UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: Megakiller on June 25, 2009, 10:29:46 pm

Title: other Human Armed forces? & civilian intelligence
Post by: Megakiller on June 25, 2009, 10:29:46 pm
I have an idea that civillians will sometimes have cops with pistols who shoot aliens on sight. With a high saturation of XVI, these cops will shoot your troops, and join alien ranks(assuming XVI leaves SOME intelligence to people). If these cops see other civilians, there is a %75 chance the civilian follows the cop. Also, if the civilians spot on of your soldiers(and the civilians don't have XVI) they will follow them, any cops following your men will shoot aliens on sight, but no reaction fire to simulate inexperince/incopetence(the cops were ment to stop crime, not kill aliens) and they are not directly player coltroled but players can influence their actions(they follow your soldiers as stated earlier) and if your troops leads them within 2 or 3 squares of your dropship, they dissepear from the game world and thier corrosponding countires will start liking PHLANAX a bit more. However, if early stages of XVI is in the bloodstream of a rescuee, this is a chance one or more of your men will be confirmed with XVI and they will have to be killed or taken out of action and treated for a week(taken out of action if thier corrosponding base has a hospital) to prevent the infection spreading to the entire base. The chance for someone to get diagnosed with XVI after a mission is over is the total saturation of a region devided by 2.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: vedrit on June 25, 2009, 11:34:12 pm
what is XVI? You havent said what it is.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: Megakiller on June 25, 2009, 11:35:54 pm
according to the wiki it's some kind of desease that assimilates humans into alien culture as slaves.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: BTAxis on June 26, 2009, 12:16:04 am
Come on vedrit, get with the program. XVI is the central plot element of UFO:AI and has been so for ages.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: Megakiller on June 26, 2009, 12:24:10 am
obvously the aliens intend on enslaving the human race.
edit: looks liek it was already suggested, could somone delete it for me?
Title: Re: other Human Armed forces? & civilian intelligence
Post by: vedrit on June 26, 2009, 07:11:38 am
Im just the animator. I dont spend hours purusing the wiki.
And I doubt many others will either.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: BTAxis on June 26, 2009, 12:16:27 pm
But I've seen you joining discussions that have to do with the game design. How can you do that when you don't know what the game is about? Besides, it's not like the forum isn't full of references to XVI as well.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: odie on June 26, 2009, 02:43:21 pm
what is XVI? You havent said what it is.

Wow, i am surprised u did not know this vedrit....

UFOAI XVI's Concept on Wiki (http://ufoai.ninex.info/wiki/index.php/TODO/XVI)

Its basically what we are fighting to destroy - an alien virus that infects us, causing us to become 'part of em'.

We are fighting really this virus!

And finding the 'cure' for the deadly parasite...... the vaccine!

Maybe, for all we know, we need to inject this into the 'brain' to kill it!? lol

Man, u should be kok-ed on the head......  >:(
Title: Re: other Human Armed forces? & civilian intelligence
Post by: PhilRoi on June 26, 2009, 04:38:06 pm
I am re-vamping the Human/Alien AI right now.  Yes in the future there will be armed types(police/military/ gun nut) around.  yes they will show many diffrent types of realistic behaviors.  No need to beat this horse.   it's dead.  We are just waiting for the next version to be delivered when i can get some time to work on it.  I'm in a war zone so free time to work on it is sometimes in short supply.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: vedrit on June 26, 2009, 07:09:45 pm
Besides, it's not like the forum isn't full of references to XVI as well.

First time Ive seen it.

Anywho, debating it would be off-topic.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: shevegen on June 28, 2009, 01:03:03 am
I am just happy when I see civilians who can fight back - even if they suck at it or are dumb :D
Title: Re: other Human Armed forces? & civilian intelligence
Post by: BAM on July 15, 2009, 01:24:31 am
I believe this "feature" already exists as a bug, at least in the latest stable (2.2.1).

If you don't know, a civilian picks up a weapon and shoots you.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: odie on July 15, 2009, 05:13:42 am
I believe this "feature" already exists as a bug, at least in the latest stable (2.2.1).

If you don't know, a civilian picks up a weapon and shoots you.

Haha. its no longer in current built. Have not seen such a 'nut' in eons.

