UFO:Alien Invasion

Development => Artwork => Topic started by: TrashMan on June 17, 2011, 01:44:16 pm

Title: I come bearing gifts...
Post by: TrashMan on June 17, 2011, 01:44:16 pm
After a few months of absence, I has returned. But not completely empty-handed

(http://img204.imageshack.us/img204/5420/uaipulserifle.th.jpg) (http://imageshack.us/photo/my-images/204/uaipulserifle.jpg/)

(http://img96.imageshack.us/img96/9932/uaitank.th.jpg) (http://imageshack.us/photo/my-images/96/uaitank.jpg/)

More to come

Title: Re: I come bearing gifts...
Post by: TrashMan on June 20, 2011, 10:24:56 am
Very little activity on the forums..what gives? ???
Title: Re: I come bearing gifts...
Post by: Crystan on June 20, 2011, 12:31:43 pm
Hmm i wonder my self why no one already replied to this thread. Anyway i like your models - especially the laser rifles.
Title: Re: I come bearing gifts...
Post by: MCR on June 20, 2011, 02:26:32 pm
I like your models, too.  8)

I was just waiting for the


More to come


;)
Title: Re: I come bearing gifts...
Post by: TrashMan on June 20, 2011, 03:31:56 pm
Oh, I was waiting for commetns to see what the "more" should be.

I was thinking of maybe making a new model for the hovering UGV. This tank-like UGV...I dont' even know if it's needed.


The pulse rifle...yeah, it can be used as a laser rifle. The model was actually made as a human-designed pulse laser( or plasma rifle)
Title: Re: I come bearing gifts...
Post by: Crystan on June 20, 2011, 05:27:46 pm
The pulse rifle...yeah, it can be used as a laser rifle. The model was actually made as a human-designed pulse laser( or plasma rifle)

Oh new tech sounds better to me. But new laser weapon models wouldnt be bad. :D
Title: Re: I come bearing gifts...
Post by: H-Hour on June 20, 2011, 05:48:41 pm
Also, at the moment I'm not sure if we have anyone able to give these models a good texture. They could probably go into data_source, though, for the future, if you can zip up the model files.

I also thought the guns could be good replacements for the laser rifles, which currently seem to fall short of our other weapons in aesthetic terms.
Title: Re: I come bearing gifts...
Post by: geever on June 20, 2011, 06:24:06 pm
Also, at the moment I'm not sure if we have anyone able to give these models a good texture. They could probably go into data_source, though, for the future, if you can zip up the model files.

I also thought the guns could be good replacements for the laser rifles, which currently seem to fall short of our other weapons in aesthetic terms.

Heey, what's wrong the laser guns ??
I don't like these models, they're quite similar to the assault riffle.

-geever
Title: Re: I come bearing gifts...
Post by: TrashMan on June 20, 2011, 08:20:22 pm
I can texture them, so it's not a problem.

Which reminds me, I should give the coilgun a new texture... I don't know what i was thinking when I made that texture.....possibly a model tweak to boot.



As far as the pulse rifle goes - the grip and upper part are seprate. I myself was thinking of removing the upper part, as it doesn't feel "right" to me...yet.


Regarding the UGVs - do you need new models for them?
The tank one I did feels a bit too..tall..methinks the center bit should be moved down.


Also, do we need hip-carried weapons for power armor? You know - weapons that are carried similar to a minigun..BIG guns..heavy guns.
do we even have hip-carry animations???
also..backpacks..do we have backpacks? (as separate models..like heads)
Title: Re: I come bearing gifts...
Post by: H-Hour on June 21, 2011, 07:25:28 am
I can texture them, so it's not a problem.

Cool. Will probably want to run it by another admin since I'm not in the game much, but I like the gun model and think it could be used to replace something.

As far as the pulse rifle goes - the grip and upper part are seprate. I myself was thinking of removing the upper part, as it doesn't feel "right" to me...yet.

I like the rail up top.

Regarding the UGVs - do you need new models for them?
The tank one I did feels a bit too..tall..methinks the center bit should be moved down.

Not sure what the status is, but think the artwork we have is just placeholder. In my ideal world our UGVs would be a bit less "tank" like, but what you have is probably an improvement over what we have (assuming it gets textured). But UGVs are still unimplemented so don't know when it would get used.

Also, do we need hip-carried weapons for power armor? You know - weapons that are carried similar to a minigun..BIG guns..heavy guns.
do we even have hip-carry animations???
also..backpacks..do we have backpacks? (as separate models..like heads)

Hip-carried weapons would require new animations and I don't think it's worth it (personally). As far as I know, there are no plans for including a backpack.
Title: Re: I come bearing gifts...
Post by: Kildor on June 21, 2011, 09:40:13 am
> I can texture them
Btw, can you texture some untextured models in our repo?
Title: Re: I come bearing gifts...
Post by: TrashMan on June 25, 2011, 07:05:04 pm
Which ones?
Title: Re: I come bearing gifts...
Post by: TrashMan on April 27, 2012, 01:32:13 pm
Back after antoher pause. Got bitten by the UFO bug again.

Am preparing the rife and tank, texturing them and putting them into a usable format.

