UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: Another Guy on July 08, 2009, 06:51:28 am

Title: Reload and reaction fire
Post by: Another Guy on July 08, 2009, 06:51:28 am
Reloading weapon seems to ignore TU reservation most of the time. It shouldn't. Since u can't turn reaction fire off once u r out of TU for it, u end up with some TU wasted for that turn. (R25053)
Title: Re: Reload and reaction fire
Post by: geever on July 08, 2009, 11:15:27 am
Hmm, changing reaction fire option shouldn't take any TU...

-geever
Title: Re: Reload and reaction fire
Post by: Digin_BR on July 08, 2009, 06:37:17 pm
supporting the bug report...here (build win32 25029) same happens...
Title: Re: Reload and reaction fire
Post by: Another Guy on July 08, 2009, 07:26:50 pm
Hmm, changing reaction fire option shouldn't take any TU...

-geever

Changing reaction fire do not take any TU. However, u can't change it if u r out of TU for it. Lets say that u had 23 TU. Reaction fire is set to reserve 14 TU for one shot. Reloading takes 12 TU. U reload and end up with 11 TU. U can't then change reaction fire to no reservation to use that remaining 11 TU.

But main bug is: If TU r reserved, u shouldn't be allowed to reload at all. At least untill u set reaction fire to no reservation so u have enough (not reserved) TU for it.
Title: Re: Reload and reaction fire
Post by: geever on July 09, 2009, 01:43:06 pm
But main bug is: If TU r reserved, u shouldn't be allowed to reload at all. At least untill u set reaction fire to no reservation so u have enough (not reserved) TU for it.

Not sure about this as you can't reload accidently. And I want the soldier to fire back if he has enough TU. Disable_RF-Reload-Next_Turn-Enable_RF seems to be unnecessary complication for me..

Btw. you're mixing reaction fire and reservation which isn't the best IMO as there are two separate features named like those.

-geever
Title: Re: Reload and reaction fire
Post by: Another Guy on July 10, 2009, 11:08:32 pm
Disable_RF-Reload-Next_Turn-Enable_RF seems to be unnecessary complication for me..
Well, Disable_RF-Reload-Next_Turn-Enable_RF is exactly what we have to do manually as of R25090 to avoid unusable TU bug due to reloading while on TU reservation (if after reloading *current actor remaining TU < requiered TU for the reseerved action*).