UFO:Alien Invasion
Technical support => FAQ => Topic started by: keybounce on May 28, 2010, 08:22:24 am
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Is this what the "dam" map is supposed to look like?
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That's a DDR dance floor. It is a feature.
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hehe - definitely not
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Here's my compiled dam.bsp. Let me know what it looks like on your system.
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map looks fine
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So then it's definately UFO. It's not a case of radiant writing something wrong to the .map, nor is it ufo2map putting bad stuff in the .bsp. It's in UFO somewhere.
Good; that's half the potential trouble spots eliminated.
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Why then are x86 compiled maps so much worse than local maps?
Need to test GLSL shader and x86 compiled maps...