UFO:Alien Invasion
Archive => Bugs prior to release 2.3 => Topic started by: O01eg on May 03, 2009, 02:52:30 am
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Soldiers can't go neihter from dropshit nor into it.
Debug build. Revision: 24304.
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no problem on 24309
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I have this problem even with r24310. Perhaps it's debug error.
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have you recompiled your maps from time to time?
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I had this bug too on 1 map
but only one soldier couldnt move trought the dropship
24314
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I had this bug too on 1 map
but only one soldier couldnt move trought the dropship
24314
Muton,
Being curious, when was the last clean maps rebuilt u had ?
(Aka, /contrib/scripts/compile_maps.bat ran with the "/clean" para)
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still no way in the dropship 24326
the last rebuild was the Multilevel 24309
If i rebuild bunker.map with one core only
i end up with exactely the same hashsum as on build 24309
So
a recompile won't do any good
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still no way in the dropship 24326
the last rebuild was the Multilevel 24309
If i rebuild bunker.map with one core only
i end up with exactly the same hashsum as on build 24309
So
a recompile won't do any good
Ic ic.... 24322 was my last rebuilt (this morning) and i be trying tat out tonite....
Hope it works out for me..... (mine's dual core processor if thats the core u referring to)......
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> mine's dual core processor if thats the core u referring to
me too
but if you use both cpus
the resulting bsp is always different
'Couse of that i compile one (bumker.map) map always with one core
and hash it against the bunker.bsp i had before
If the hash is the same a complete rebuild of all maps wont do anything
Only new or changed map files are compiled
but not all.
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> mine's dual core processor if thats the core u referring to
me too
but if you use both cpus
the resulting bsp is always different
'Couse of that i compile one (bumker.map) map always with one core
and hash it against the bunker.bsp i had before
If the hash is the same a complete rebuild of all maps wont do anything
Only new or changed map files are compiled
but not all.
Ooooo, tat is interesting..... i usually just activate the compile_maps.bat batch file, let it run (in duo core mode) and leave for 2 hrs or so..... lol (tats if i need to recompile with /clean para).
Else, i would do a minimal update with clean CB rebuilt of codes always..... i am taking the effort to ensure my pk3 files are always deleted b4 the archives.bat are run.....
Back to point....
I realised that combat maps are enter-able again.
Noticeably bug are:
1) Battlescape cannot be "RETRY" when u press the ESC key and clicking it - would result in game hang and u would need to force shutdown app.
2) Battlescape can crash halfway in battle.... not much time to provide a backtrace..... but will see if there's anyone who can do the backtrace b4 i do....
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...and hash it against the bunker.bsp i had before
If the hash is the same a complete rebuild of all maps wont do anything
Clever, but only 97% correct. Pathfinding changes may or may not affect all the maps.
Can't offer a better indicator though.
If you want to be sure, it's best to recompile the one map you had the problem with.
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have you recompiled your maps from time to time?
Yes of course. I compile UFO entirely. Also, it can be problem in save data.
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Yes of course. I compile UFO entirely. Also, it can be problem in save data.
O01eg,
I tried using R24322 last compiled, and it seemed like i do not have the same prob as u do.... at least not on the map i was on (tropical ufo).
Maybe u wanna try a new game (not sure when ur savegame was from which revision, i tried one from at least R23500+ and it still did not break).
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I loaded previous savegame and didn't find too same problem, but it was another battle on another map.
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I've build 24383
and there is still a problem with this bug
The strange thing is now
that some soldiers move on places inside the dropship
where they shouldnt be able to move to.
Can see aliens trought a wall too
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What map and place is it?
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Soldiers can't go neihter from dropshit nor into it.
Debug build. Revision: 24304.
Btw, u ARE running this on Windows platform are u?
32bit / 64 bit?
I.e. Win XP? Vista?
And u r using a self compiled SVN (were u from a long time ago? If so, u might need to consider doing a clean rebuilt of the maps just in case -> For windows.....
\contrib\scripts\compile_maps.bat /clean
(Notice the "/clean" para)
For the rest (mac / ubuntu / linux) i will not be so familar.... but i am sure these good folks here might help, IF u r not windows user. :P
Soldiers can't go neihter from dropshit nor into it.
Ah, this i cannot stand.....
It is dropship my dear........ P and T quite far apart on a qwerty keyboard..... lol. but i did have a good laf, considering the shit amt of work this bird is causing our programmers and players. :D