Hip-carried weapons would require new animations and I don't think it's worth it (personally). As far as I know, there are no plans for including a backpack.

I personally think it would be very cool. Opens up a whole new class of weapons (and makes heavy worth it). Something like .50 cal hip-carried guns. Heavy flamers. Heavy plasma.
Something akin to heavy cannon and auto-cannon from the old X-Com.

Backpacks too. Why? Because it's an aditional model attached to the back and because having your heavy weapon ammo pack take up your whole backpack inventory (basicly equiping a heavy weapon makes your backpack inventory unusable as long as you carry it) sounds like a decent trade-off.
Title: Re: I come bearing gifts...
Post by: TrashMan on April 29, 2012, 08:38:21 pm
Here's how the tank looks now:


The Pulse rifle will be finihsed shortly. I'm putting a bit of extra effort into the texture this time, adding worn edges and similar details.
Title: Re: I come bearing gifts...
Post by: Crystan on April 29, 2012, 09:33:35 pm
Nice! Looks great
Title: Re: I come bearing gifts...
Post by: TrashMan on April 30, 2012, 03:35:37 pm
Getting there...
Title: Re: I come bearing gifts...
Post by: Crystan on April 30, 2012, 04:49:55 pm
AWESOME! Love the texture! Nice work!
Title: Re: I come bearing gifts...
Post by: MCR on April 30, 2012, 05:36:08 pm
 8)
Look, he got some skillz  ;D

Great work. Bring it on.  :)
Title: Re: I come bearing gifts...
Post by: TrashMan on April 30, 2012, 06:05:10 pm
I was thinking this is a pulse rifle/laser of some kind.. I got another deisgn for the human plasma rifle.*



and htat got me thinkign about the difference between a laser and pulse laser. Current lasers act like pulse lasers insted of regular ones. Why not have both?

Now regular lasers wouldn't have burts fire, no multipple shots - but longer lasting shot. Aslo, sicne they effectivey fire a continous beam, you're basicly swinging around a super-long lightsaber. There's no way in hell you're gonna miss during the entire duration of the beam (unless it's blocked by something), but you will have trouble keeping it on the target. In other words, daamage would be VERY variable depending on exposure time, but it would practicly always do at least some damage.
So for a continous beam, the accuracy would determine the damage done (allways with a little bit of randomness), and have a far lesser influence on the hit itself.

A pulse laser is pretty much like the current laser rifle. Only I'm nto sure if it woul even have a single pulse mode.


*But TM, why a human variant of the weapon?
Because alien weapons are not mean for human use. The grip and ergonomics, balance, etc.. all of it would make the weapon uncomfortable to use. We're talking accuracy/TU penalty for a non-alien using alien weapons.
A human variant would be somewhat less powerfull, but would have none of the ergonomics issues.
Title: Re: I come bearing gifts...
Post by: Crystan on April 30, 2012, 08:41:53 pm
I thought the pulse rifle is a projectile based energy gun like the one in the UT series. It also doesnt look like a beam laser rifle to me.
Title: Re: I come bearing gifts...
Post by: TrashMan on April 30, 2012, 10:23:22 pm
I'm talking how it would work in a realistic fashion....think Lasgun from Dawn of War. More like multilaser actually.

And here is is..99% done. Just 1-2 minor tweaks left. Will export and upload all files nad provide a link later.


EDIT: The tank mesh will be done tomorrow...texturing/mapping..my take a while.

I have a comissioned starship I have to finish first for Starpoint Gemini 2 (I do some honorary work for the company).
Title: Re: I come bearing gifts...
Post by: TrashMan on May 01, 2012, 01:35:58 pm
And here it is:

  - REMOVED -

contains:
.3ds of compact and long variant
.md2 of both variants
.psd file
.tga texture (glow and bump can be easily made from the .psd file)
Title: Re: I come bearing gifts...
Post by: Mattn on May 01, 2012, 04:58:28 pm
what is the license of your work?
Title: Re: I come bearing gifts...
Post by: TrashMan on May 01, 2012, 05:05:30 pm
Same as with all my work before.

EDIT: It jsut occured to me I didn't export the power cell as separate...oh well. It can be easily rectified.
Title: Re: I come bearing gifts...
Post by: MCR on May 01, 2012, 05:09:54 pm
Creative Commons Attribution-Share Alike 3.0 ?

I hope we will have those integrated in-game soon.

Someone needs to take care of research texts and stuff, someone has to take care of the scripts, someone of the tags, someone of the particles and sounds, someone...
Title: Re: I come bearing gifts...
Post by: MCR on May 01, 2012, 05:11:53 pm
8):) GIFTS :) 8)

(Finally they are real  :D)
Title: Re: I come bearing gifts...
Post by: MCR on May 01, 2012, 05:14:27 pm
I volunteer to create glowmaps and normalmaps and to convert and recompress the textures to png.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 01, 2012, 07:19:11 pm
Yaaarrrrr.....updated.

http://www.mediafire.com/?tr2chgnjbv7lh92

Added the power cell model, a .dds normal map, a greyscale map (for a bump map) and a glowmap...and a txt files with entreis for the weapon and research files.


