UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: jfrv24 on February 27, 2010, 01:10:59 am

Title: [Fixed] Rev 28695 Possible workshop bug
Post by: jfrv24 on February 27, 2010, 01:10:59 am
A base with 2 workshops and 20 workers produces things at 4x the speed as a base with 1 workshop and 10 workers.  I can't be sure that's a bug, but it doesn't make sense to me that it would be that way. (Example: plasma grenades take 72h to produce at a base with 1 workshop and 10 workers, and 18h to produce at a base with 2 workshops and 20 workers)
Title: Re: Rev 28695 Possible workshop bug
Post by: LtCustard on February 27, 2010, 01:18:46 pm
I don't think it is a bug. Although having 3x as many workers making a job 9x as fast may be a little unrealistic, I find it is a good incentive to create specialised bases (as opposed to general-purpose ones); workshops take up considerable amounts of space, and I prefer to have different bases serving different purposes - it makes the "economy" of the game feel more tactical.
Title: Re: Rev 28695 Possible workshop bug
Post by: Duke on February 27, 2010, 01:32:22 pm
I'm pretty sure it's a bug.
Title: Re: Rev 28695 Possible workshop bug
Post by: LtCustard on February 27, 2010, 11:27:33 pm
It worked the same way in the stable release (2.2); surely they'd have removed it by now if it was unintentional?
Title: Re: Rev 28695 Possible workshop bug
Post by: WyerByter on March 01, 2010, 01:47:29 pm
It worked the same way in the stable release (2.2); surely they'd have removed it by now if it was unintentional?

Unless nobody reported it because they thought it was a feature and not a bug.
Title: Re: Rev 28695 Possible workshop bug
Post by: Duke on March 02, 2010, 12:32:31 am
Any idea, geever ?
Title: Re: Rev 28695 Possible workshop bug
Post by: BTAxis on March 05, 2010, 12:23:37 pm
I changed this in trunk. The time taken is now simply time / workers.

Unless I messed up and it just explodes, of course.