UFO:Alien Invasion

General => Discussion => Topic started by: Another Guy on June 26, 2009, 04:50:07 pm

Title: Promotion and civ kills.
Post by: Another Guy on June 26, 2009, 04:50:07 pm
Medals.ufo states max number of killed civs as one of the promotion criterias.
Which of this options apply on this case?
Title: Re: Promotion and civ kills.
Post by: odie on June 26, 2009, 07:33:59 pm
Medals.ufo states max number of killed civs as one of the promotion criterias.
Which of this options apply on this case?
  • Global number of civs killed;
  • Number of civs killed in missions that soldier participated;
  • Number of civs directly killed by that soldier;
  • Other.

Not too sure on this. But i believed its the nos of civ tat soldier killed? Just a guess though.

But one thing tat is, note that its not balanced yet. So if u r thinking along that line, leave the balancing to later. :D
Title: Re: Promotion and civ kills.
Post by: Another Guy on June 26, 2009, 07:51:24 pm
At this point im just trying to understand how game really works before doing anything else.  :-[
Title: Re: Promotion and civ kills.
Post by: odie on June 27, 2009, 03:52:10 am
At this point im just trying to understand how game really works before doing anything else.  :-[

Nods. Nods. That is a really good idea! :D

All the best! Toodles.....
Title: Re: Promotion and civ kills.
Post by: Ildamos on June 27, 2009, 02:31:14 pm
Does the "level up" (statistics) system work in v2.3?
Title: Re: Promotion and civ kills.
Post by: BTAxis on June 27, 2009, 02:39:09 pm
It should. It did at one point, but maybe something broke it since I last tested it.
Title: Re: Promotion and civ kills.
Post by: Ildamos on June 27, 2009, 02:46:02 pm
Bugs can be squashed. I'm sure you guys can find it.

Stats-up! This is good news!
Title: Re: Promotion and civ kills.
Post by: BTAxis on June 27, 2009, 02:50:15 pm
For reference, see this (http://ufoai.ninex.info/forum/index.php?topic=2254.0) thread.
Title: Re: Promotion and civ kills.
Post by: Ildamos on June 27, 2009, 02:54:17 pm
Ah.
Quote
It will NOT be in 2.2.1, because of networking and savegame issues.

This explains why I didn't seem to notice my soldiers' stats increasing. And I thought my eyes and memory were playing tricks on me.
Title: Re: Promotion and civ kills.
Post by: Another Guy on June 27, 2009, 07:12:33 pm
Medals.ufo states max number of killed civs as one of the promotion criterias.
Which of this options apply on this case?
  • Global number of civs killed;
  • Number of civs killed in missions that soldier participated;
  • Number of civs directly killed by that soldier;
  • Other.
Does anyone actually know the answer for this?
Title: Re: Promotion and civ kills.
Post by: odie on June 28, 2009, 08:22:18 pm
Does anyone actually know the answer for this?

Medals.ufo states max number of killed civs as one of the promotion criterias.
Which of this options apply on this case?

    * Global number of civs killed;
    * Number of civs killed in missions that soldier participated;
    * Number of civs directly killed by that soldier;
    * Other.

On point 1 and 3 I guess u have to track them yourself manually....... (Btw, i have never killed any civi by mistake.....).

On point 2.... well, u just have to look at mission summary page.

Other???