UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: DiDiT on May 16, 2010, 10:34:52 am

Title: UGV Equipment?
Post by: DiDiT on May 16, 2010, 10:34:52 am
I'm just wondering, but how are UGV's gonna be equipped?
I'm hoping for a system just like the aircraft equipment screen.

Also, while I'm on the topic of UGV's, what's the weaponry gonna be like?
I'v got a few ideas, but it's all silly stuff like auto-lasers turrets, heavy plasma-cannons and a beefed up multi-rocket-pods. not to mention particle beam based weaponry
Title: Re: UGV Equipment?
Post by: Legendman3 on May 16, 2010, 01:35:13 pm
I like your thinking. IMHO i think UGV's will be equipped in a mixture of aircraft and soldiers. The weaponry will include a chaingun, lasers, and to keep things fair just the rocket pods. No plasma or particle beams.
Title: Re: UGV Equipment?
Post by: DiDiT on May 16, 2010, 02:29:13 pm
why not particle weaponry? I mean, they have a particle weapon for aircraft, why not UGVs?

and whats wrong with plasma? eh?
Title: Re: UGV Equipment?
Post by: Hertzila on May 16, 2010, 04:07:24 pm
I'm guessing we will have a system/interface similar to the soldiers. Storage space for some misc. stuff, one slot for ammo (could be included in the storage), one for weapon and one for armor. Simple, effective and time-efficient.

Confirmed weaponry only includes the autocannon module, aka a gatling gun.
Personally I support the Tri-laser module (http://ufoai.ninex.info/wiki/index.php/UGV_Equipment/Proposed/Tri-Laser_Module) and the grenade launcher (http://ufoai.ninex.info/wiki/index.php/UGV_Equipment/Proposed/Automatic_Grenade_Launcher). Particle beams (http://ufoai.ninex.info/wiki/index.php/UGV_Equipment/Proposed/Particle_Cannon_Turret) would also make sense.
Title: Re: UGV Equipment?
Post by: DiDiT on May 16, 2010, 04:41:49 pm
yeah, hertz (mind if I call you that?), those weapons do sound pretty sweet.
can you picture a ugv sized grenade launcher firing flechettes? Man, I'd hate to be on the wrong end of THAT!  ;D 



also, since aircraft have them, would the UGV's have interchangeable components like targeting computers?
Title: Re: UGV Equipment?
Post by: Hertzila on May 16, 2010, 04:58:11 pm
yeah, hertz (mind if I call you that?), those weapons do sound pretty sweet.
can you picture a ugv sized grenade launcher firing flechettes? Man, I'd hate to be on the wrong end of THAT!  ;D  

I don't mind  :).

Yeah, a flechette shot would be downright nasty from a UGV-GL. Actually, everything launched from it would be nasty but a flech-shot would be really awful.

also, since aircraft have them, would the UGV's have interchangeable components like targeting computers?

Hmm, hadn't thought of them. I'd think that a targeting computer or an IR-camera or similar stuff would be completely possible parts for them (so add one/two slots for them in my suggested interface above).
Title: Re: UGV Equipment?
Post by: Legendman3 on May 17, 2010, 04:12:45 am
why not particle weaponry? I mean, they have a particle weapon for aircraft, why not UGVs?

and whats wrong with plasma? eh?

I forgot that the aircraft had particle beams. I dont like plasma because its annoying to me... canadian
Title: Re: UGV Equipment?
Post by: Hertzila on May 17, 2010, 04:02:44 pm
I dont like plasma because its annoying to me...

Why it annoys you? I know the weaponry sucks right now but I doubt that's the reason.
Title: Re: UGV Equipment?
Post by: Legendman3 on May 17, 2010, 05:43:27 pm
Because plasma kills to easily
Title: Re: UGV Equipment?
Post by: Voller on May 27, 2010, 06:13:50 pm
Is anybody working on models for these yet? I might take a look if I feel megalomaniac  ;)
Title: Re: UGV Equipment?
Post by: TrashMan on May 28, 2010, 07:19:49 pm
IMHO, the autocannon module shouldn't be a gattling gun, but a regular, singe-barrel chaingun.

There's also the issue that gattlinguns are very innacurate. Quite the contrary, above 3000 rpms, they become more accurate than single-barreled guns!
http://www.youtube.com/watch?v=Qf9bCebm4aE
Title: Re: UGV Equipment?
Post by: homunculus on May 28, 2010, 08:38:11 pm
IMHO, the autocannon module shouldn't be a gattling gun, but a regular, singe-barrel chaingun.

There's also the issue that gattlinguns are very innacurate. Quite the contrary, above 3000 rpms, they become more accurate than single-barreled guns!
http://www.youtube.com/watch?v=Qf9bCebm4aE
i wonder if moment of inertia might have something to do with the increased accuracy?
Title: Re: UGV Equipment?
Post by: TrashMan on May 28, 2010, 09:41:47 pm
Not sure.

