UFO:Alien Invasion

Development => Artwork => Topic started by: Sersanara on July 23, 2010, 09:25:32 pm

Title: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on July 23, 2010, 09:25:32 pm
Hi, here is my new SWAT's body model. They are based in the old yellow's body model.
http://img401.imageshack.us/i/swat1.png/ (http://img401.imageshack.us/i/swat1.png/)
With both combat and adv.combat armor.
http://img405.imageshack.us/i/swat2.png/ (http://img405.imageshack.us/i/swat2.png/)
Can use black helmets too.
http://img810.imageshack.us/i/swat3.png/ (http://img810.imageshack.us/i/swat3.png/)
They are made with photoshop.
http://img718.imageshack.us/i/swat4.png/ (http://img718.imageshack.us/i/swat4.png/)
Bye.

Edited: Link to all my mods:
https://www.dropbox.com/sh/rgmhrv0kz618bba/AABZkiYbflnOZ37cl0PqD3jma?dl=0 (https://www.dropbox.com/sh/rgmhrv0kz618bba/AABZkiYbflnOZ37cl0PqD3jma?dl=0)

Title: Re: My SWAT's body model
Post by: MCR on July 23, 2010, 10:12:38 pm
Hey turkana !
Welcome to the forums  :)

I can't see details, but seems to be nice work, maybe you want to share your modifications ?!

btw., you can attach future screenshots here in the forum.

Greetinx.
Title: Re: My SWAT's body model
Post by: Thrashard96 on July 24, 2010, 12:21:06 pm
Nice, and it gave me an idea: why swat (civillian team) can't help fighting aliens on their turn? It would be much easier to play, don't you think?
Title: Re: My SWAT's body model
Post by: Kildor on July 26, 2010, 08:18:56 am
>  why swat (civillian team) can't help fighting aliens on their turn?
Use search before you want to write your «best and never thinking about» ideas, there was thousand of proposals like that one.
Title: Re: My SWAT's body model
Post by: Sersanara on July 27, 2010, 04:15:15 pm
More uniforms:
These are my urban, jungle, desert and swat (arctic) uniforms in battle:
Without armor
http://img687.imageshack.us/i/uniforms1.png/ (http://img687.imageshack.us/i/uniforms1.png/)
http://img101.imageshack.us/i/uniforms2.png/ (http://img101.imageshack.us/i/uniforms2.png/)
With Combat armor
http://img836.imageshack.us/i/uniforms3.png/ (http://img836.imageshack.us/i/uniforms3.png/)
http://img196.imageshack.us/i/uniforms4.png/ (http://img196.imageshack.us/i/uniforms4.png/)
And Advanced Combat Armor
http://img230.imageshack.us/i/uniforms5.png/ (http://img230.imageshack.us/i/uniforms5.png/)
http://img835.imageshack.us/i/uniforms6.png/ (http://img835.imageshack.us/i/uniforms6.png/)
Title: Re: My SWAT's body model
Post by: Sersanara on August 26, 2010, 10:51:29 pm
I suppose that it is not the correct place for make this question, but i don't know where is, so here it is:

How can i add more skins for the human team in campaign or multiplayer? The game have 4 skins (urban, jungle, desert and arctic) and 2 multiplayer (yellow and cccp) but i want to add 4 more (mountain, forest, savanna and elite). I have changed the cl_team.c and cl_team.h files in src\client directory but there is no changes displayed in game.

