UFO:Alien Invasion

Development => Artwork => Topic started by: Destructavator on June 26, 2009, 09:38:05 pm

Title: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 26, 2009, 09:38:05 pm
OK, as some of you know I've been working on new models for the soldiers, to go with the new animations - I've heard people ask for this and that in uniform color, and I've put more work into the .blend file by adding new camo and solid colors for the upcoming soldiers.  This is a graphic that shows - so far - all of the material textures I've got put together and ready to go for the newer soldier models.

In the latest blender file, which I haven't uploaded yet as I'm still working on it, I cut out the extra copies of the models and stuck to just one for male and one for female, and put all the numerous color textures into cubes in a separate scene.  The final soldier model textures should then be easy to re-create by swapping materials in Blender by simply selecting a new camouflage material from the third scene where all the cubes are.  I should have done this before - it really cuts down on the size of the whole Blender file without all those extra copies of models.

Re-creating the final textures for the whole models is then simple - just by using the "Bake" function they can be re-rendered.


** Please keep in mind that some of these color patterns are meant for multiplayer, and obviously wouldn't be worn by real soldiers  **

If anyone wants a color or pattern not shown here in the game, just ask (as long as it is a serious request, nothing silly of course).

Please also be aware that lighting and shading will affect final results, as well as how good or crappy your computer screen is.

Feedback on how these look is of course welcome.

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Title: Re: Soldier Uniform Colors for new solider models
Post by: Hertzila on June 27, 2009, 01:19:08 am
One minor thing that bothers me: you only used Flecktarn style dot camos instead of square digital camos. Very minor thing but just pointed out.
Also a simple request: brickwall style black and red camo.
Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 27, 2009, 02:14:03 am
Thanks for the feedback - To be honest I wasn't quite sure what you're talking about at first, but fortunately search engines have image search functions these days.

I can probably turn the camo textures into something like or close to a digital square camo pattern with a filter or some editing, there's probably several ways I can approach it.

As for "brickwall style camo," I'm afraid I couldn't find any examples of what you're talking about with a quick search on the net - By any chance do you have a picture or a link?  I know what a brick wall looks like, but do you mean alternating red and black "bricks"?

Edit: I figured out one way to do the digital camo thing, I started with three of the color patterns, if they don't look too bad I can then do the rest.

When this gets done there will be ~28 possible texture patterns, plus the "brick" one once I know what it is supposed to look like.   :o

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Title: Re: Soldier Uniform Colors for new solider models
Post by: vedrit on June 27, 2009, 05:53:38 am
another thing, Desert camo tends to be heavier on tans, beige and light browns. Last I saw, there isnt any black in it. Just trying to help accuracy
Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 27, 2009, 06:08:34 am
another thing, Desert camo tends to be heavier on tans, beige and light browns. Last I saw, there isnt any black in it. Just trying to help accuracy

Hey, I think that does look better, thanks!

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Title: Re: Soldier Uniform Colors for new solider models
Post by: Bartleby on June 27, 2009, 09:32:01 am
isn't it possible to use those from wikipedia?
http://camo.henrikc.dk/
maybe u could ask him to use those.
Title: Re: Soldier Uniform Colors for new solider models
Post by: PhilRoi on June 27, 2009, 09:34:35 am
LOL,

some suggested seach terms for digital cammo patterns

CADPAT
MARPAT (desert and Woodland patterns)
UCP (universal Camoflauge pattern) - works well as an urban
the us airforce digital tigerstripe is a hoot

Also take a peek at some some non-digital camo patterns
Multi-cam by Crye
The aussie Desert is a hoot. (purple? WTF!)
several of the flectarns look good
Title: Re: Soldier Uniform Colors for new solider models
Post by: bayo on June 27, 2009, 11:18:18 am
Quote
** Please keep in mind that some of these color patterns are meant for multiplayer, and obviously wouldn't be worn by real soldiers  **
Title: Re: Soldier Uniform Colors for new solider models
Post by: Hertzila on June 27, 2009, 11:36:01 am
Actually what I meant by brickwall style was basically red rectangles with black between the rectangles but if you are going to make a digital square version of the red camo it's not really needed.
Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 27, 2009, 03:51:52 pm
Thanks for the links and search terms, they gave me a lot to work off of.