EDIT:
My game is crashing when I try to play, but as of yet I cannot determine the cause.
weapons_human, research, reearched_list and equipment.ufo are all properly edited...
Title: Re: I come bearing gifts...
Post by: H-Hour on May 01, 2012, 09:22:39 pm
Looks cool Trashman, thanks. We'll try to find some way to fit it in to the research tree and add it to skirmish in the meantime.
Title: Re: I come bearing gifts...
Post by: Crystan on May 01, 2012, 09:43:08 pm
Sound for it is done.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 01, 2012, 10:47:51 pm
I don't know what you have planned, by as I said, if I were you, I'd make two different type of lasers - continous and pulse.

Continous fires a long-lasting single beam (what current lasers should IMHO be). It has no "burst" secondary mode, but either a more powerfull beam, or a longer duration beam. If you want to go the extra mile, you can model the fact that a weapon like this practicly can't miss (you can literaly slice the opponent with a beam, there will be contact), but the damage done depends greately on exposure time (accuracy).
Example damage of 40 with a variation of 30 (10-70 damage)

Pulse fires in ultra-short pulses. So either like ye olde laser blasters from SW or Lasgun from Dawn of War.
Title: Re: I come bearing gifts...
Post by: H-Hour on May 02, 2012, 08:41:50 am
I'm pretty sure that's what our lasers do at the moment. (Continuous) Wave and Pulse are the two firemodes.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 02, 2012, 09:30:17 am
Wave doesn't work like the continous I described. Mechanicly and balance - wise.


And I was talking about a specilized wave laser rifle and pulse laser rifle. But whatever. It was just an idea. 8)


EDIT:
Technicly, you could adjust the width/cone of the beam with a wave laser...trading power for accuracy. Hmmm......


Speaking of which, if you get the gun working, to tell me WTF I did wrong cause it keeps crashing my game.
Title: Re: I come bearing gifts...
Post by: Crystan on May 02, 2012, 09:36:39 am
I didnt get it too. Do you mean something like the phasers in StarTrek (shooting tubes around)? If yes, i asked mattn 2 years ago to put it in - but i think it wasnt easy - cant renember.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 02, 2012, 10:23:44 am
Think of this little experiment.

Take a laser pointer and try hitting somenes who's dodging with it. Keep switching it on and off while doing it. You will be missing msot of your "shots".
Then keep the thing on all the time and try hitting someone. There is no way you will miss. At some point the beam will interestect the target. At least once.

The current Wave laser works like any other weapon.

What I propose is that the Wave laser practicly always hits. But the damage done depends on the accuracy of the soldier (how long a contact can he keep)
Basicly the damage would go from 1-50 or something. Extreemly variable.
Title: Re: I come bearing gifts...
Post by: geever on May 02, 2012, 12:03:42 pm
Remember: The human weaponry is quite full. New weapons can be added to multiplayer and skirmish, but have no place in campaign.

-geever
Title: Re: I come bearing gifts...
Post by: TrashMan on May 02, 2012, 12:47:49 pm
The human weaponry is quite full. New weapons can be added to multiplayer and skirmish, but have no place in campaign.

There is no such thing as enough guns.
I will be adding them to my own modded campaign.
Title: Re: I come bearing gifts...
Post by: MCR on May 02, 2012, 12:57:19 pm
Remember: The human weaponry is quite full. New weapons can be added to multiplayer and skirmish, but have no place in campaign.

-geever

 :-[
Title: Re: I come bearing gifts...
Post by: Crystan on May 02, 2012, 01:13:21 pm
Remember: The human weaponry is quite full. New weapons can be added to multiplayer and skirmish, but have no place in campaign.

-geever

Dont agree. Actually i think we have not enough researchable weapons. I would prefer some late tech projectile weapons like improved sniper rifles, autoguns etc. Also i dont like the wave laser guns, theyre boring in my opinion. ;)
Title: Re: I come bearing gifts...
Post by: Nutter on May 02, 2012, 01:42:50 pm
A (very) high tier electromagnetic assault rifle using all the advances gained during the course of the game would be a fun thing to carry for the final few missions.
After all that hard work surviving the invasion, the guys and gals should get some decent boomsticks of local design again, after all.

But this is probably stuff for a different thread anyway.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 02, 2012, 03:22:33 pm
Veriety is the spice of life..

JA2 has hunderds of rifles and they all use the smae basic principle. I've yet to hear anyone complain. That doesn't mean that UFO:AI should have 50 different assult rifles.

But some variety and enhancements would be nice. Things that enhance existing weapons (HEAP bullets, plasma missiles?) or different variants of existing weapons (we have two shotguns and 2(3?) assault rifle models.
Title: Re: I come bearing gifts...
Post by: ShipIt on May 02, 2012, 03:36:07 pm
+1 for what Crystan, MCR and Trashman said.
Title: Re: I come bearing gifts...
Post by: Kildor on May 02, 2012, 04:55:24 pm
researcheable weapons is not human weapons but alien ones.

