UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: White_Cat on September 01, 2009, 08:43:22 am

Title: Random seg fault
Post by: White_Cat on September 01, 2009, 08:43:22 am
Quote
Building to ensure sources are up-to-date
Build succeeded
Selecting target:
windows_debug
Adding source dir: C:\UFOAI\build\projects\
Adding source dir: C:\UFOAI\
Adding file: ..\..\ufo.exe
Starting debugger:
done
Registered new type: wxString
Registered new type: STL String
Registered new type: STL Vector
Setting breakpoints
Debugger name and version: GNU gdb 6.8
Child process PID: 1300
Program received signal SIGSEGV, Segmentation fault.
At C:\UFOAI\src\client\campaign\cp_missions.c:1644

I got that rather randomly... I think I just detected a ufo or something... Can't be sure since game segfaulted...
Title: Re: Random seg fault
Post by: Mattn on September 01, 2009, 08:52:49 am
are you sure you are on the latest revision? this is inside of a console debug command - which you should not get until you typed that command to the game console manually.

if it's not the latest rev - please let us know which rev it is.
Title: Re: Random seg fault
Post by: White_Cat on September 01, 2009, 05:25:25 pm
are you sure you are on the latest revision? this is inside of a console debug command - which you should not get until you typed that command to the game console manually.

if it's not the latest rev - please let us know which rev it is.

It is the latest rev. I think I was using "debug_stunteam 7" or "debug_killteam 7"... Didn't think that could be the trigger till now...