UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: jack1232 on June 24, 2009, 12:11:06 am

Title: new bugs
Post by: jack1232 on June 24, 2009, 12:11:06 am
1.

in the mission drop to desktop and quit the game.

SVN : 24810 linux

Code: [Select]
_vsnprintf: string (Stopień: Project-Id-Version: UF...) was truncated (430) - target buffer too small (64)
./ufo(Sys_Backtrace+0x1f)[0x81908f2]
./ufo[0x8190952]
[0xb80bc400]
./ufo(R_LightPoint+0x1b7)[0x8177060]
./ufo(R_DrawAliasModel+0x104)[0x817d52e]
./ufo[0x816f4eb]
./ufo[0x816f537]
./ufo(R_DrawEntities+0x1d1)[0x816fc3c]
./ufo(R_RenderFrame+0x184)[0x8177aaa]
./ufo(V_RenderView+0xed)[0x809a0e9]
./ufo(SCR_UpdateScreen+0xb9)[0x8093f62]
./ufo(CL_Frame+0xcb)[0x808f2a0]
./ufo[0x813fa03]
./ufo(Qcommon_Frame+0x9a)[0x813fccc]
./ufo(main+0x66)[0x818f655]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb78f9775]
./ufo[0x8069c31]
./ufo(Sys_Backtrace+0x1f)[0x81908f2]
./ufo(Sys_Error+0x22)[0x818fa6c]
./ufo(Sys_InitSignals+0x0)[0x8190965]
[0xb80bc400]
./ufo(R_LightPoint+0x1b7)[0x8177060]
./ufo(R_DrawAliasModel+0x104)[0x817d52e]
./ufo[0x816f4eb]
./ufo[0x816f537]
./ufo(R_DrawEntities+0x1d1)[0x816fc3c]
./ufo(R_RenderFrame+0x184)[0x8177aaa]
./ufo(V_RenderView+0xed)[0x809a0e9]
./ufo(SCR_UpdateScreen+0xb9)[0x8093f62]
./ufo(CL_Frame+0xcb)[0x808f2a0]
./ufo[0x813fa03]
./ufo(Qcommon_Frame+0x9a)[0x813fccc]
./ufo(main+0x66)[0x818f655]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb78f9775]
./ufo[0x8069c31]
Error: Received signal 11.



2. some missing file?

Code: [Select]
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'worker'
Title: Re: new bugs
Post by: odie on June 26, 2009, 02:16:00 pm
1.

in the mission drop to desktop and quit the game.

SVN : 24810 linux

Code: [Select]
_vsnprintf: string (Stopień: Project-Id-Version: UF...) was truncated (430) - target buffer too small (64)
./ufo(Sys_Backtrace+0x1f)[0x81908f2]
./ufo[0x8190952]
[0xb80bc400]
./ufo(R_LightPoint+0x1b7)[0x8177060]
./ufo(R_DrawAliasModel+0x104)[0x817d52e]
./ufo[0x816f4eb]
./ufo[0x816f537]
./ufo(R_DrawEntities+0x1d1)[0x816fc3c]
./ufo(R_RenderFrame+0x184)[0x8177aaa]
./ufo(V_RenderView+0xed)[0x809a0e9]
./ufo(SCR_UpdateScreen+0xb9)[0x8093f62]
./ufo(CL_Frame+0xcb)[0x808f2a0]
./ufo[0x813fa03]
./ufo(Qcommon_Frame+0x9a)[0x813fccc]
./ufo(main+0x66)[0x818f655]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb78f9775]
./ufo[0x8069c31]
./ufo(Sys_Backtrace+0x1f)[0x81908f2]
./ufo(Sys_Error+0x22)[0x818fa6c]
./ufo(Sys_InitSignals+0x0)[0x8190965]
[0xb80bc400]
./ufo(R_LightPoint+0x1b7)[0x8177060]
./ufo(R_DrawAliasModel+0x104)[0x817d52e]
./ufo[0x816f4eb]
./ufo[0x816f537]
./ufo(R_DrawEntities+0x1d1)[0x816fc3c]
./ufo(R_RenderFrame+0x184)[0x8177aaa]
./ufo(V_RenderView+0xed)[0x809a0e9]
./ufo(SCR_UpdateScreen+0xb9)[0x8093f62]
./ufo(CL_Frame+0xcb)[0x808f2a0]
./ufo[0x813fa03]
./ufo(Qcommon_Frame+0x9a)[0x813fccc]
./ufo(main+0x66)[0x818f655]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb78f9775]
./ufo[0x8069c31]
Error: Received signal 11.



