UFO:Alien Invasion
General => User modifications => Topic started by: Arcatus on June 06, 2011, 06:36:33 pm
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Hello everyone.
First of all; let me congratulate the developers with a great game. I am impressed, and have had allot of fun with it.
I am thinking about contributing, and to test the waters I decided I should do a small patch (I hope that is the right term..)
Right now all my soldiers grabs their gear when a UFO is approaching the base... but then they go and hide in the bathroom. ::), so I want to make a small patch that moves the soldiers from the inside to the outside during a base attack.
I started following the mapping tutorial, but immediately I have ran into a problem; my uforadiant file is not an executable! It is a 46MB file without any file extension, and simply adding the .exe gives me a windows error. :-\
I hope I don't need to download all the required software and compile it myself, as this was only going to be a small project to familiarize myself with the basics....
//edit ; Found a working map editor on the downloads page - the link in the tutorial doesn't work...
//edit 2; And that was the new maps complied :) Once I figure out how to package the patch I'll upload it ;D
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Right now all my soldiers grabs their gear when a UFO is approaching the base... but then they go and hide in the bathroom. ::), so I want to make a small patch that moves the soldiers from the inside to the outside during a base attack.
Where would you put the spawn-points? - Just because I see no problem with them.
-geever
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but then they go and hide in the bathroom.
Its always a good idea to go to have a voided bladder (i hope the translator worked right) just before the aliens attack.
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Where would you put the spawn-points? - Just because I see no problem with them.
-geever
hm, yes, I've just seen that these spawnpoints have been subject to heated discussion, but having the soldiers inside the base made no sense to me so I made a patch. It's the beauty of an open environment.
What I've done is;
- Removed all inside human spawnpoints
- Placed human spawnpoints just inside the main entrance and a few in the top level in the main hangar
- Removed all alien spawnpoints (since most of these were now in the same area where I placed the human spawnpoints
- Placed alien spawnpoints outside; near the walls or "ontop" of several buildings
The end result is not easy, and that was never my intention. On a play-trough only one brave solider defended the hangar, and I needed several restarts to figure out how he could handle the aliens creeping up on him from several corners. ;)
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Out of curiosity, why did you want to move the soldiers to the outside? Spawning in the Command Center seemed a reasonable place to start... although having to move to the hanger is always rather annoying.
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Out of curiosity, why did you want to move the soldiers to the outside? Spawning in the Command Center seemed a reasonable place to start... although having to move to the hanger is always rather annoying.
Yea, the spawn-points in the CC kinda made sense so my next step and opportunity to learn more is that I want to create a hole in the roof of the command center as a possible third point of entry. (that is where the aliens want to go, so why bother with the long way around if you got a fighter with a big gun on it ... pew-pew ;) )
In addition it would be fun to create other signs of (air) combat. The way I see it the UFO don't just nicely land nearby and drop off the aliens - they are there to do some damage!
But I haven't figured out how to correctly distribute the mod (or is this a patch?) Could someone point me in the right direction?