UFO:Alien Invasion

Technical support => Mac => Topic started by: keybounce on May 19, 2010, 02:24:27 am

Title: Mac compilation: Changed
Post by: keybounce on May 19, 2010, 02:24:27 am
I'm looking at the current "how to compile on the mac" page on the wiki.

Looking at the history, I see this:
Quote
Revision:
Revision as of 13:23, 5 August 2009 (edit) (undo)
Mattn (Talk | contribs) 

Adds the gtk2 stuff to the macports line.

I'm trying to understand this. My instructions that I put in the compile page said to grab a premade version from such-and-such web site, and that it was not production quality code. The gtk2 library from Macports -- using a quartz backend (instead of the X backend at the other site) was not maintained at all back then, and still is dreadfully incomplete now. Additionally, as I said:

> Note that this does not solve the gimp stuff -- gtkglext, gtksourceview, which use gtk2 and glib2 (broken on PPC in macports at this time) -- used by radiant.

Ncursesw is no longer broken -- it now (2010/05/17) builds just fine.
Gtk2 is still broken

As far as I can tell, these are only used by Uforadiant.
Has anyone gotten Uforadiant to build and work on Mac, and if so, which version of Gtk2 did you use -- the Macports version (quartz), or the version at http://gtk-osx.org/ (X11).
Title: Re: Mac compilation: Changed
Post by: Mattn on May 19, 2010, 11:35:14 am
yes, it works for me - but only on an intel mac. i don't own a ppc version. i'm only using macports for this.