(Changes in red)
cl_team.c
{      
   switch(id) {   
   case 0:   
      return _("Urban");
   case 1:   
      return _("Jungle");
   case 2:   
      return _("Desert");
   case 3:   
      return _("Arctic");
   case 4:   
      return _("Mountain");
   case 5:   
      return _("Forest");
   case 6:   
      return _("Savanna");
   case 7:   
      return _("Elite");
   case 8:   
      return _("Yellow");
   case 9:   
      return _("CCCP");
   }   
   Com_Error(ERR_DROP, "CL_GetTeamSkinName: Unknown skin id %i - max is %i", id, NUM_TEAMSKINS - 1);   
}      
...
{            
   /* create singleplayer skins */         
   if (MN_GetOption(OPTION_SINGLEPLAYER_SKINS) == NULL) {         
      menuOption_t *skins = NULL;      
      assert(NUM_TEAMSKINS_SINGLEPLAYER >= 8);   /*< the current code create 8 skins */   
      MN_AddOption(&skins, "urban", N_("Urban"), "0");      
      MN_AddOption(&skins, "jungle", N_("Jungle"), "1");      
      MN_AddOption(&skins, "desert", N_("Desert"), "2");      
      MN_AddOption(&skins, "arctic", N_("Arctic"), "3");      
      MN_AddOption(&skins, "mountain", N_("Mountain"), "4");      
      MN_AddOption(&skins, "forest", N_("Forest"), "5");      
      MN_AddOption(&skins, "savanna", N_("Savanna"), "6");      
      MN_AddOption(&skins, "elite", N_("Elite"), "7");      
      MN_RegisterOption(OPTION_SINGLEPLAYER_SKINS, skins);      
   }         
            
   /* create multiplayer skins */         
   if (MN_GetOption(OPTION_MULTIPLAYER_SKINS) == NULL) {         
      menuOption_t *skins = NULL;      
      assert(NUM_TEAMSKINS >= 10);      /*< the current code create 10 skins */
      MN_AddOption(&skins, "urban", N_("Urban"), "0");      
      MN_AddOption(&skins, "jungle", N_("Jungle"), "1");      
      MN_AddOption(&skins, "desert", N_("Desert"), "2");      
      MN_AddOption(&skins, "arctic", N_("Arctic"), "3");      
      MN_AddOption(&skins, "mountain", N_("Mountain"), "4");      
      MN_AddOption(&skins, "forest", N_("Forest"), "5");      
      MN_AddOption(&skins, "savanna", N_("Savanna"), "6");      
      MN_AddOption(&skins, "elite", N_("Elite"), "7");      
      MN_AddOption(&skins, "multionly_yellow", N_("Yellow"), "8");      
      MN_AddOption(&skins, "multionly_cccp", N_("CCCP"), "9");      
      MN_RegisterOption(OPTION_MULTIPLAYER_SKINS, skins);      
   }         
}            

cl_team.h

#define NUM_TEAMSKINS   10
#define NUM_TEAMSKINS_SINGLEPLAYER 8

Anybody could help me, please?
Title: Re: My SWAT's body model, other uniforms and skins
Post by: bayo on August 26, 2010, 11:21:55 pm
while we are here, what about moving this content (skin definition) into a script? is there any problem with it? i mean problem with MP game or thing like that.

Anyway i think we an some changes for 2.4, but not for 2.3 (i say it cause the code you show is a little old).
Title: Re: My SWAT's body model, other uniforms and skins
Post by: bayo on August 27, 2010, 01:34:07 pm
then i think i will work on that this weekend, i dont think it is a big task
Title: Re: My SWAT's body model, other uniforms and skins
Post by: bayo on August 27, 2010, 08:53:43 pm
I add ./base/ufos/skins.ufo on the trunk. You  easily can add your skins here. Not sure it will stay like that, but i dont think too much thing will change.
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Sersanara on September 04, 2010, 04:06:38 am
when and where can i take this file? I'm very interesting. Do i have to download the beta 2.4 version or can i apply in 2.3?
Title: Re: My SWAT's body model, other uniforms and skins
Post by: H-Hour on September 04, 2010, 10:23:14 am
You would need to download the "dev 2.4", what's called the "trunk", and compile it yourself. Instructions for getting and compiling the source can be found in the wiki (http://ufoai.ninex.info/wiki/index.php/Contribute).
Title: Re: My SWAT's body model, other uniforms and skins
Post by: bayo on September 12, 2010, 10:56:32 pm
Hi, i just commit another patch to allow to add your own custom skin more easily.

Can you send your custom skin somewhere? i can create to you a pk3 file with a
very small script. Then i can see if it work well or not with a real content.

I hope it will became very easy to use and to share.

