UFO:Alien Invasion

Technical support => FAQ => Topic started by: keybounce on May 28, 2010, 08:22:24 am

Title: Is this what a map is supposed to look like?
Post by: keybounce on May 28, 2010, 08:22:24 am
Is this what the "dam" map is supposed to look like?
Title: Re: Is this what a map is supposed to look like?
Post by: bayo on May 28, 2010, 08:49:20 am
That's a DDR dance floor. It is a feature.
Title: Re: Is this what a map is supposed to look like?
Post by: Mattn on May 28, 2010, 08:50:39 am
hehe - definitely not
Title: Re: Is this what a map is supposed to look like?
Post by: keybounce on May 29, 2010, 04:24:14 am
Here's my compiled dam.bsp. Let me know what it looks like on your system.
Title: Re: Is this what a map is supposed to look like?
Post by: Mattn on May 29, 2010, 09:21:06 am
map looks fine
Title: Re: Is this what a map is supposed to look like?
Post by: keybounce on May 30, 2010, 03:24:55 am
So then it's definately UFO. It's not a case of radiant writing something wrong to the .map, nor is it ufo2map putting bad stuff in the .bsp. It's in UFO somewhere.

Good; that's half the potential trouble spots eliminated.
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Why then are x86 compiled maps so much worse than local maps?

Need to test GLSL shader and x86 compiled maps...