UFO:Alien Invasion

Development => Mapping => Topic started by: Mattn on December 14, 2010, 09:18:17 pm

Title: New Map called "gate"
Post by: Mattn on December 14, 2010, 09:18:17 pm
Showing some progress of my new map - no lighting yet and brushwork is not yet done, too.
Title: Re: New Map called "gate"
Post by: H-Hour on December 14, 2010, 09:50:40 pm
Looking good! I especially like the first image. The lighting highlights on the wall are really nice. A couple notes in the image. Probably stuff you were already planning to do.
Title: Re: New Map called "gate"
Post by: Mattn on December 14, 2010, 10:39:42 pm
there is no real material definition yet - will come later (well, there is one, but it doesn't work yet)

good idea with the trim - will do so.
Title: Re: New Map called "gate"
Post by: Kobura on April 21, 2011, 03:40:02 am
Gate seems alright but the staircase in the squarish set-off area is bugged. Also there really needs to be something different about people being on the roof having a tremendous chokepoint advantage. Trying to get through that level with no casualties took many, many, many tries with a plasma-blaster wielding taman camping out the top of it in shoot-hide-reactionfire whoring fashion and there was 100% nothing I could do about it.
Title: Re: New Map called "gate"
Post by: parjlarsson on May 09, 2011, 05:51:03 pm
Played through it a while ago - loved it. Very atmospheric.

I ended up just staying at the entrance, so didn't see much beyond that area, but I guess that's a limitation on the AI and if you can script in more aliens as you get deeper, maybe - or put in a door that only the player can open and hide some buggers behind that.