UFO:Alien Invasion
Archive => Bugs prior to release 2.3 => Topic started by: Destructavator on April 22, 2009, 03:03:05 pm
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I tried adjusting the settings for GSL Shaders and lighting, but I got this bug every time I started a mission on the battlescape, the GUI graphics going haywire. No other settings under "video" seemed to work.
Dell XPS laptop, M1530 series
Windows XP Home (on this partition, I actually multiboot the thing...), SP3 with all updates for OS and drivers
Intel Duo Core T8300 2.4 Ghz, 4GB of RAM
NVIDIA GeForce 8400M GS Video
Previous revisions didn't do this, although I'm not sure when this started as I don't compile and test every single revision.
This was from SVN, BTW, with fully re-built maps and everything.
I'll try re-booting to one of the other operating systems and see if the bug still happens...
Edit: Crap, the screenshots were too large to be attached to the post, hang on a few minutes...
Edit (2): Sorry, I had two numbers in the revision switched by accident, it's the most recent one, I just fixed the post topic.
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Any reason why you felt you had to take a photograph of your screen, as opposed to, you know, taking a screenshot?
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OK, when rebooting to Vista HP 32-bit the problem only happens sometimes, as opposed to all the time with XP.
P.S. - I've been up over 36 hours or so straight, so I'm a little bit fried right now and apologize if I post anything stupid, nonsensical, or otherwise type as if I had metal in my microwave...
Any reason why you felt you had to take a photograph of your screen, as opposed to, you know, taking a screenshot?
Probably because I forgot the bound key to do it, I couldn't pull it up with the graphics not working, and because of the note I just mentioned above... (sorry!) :P
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GUI is half transparent? maybe geever have something like that sometime. But i dont know the problem.
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Start missions with map command caused half transparent gui for me. (That was the way to reproduce it.)
-geever
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maybe some color state leak - blending is now activated during the whole 2d rendering process
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Can it be a problem with stats of glBlendFunc? Then we should set the value we want went we start rendering the GUI.
Is there different custom of glBlendFunc when we rendering the map?
I mean if the blending is now every time activated, it will not change the result in this case. Another thing, can it be an old shader?
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I'll try updating from SVN the copy on that machine and see if the problem is still there - it may have been fixed by now.