
it has made me think that an ufo game should switch to first person perspective for the time of aiming.
they do seem to intend some harder game modes, but i doubt they will ever consider this one.

also, less seriously, all the ufo games have got one thing wrong: the grays are not really gray.
aliens are green, everybody knows that, and gray is their space suit, and their big black eyes are really protective glasses.
humans in space suits might be seen by local aliens as silver cyclops.
otherwise, imagine you would go to another planet, like mars, naked like a nudist.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Kahvipannu84 on April 10, 2012, 07:15:49 pm
New gameplay:
http://www.youtube.com/watch?feature=player_embedded&v=LBY6ETmWra0

I have to say, I'm really happy Firaxis is doing this, but I really don't like the thing this is made with the limitations of the console. F tooked the right path with Civ games, they released Civ-revolution for consoles, which was very good simpler version of Civ, and kept the "real" Civ at PC. I do understand ofcourse why this didn't happen with X-Com tought, but still.

Also they say it's "re-imagination" of the X-Com, not remake, it tells a lot. I'm 100% sure the strategic options have been cut down becouse of consoles, most shocking was that they got rid of the TU's, which is the core of the battle-mechanic of the classic, and UFO:AI proves the system works like well greased engine, no need to change that. New is not always better, like the realtime JA:Reloaded that got released, oh why they had to change the combat mechanics :( This change is made most surelly becouse of consoles in mind. Also making the soldiers bulking "heroes" with skill trees, and going to the cartoony style is not what the old X-Com presented, it was struggle to the end to survive against the alien treath. It looks very pretty, but colorfull spacemarines shooting aliens isn't really the thing I would personally want to see from X-Com game.

I know I will buy this regardles, it still looks very, very good in production values, and Firaxis usually knows what they are doing. It can still be amazing game, but I doubt it will give the depth we PC-gamers want :(
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: homunculus on April 10, 2012, 10:15:33 pm
New gameplay:
http://www.youtube.com/watch?feature=player_embedded&v=LBY6ETmWra0
[...]
at about 1:00 the interviewer says: "so, design-wise, it's got kind of a cartoony, almost toy-like feel to it [...] what was your thought process going in when you were designing this?"

does that mean "what were you thinking?"

hahahahha)))
didn't most people play x-com for the sinister atmosphere?
the "we hate first person shooters" line will only get them so far.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Starbug on June 07, 2012, 06:05:02 pm
The main site has a new E3 trailer up. (http://www.xcom.com/enemyunknown/index.php)
Its all cutscene rather than gameplay, but it does show a few new enemies by the looks of it
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: cpsogoj on July 05, 2012, 02:51:56 pm
I think that these guys doing such games are not mentaly stable: how could someone think that a xcom fan would like 3d-shoot'em-all game? If i want a quake-like game i have BILLIONS of options. What we (xom/ufo ai fans) want its more games of that kind.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Neonin on July 05, 2012, 02:58:21 pm
Err... the Firaxis remake is a turn-based strategy like the old XCOM games, it just features a few interesting tweaks like close-up cinematics when you get a headshot and stuff like that. Apparently you'll be able to turn those off too. I can't wait for it, although the desire for it to be here NOW is what brought me to this site and this game for which I am eternally grateful!
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Timo on August 13, 2012, 10:59:21 am
I hope for playable demo before buying. Bought Orion 3 because I loved Orion and Orion 2, but Orion 3 was not even close to same as those older games, it was complete disaster. I fear this happens again in this new XCOM game, gameplay has been forgotten because preference has been in graphics and cinematics.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on August 13, 2012, 01:29:32 pm
Bought Orion 3 because I loved Orion and Orion 2, but Orion 3 was not even close to same as those older games, it was complete disaster.
Hah yeah. Besides that, MoM3 was more like a spreadsheet software than a game in my opinion... ;)
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Sandro on August 13, 2012, 03:50:22 pm
You mean MoO3, of course? Yes, it is. 1&2 were simulators of Galactic Emperor, The Man Who Makes Decisions, and it was fun. MoO3, on the other hand, is the simulator of galactic empire with all that boring bookkeeping and always counting resources and always trying not to forget what and where needs attention after ~10 moves.
Booooring. No fun.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on August 13, 2012, 05:34:30 pm
Erw yes, Master of Magic 3 would be nice but yes - i ment MoO xD
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Nokim on August 13, 2012, 09:41:19 pm
You mean MoO3, of course? Yes, it is. 1&2 were simulators of Galactic Emperor, The Man Who Makes Decisions, and it was fun. MoO3, on the other hand, is the simulator of galactic empire with all that boring bookkeeping and always counting resources and always trying not to forget what and where needs attention after ~10 moves.
Booooring. No fun.
I've played MoO3 before seen 1&2. It's not so boring. Just don't babysit every system - local governments can take care of things, specially if you set correct plans for them. Battles - what is really disappointing. Technology tree is strange too. Why all new and powerful weapons and devices always get bigger? It's very strange for somebody in XXI century comparing nowadays notebook and ancient mainframe. :D
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Crystan on August 30, 2012, 11:31:50 am
Over 1H Gameplay video. For me it looks actually fine.
http://www.youtube.com/watch?feature=player_embedded&v=1VP4YmExQAE