2. some missing file?

Code: [Select]
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could not find rank 'pilot'
Could Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'worker'
Could not find rank 'scientist'
Could not find rank 'scientist'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'rifleman'
Could not find rank 'worker'
Could not find rank 'worker'

Jack,

Can u try doing an update again for 24861 and see if it works now?

Some win-platform users seemed to feedback this, but i do not see..... Check to see if your /base/ufo/medals.ufo is there.....

The code w/n should be:
Code: [Select]
medal cross
{
name "_Cross"
image ""
}

medal coin
{
name "_Coin"
image ""
}

//=======================
// RANKS
//
// !!Higher ranks last!!
//
// mind
// Minimum "mind" value the soldier needs.
// killed_enemies
// Minimum number of _enemies_ killed by the soldier.
// killed_others
// Maximum number of killed _civilian_ targets or _own soldiers_ killed by the soldier.
// type
//  employeeType_t
//=======================

rank scientist
{
name "_Scientist"
image "ranks/rank_scientist"
type EMPL_SCIENTIST
factor 0.2
}

rank pilot
{
name "_Pilot"
image "ranks/rank_01"
type EMPL_PILOT
factor 0.2
}

rank ugv
{
name "_UGV"
image "ranks/ugv"
type EMPL_ROBOT
factor 0.6
}

rank worker
{
name "_Worker"
image "ranks/rank_worker"
type EMPL_WORKER
factor 0.2
}

rank rifleman
{
name "_Rifleman"
shortname "_Rfn"
image "ranks/rank_01"
type EMPL_SOLDIER
factor 0.4
}

rank lancecorp
{
name "_Lance-Corporal"
shortname "_LCpl"
image "ranks/rank_02"
mind 50
killed_enemies 3
killed_others 3
type EMPL_SOLDIER
factor 0.4
}

rank corporal
{
name "_Corporal"
shortname "_Cpl"
image "ranks/rank_03"
mind 55
killed_enemies 5
killed_others 5
type EMPL_SOLDIER
factor 0.5
}

rank sergeant
{
name "_Sergeant"
shortname "_Sgt"
image "ranks/rank_04"
mind 60
killed_enemies 10
killed_others 7
type EMPL_SOLDIER
factor 0.5
}

rank warrant
{
name "_Warrant Officer"
shortname "_WO"
image "ranks/rank_05"
mind 65
killed_enemies 18
killed_others 7
type EMPL_SOLDIER
factor 0.5
}

rank senwarrant
{
name "_Senior Warrant Officer"
shortname "_SWO"
image "ranks/rank_06"
mind 70
killed_enemies 25
type EMPL_SOLDIER
factor 0.6
}

rank seclieut
{
name "_Second Lieutenant"
shortname "_2Lt"
image "ranks/rank_07"
mind 75
killed_enemies 32
type EMPL_SOLDIER
factor 0.6
}

rank lieut
{
name "_Lieutenant"
shortname "_Lt"
image "ranks/rank_08"
mind 80
killed_enemies 38
type EMPL_SOLDIER
factor 0.6
}

rank captain
{
name "_Captain"
shortname "_Capt"
image "ranks/rank_09"
mind 85
killed_enemies 45
type EMPL_SOLDIER
factor 0.7
}

rank major
{
name "_Major"
shortname "_Maj"
image "ranks/rank_10"
mind 90
killed_enemies 55
type EMPL_SOLDIER
factor 0.7
}

rank ltcol
{
name "_Lieutenant-Colonel"
shortname "_Lt Col"
image "ranks/rank_11"
mind 95
killed_enemies 60
type EMPL_SOLDIER
factor 0.8
}

rank col
{
name "_Colonel"
shortname "_Col"
image "ranks/rank_12"
mind 100
killed_enemies 70
type EMPL_SOLDIER
factor 0.9
}

as of R24861.
Title: Re: new bugs
Post by: jack1232 on June 27, 2009, 06:05:14 pm
code of my medals.ufo
24882

