UFO:Alien Invasion
Archive => Bugs prior to release 2.3 => Topic started by: Kobold on July 13, 2010, 09:30:26 pm
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The new revision messed up. there is no way to finish any missions cause this bug happend everytime.
If i click on Finish round, that game crashed to desktop with error message.
This should be fixed with high priority.
here caps +log.
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There have been several changes to g_ai.c recently.
Do you compile yourself ?
If so, could you plz go back to something like r31750 and tell us if the problem persissts / which rev broke it ?
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There have been several changes to g_ai.c recently.
Do you compile yourself ?
If so, could you plz go back to something like r31750 and tell us if the problem persissts / which rev broke it ?
i use the updates/installer from Muton (Win32 Development Binary Installer Links) with the early update (rev 30745) i got no problems like this.
I dont know which rev broke it, because i cant create my own compile on my PC.
it is between rev 30745-31015
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Too bad :(
Anybody else (on svn) who experiences crashes/asserts in g_ai.c ?
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I had this issue I flxed it by:
-Disabling GLSL shading
-Going to fullscreen
-Putting UFO: AI in XP (SP2) compatibility mode.
-I'd suggest running as administrator (I didn't have to do this as I have UAC turned off and this is a administrator account so it defaults to administrator rights)
Things to note after doing the above:
-Do not change from windowed to fullscreen or fullscreen to windowed (battlescape will crash if you transition to or from it or do this while in it.)
-Do not re-enable GLSL (EVER!)
-Do not change gamma level while in combat it will crash (Do it before or after combat)
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I had this issue I flxed it by:
-Disabling GLSL shading
-Going to fullscreen
-Putting UFO: AI in XP (SP2) compatibility mode.
-I'd suggest running as administrator (I didn't have to do this as I have UAC turned off and this is a administrator account so it defaults to administrator rights)
Things to note after doing the above:
-Do not change from windowed to fullscreen or fullscreen to windowed (battlescape will crash if you transition to or from it or do this while in it.)
-Do not re-enable GLSL (EVER!)
-Do not change gamma level while in combat it will crash (Do it before or after combat)
Which revision do you play?
I dont think that glsl shaders are in context with a crash to desktop from end turn button... if that game got a problem with glsl shaders it wouldnt not even load to battlescape or i would have graphic issues, same with the other problems that you talking about there is no relations with this bug.
we are talking special about END TURN/ FINISH ROUND button, i just want to be sure there is no mistake.
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I don't know what revision it is. I downloaded the game directly from the home page like 3-4 days ago it was 2.3. Well in my installation of the game GLSL is definitely the cause of my problem. The funny thing is GLSL requires a video card that supports OpenGL 2.0 and mine supports all the way up to OpenGL 3.2.
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@Outlaw:
In your original post about GLSL shaders you described a crash on *starting* battlescape. Here it is 'end turn'. I don't think they are related. Thx for trying to help anyway :)
@Kobold:
I tested with r31016 yesterday and did NOT have a crash at EoT. Does it really crash for you *every* time you press that button ? btw 31016 only seems to differ in sounds.
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@Kobold:
I tested with r31016 yesterday and did NOT have a crash at EoT. Does it really crash for you *every* time you press that button ? btw 31016 only seems to differ in sounds.
Maybe it happens only in rev 31015? i try it on 2 different missions around 6-7 times every time crash.
possible this error only appears with the download from 2.3stable + muton's update to rev 31015!?
if anyone could me upload a new update im interested to test a newer revision.
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Assert error:
my bad, will look into it shortly. I shifted some code around and this is what you got for it :/
check latest trunk and see if it's ok now. PM me directly if it's not.
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Uhmm...nonichch...Kobold can't use latest trunk. He's DLing installers.
Which rev was your fix ?
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31039 for trunk and 31041 for 2.3
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Thx.
At least I can confirm that r31041 does NOT crash when pressing the EoT button :)
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31039 for trunk and 31041 for 2.3
yeah the bug is fixed in 2.3 rev 31041 thanks.