UFO:Alien Invasion
Archive => Bugs prior to release 2.3 => Topic started by: jfrv24 on February 27, 2010, 01:10:59 am
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A base with 2 workshops and 20 workers produces things at 4x the speed as a base with 1 workshop and 10 workers. I can't be sure that's a bug, but it doesn't make sense to me that it would be that way. (Example: plasma grenades take 72h to produce at a base with 1 workshop and 10 workers, and 18h to produce at a base with 2 workshops and 20 workers)
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I don't think it is a bug. Although having 3x as many workers making a job 9x as fast may be a little unrealistic, I find it is a good incentive to create specialised bases (as opposed to general-purpose ones); workshops take up considerable amounts of space, and I prefer to have different bases serving different purposes - it makes the "economy" of the game feel more tactical.
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I'm pretty sure it's a bug.
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It worked the same way in the stable release (2.2); surely they'd have removed it by now if it was unintentional?
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It worked the same way in the stable release (2.2); surely they'd have removed it by now if it was unintentional?
Unless nobody reported it because they thought it was a feature and not a bug.
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Any idea, geever ?
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I changed this in trunk. The time taken is now simply time / workers.
Unless I messed up and it just explodes, of course.