UFO:Alien Invasion

Technical support => Windows => Topic started by: Argos on July 07, 2008, 11:30:13 pm

Title: Problem with a money
Post by: Argos on July 07, 2008, 11:30:13 pm
Hello.
First, impossible to go over 1000000 c.
Second , i am use a french version and I was have a message after 6 month, but a message is empty.
Question : In ovnipedia a little tank is empty (french version) and in english version just write "TO DO"
I have a cigale missile laucher. How to use.
Terminate, i am sorry for my bad english.
Congratulation for this game !
Title: Re: Problem with a money
Post by: phocas on July 12, 2008, 01:24:10 pm
hello argos

the cigale is only for ground base defense
you have to build a missile structure in you base and then install the cigale in

ufo is not a casino-game  ;D
why do you say it's impossible
- a counter problem/bug
- you are looking for a way to earn more money
Title: Re: Problem with a money
Post by: BAM on July 12, 2008, 08:44:10 pm
An integer length limitation. Int values can only go so high...
Title: Re: Problem with a money
Post by: phocas on July 12, 2008, 09:58:25 pm
hello bam

imho i see no link between binary integer max limit and the 1000000 counter
but i'm blocked to the same value

?? maybe a game feature
Title: Re: Problem with a money
Post by: stevenjackson on July 12, 2008, 11:50:21 pm

There is a credit limit of 10 Million in game.

But you can definatly get more than  million credits.

Steve
Title: Re: Problem with a money
Post by: BAM on July 13, 2008, 03:55:58 pm
It is a limitation also of the C++ language, which the game is written in. Probably there to make sure you don't hit the max (your money goes negative if you go over the maximum int value).
Title: Re: Problem with a money
Post by: geever on July 13, 2008, 10:04:27 pm
Nope. Even a signed long can store 2 billions. This limitation is defined in cl_campaign.c:4245.

-geever
Title: Re: Problem with a money
Post by: stevenjackson on July 13, 2008, 10:59:04 pm

The 10 Million limit on cash is intentional.

At the moment its a little too easy to accumulate cash, it really should be much harder and will in 2.3 i think once its released.
Is there a reason to have more that 10 Million? You can pretty much buy everything in the game at that level.

Steve
Title: Re: Problem with a money
Post by: Surrealistik on July 13, 2008, 11:07:44 pm
I find myself accumulating the maximum 10 mil pretty easily on high difficulty settings after a couple of months on 2.3. It *is* however a step in the right direction as it did take me substantially longer to do so than in prior iterations of the game.

I would recommend in addition that workshop profitability either be decreased substantially or eliminated entirely; you can make an easy, reliable fortune manufacturing bolter rifles, which have I believe the highest value to time ratio of any piece of gear, en masse. Increasing expenses (within reason) would also work to help reduce excess cash.
Title: Re: Problem with a money
Post by: BAM on July 16, 2008, 12:26:14 am
Remember that this game tries to be compatible with older systems that can't handle ints that high. (Too bad 1990 PPCs can't play.)
Title: Re: Problem with a money
Post by: stevenjackson on July 16, 2008, 08:45:45 am

The whole monetary system will be balanced within the frame of the existing maximum i would think.

Steve
Title: Re: Problem with a money
Post by: geever on July 16, 2008, 08:00:32 pm
@BAM: I don't know what you mean. The game can't run on machine which don't have 32bit integers, it's not a compatibility problem here. I don't argue about the limitation - I can change it in the code for myself - just pointed out that it's not limitation of the programming language or machine.

-geever