I think I've almost figured out a good digital camo pattern now, as the earlier one had the pixelized squares cut too large - how do these look?  (I didn't do them all, but if the digital ones done here look good I can do the rest.)

I can also add, at the bottom, a few multi-cam and other combinations that PhilRoi mentioned.

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Title: Re: Soldier Uniform Colors for new solider models
Post by: Bartleby on June 27, 2009, 04:20:30 pm
i like the 1. digital camo pattern a bit more. the new version is quite similar to the once on the left side.

EDIT: btw: blurred do they also look good. nice work destructavator :).

EDIT 2: ure gray isn't really gray, is it? hard to differentiate between gray and khaki..... orange or teal are also nice for multiplayer. maybe better than 2 different green.

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Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 27, 2009, 04:27:56 pm
i like the 1. digital camo pattern a bit more. the new version is quite similar to the once on the left side.

Hmmm... Perhaps I reduced the size of the squares a bit too much - This is easy to fix though.
Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 27, 2009, 04:57:14 pm
How does the digital in this one look?

Edit: A did a little more work, and did a few more textures as well, in the second picture.

I'm also seriously thinking about replacing the solid purple with orange, as it looks close to the red and from a distance it might not look too much different.

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Title: Re: Soldier Uniform Colors for new solider models
Post by: Zorlen on June 28, 2009, 11:16:58 am
A little bit offtopic question - will UGV camo paint be customizable too?
Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 28, 2009, 11:48:58 am
A little bit offtopic question - will UGV camo paint be customizable too?

I suppose it could be, if the UGV source models are made in Blender - if so, then it would be very easy to import from one .blend file (the one with all these materials and textures you see here), into the other .blend file (with all of the UGVs).

If not, if the UGVs are created with a different program, it could be done but with more work, because then I'd have to export all these Blender textures into graphic files, make them seamlessly repeatable, and then someone would have to import them into the other program.

I don't know what program was used for the UGVs, but once the soldier model is done and I also finish with these camo textures, all these Blender files I'm working on will likely go into the data source where anyone could export whatever they want from them.

Edit: An alternative would be to import the UGVs into Blender and then re-texture them.
Title: Re: Soldier Uniform Colors for new solider models
Post by: vedrit on June 29, 2009, 09:58:37 am
Actually, theres a techinque called UV Mapping. Im sure you know of it. A map of the UV Texture points is created, usually in a photosop format, and the image is edited there. It wouldnt be an issue to do that and just overlay the camo over the UV map, save, rinse, repeat. If I can get the model into Maya, I can create the UV map in a matter of clicks and save it as something you can open.
Title: Re: Soldier Uniform Colors for new solider models
Post by: PhilRoi on June 30, 2009, 10:26:38 am
looks good.

as far as being camo that soldiers would never wear.  seems to me that its purely a cosmetic function in the game.  The uniforms have no real impact on game mechanics.

  I personally think that being able to give very obviously different colored uniforms to different weapon load outs would be very helpful:
snipers wear green
bean(grenades) tossers wear red
assaulters wear blue
etc....
helps me get a quick idea of where my weapon systems are at quickly.
Title: Re: Soldier Uniform Colors for new solider models
Post by: vedrit on June 30, 2009, 07:40:58 pm
many people do that with the colors already available
Title: Re: Soldier Uniform Colors for new solider models
Post by: Ildamos on June 30, 2009, 08:31:12 pm
Destructavator, can you desaturate the colors a bit? They're too saturated atm and don't look realistic.

Bartleby's camo pic looks more realistic for instance.

