In X-Com Apocalipse you had special fields on the edges of the battle map with arrows. If an alien, civilian or a soldier ended his [and here I do not remember] move/turn on such a field he would leave the mission.
Such feature is, as far as I know from the storyline topic, required by the campaign missions, expecially the last one
blowing up the alien mother ship
[damn, there are not spoiler tags?]
In X-Com Apocalipse you had special fields on the edges of the battle map with arrows. If an alien, civilian or a soldier ended his [and here I do not remember] move/turn on such a field he would leave the mission.
Such feature is, as far as I know from the storyline topic, required by the campaign missions, expecially the last one
blowing up the alien mother ship
[damn, there are not spoiler tags?]
Apocalypse u mean, Valis? Yups. It is the case, especially the last one - and that is not a spoiler. Its a dead give-away. Lol.
But yes, back to point, to reach a designated area and if aborted, members are safe -this is wat i meant. :)
In X-Com Apocalipse you had special fields on the edges of the battle map with arrows. If an alien, civilian or a soldier ended his [and here I do not remember] move/turn on such a field he would leave the mission.
Such feature is, as far as I know from the storyline topic, required by the campaign missions, expecially the last one
blowing up the alien mother ship
[damn, there are not spoiler tags?]
in terror of the deep was things like that,multilevel missions,there was areas needed to be reached by all squad members wchich you want to go to other stage also all equip they want to use there.
x-com and terror got similiar evac scheme,u got to take all soldiers and equip u want to evac inside dropship.
good thingy u was able to "wake up" unconcious soldiers and gather bodies and equip,was very helpfull when u got weak squad and want take an alien equipment or alien body u need to research progress.
would be nice have that here also :)