Code: [Select]


medal cross
{
name "_Cross"
image ""
}

medal coin
{
name "_Coin"
image ""
}

//=======================
// RANKS
//
// !!Higher ranks last!!
//
// mind
// Minimum "mind" value the soldier needs.
// killed_enemies
// Minimum number of _enemies_ killed by the soldier.
// killed_others
// Maximum number of killed _civilian_ targets or _own soldiers_ killed by the soldier.
// type
//  employeeType_t
//=======================

rank scientist
{
name "_Scientist"
image "ranks/rank_scientist"
type EMPL_SCIENTIST
factor 0.2
}

rank pilot
{
name "_Pilot"
image "ranks/rank_01"
type EMPL_PILOT
factor 0.2
}

rank ugv
{
name "_UGV"
image "ranks/ugv"
type EMPL_ROBOT
factor 0.6
}

rank worker
{
name "_Worker"
image "ranks/rank_worker"
type EMPL_WORKER
factor 0.2
}

rank rifleman
{
name "_Rifleman"
shortname "_Rfn"
image "ranks/rank_01"
type EMPL_SOLDIER
factor 0.4
}

rank lancecorp
{
name "_Lance-Corporal"
shortname "_LCpl"
image "ranks/rank_02"
mind 50
killed_enemies 3
killed_others 3
type EMPL_SOLDIER
factor 0.4
}

rank corporal
{
name "_Corporal"
shortname "_Cpl"
image "ranks/rank_03"
mind 55
killed_enemies 5
killed_others 5
type EMPL_SOLDIER
factor 0.5
}

rank sergeant
{
name "_Sergeant"
shortname "_Sgt"
image "ranks/rank_04"
mind 60
killed_enemies 10
killed_others 7
type EMPL_SOLDIER
factor 0.5
}

rank warrant
{
name "_Warrant Officer"
shortname "_WO"
image "ranks/rank_05"
mind 65
killed_enemies 18
killed_others 7
type EMPL_SOLDIER
factor 0.5
}

rank senwarrant
{
name "_Senior Warrant Officer"
shortname "_SWO"
image "ranks/rank_06"
mind 70
killed_enemies 25
type EMPL_SOLDIER
factor 0.6
}

rank seclieut
{
name "_Second Lieutenant"
shortname "_2Lt"
image "ranks/rank_07"
mind 75
killed_enemies 32
type EMPL_SOLDIER
factor 0.6
}

rank lieut
{
name "_Lieutenant"
shortname "_Lt"
image "ranks/rank_08"
mind 80
killed_enemies 38
type EMPL_SOLDIER
factor 0.6
}

rank captain
{
name "_Captain"
shortname "_Capt"
image "ranks/rank_09"
mind 85
killed_enemies 45
type EMPL_SOLDIER
factor 0.7
}

rank major
{
name "_Major"
shortname "_Maj"
image "ranks/rank_10"
mind 90
killed_enemies 55
type EMPL_SOLDIER
factor 0.7
}

rank ltcol
{
name "_Lieutenant-Colonel"
shortname "_Lt Col"
image "ranks/rank_11"
mind 95
killed_enemies 60
type EMPL_SOLDIER
factor 0.8
}

rank col
{
name "_Colonel"
shortname "_Col"
image "ranks/rank_12"
mind 100
killed_enemies 70
type EMPL_SOLDIER
factor 0.9
}


First bug is not fixed.