Love the idea they made the debriefing screen in the ingame engine - probably we can do this too? ;)
Btw. i hope they let us mod this game. I want to replace these terrible sounds... ;)
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: TrashMan on September 30, 2012, 04:50:10 pm
Demo did not leave me impressed.
The tactical options are not as great as it would first seem. Especially since your soldiers are over-speciliazed to the point of absurdity.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Sandro on October 06, 2012, 10:41:33 pm
Just pre-bought the game (and the Civ V as a free bonus), so in a few days you will get a pack of short reviews from me :)

EDIT: 11 gigabytes ???
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: aestend on October 07, 2012, 05:56:26 pm
Damn.... 11GB? The graphics/voice acting better be OMGWTF awesome then! :D
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Anderty on October 10, 2012, 09:59:27 am
I know 'bout this months ago. I knew it's concept months ago. I know, how game-play is build by weeks ago. In my country, near russia, I follow all gaming news from kanobu.ru, where I got many many many information 'bout upcoming project.

'Bout hardcore - there's many chooses from pussycat (even your mom can play) and "imposiblue" (your mom can't handle this, even your granma) Before impossible, there's classic. Classic is what we, x-com fans, must expect to choose, as this will crush your dreams on easy game-play and will suck your life energy for many hours.

'Bout gui - it's beautiful and veeeeeeeery comfortable. As well, 'bout section units - it's great implementation, as then perks(!) will make very big deal to soldiers.

Soldiers are less in count (I love that, 'cuz original x-com method: as much possible - better, is wrong. Super-soldiers are much much effective, as well, it's much easier control less. Less chance to make mistakes.), as well many many customization ways. You can make your little very own personalized soldiers, and cry real tears, when one of them dies (common problem on classic. Thought, it's really hard), when you had thrown him from hell 5 times.

FINALLY there's normal "rescue" system, when you must get close to civilians, for rescuing them. It's most needed thing I ever wanted, as from that now, terror missions are terribly hard.

'Bout feeling - believe me, all you're "too cartoonish" gonna perish in hell, when your sniper with 5 hp points, who owned battlefield, faces cyberdisk, who is in offensive mode... holy cr*p, that thing scare's sh*t out of me.

And, finnaly, last afterword - those, who can't accept all that, should then open 5th chakra and contribute many many many upgrades to UFOAI. Make project shine!
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Latino210 on November 03, 2012, 01:50:24 pm
I have just finished the game on normal. Maybe I will try on classic.

Short.
Cartoonish.
Extremely dumbed down.
Overtly simplified.
A game made for a 12 years old console addict, not for the old timers like me.


I am really uninmpressed.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Anarch Cassius on November 03, 2012, 11:41:57 pm
The TU system seems better than the actions in EU. I do like their class specials and I'd like to see something like this: http://ufoai.org/forum/index.php/topic,6661.0.html implemented at some point.

I think EU has some cool ideas but UFO AI is actually the superior game from what I've seen so far.
Title: Re: Firaxis Games announces XCOM: Enemy Unknown
Post by: Xenomx161 on November 15, 2012, 07:33:54 pm
I have just finished the game on normal. Maybe I will try on classic.

Short.
Cartoonish.
Extremely dumbed down.
Overtly simplified.
A game made for a 12 years old console addict, not for the old timers like me.


I am really uninmpressed.


I fully agree. I´ve finished the Game in under 20 Hours, and that is way too fast for a Full-Price Game. I fear, that there will be some more Content coming out as expensive DLC´s.