It's explained somewhat here:
http://www.youtube.com/watch?v=wiry7ysVA9Y
at 2:50 and 4:30


EDIT: Fixed link
Title: Re: UGV Equipment?
Post by: Hertzila on May 28, 2010, 11:03:51 pm
There's also the issue that gattlinguns are very innacurate. Quite the contrary, above 3000 rpms, they become more accurate than single-barreled guns!
http://www.youtube.com/watch?v=Qf9bCebm4aE

I have a theory regarding that result: the single-barreled is more accurate but try to aim such gun at full-auto, especially when both you and target are moving. The gatling gun, however, throws so much lead into the air that accuracy ratings go out of the window (of a skyscraper). They are nigh-guaranteed to hit with at least a few rounds even if fired inaccuratly.
I think the reasoning behind the autocannon module is that it could, in theory, throw ludicrous amounts of lead if necessary. It may be a bit too unnecessary though.

http://ufoai.ninex.info/forum/index.php?action=post;topic=4810.0;num_replies=11

Link returns here in edit mode, BTW.
Title: Re: UGV Equipment?
Post by: TrashMan on May 28, 2010, 11:26:40 pm
Fixed the link.
Title: Re: UGV Equipment?
Post by: Hertzila on May 29, 2010, 01:49:27 am
I really wish they would have elaborated more on why it gets more accurate (it definitely is more accurate, based on that video), what are those advantages you gain after going over the fire rate of 2000 RPM  ????
Title: Re: UGV Equipment?
Post by: homunculus on May 29, 2010, 02:59:08 am
well, as far as i see in the video, the gatling gun seems to keep itself more stable while firing.
if it has something to do with rpm, it might have something to do with moment of inertia, like gyroscope, which also keeps itself stable.
turning a gyroscope around might be a little bit unintuitive, though.
Title: Re: UGV Equipment?
Post by: val on October 08, 2010, 06:56:10 am
Hey, where's the artillery?  Surely light artillery can be mounted on a UGV.

Think slow semiauto explosive over obstacles.  ACROSS THE WHOLE MAP. Surely that can be available immediately or research-able quickly.
Title: Re: UGV Equipment?
Post by: Sarin on October 08, 2010, 01:21:04 pm
Using artillery in area with civilians is not a good idea. Too much collateral damage.
Title: Re: UGV Equipment?
Post by: val on October 22, 2010, 04:41:02 am
Doesn't really matter if you aim at an alien ship.  Most likely the civilians there either fled or don't have a care in the world an more.  Good point though.
Title: Re: UGV Equipment?
Post by: mor2 on October 22, 2010, 01:03:53 pm
no they just high... think about it, an alien ship crash/lands and still few hours later they still dancing cumbya around the fire camp 2m from the alien ship! and only when i arrive they run in panic, its like i see COPS RUN, HIDE THE SHIT, while before it was see aliens/dead people, good shit  ;D

I really wish they would have elaborated more on why it gets more accurate (it definitely is more accurate, based on that video), what are those advantages you gain after going over the fire rate of 2000 RPM  ????
i think it has nothing todo with 2000RPM, they can get the same result with 50RPM, mostly its because its electric powered, which allows it to turn at such speed(and from the start) and from there its physics, more specifically angular momentum.
Title: Re: UGV Equipment?
Post by: ViolentAJ on November 25, 2010, 01:20:24 pm
I think that a UGV with an electro-laser, taser, or some other stun gun would be a good idea. Maybe even a suicide bomb UGV.
Title: Re: UGV Equipment?
Post by: Tamanfodder on December 15, 2010, 10:23:35 pm
UGVs...   ...why not MANNED vehicles like a light TANK! That would chew those aliens up and spit them out! To keep it fair that tank could take the space of 6 soldiers from the craft... Or all of them with firebird...
Title: Re: UGV Equipment?
Post by: Quester on January 18, 2011, 04:35:53 pm
Ok, I am an OLD hand at play X-Com.  Even then when I was using my UVG's I had trouble with survivablity.  Every bug with a plasma weapon and a Dirty Harry attitude would come out and shoot the hell out fo my tank.  It got so bad I was usign them as scouts instead of my troops.  Not ideal, but it worked.  The only thing in, at least so far, I have not encounted a situation where a UVG would be useful.  TO me they they would be just one more tool, and a nice one to draw fire off of my troops.  But, my thing is, would they require a seperate building at the home base, and, what about airdropping them into the hotzone as the firebird lands to deliver its payload of PHALANX soldiers?  Innacuarate, yes, fustrating, yes, but, realistic.  At that point, it gives the bugs one more headache to deal with, and its a well armoured one at that.  Its no Land Raider, but its still a headache to have wandering about guttign your troops with its vulcan.