UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: Tlactar on September 14, 2009, 07:48:43 pm

Title: "too many particles" -> small lags on "oriental medium"
Post by: Tlactar on September 14, 2009, 07:48:43 pm
i've eperienced some small "lags" on the above mentioned map (mostly after the start, and no, other maps didn't have those lags), a look into the ufoconsole.log showed hundrets of error messages like this:
"Too many particles (don't add burnFlame2) - exceeded 2048
PC_SPAWN: Could not spawn child particle for 'crashsite_fire'"

r26164

Win 7 x86 RC, Geforce 9600M GT, Core 2 Duo P8400, 4GB RAM (or 3.xGB <- 32-bit)
Title: Re: "too many particles" -> small lags on "oriental medium"
Post by: Duke on September 14, 2009, 08:24:52 pm
I can confirm this flooding for fighter_crash.map and a different configuration (i7, Vista).

Doesn't happen all the time, but very often on this map.

Title: Re: "too many particles" -> small lags on "oriental medium"
Post by: Mattn on September 15, 2009, 05:47:02 pm
maybe a bug in the particle definition for burnFlame or burnFlame2
Title: Re: "too many particles" -> small lags on "oriental medium"
Post by: Duke on October 24, 2009, 01:06:54 am
Seems I don't get that anymore on fighter_crash.map :)
Did anyone solve it ?
Title: Re: "too many particles" -> small lags on "oriental medium"
Post by: Mattn on October 24, 2009, 07:14:22 am
the particle was tweaked - maybe that already fixed the problem