UFO:Alien Invasion

Archive => Bugs prior to release 2.3 => Topic started by: crazydog on April 30, 2009, 02:08:52 pm

Title: 24294 ctd when start any battle
Post by: crazydog on April 30, 2009, 02:08:52 pm
When trying to start any battle, I get the screenshot screen, then the game exits to desktop.
Title: Re: 24294 ctd when start any battle
Post by: geever on April 30, 2009, 03:33:28 pm
Aaand??? How should we find out the problem from that verbose description??


The "Doesn't work" is not a bug report.

-geever
Title: Re: 24294 ctd when start any battle
Post by: BTAxis on April 30, 2009, 03:50:19 pm
Obviously didn't read the sticky.
Title: Re: 24294 ctd when start any battle
Post by: crazydog on May 01, 2009, 10:23:11 am
system is xp pro eng sp3
graphic is nvidia 8800 gts 512
cpu is intel quad 6600 3 gb ram directx mar 2009, all updates and latest drivers

version is ufoai-2.3-dev-win32-24294 clean install

Bug appears every time i try enter the ufo site (i have a save game just before the situation but also appear in the first time i go to the ufo site after start a new game).


ufo console report attached + dxdiag




 

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Title: Re: 24294 ctd when start any battle
Post by: geever on May 01, 2009, 11:23:34 am
Your ufoconsole log says nothing. In case of crashes (like segfaults) you should run the game from commandline and copy the end of the output from there (if a program get closed by the OS it won't write nice logs on exit) a better way would be to run from debugger and collect more info (backtrace).

Anyway, your problem is this (https://sourceforge.net/tracker/index.php?func=detail&aid=2783938&group_id=157793&atid=805242#) if I'm right.

-geever
Title: Re: 24294 ctd when start any battle
Post by: crazydog on May 01, 2009, 11:29:37 am
save game is needed or not necessary ?
Title: Re: 24294 ctd when start any battle
Post by: geever on May 01, 2009, 12:35:28 pm
No, it's reproducible, thank you.

-geever
Title: Re: 24294 ctd when start any battle
Post by: Mattn on May 03, 2009, 06:53:08 pm
Anyway, your problem is this (https://sourceforge.net/tracker/index.php?func=detail&aid=2783938&group_id=157793&atid=805242#) if I'm right.

... and should be fixed in current trunk - feedback is welcome
Title: Re: 24294 ctd when start any battle
Post by: crazydog on May 03, 2009, 06:57:39 pm
updated to ufoai_2.3-dev_24309_MultilevelDiff_win32
load map ok.
mid of battle crash to geo.


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Title: Re: 24294 ctd when start any battle
Post by: Destructavator on May 04, 2009, 02:06:30 am
Just so you know, saved games are generally not compatible between game revisions - if a save works after updating the game consider yourself lucky, because usually they don't...
Title: Re: 24294 ctd when start any battle
Post by: odie on May 04, 2009, 07:05:49 am
Just so you know, saved games are generally not compatible between game revisions - if a save works after updating the game consider yourself lucky, because usually they don't...

Destructavator,

Btw, i noticed the save game did not break so far since 23000+++ revision.... wow. Well done.
But under wat circumstances will save game break btw?
Title: Re: 24294 ctd when start any battle
Post by: Borsti67 on May 04, 2009, 07:14:43 am
so this affects combat also?
I already had the problem that I couldn't load a savegame after an update; but I didn't expect getting in trouble later on when it DID load...
Title: Re: 24294 ctd when start any battle
Post by: odie on May 04, 2009, 08:25:58 am
so this affects combat also?
I already had the problem that I couldn't load a savegame after an update; but I didn't expect getting in trouble later on when it DID load...

Actually, i am not too sure abt tat.
But previously, i did have issues with certain revisions where save games cannot load.

Then when it did load, it seemed to have some issues.
Thats why i restarted a new game (for like more than 20 30 times already). lol......

On a serious note, if we want to track a certain bug, we should verify it thru a new game, and probably be like me - keeping an old game and loading it to test.....

afterall, maps should not be affected by the game - since weapons and stats of soldiers are not changed....
Title: Re: 24294 ctd when start any battle
Post by: crazydog on May 04, 2009, 03:28:15 pm
updated to ufoai_2.3-dev_24326_diff_win32
started a new game
load map ok.
mid of battle crash to geo.

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Title: Re: 24294 ctd when start any battle
Post by: odie on May 04, 2009, 08:13:27 pm
updated to ufoai_2.3-dev_24326_diff_win32
started a new game
load map ok.
mid of battle crash to geo.

Okie, as of R24322, here's some add on to his log:

1) Battlescape cannot be "RETRY" when u press the ESC key and clicking it - would result in game hang and u would need to force shutdown app.

2) Battlescape can crash halfway in battle.... not much time to provide a backtrace..... but will see if there's anyone who can do the backtrace b4 i do....

Otherwise, i have tested sniper rifle, rocket launcher (with AP rounds), assault rifle, laser rifle all works so far. They shoots enemies. I even managed to fire a rocket and kill an alien. Though 3 rounds into game, i am forced to ALT+CTRL+DEL (ACD) force shutdown app, as it crashed back to geoscape 1/2way into battle and hangs there..... (Console still there though.)

I did a clean compile of maps and codes in CB. Did a clean pk3 zipped up too...... (This is after Mattn's done with some of his bsp issues as of This Thread (http://ufoai.ninex.info/forum/index.php?topic=3534.msg25797#msg25797).
Title: Re: 24294 ctd when start any battle
Post by: Duke on May 04, 2009, 09:31:16 pm
Looks like the crash is related to pathfinding. Unfortunately, both logs come from an RMA, so they don't help us much. Did anybody get that crash on a non-RMA map or could try to get it ?

On a sidenote: does anyone know what we need to do to get rid of those
Quote
R_RegisterModelShort: Could not find: 'pics/geoscape/defence'
Could not find model 'pics/geoscape/defence'
messages that clutter the logs ? And do it please ?