«A (very) high tier electromagnetic assault rifle using all the advances gained during the course of the game would be a fun thing to carry for the final few missions.»
What`s wrong with coilgun?

And we miss models for some designed weapons and craft equipment, btw.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 02, 2012, 05:28:43 pm
researcheable weapons is not human weapons but alien ones.

A human built-weapon made for humans is a human weapon.
Title: Re: I come bearing gifts...
Post by: Nutter on May 02, 2012, 11:45:50 pm
What`s wrong with coilgun?

Using that one for anything other than bombardment makes you deserve getting the barrel shoved up your arse by an irate Ortnok.
Honestly, I only brought it up because the pulse rifle pic made me think it'd be an awesome assault rifle/carbine.
Title: Re: I come bearing gifts...
Post by: Flying Steel on May 04, 2012, 07:28:46 am
But UGVs are still unimplemented so don't know when it would get used.

I'd hope for 2.5 finally after 4+ years, UGVs will be a development priority, at least in one form or another (single tile sized UGVs). Hovering/Flying units as well. Perhaps nearly invisible "active camouflage" units too. The game presently leaves you wanting more kinds of units to field, more combined arms type strategy. And opponents that don't all look and fight so much alike.

I realize this is a labor of love and the project coders have their own features of interest to pursue, but I do very much hope they'll turn their attention in this direction before the 2.5 feature freeze. Because the content for this is obviously already there but it can only collect dust as long as the engine side support is still missing.
Title: Re: I come bearing gifts...
Post by: MCR on May 04, 2012, 01:58:53 pm
Converted texture to png, fixed md2 modelpaths.
No glowmap and normalmap yet (later).
Title: Re: I come bearing gifts...
Post by: MCR on May 04, 2012, 02:08:45 pm
The script entries (untested yet):
Title: Re: I come bearing gifts...
Post by: TrashMan on May 04, 2012, 02:13:06 pm
Already did all of that MCR...except changing the txture to .png.  ;D
Title: Re: I come bearing gifts...
Post by: H-Hour on May 04, 2012, 02:26:54 pm
Trashman, is this supposed to be a laser rifle or what? Do you have a vision for its tech?
Title: Re: I come bearing gifts...
Post by: TrashMan on May 04, 2012, 06:58:33 pm
Nothing specific.
I just named it pulse rifle as it sounds cool.  I had only the vaguest idea of it as a rapid fire energy weapon of a sort.

Plus, I wanted to try out making two different kinds of laser rifles.
Title: Re: I come bearing gifts...
Post by: MCR on May 04, 2012, 09:33:50 pm
Already did all of that MCR...except changing the txture to .png.  ;D

We are using .png because it is a lossless, free format that compresses much better than .tga thus improving loading performance while delivering highest possible quality.
Also I had to change the texturepaths because of that and our specification where we use texturepaths that start with a dot and have no extension.

Sry also for hijacking your thread, but I needed a place to quickly attach the files to ;)
Title: Re: I come bearing gifts...
Post by: TrashMan on May 04, 2012, 10:10:44 pm
no problemo.
Just tell me if you get the rifle wokring..
Title: Re: I come bearing gifts...
Post by: H-Hour on May 06, 2012, 01:33:07 pm
Another idea I'll toss out there, although Trashman probably won't like it. What about using this rifle to replace our current assault rifle? The model/texture on this is much better, we'd just need to remove the green glowing ammo.
Title: Re: I come bearing gifts...
Post by: Crystan on May 06, 2012, 01:56:05 pm
Another idea I'll toss out there, although Trashman probably won't like it. What about using this rifle to replace our current assault rifle? The model/texture on this is much better, we'd just need to remove the green glowing ammo.

I had the same idea. Also i dont like the design of the current rifle. And what about using the version with the longer barrel as a late tech rifle, using advanced bullets (perhaps green glowing?^^)
Title: Re: I come bearing gifts...
Post by: H-Hour on May 06, 2012, 02:19:08 pm
I plan to implement some advanced bullets at some point for the 2.5 balancing project. But these would use the same rifle.

The short/long versions could be a tactical choice like the FN SCAR's short and long barrels (short is more maneuvarable and quicker to fire, long has greater accuracy but more cumbersome to aim). I think, though, that we're not likely to have this kind of detailed  rifle customization in the game for now. It's more likely the long barrel version would be a skirmish-only weapon. That wouldn't prevent anyone from making a mod to put it into the campaign, though, something I highly recommend. ;)
Title: Re: I come bearing gifts...
Post by: Crystan on May 06, 2012, 02:41:32 pm
I plan to implement some advanced bullets at some point for the 2.5 balancing project.

Yay, good news!
Title: Re: I come bearing gifts...
Post by: Nutter on May 06, 2012, 03:27:00 pm
So we finally get to pump them full of projectiles a little bit longer?
Awesome.

Another idea I'll toss out there, although Trashman probably won't like it. What about using this rifle to replace our current assault rifle? The model/texture on this is much better, we'd just need to remove the green glowing ammo.