Title: Re: My SWAT's body model, other uniforms and skins
Post by: Sersanara on September 18, 2010, 01:11:45 am
Hi:

I uploaded the skins in filefront:

http://www.filefront.com/17298100/soldiers-by-Turkana.rar/ (http://www.filefront.com/17298100/soldiers-by-Turkana.rar/)

I only made this skins for female/male, femalelight/malelight and femalelightadv/malelightadv. But i also modified the md2 files of femalepower/malepower for this 9 skins. I use the femalelightadv/malelightadv like femalemedium/malemedium too, because on campaign i cannot use femalelightadv/malelightadv. Sorry for not include medium armors (i don't like they). Every md2 file have 9 skins modified by strawberryperl. The skins are urban(default), jungle, desert, arctic, mountain, forest, savanna, tundra, elite(swat).

I also added more heads for female. 1c 1d and 5a 5b. if you want to use them you have to edit the team_humans.ufo

Code: [Select]
models {
female {
soldiers/female body head01a 0 // White Female with brown hair & pigtail
soldiers/female body head01b 0 // White Female with freckles, brown hair, pigtail & glasses
soldiers/female body head01c 0 // White Female with freckles, brown hair, pigtail & glasses Camouflage
soldiers/female body head01d 0 // White Female with freckles, brown hair, pigtail
soldiers/female body head02a 0 // Chinese Female
soldiers/female body head02b 0 // Chinese Female with blue glasses Camouflage
soldiers/female body head03a 0 // White Female with long blond hair
soldiers/female body head03b 0 // White Female with long blond hair & black glasses
soldiers/female body head04a 0 // Black Female with ponytail
soldiers/female body head04b 0 // Black Female with ponytail & green glasses
soldiers/female body head05a 0 // White Female with long black hair
soldiers/female body head05b 0 // White Female with long black hair & black glasses
}

male {
soldiers/male body head01a 0 // White Male with brown hair
soldiers/male body head01b 0 // White Male with brown hair & green glasses Camouflage
soldiers/male body head02a 0 // White Male with brown hair & beard
soldiers/male body head02b 0 // White Male with brown hair, beard & glasses Camouflage
soldiers/male body head03a 0 // White Male with black hair & cigar
soldiers/male body head03b 0 // White Male with blond hair & grey glasses
soldiers/male body head04a 0 // Chinese Male with beard Camouflage
soldiers/male body head04b 0 // Chinese Male with beard
soldiers/male body head04c 0 // Chinese Male with beard & dark yellow glasses Camouflage
soldiers/male body head05a 0 // Black Male with short hair
soldiers/male body head05b 0 // Black Male with green glasses Camouflage
soldiers/male body head05c 0 // Black Male without beret
}
}

Saluts.
Title: Re: My SWAT's body model, other uniforms and skins
Post by: bayo on September 18, 2010, 11:16:42 am
Thanks a lot to share this content. It is a derivative work from our "GPL2 or later" content, then we can reuse it on the game without problem under "GPL2 or later". If there is any problem with it, feel free to reply. I ask mattn to check your content.

I use your Elite skin to create a custom actor skin pk3 file for multiplayer. But we only can use it with the 2.4-dev version. And unfortunatly 2.4-dev use more armours and models, then some skin are missing, and some UV map looks wrong. Anyway here the example:
http://mattn.ninex.info/files/eliteskin_turkana.pk3
A pk3 is a zip file, u can move it on the "base" directory. Creating a new actor skin only need some skins and a small script (no need model edition). Then it is very easy to create more skin like that.

Then if you want to create more actor skins, or update the content, it is welcome. I hope we can soon download the 2.4-dev version for Windows.
Here more documentation http://ufoai.ninex.info/wiki/index.php/UFO-Scripts/skins.ufo
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Sersanara on September 18, 2010, 03:56:06 pm
Hello, there is no problem with that. Feel free to use this skins as you want. Is an honour for me that all or some of my skins appears in 2.4 dev or any other version. I'll wait the 2.4 windows version with impatience.
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Sersanara on October 17, 2013, 02:09:32 am
Hi all. I'm back after a long time and bring new skins, well... more complete skins :D
These are the new 23 skins pack and you can use all of them without changing anything.

For 2.4 version.
Link in the first post.
Only decompress file in the game folder.

