UFO:Alien Invasion
Development => Artwork => Topic started by: MCR on May 17, 2011, 12:03:30 pm
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I'm having some problems here to reach the same light&shadow quality on the new basemapshots.
Can somebody tell me what I'm doing wrong ?
Here comparison screenshots:
Old basemapshot vs new basemapshot:
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Another one:
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Here you can see it better:
Old vs new again.
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For now I will just commit 2 new basemapshots for 'construction' & 'laser', because I do not want to replace anything with something that simply looks worse... :P
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by increasing MAX_MAP_LIGHTING by factor 10 (src/shared/defines.h, line 154) I am able to compile the maps with quant 2...
now I'm reaching the quality desired ;-)
Take a look:
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For now I will just commit 2 new basemapshots for 'construction' & 'laser', because I do not want to replace anything with something that simply looks worse... :P
As I told you before construction doesn't need an image as it won't be visible on basemap ever.
-geever
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As I told you before construction doesn't need an image as it won't be visible on basemap ever.
-geever
I thought you may use it on the basemap during the building phase...
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btw., in the meantime I exchanged all of them ;)