UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: Specialist290 on March 31, 2010, 09:57:57 pm

Title: Ability to Rotate Multiblock Buildings
Post by: Specialist290 on March 31, 2010, 09:57:57 pm
Here's one that recently came to me:  When you're placing buildings that cover two blocks, you should have the option to choose whether you want to place them horizontally or vertically.  I was recently doing some base building, and I was a little annoyed that I technically still had plenty of space for a certain building, but I couldn't actually build it because the two blocks were oriented north-south, not east-west.

Again, as with most of my suggestions, it's not a critical thing, just a small change I'm sure a lot of people would appreciate.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: BTAxis on March 31, 2010, 10:08:32 pm
It SHOULD be doable, except I think multiblock buildings are currently kind of a hack. Will need a redesign for larger bases anyway, though.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: bayo on April 02, 2010, 11:58:51 pm
I think that's more a battlescape map limitation.
If there is not this limitations for the map, sure we can improve the base editor.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: BTAxis on April 03, 2010, 12:22:08 am
As far as the battlescape is concerned, you're going to need rotated maps for all rotatable tiles.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: homunculus on April 06, 2010, 10:43:18 pm
i always thought that the reason for this was something similar to traditional architecture issues like how the native americans had the entrance of their tent to the east (if i remember correctly).
and the chinese thought that the northern direction was unfavorable in tai chi (again, if i remember correctly).
from wikipedia:
Quote
Historically, feng shui was widely used to orient buildings – often spiritually significant structures such as tombs, but also dwellings and other structures – in an auspicious manner.
if you build the building in a non-default orientation maybe you should have efficiency penalties and bad luck would befall you.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: Sarin on April 07, 2010, 03:24:07 am
I don't think that UFO:AI creators want to deal with something metaphysical.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: bayo on April 07, 2010, 12:08:43 pm
Interesting. I think we should ask designers to update base managment gameplay according to Feng shui.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: BTAxis on April 07, 2010, 01:01:36 pm
You can't place a Quarters next to a Storage. It disrupts yang.
Title: Re: Ability to Rotate Multiblock Buildings
Post by: zapkitty on April 08, 2010, 12:01:44 am
You can't place a Quarters next to a Storage. It disrupts yang.

Quartermaster Yang is not pleased when troops feel free to "just stop by next door" and wheedle her for extra DF cartridges to replace the ones supposedly eaten by an Ortnok....
Title: Re: Ability to Rotate Multiblock Buildings
Post by: DiDiT on April 17, 2010, 02:39:50 pm
On a unrelated note, Free totally-not-heavy-laser fried chicken for everyone!
Title: Re: Ability to Rotate Multiblock Buildings
Post by: Legendman3 on April 27, 2010, 01:56:45 am
On a unrelated note, Free totally-not-heavy-laser fried chicken for everyone!

SWEET!!!!!!

Why cant we just have bases that have more than one story? Like a two story underground base?
Title: Re: Ability to Rotate Multiblock Buildings
Post by: BTAxis on April 27, 2010, 09:03:12 am
We will. Eventually,
Title: Re: Ability to Rotate Multiblock Buildings
Post by: Legendman3 on April 27, 2010, 10:39:43 pm
We will. Eventually,

SWEET!!!!!
Title: Re: Ability to Rotate Multiblock Buildings
Post by: val on October 08, 2010, 06:46:32 am
Why do the biuldings need to be rotated? Just give every room 4 doors!
Title: Re: Ability to Rotate Multiblock Buildings
Post by: Crystan on October 08, 2010, 02:14:58 pm
Why do the biuldings need to be rotated? Just give every room 4 doors!

You never played Tetris? :D
Title: Re: Ability to Rotate Multiblock Buildings
Post by: val on October 22, 2010, 04:44:55 am
YES.  IT'S REALLY ******' ANNOYING.  Puts the hell in Hellgate London just in rearranging the inventory to pick up that last volt rifle(yes they use a tetris like system for that)....