 Come to think of it, the assault rifle does look like grampa FAMAS is stubornly fighting retirement as well as the early alien hordes and the UFOPaedia says it's been prototyped in 2057, putting it at 27 years old at the start of the game with a description very much reminding one of an AK.
Pretty sure the most elite troops on the planet would be capable of operating something better, given the circumstances.
 The pulse rifle, on the other hand, does very much remind of G11 if its clip was on the bottom of the thing rather than top.
 Oh and it's called a 'pulse' rifle, right? Well, Ivan has something (http://en.wikipedia.org/wiki/AN-94) that could be called that...in a way. Say...make the most basic singleish shot modes (snap and aimed) either fire two bullets at the same spot, if possible or simply a single, special bullet that does double (or slightly higher) damage.
Title: Re: I come bearing gifts...
Post by: Crystan on May 06, 2012, 05:25:40 pm
Oh and it's called a 'pulse' rifle, right?

I just named it pulse rifle as it sounds cool.  I had only the vaguest idea of it as a rapid fire energy weapon of a sort.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 06, 2012, 06:38:42 pm
We got 3 different assault rifle models already...and you want to use this for the assault rifle?

Talk about a waste.. Re-doing the same weapon 10 times insted of adding new ones.
Title: Re: I come bearing gifts...
Post by: ShipIt on May 06, 2012, 06:58:03 pm
Of course everything in the game needs to fit into the general design of the game. But, if somebody contributes like this and we don´t want to or we are not able to use it in the game, why should one contribute at all?

At least all the "bla bla" itt gives me an idea about why this project is moving sidewards for ages now.
Title: Re: I come bearing gifts...
Post by: Crystan on May 06, 2012, 07:46:31 pm
We got 3 different assault rifle models already...and you want to use this for the assault rifle?

Talk about a waste.. Re-doing the same weapon 10 times insted of adding new ones.

Huh?
Title: Re: I come bearing gifts...
Post by: TrashMan on May 06, 2012, 08:29:31 pm
I made 2 models for the assault rifle.  Two different verison of the VHS. Then there's the stock assualt rifle. That's 3 different assault rifle models availalbe.

It's a waste of resources to now use a 4th model for the exact same thing.



Speaking of ammo - I will make different ammo entries for some weapons. The models themselves should be simple enough - it's the same magazine/missile model with just a different texture.

RED - incendiary
BLUE - hollow point
YELLOW - HEAP
GREEN - plasma (for missiles)
PURPLE - anti-matter? (also missiles)
Title: Re: I come bearing gifts...
Post by: Crystan on May 06, 2012, 08:38:49 pm
Oh i didnt know that. Then we better forget that "replace that rifle model" idea ;)
Title: Re: I come bearing gifts...
Post by: TrashMan on May 07, 2012, 11:41:41 am
You know what I would like to see? Primary and secondary damage for weapons.

So a bullet can deliver two types of damage.

For exampe a HEAP bullet.
Does 10 kinetic damage and 20 explosive. Gives you room to play with.

Maybe even special flags...like "penetrator".
Penetrator weapons half the armor bonus for secondary damage.
Impact weapons reduce TU's (simulating getting the air knocked uot of you)
Etc...
Title: Re: I come bearing gifts...
Post by: Sandro on May 07, 2012, 12:45:41 pm
Just a quick note: explosive bullets in typical assault rifle calibers are unrealistic. They simply do not have enough free volume for a significant charge. Minimal caliber for which HE bullets exist is 12.7mm. And they contain about 1 gram of explosive, delivering about 1/5 of energy when compared to the kinetic energy of the same bullet (4000J vs 18000J).
Title: Re: I come bearing gifts...
Post by: TrashMan on May 07, 2012, 07:03:27 pm
Well, this IS the future...more powerfull explosive substances may have an impact. Altough I do agree with you that the benefit is highly questionable as it is now.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 12, 2012, 10:01:37 pm
Some more experimentation with dropships.

Basicly, engines at the end of the wings that swivel (possible engine on the tail that swivel too).
Except the concept with the red line. The entire wing, from that line onward swivels in that case.

The wings/engine do provice cover for troops.
Title: Re: I come bearing gifts...
Post by: Nutter on May 12, 2012, 11:29:58 pm
I wonder how it'd look with the wings from the bottom left and top left tail.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 12, 2012, 11:34:11 pm
Mhoar progress.



Unless I'm coutnig wrong, so far I have mae:
- C4 bomb
- vhs rifle
- assault rifle variant 2
- automag pistol
- heavy pistol
- needler (and heavy variant)
- pulse laser (and long variant)
- XAW 95
- Starfire interceptor
- coilgun (I have to re-do this one)
- EMP rifle
- Phoenix interceptor (the black on on the image with the dropships)
- ugv

