UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: Another Guy on July 08, 2009, 07:50:42 pm

Title: Electro lasers
Post by: Another Guy on July 08, 2009, 07:50:42 pm
Not sure if it is a bug. Maybe it is intended and I got the wrong idea.

In case Electro lasers are intended to stun the targets, then it is certanly bugged. I went on a mission against 6 aliens with 8 soldiers. 4 of them droped their lethal weapons and used only the electro lasers they had on their backpack to take down 3 aliens (no other weapon hits). Each alien took about ~7 electro laser hits before going down. The other 3 aliens were killed with regular lethal weapons. On victory screen, game stated all 6 aliens as dead. Dunno if it matters, but I was playing on very hard campaing.

Obs: R25053
Title: Re: Electro lasers
Post by: Sepelio on July 08, 2009, 11:37:20 pm
This happened to me as well, I was trying to capture a whole load of aliens but instead they all died instead.

I was very miffed since I would have got like 4 of them.
Title: Re: Electro lasers
Post by: Zenerka on July 13, 2009, 11:31:01 am
Just to clarify things: you have Alien Containment in the base being homebase for the team you sent into the battle, do you? Because if you don't, the aliens are being killed & being reported as killed after the battle (you don't have facility to keep them).
Title: Re: Electro lasers
Post by: Another Guy on July 13, 2009, 06:21:36 pm
Yes, there is an Alien Containment on dropship homebase since the begining of the campaign.
Title: Re: Electro lasers
Post by: odie on July 14, 2009, 06:34:43 am
Yes, there is an Alien Containment on dropship homebase since the begining of the campaign.

Juz a further clarification:

1) Is your Alien Containment fully built and operational already?
2) Is it full already? I rmbr reading somewhere that there is a limit.

:D
Odie
Title: Re: Electro lasers
Post by: Another Guy on July 14, 2009, 06:38:32 am
Fully built and had just a few dead aliens on it. I tested and did same mission again with half soldiers using stun rods. I was able to get 2 live aliens. Problem seems just electro laser.
Title: Re: Electro lasers
Post by: odie on July 14, 2009, 07:00:39 am
Fully built and had just a few dead aliens on it. I tested and did same mission again with half soldiers using stun rods. I was able to get 2 live aliens. Problem seems just electro laser.

Interesting. I have a quick look comparing stun rods (/base/ufos/weapons_melee.ufo) and the ammo for electro laser (/base/ufos/weapons_laser.ufo).

The damage types are similar..... seems correct. Curious, was the alien full strength when u electrofied it? Or was it alr hit and dying and u follow up with 'kill' using EL?

Maybe the programmers need take a look at this.... i have yet to 'researched electro lasers' on my new game. May need to speed up for my game to check this.
Title: Re: Electro lasers
Post by: Another Guy on July 14, 2009, 07:03:31 am
4 of them droped their lethal weapons and used only the electro lasers they had on their backpack to take down 3 aliens (no other weapon hits). Each alien took about ~7 electro laser hits before going down.
  ;)
Title: Re: Electro lasers
Post by: Muton on July 14, 2009, 07:57:27 pm
As i've played ufoai i've used the electro many times
because of the low TU
But i've never stunned an alien with this weapon

Later i've added autofire to this weapon
and i was'nt able to stunn an alien either.

If you ask me
The risk to kill an alien with the electro than to stunn should be very high
9 of 10 aliens should just die
Title: Re: Electro lasers
Post by: Destructavator on July 15, 2009, 04:08:47 am
Well, by comparison, taser guns are known to sometimes kill humans when they were meant to only stun...

I haven't actually tried the electro laser myself yet, I've been a bit busy recently and haven't actually played very far into the game beyond quick tests for some time.
Title: Re: Electro lasers
Post by: odie on July 15, 2009, 05:31:11 am
Well, by comparison, taser guns are known to sometimes kill humans when they were meant to only stun...

I haven't actually tried the electro laser myself yet, I've been a bit busy recently and haven't actually played very far into the game beyond quick tests for some time.

Tasers (esp in a Playstation game - cant rmbr the name, i try to get me names after i made it home later), can kill. Medically, i have been interested in this, and read many medical reports on this online.

For those who are well, not so into this, howstuffworks got something simpler here (http://blogs.howstuffworks.com/2007/11/26/do-tasers-kill-people/).

In summary, its something to do with electrical signals to heart being disrupted. Think of it as delivery an AED shock to a living person, the heart goes into fibrillation if not MI (Mayocardiac infarction) immediately.

But for gameplay sake, i thnk they should be stunning instead of killing rite? lol.

PS: What do u need to research to get that aniwae? I haven done proper gameplay for a long time. lol. Been trying out the maps on skirmish instead...... My 'new' game tat was started hardly got off the first encounter even. lol. Been mad @ work, and at celebrating with frds my bday. lol.
Title: Re: Electro lasers
Post by: Another Guy on July 15, 2009, 06:05:22 pm
From research.ufo file, it requires "tech rs_alien_live", so u'll probably have to use a stun rod at least once to get one of these bastards alive and research him first.  ;)
Title: Re: Electro lasers
Post by: roman_sharp on July 22, 2009, 10:17:16 pm
From research.ufo file, it requires "tech rs_alien_live", so u'll probably have to use a stun rod at least once to get one of these bastards alive and research him first.  ;)

This doesn't work. I took Tamans alive with the stun rod, I have them in containment, I researched them, then I try to capture them with the electrolaser, but I can only kill them.

I put the savegame to test on the tracker (https://sourceforge.net/tracker/?func=detail&aid=2823530&group_id=157793&atid=805242). UFO shot down and my battle squadron has 2 electro
lasers, you can test.
Title: Re: Electro lasers
Post by: Vio on July 23, 2009, 10:51:28 pm
It worked for me in R25186.

I once got one with the rod and two with the EL, and ended up capturing two (because containment was at 8/10).
Title: Re: Electro lasers
Post by: Zenerka on August 09, 2009, 04:20:19 pm
In case Electro lasers are intended to stun the targets, then it is certanly bugged.

Should be fixed in r25603, thanks for reporting this.
Title: Re: Electro lasers
Post by: odie on August 21, 2009, 05:57:22 am
Should be fixed in r25603, thanks for reporting this.

Nice work Zenerka! :D *pat on the shoulders*

:D