UFO:Alien Invasion
Archive => Bugs prior to release 2.3 => Topic started by: crazydog on May 19, 2009, 10:44:43 am
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version is ufoai-2.3-dev-win32-24460
xp pro xp3 3gb ram quad 6600 gforce 8800 gts
latest updates and drivers
Started a new game
In the map little cabana(?) in prairie (think is the name).
Can't move soldiers 5-8 out of dropship.
Soldiers enter/exit houses and ufo from wrong places
Crash to geo
[attachment deleted by admin]
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version is ufoai-2.3-dev-win32-24460
xp pro xp3 3gb ram quad 6600 gforce 8800 gts
latest updates and drivers
Started a new game
In the map little cabana(?) in prairie (think is the name).
Can't move soldiers 5-8 out of dropship.
Soldiers enter/exit houses and ufo from wrong places
Crash to geo
Hi, I also have a similar issue since 24380+.
Like to also know if u experienced this only for dropships?
I.e. Soldiers stuck inside dropship. Are u able to move em out using the cockpit way?? (Front of dropship).... sometimes it works, and various fixes are underway.
U also mentioned soldiers have issue with entering buildings (specifically which ones? generally alot for me....). Do u notice aliens and civilians (aka civis) having same behaviour?
Lastly, u mentioned crashing back to geo. For me, once there, if i dun load again immediately or quit and restart, it will hang (and i have to force quit program). For u, does this occurs during part of movement phase (be it alien's or players turn)?
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ERROR: Negative TU costs while walking (team: 1)
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Shutdown server: Server crashed.
==== ShutdownGame ====
Server crashed.
********************
ERROR: LET_PathMove: Actor movement is out of sync: 144:140:0 should be 147:139:0 (step 7 of 7) (team 1)
I have noticed that u crashed also at sometime in this point. for me its similar.
Developers - any explanation for this?
I have noticed this esp when i am doing crouch / stand movement, or in moving in crouched position. (Does not matter usually whichever map).
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Soldiers 5-8 can't exit.
In older builds sometimes exit via cockpit this time 1-4 exit normally 5-8 nor normally nor cockpit....
Soldiers exiting house via wall (must have turn around, out of room and exit via door - simply go via wall and out....
House is in the upper right of the map - room is lower left
Same thing (inverse) with ufo.
Order soldier to enter and don't go to open door, simply walk in (is near door, 1 or 2 feet down right).
When crash to geo, exit game and write report of this to you.
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Soldiers 5-8 can't exit.
In older builds sometimes exit via cockpit this time 1-4 exit normally 5-8 nor normally nor cockpit....
Soldiers exiting house via wall (must have turn around, out of room and exit via door - simply go via wall and out....
House is in the upper right of the map - room is lower left
Same thing (inverse) with ufo.
Order soldier to enter and don't go to open door, simply walk in (is near door, 1 or 2 feet down right).
When crash to geo, exit game and write report of this to you.
Okie, i am just helping the team to get more info, as i am also interested to know if my situation is replicated.
Are u able to stand, then crouch and then move out?
Or try from standing position, crouch, then move out w/o reaction fire..... does it works?
:)
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new map (africa)
can't use this door(see image), must exit house via other one.
Some time after, one soldier (7) pass over a live civil (one of the white dressed) around the lower left corner of this house, and game crash to geo
This map start all soldiers out of dropship so ......
[attachment deleted by admin]
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new game
map africa
my turn - soldier moving - crash to geo - game freeze
[attachment deleted by admin]
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Hmm still a no-go then.
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new game
map africa
my turn - soldier moving - crash to geo - game freeze
Hmmmm, saw ur log. Will try out a skirmish mission for myself on ur map tonite.
But as of last nite, on Tropical UFO map, mine crashed similarly... again.
And it can be either my turn OR the alien's OR the civi's turn.
If game frozen, i have to alt-ctrl+del terminate application.
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bug regarding to battle screen switch to globe and stuck:
when you tell a 2nd solider to move before the first one finishes moving, and if they happen to cross path, the game glitches
pick up bug
in the beginning, when you kill an alien (blade, plasma(?)gun+2clips), and try to pick up the 2nd clip, the game displays an error and quits
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bug regarding to battle screen switch to globe and stuck:
when you tell a 2nd solider to move before the first one finishes moving, and if they happen to cross path, the game glitches
I believe this is something about a current bug which is being worked on - one that has something about conflicting paths........ be patient whilst they work this out...
pick up bug
in the beginning, when you kill an alien (blade, plasma(?)gun+2clips), and try to pick up the 2nd clip, the game displays an error and quits
As for this, maybe u could provide a backtrace, provide your version you are playing (2.2.1 / 2.3 dev + Revision?), the OS you are running this on and perhaps a screenshot of the error if all fails....
:)
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With this build I had some other issues. Sometimes during battlescape geoscape appeared, on hiting Esc for moment I could still see battlescape, but very shortly. Console wont work anymore, it starts to drop but will be seen only on upper screen for very short time. "OnMouseOver" functions of geoscape will work somewhat, but otherwise game freezed. I told about this in IRC on tuesday, maybe someone has already done something.
In battlescape only trouble is that unloading Firebird is only working through one side of craft - from front. Otherwise it worked well on Athlon X2 5600+ (2900 mhz version) and Radeon HD 3850 / win xp.