I usually play each mission dividing my troops into two groups of 4. That's why I designed skins "alpha" and "bravo" for each type of uniform. In the picture below you can see 24 skins with all combinations of armor. Originally only offered 22 (plus default skin), there is only one skin for "Night" and "Elite". If you want to play with the second skin of each of these two, you will have to rename files because the game screen does not support more than 23 skins in the list (out of screen). Only the two last skins in the list can support change of helmets (night and elite). If you want to play with the two skins of "elite" for example, you have to change "night" and "elite" body and helmet skins (changing them by black helmets). Another example, if you want to play with helmets in the lightarmor skin only delete all files concerning heads in light folders and copy&paste all the heads files from medium folders to light folders. Remember to make a backup before change anything.
The second picture shows the skin of the new soldiers being recruited in the game (the default skin). I only use this for members who remain in the bases defending them or non-contract and remain in reserve.
The third pic are a few examples of the Power Suit skins, based on the original medium armor (CCCP).

This is the skin list: urban (default, security skin), blue, jungle, tundra, desert, mountain, city, forest, white, arctic, savannah (all of these alpha and bravo), night, elite (SWAT).
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Mattn on October 17, 2013, 08:00:06 am
If you are interested, please do some skins for the 2.5 characters. It would be quite nice to have some more variation there.
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Sersanara on October 18, 2013, 11:27:26 pm
Sorry Mattn, but I don't find 2.5 characters. I don't know where download they.
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Mattn on October 19, 2013, 08:22:58 am
they are either included in the 2.5 pk3s: http://ufoai.org/snapshots/ufoai-stable-win32.exe
or in our repository at: https://github.com/ufoai/ufoai/tree/master/base/models/soldiers
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Wolls on October 24, 2013, 09:26:49 am
Hi all. I'm back with the new 23 skins pack and you can use all of them without changing two groups of 4. YOU can see 24 skins originally, only offered 22, but game screen does not support more than 23 skins period.

edited numerically
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Sersanara on October 26, 2013, 10:01:17 pm
Edited my last post with new skins pack. Sorry, the old had problems. I hope this works. Added power armors.
Title: Re: My SWAT's body model, other uniforms and skins
Post by: Sersanara on October 06, 2014, 02:35:57 am
Hi

I'm now working on new skins for 2.5 version. I hope I can finish it soon. An example is in the attachment pics.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: cevaralien on October 07, 2014, 03:50:21 am
Cool!!
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: DarkRain on October 07, 2014, 05:00:40 am
That's nice, but I wonder how it will work for the other kind of armours? Will be interesting to see
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on October 07, 2014, 09:11:55 am
More...
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on October 07, 2014, 09:36:30 am
I haven't known how to modify power armour for multiple skins, or, at least, it didn't see cool. Also, power armour is very good by default. So, I've almost finished...
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on October 07, 2014, 02:38:18 pm
This is a skins' mod for Phalanx soldiers of UFO AI.

For 2.5 version.
Link in the first post.

The pack includes 8 new skins plus the default one. These are:

Urban (default)
Jungle
Desert
Arctic
Tundra
Forest
Mount
City
Elite

There are variations for female/male, femalelight/malelight and femalemedium/malemedium armour types. Power armour maintain default aspect.

INSTALLATION
Only copy "base" folder in the main game directory and enjoy. Backup your files first if you have any other modifications. Please post here if there is any problem.

Made by Sersanara.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on October 07, 2014, 02:45:57 pm
This is a skins' mod for Phalanx soldiers of UFO AI.

For 2.5 version.
Link in the first post.

The pack includes 27 new skins plus the default one. These are:

Urban (default)
Urban (Alpha, Bravo, Charlie)
Jungle (Alpha, Bravo, Charlie)
Desert (Alpha, Bravo, Charlie)
Arctic (Alpha, Bravo, Charlie)
Tundra (Alpha, Bravo, Charlie)
Forest (Alpha, Bravo, Charlie)
Mount (Alpha, Bravo, Charlie)
City (Alpha, Bravo, Charlie)
Elite (Alpha, Bravo, Charlie)

There are variations for female/male, femalelight/malelight and femalemedium/malemedium armour types. Power armour maintain default aspect (only Alpha, Bravo and Charlie labels included). The camouflage skin displayed in the pics is not included.

The skinbox at the equipment menu has changed its position (see "SkinBox Change" pic) to see all skins available.

INSTALLATION
Only copy "base" folder in the main game directory and enjoy. Backup your files first if you have any other modifications. Please post here if there is any problem.