On a more serious note, dun bother abt this. Alot of the folks are thinking and suggesting tons of things whilst i believe its already conceptualized and worked on.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: shevegen on August 06, 2009, 05:16:52 pm
Quote
If you don't know, a civilian picks up a weapon and shoots you.

lol
yeah, i think i have read it (havent experienced it myself yet), but I'd rather want them
to shoot at aliens instead :D
Title: Re: other Human Armed forces? & civilian intelligence
Post by: Gunner on August 10, 2009, 11:49:05 am
have to say it somewhat fixes a issue with reality

the aliens land in a city and massacrer everyone and nothing the military can do can stop them. yet a few simple burst of automatic rifle fires can wipe out the aliens when they face Phalanx. so the aliens should be much tougher but with local military adding to your fire-power offsetting this somewhat. of course as the missions go on the aliens get tougher and the human military doesn't so more and more pressure is on the Phalanx troops with there more advanced weapons and armour. probably to the point where the Non Phalanx troop are just getting in the way or even a threat if under alien control.

one thing that would be nice is a new melee attack "Shove" on performing a shove attack the Neutral friendly or hostile unit is forced to move 1 square in the direction of the shove, with a lose of TU's equal to the movement, it they do not have the TU's available then is taken from the next turn. just so you can move the annoying person that is standing in the doorway you are trying to get through.

this currently is only a minor annoyance but increase the number of neutral on the battlefield and that will change
Title: Re: other Human Armed forces? & civilian intelligence
Post by: Montague on November 13, 2009, 09:01:07 am
I hate to bump a dead thread but this topic is half the reason why I signed on in the first place.

Civilians should just have a simple AI that has them running away from aliens shooting at them. If AI has to be crazy to program, make the civilian AI a simple modification of the Alien AI, maybe give the civilians a "scream" "attack" which is simply an action where they act as though thet have a weapon, when confronted with enemies or caught in a reaction fire situation they "attack" with an action that does no damage, but it can use the same AI enemy units have for seeking cover.

So, basically a civilians looks around a cover, sees an alien, craps his pants and SHOUTS... an 'attack' reducing his TUs and generating a sound effect. Then he dashes for cover like an alien does to avoid X-COM fire.

A bunch of screaming sound effects from a terrorized site would be good atmosphere so long as the 'civilian scream noise" does not become extremly repetive.

It would allow civilians to move away from hostiles, at the very least.t





Title: Re: other Human Armed forces? & civilian intelligence
Post by: Montague on November 13, 2009, 09:25:51 am
Also, I think there should be anti-alien combatants in some terror sites. Not policemen though. To keep things simple and belivable, I think only military-style soldiers should be around. Having police in terror sites is silly. Not every country in the world has policemen, at least not in the 'blue-uniform-with-a-pistol' people would think of as a policeman.

Since the storyline describes several mindnumbingly horribly assaults on civilian population, it can be assumed that every nation with a city worth terrorizing is under martial law. Soldiers EVERYWHERE. Thus, a terror site or other urban mission will have drab, crappy conscripts responding to the invasion rather then civilian police. To make things simple. add on some armed units (That do not attack without the playe'rs base, alien confinement and "

I also really hate the idea that civilians would have pistols or other weapons and that they would fight back. Guess what. Weapon ownership in most nations is strictly illegal. The USA is the only nation in the world that offers such liberal gun-ownership freedoms and by 2057, I'm certain that movement will be gone. It gets more and more illegal as the years go by. By the year 2057, its safe to say no civilian has access to anything more lethal then a cowering stance in the corner.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: Montague on November 13, 2009, 09:32:08 am
To clarify, terror sites would be set, implying that the human player is helping out a horribly defeated or disorganized part of the city which might include local military forces sent into the breach once more.

Civilians should never have weapons, just like in real life. Any anti-alien force not hostile to the player should be military in nature. Not with rocket launchers or powerful grenades. They should be redshirts with crap rifles that deduct 1/2 of the points a dead civilian does when he/she dies.
Title: Re: other Human Armed forces? & civilian intelligence
Post by: Gunner on November 13, 2009, 10:42:18 am
I also really hate the idea that civilians would have pistols or other weapons and that they would fight back. Guess what. Weapon ownership in most nations is strictly illegal. The USA is the only nation in the world that offers such liberal gun-ownership freedoms and by 2057, I'm certain that movement will be gone. It gets more and more illegal as the years go by. By the year 2057, its safe to say no civilian has access to anything more lethal then a cowering stance in the corner.

that is just plain wrong most countries allow the ownership of firearms, the types and rules that apply vary by country. and with the threat of alien invasion you can bet that sales of firearms have gone through the roof.

the UK has some of the strictest rule on firearms in the world and is hence one of an equally few nations that isn't required to have armed police officers except for 'special' units that are deployed specifically to counter firearms offences. and even there in the countryside there are plenty of hunting weapons like shotguns

http://en.wikipedia.org/wiki/Gun_politics (http://en.wikipedia.org/wiki/Gun_politics)

infact in places like Switzerland people are legally required to own fire arms