If you can desaturate them a bit, I think they'd look great.
Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on June 30, 2009, 10:32:16 pm
Destructavator, can you desaturate the colors a bit? They're too saturated atm and don't look realistic.

Bartleby's camo pic looks more realistic for instance.

If you can desaturate them a bit, I think they'd look great.

I know what you're talking about - I apparently forgot (sorry) to explain that the way the colors look in these group square texture pictures are not exactly the same way they will look on the final model and in the game, because of the material baking process I use with some lighting to make the final textures.  When I first did test runs of baking the final texture I went with no lighting, "shadeless," and it didn't turn out as good as now when I use some (subtle) lighting.

When I'm really finished with the soldier models and show some pictures of those, they should look better and have the saturation and other stuff with the colors balanced.  If it turns out they don't look better, I suppose I could go back to "shadeless" and de-saturate all the colors first, as you've said.

I guess it depends on how they turn out when the modeling is finished - I could do more than one verision I guess, I don't claim to be an expert modeler (feel free to lecture me if you think I really should do something different to make it come out better).
Title: Re: Soldier Uniform Colors for new solider models
Post by: vedrit on July 01, 2009, 08:34:30 am
couldnt u, for example purposes, just slap the camo on the soldier, put it in-game and take a pic? I would voulenteer, but I dont know how and dont have the stuff.
Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on July 01, 2009, 03:38:52 pm
Myself I'm really not sure how the end-result in the game would look, and I really don't know how to test it - This would be a question for one of the coders, if there is a way to test-load a model and display it on one of the maps.
Title: Re: Soldier Uniform Colors for new solider models
Post by: Ildamos on July 01, 2009, 05:14:47 pm
Quote
When I'm really finished with the soldier models and show some pictures of those, they should look better and have the saturation and other stuff with the colors balanced.

Ah. Ok.

I also started a thread weeks back complaining about the saturation levels (http://ufoai.ninex.info/forum/index.php?topic=3594.0)  in the 2.3 builds but Mattn hasn't gotten back to me on that one. This got me alarmed about the color scheme the game is taking but your reply put me at ease.

Title: Re: Soldier Uniform Colors for new solider models
Post by: Destructavator on July 01, 2009, 06:54:58 pm
Quote
I also started a thread weeks back complaining about the saturation levels  in the 2.3 builds...

Yes, I remember that thread, and I've had that issue as well on one of my computers I've run this game on.

Actually, with that brought up, I think the goal with these textures should be to make them so that for the in-game end-result, the colors balance out to match how the other objects, maps, etc. look in the game so that when the global appearance is corrected (as mentioned in that other thread you started), these textures and everything else altogether will look good.  Thanks for mentioning that.
Title: Re: Soldier Uniform Colors for new solider models
Post by: Ildamos on July 02, 2009, 06:07:59 pm
I'm glad that you are with this team. Someone should take care of the color issue so that the devs can concentrate on the coding. More power!
Title: Re: Soldier Uniform Colors for new solider models
Post by: odie on July 09, 2009, 07:33:32 am
Nice work so far, Destructavator.

Dunno if these will help:

1) Military uniforms 1 (http://www.tridentmilitary.com/) - More patterns.

2) Wiki already has a huge tons on camo patterns for reference here (http://en.wikipedia.org/wiki/List_of_camouflage_patterns)

3) Camouflauge Theory (http://www.olive-drab.com/od_mvg_camo_tc5-200.php) - This might be helpful in helping to decide the variance of camo for diff terrains, there is a part where it details wat combi for wat terrains, in case u do not understand the geas of it. Its a military sch lesson sorta for commanders, so i am not sure if anyone here else knows.

Point 3 is also good as it can be used for considerations for UGVs (or vehicles on grounds for that matter). [Even artilleries]

4) FYI, even aircrafts has em See here (http://commons.wikimedia.org/wiki/Category:Aircraft_camouflage)

A little sharing.... anithing more just ask and maybe i can provide more info...