Made by Sersanara.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: DarkRain on October 10, 2014, 01:10:52 am
 :o That's a very long list, I don't think I'd ever need that many skins, but the labels in power armour could be useful to tell soldiers apart (since different color options didn't look right :-\)
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on October 29, 2014, 02:19:06 pm
Hi, I'm working on several new camo skins for phalanx soldiers.

I still have much to do and I have little time, so it will still take a while to complete.

The only "little problem" I have is that the shadows of the original clothes disappear when I change skins attire, but it isn't very disturbing (sorry, I don't know how to solve this).
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sandro on October 29, 2014, 04:18:16 pm
The only "little problem" I have is that the shadows of the original clothes disappear when I change skins attire, but it isn't very disturbing (sorry, I don't know how to solve this).

What graphics editor you are using? If it supports layers, just put camo pattern in the separate layer and set it to "modulate" or "screen" mode, whichever works better for you. Or even "colorize"/"color replace" if it exisits.
Paint.net, for example, is free and supports all needed modes.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on October 29, 2014, 08:51:22 pm
I got it!!!

Thank you very much for your help, Sandro!

I use Photoshop and I did it by changing normal to overlay layer ("superponer" in spanish). I'm spanish hehe.

Now is much better, I can see shadows, pockets.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on November 11, 2014, 05:31:53 pm
Hi, I've finished new camo uniforms.

There are two problems:

1.- I can't change heads. Only original heads appears in game, although I have even changed the .md2 files with strawberryperl. There are no problems with all armours except power armour because is the only that has camo in its heads.

2.- I don't know why, but in skirmish game when you change skin of a soldier and change to another one, when you back to previous soldier this appear with the default one. So in game all of them appears with default skin.

I'll upload the mod soon...
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sandro on November 11, 2014, 11:11:34 pm
Heads are separate models with their separately assigned skins -- maybe that is the root of the problem. Maybe we need some change in the code to have camouflaged heads.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on November 12, 2014, 06:23:35 pm
This is a skins' mod for Phalanx soldiers of UFO AI.

For 2.5 version:
Link in the first post.

The pack includes 31 new camouflage skins. These are:

Jungle (x3)
Desert (x5)
Arctic (x3)
Forest (x7)
Mount  (x7)
Urban  (x5+1)

There are variations for female/male, femalelight/malelight, femalemedium/malemedium  and femalepower/malepower armour types.

The skinbox in the equipment menu has changed its position (see "SkinBox Change" pic) to see all skins available.


INSTALLATION
Only copy "base" folder in the main game directory and enjoy. Backup your files first if you have any other modifications.


Made by Sersanara.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on November 12, 2014, 06:25:10 pm
...
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Jollyswagman on June 25, 2015, 07:08:59 am
Necro'ing just to say thanks for this rather handy mod! Helps a ton when organizing troops.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Soandso on July 20, 2015, 06:06:04 pm
Does this work with 2.6?
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Rodmar on November 18, 2016, 08:52:12 pm
Hello, I'd like to know if everyone fares well with Sersanara's v2.5 mods.

The "9" mod works fine on my install, but I can't get any of the "28" and "31" mods working and I don't see why.
They look the same in structure and I use same way to install them (always after having emptied ./base/models/ and ./base/ufos/), but I get somehow a texture corruption or something get wrong, as any soldier not in default camo is displayed in reddish-blackish "see-through" texture, although the armor model remains identifiable.

Any hint?
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: DarkRain on December 01, 2016, 07:43:24 pm
I never tried any of the larger ones, I know there where some changes to the way the game loads models skins (because head models with multiple skins were broken) that might have broken the mod, but I'm not sure if those made it into the final 2.5 release.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Rodmar on December 05, 2016, 08:30:04 pm
Thank you for answering.

Here are screenshots to illustrate the "corruption".

Now, if we look at the mods' file trees:


Perhaps someone could open the .md2 files in a design tool and see if the viewer displays the same corruption as the game?
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: DarkRain on December 06, 2016, 12:05:17 am
Seems like the game cannot load the textures, is any error printed to ufoconsole.log?

