UFO:Alien Invasion
Development => Mapping => Topic started by: MCR on May 31, 2011, 01:35:20 pm
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During mapping work I realized that copied windows behave quite strange...
You change the levelflag of one window - all of the copied windows change the levelflag... :P
You destroy one window via shot or explosion in-game - all of the copied windows break... ???
Something's wrong here ::)
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Generally speaking, I don't copy-paste func_breakables. Other entities might also cause problems.