So what exactly of all of this do you even have in the repository?
Title: Re: I come bearing gifts...
Post by: kOba on May 12, 2012, 11:49:51 pm
You know where I can download trueSpace 7.6
Title: Re: I come bearing gifts...
Post by: Mattn on May 12, 2012, 11:52:07 pm
- C4 bomb ack
- vhs rifle ack
- assault rifle variant 2 unknown
- automag pistol unknown
- heavy pistol unknown
- needler (and heavy variant) ack
- pulse laser (and long variant) ack
- XAW 95 ack (multiplayer only)
- Starfire interceptor no
- coilgun (I have to re-do this one) unknown
- EMP rifle unknown
- Phoenix interceptor (the black on on the image with the dropships) no
- ugv unknown

unknown means, that i don't exactly know which model you are refering to.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 13, 2012, 12:07:24 am
Starfire was initally made for hte Starchaser slot..so thje md2 is probable named like that.
Coilgun is definately in the game, since you're usign it ATM :P
The UGV refers to the thank in the image, but I suppose it's ag iven you don't have that one, since I never sent over the mesh IIRC.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 13, 2012, 12:14:06 am
You know where I can download trueSpace 7.6

I reccomend Truspace 5.1... but TS is now free anyway IIRC, so you might as well get the latest one.
Title: Re: I come bearing gifts...
Post by: Crystan on May 13, 2012, 12:31:04 am
Woot, i like the High-Tech FAMAS. (Not the (V)ideo (H)ome (S)ystem Gun) :D
Title: Re: I come bearing gifts...
Post by: iamaloner on May 13, 2012, 02:32:35 am
VHS is an Croatian assault rifle and it will be official Croatian Armys assault rifle.
Its real, it costs to produce about 1200+ US dollars and they sell them about 1600+ US Dollars.

It has integrall sight that is used for regular use and also for grenade launcher... It can have at once bayonet, scope and nightvision or heat vision on it plus lasers. Its true modern day rifle that currently can kick M16, AK47 and above. Its cheap and good quality.

http://en.wikipedia.org/wiki/VHS_assault_rifle
http://www.hrvatski-vojnik.hr/hrvatski-vojnik/0302005/bpictures/choto10_25A.jpg (older version)

You should use for you character best helmet in the world, the Croatian BK-6 Helmet.
Used by the Croatian Army, Czech Army, Bulgarian Army, United Arab Emirates Army, Lithuanian Armed Forces, Mexican Army, Spanish Army, Turkish Army, Pakistan Army, Malaysian Army, Saudi Arabian Army, Finnish Army, National Army of Colombia, Armed Forces of the Republic of Kazakhstan, Italian Army, Military of Hungary, Armed Forces of the Argentine Republic and by the police forces of the following countries: Croatia, UK, Spain, Republic of Macedonia, Egypt, Russia, Saudi Arabia, Colombia, Italy, Ukraine and by Argentina and by the UN demining committee.

I know that Croatian anti material rifle was also mentioned in some topics and thats ofcourse the RT-20 but there is version called RT-21 that is improved. The data on wikipedia are kinda obsolete... I hope you will agree with me that Croatia has currently the best assault rifle and helmet and the best sniper rifle to penetrate most armored vehicles. It can easily kill Bradley from 1 or 2 km. :D

http://en.wikipedia.org/wiki/RT-20_(rifle)
Title: Re: I come bearing gifts...
Post by: Mattn on May 13, 2012, 08:51:34 am
please reupload the meshes then - i will check which ones we have and which ones not.
Title: Re: I come bearing gifts...
Post by: H-Hour on May 13, 2012, 09:15:44 am
You have a big folder in our data source repo with a lot of the stuff that hasn't made it in-game yet.

- C4 bomb ack
- vhs rifle ack
- assault rifle variant 2 data source (would it be called VHS2?)
- automag pistol data source
- heavy pistol unknown
- needler (and heavy variant) ack
- pulse laser (and long variant) ack
- XAW 95 ack (multiplayer only)
- Starfire interceptor data source (called Starchaser)
- coilgun (I have to re-do this one) ack
- EMP rifle data source
- Phoenix interceptor (the black on on the image with the dropships) no
- ugv unknown

unknown means, that i don't exactly know which model you are refering to.
Title: Re: I come bearing gifts...
Post by: kurja on May 13, 2012, 09:46:21 am
I know that Croatian anti material rifle was also mentioned in some topics and thats ofcourse the RT-20

You had me hoping there for a while, but I'm pretty sure it's an antimateriel rifle =D
Title: Re: I come bearing gifts...
Post by: TrashMan on May 13, 2012, 10:37:55 am
VHS is an Croatian assault rifle and it will be official Croatian Armys assault rifle.
Its real, it costs to produce about 1200+ US dollars and they sell them about 1600+ US Dollars.

It has integrall sight that is used for regular use and also for grenade launcher... It can have at once bayonet, scope and nightvision or heat vision on it plus lasers. Its true modern day rifle that currently can kick M16, AK47 and above. Its cheap and good quality.

http://en.wikipedia.org/wiki/VHS_assault_rifle
http://www.hrvatski-vojnik.hr/hrvatski-vojnik/0302005/bpictures/choto10_25A.jpg (older version)

I'm pissed that they dropped the prototpye verison and the anti-recoil system it had. It was friggin brilliant. But aparently, it made the rifle more expensive and difficult to mantain.