EDIT:
I just wen't and had a look at some of the model files in both the 9 and 31 skin mods and... this might sound silly but does it work if you change the file names for the skins to all lowercase? (For example body_Arctic1.png ==> body_arctic1.png and so and so on)
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on December 07, 2016, 03:10:35 pm
Hi, Rodmar.

I've been taking a look at the game after a long time without playing it and it works for me. Have you tried reinstalling a clean copy of the game? Some file may be corrupt. It's strange.

I remember that those red and black textures came to me because the .md2 file was not well configured. But, as I say, it works for me.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Rodmar on December 08, 2016, 12:08:21 pm
Hi Sersanara and DarkRain,

Thank you very much, Darkrain, good insight!
Sersanara, are you playing on Windows?

Here are screenshots to show how I could have the 28 Skins mod working on my system.
I haven't touched the 31 Skins mod because, despite what I wrote above, there are several more files (starting with all the heads). 28 Skins mod is closest to 9 Skins mod.
After renaming all the basic /female/ .png files and seeing that the game didn't crash, I renamed only the 'arctic' .png files in /femalepower/ and that works! (I'm writing all of this in case it might help someone else in the same case)

Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on December 08, 2016, 05:40:29 pm
Yes, windows7 64bit.
Although the 31 skins has more files, the operation is the same. So if it works for you with 28 skins is likely to work for 31 skins too.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: DarkRain on December 10, 2016, 04:44:56 am
Well, the skin names are all lowercase in the *.md2 files themselves, while the file names in the mod (28 and 31 skins versions) have an uppercase letter, on windows it isn't a problem because windows is case insensitive but other systems (like linux and in some cases mac os) are case sensitive and thus can't find the skin files
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Rodmar on December 17, 2016, 09:05:57 am
Everything works fine now.

Sersanara, in case you might work again on the mod, did you notice that in the 31 Skins, the camo textures on medium armors don't look quite the same as on the other armors. It's as if a kind of transluscent mask is applied on top of the textures. As a result, colors are much less vivid. Is it because the armor plates are joined by an invisible "fabric" that is added on top of you "underwear" camo ?
Just compare the pictures you provided right above (ftp://ufoai.org/forum/index.php/topic,5194.msg63433.html#msg63433).

Secondly, what about having more camo on medium and heavy armors? Is it by design or by necessity that the hard nanocomposite plates aren't camouflaged at all. Not even a cover as with irl flack jackets and helmets ? On the other hand, I understand that the same texture shouldn't be applied to every surface, no matter their supposed physical property, and layering. Probably, the work would need two texture files per model (one for the inner suit, one for the outer armor), and that's not possible...
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Adler on April 16, 2017, 06:55:52 am
Hi everyone,

anyone has the Sersarana Skins? The download page doesn't exist anymore. It would be nice i f someone could reupload them.

EDIT: Nevermind, i found them.

Another QUESTION: I wanted to use that files as base for my own images. The problem is, i have no idea about scripting and there aren't any changes for the helmets of the armors. But the ideas i had would include a change of the colour of the helmets. Anyone knows a solution?
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on May 10, 2017, 09:54:58 pm
Hi everyone,

anyone has the Sersarana Skins? The download page doesn't exist anymore. It would be nice i f someone could reupload them.

New link to mods:
https://www.dropbox.com/sh/rgmhrv0kz618bba/AABZkiYbflnOZ37cl0PqD3jma?dl=0 (https://www.dropbox.com/sh/rgmhrv0kz618bba/AABZkiYbflnOZ37cl0PqD3jma?dl=0)
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: viaregis on May 25, 2017, 06:07:23 am
Greetings all -

Longtime fan, first time poster here.  I have been so impressed with the quality of this game and only recently have decided to improve the experience by looking at mods to the game. Are the skins still available?  I tried the dropbox link last shared, but it apparently doesn't connect anymore. 

I see that the game still is being updated, and wonder if anyone is looking into a "Xenomorph" alien skin (you know, from Alien!) to rage against. 

Cheers and see you on the battlefield!

EDIT: Sersanara is a rockstar.  The link has been updated and I am able to download now.
Title: Re: My SWAT's body model, other uniforms and skins v2.4 and v2.5
Post by: Sersanara on May 26, 2017, 07:53:00 am
Actualized links to all mods.