Quote
I know that Croatian anti material rifle was also mentioned in some topics and thats ofcourse the RT-20 but there is version called RT-21 that is improved. The data on wikipedia are kinda obsolete... I hope you will agree with me that Croatia has currently the best assault rifle and helmet and the best sniper rifle to penetrate most armored vehicles. It can easily kill Bradley from 1 or 2 km. :D

http://en.wikipedia.org/wiki/RT-20_(rifle)

I actually have a model of hte RT-20 -like rifle somewhere....
Title: Re: I come bearing gifts...
Post by: TrashMan on May 13, 2012, 11:20:30 am
I'm gonna gatehr up some meshes I have and put them up on mediafire.
Title: Re: I come bearing gifts...
Post by: MCR on May 13, 2012, 11:43:45 am
we have increased max filesize for attachments to 8MB here now btw. ;)
Title: Re: I come bearing gifts...
Post by: TrashMan on May 14, 2012, 12:57:30 pm
The UV mapping got borked on the missiles, so it will take me a tad to fix it :P
Title: Re: I come bearing gifts...
Post by: TrashMan on May 14, 2012, 08:03:50 pm
alien battleship progress:
Title: Re: I come bearing gifts...
Post by: iamaloner on May 14, 2012, 09:29:36 pm
IDK guys but why always some totally blocky design :/

For now most aliens look like toys, ...
Title: Re: I come bearing gifts...
Post by: TrashMan on May 14, 2012, 09:56:20 pm
For simplicity (especially making maps), engine limitations, etc..

I could make a different alien ships, but it won't fit well with previosu designs.
Title: Re: I come bearing gifts...
Post by: Crystan on May 14, 2012, 11:36:44 pm
That looks nice! good work, Trash!
Title: Re: I come bearing gifts...
Post by: TrashMan on May 15, 2012, 07:50:13 pm
ZE missiles.

3 different variants of the dropship.

Variant 1 is a rather simpel VTOL concept, with a single tail engine that bends down.

Variant 2 is a bit more sleeker with 4 engines- 2 on the wings and 2 on the back. A simial setup can be made with the bigger, rounder engiens from variant 1

Variant 3 is more sleeker in hull and it has a smoother drop to the cago bay. It's entire wing turn for landing. I had several possible ideas for the rear engines and wings, but almsot nothing I did feel right. I?m also contemplating putting 2 small vtol engines on the front, where the front winglets are now.

The 4th variant (no image)one is basicly variant 2, but with slightly different engiens and intakes (seen on previous page)
Title: Re: I come bearing gifts...
Post by: TrashMan on May 15, 2012, 07:52:46 pm
Speaking of which..we may need some huge-ass space transport or fighter for the end-game. Soem of thse might do the trick:

Title: Re: I come bearing gifts...
Post by: headdie on May 15, 2012, 09:11:56 pm
/me raises an eyebrow at image 2
Title: Re: I come bearing gifts...
Post by: Nutter on May 15, 2012, 09:30:52 pm
I rather like the top one there.

One reminds me of the Avenger, or what's it called.
Title: Re: I come bearing gifts...
Post by: H-Hour on May 15, 2012, 09:50:27 pm
Yes, planned late-game storyline missions do involve an attack on the Taman homeworld and the alien mothership. I like the New Praetorian the best. If you get the texture finished, please share and we'll toss it into our data_source.

The third dropship you posted is my favorite. Not sure how we'd use it, but again, if you get the texture finished, please share it.

(btw - are you familiar with opengameart.org? You might think about throwing some of your work up there.)
Title: Re: I come bearing gifts...
Post by: Crystan on May 15, 2012, 10:14:18 pm
Yes, planned late-game storyline missions do involve an attack on the Taman homeworld and the alien mothership.
Yeah, nobody infects our chicks (with XVI)... and lives.*modified quote* :D

*looks at Armageddon ship*
HOLY MOTHER! That thing looks awesome - like a spaceship version of a mammoth tank!
Title: Re: I come bearing gifts...
Post by: Nutter on May 15, 2012, 10:53:34 pm
Not really.
The Mammoth only has two guns and the trademark missile launchers.
This thing seems more like a flying Baneblade. What's the chance of PHALANX getting capital ships, by the way?
Title: Re: I come bearing gifts...
Post by: TrashMan on May 15, 2012, 11:38:35 pm
Yeah, nobody infects our chicks (with XVI)... and lives.*modified quote* :D

*looks at Armageddon ship*
HOLY MOTHER! That thing looks awesome - like a spaceship version of a mammoth tank!

It's a thing I made for Freespace 2.
100 meters in length.
Super-heavy bomber armed with Redeemer cannons and Judgment Day torpedos. I tihkn the names speak for themselves. A wing of these is enough to take out a Sathanas.  ;D ;D ;D
Title: Re: I come bearing gifts...
Post by: TrashMan on May 15, 2012, 11:41:26 pm
Not really.
The Mammoth only has two guns and the trademark missile launchers.
This thing seems more like a flying Baneblade. What's the chance of PHALANX getting capital ships, by the way?

You were saying? 8)
Title: Re: I come bearing gifts...
Post by: Nutter on May 15, 2012, 11:48:38 pm
Unholy mother of sweet genocide!
Lose the FTL ring and nag at the team for long enough and they might let us keep it!
Title: Re: I come bearing gifts...
Post by: Crystan on May 15, 2012, 11:53:37 pm
Not really.
The Mammoth only has two guns and the trademark missile launchers.
This thing seems more like a flying Baneblade. What's the chance of PHALANX getting capital ships, by the way?
Well i havnt said it looks exactly like a mammoth tank but youre right - it looks more like a baneblade.

I love your ship designs, Trashman
Title: Re: I come bearing gifts...
Post by: headdie on May 16, 2012, 12:03:08 am
Treason!!!! you cant release the MK3 here before HLP!!!!!
Title: Re: I come bearing gifts...
Post by: TrashMan on May 16, 2012, 08:30:15 am
Fear not.
There's no way for the MK3 version to work anyway - FAR too many polies.

Mk1 might, but it too is overkill..but then again, I got several dozen smaller spaceship models and sketches lying around, I'm sure I can find something that would work.




Unholy mother of sweet genocide!
Lose the FTL ring and nag at the team for long enough and they might let us keep it!

Genocide is the right word. 5km in length, this thing eats Sathanases for breakfest.
But it's far too big for UFO:AI.
Title: Re: I come bearing gifts...
Post by: Crystan on May 16, 2012, 12:44:44 pm
There's no way for the MK3 version to work anyway - FAR too many polies.
I DONT CARE. GIVE ME NOW! :D

Genocide is the right word. 5km in length, this thing eats Sathanases for breakfest.
Well no offense but the GTVA Colossus have a solid place in my heart. ;)
Title: Re: I come bearing gifts...
Post by: TrashMan on May 16, 2012, 02:27:54 pm
I DONT CARE. GIVE ME NOW! :D
Well no offense but the GTVA Colossus has a solid place in my heart. ;)


Hm..in that case, there's anotehr ship I made that might work for you:

http://imageshack.us/photo/my-images/72/gigantic.jpg/
 ::) ::)



I have a lot of my stuff in a few albums, so if you find soemthing that might work with some modifications:

http://imageshack.us/g/51/sotslevi1.jpg/  (Colossuss Mk2 is in thar)

http://imageshack.us/g/526/sotsdrones.jpg/

http://imageshack.us/g/651/homm6banner1.gif/


Title: Re: I come bearing gifts...
Post by: headdie on May 16, 2012, 02:30:05 pm
playing tooo much inferno trash
Title: Re: I come bearing gifts...
Post by: TrashMan on May 16, 2012, 02:50:21 pm
Don't mock the GTVASHD Gigant(d)ick! It has taken many enemies from behind and it will destroy you too! You will taste the full, throbing might of the alliance and the Superheated Plasma Electron Reflex Motivator cannon!

EDIT:
I assume you didn't unlock the GTVASHD Gigantick easter egg in my campaign?
Title: Re: I come bearing gifts...
Post by: Crystan on May 16, 2012, 03:26:45 pm
http://imageshack.us/g/51/sotslevi1.jpg/  (Colossuss Mk2 is in thar)

Nice!


Hm..in that case, there's anotehr ship I made that might work for you:

http://imageshack.us/photo/my-images/72/gigantic.jpg/
 ::) ::)


Looks like the GTVASHD Gigantic is a "Intruder" class ship... :D

Don't mock the GTVASHD Gigant(d)ick! It has taken many enemies from behind and it will destroy you too! You will taste the full, throbing might of the alliance and the Superheated Plasma Electron Reflex Motivator cannon!
ROFL
Title: Re: I come bearing gifts...
Post by: Nutter on May 16, 2012, 05:25:42 pm
Heh. Thought the SOTS brick looked familiar.
The FTL confused me, though.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 23, 2012, 11:33:25 pm
Base defense turret?

Title: Re: I come bearing gifts...
Post by: Crystan on May 23, 2012, 11:39:14 pm
HOLY CRAP! That thing looks so awesome!
Title: Re: I come bearing gifts...
Post by: headdie on May 24, 2012, 12:37:35 am
What are the pollys on that, FS would probably have a hernia over it!
Title: Re: I come bearing gifts...
Post by: TrashMan on May 24, 2012, 09:31:32 am
a total of 2400... I can easily optimize it to halve that number
Title: Re: I come bearing gifts...
Post by: Nutter on May 24, 2012, 04:21:40 pm
Looks like a big bad coil...cannon.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 24, 2012, 04:29:51 pm
Could I interest you fine genetelmen in this Fusion Cannon? (only 1390 polies)
Only 9999999,99$

Call now and you will get as a bonus a modifed Coilgun! And railgun.
Our operators are standing by.
Title: Re: I come bearing gifts...
Post by: kOba on June 01, 2012, 11:32:05 pm
I saw the ships, turrets. weapons, Great job, man.  ;D
Title: Re: I come bearing gifts...
Post by: TrashMan on July 24, 2012, 01:23:31 pm
Kinda bummed..could be the weather.

Anywhoo, got a newer and better Coilgun almost ready. Making a new texture for it.
Title: Re: I come bearing gifts...
Post by: TrashMan on May 22, 2013, 06:07:01 pm
Someone remind me if I gave away or put up the meshes for the tank UAV and more guns...