UFO:Alien Invasion

Technical support => Feature Requests => Topic started by: TrashMan on June 08, 2008, 12:40:57 pm

Title: New missions proposals
Post by: TrashMan on June 08, 2008, 12:40:57 pm
AMBUSH:

Starts as a normal mission - village under attack, we got a distress call or secure alien chrash site.

Once you get there aliens start popping out from the edges of the map. Hordes of them. Objective: survive.
Hope you brought enough ammo and if you kill enough of them, the rest might retreat?


RECOVERY:

A research lab/installation in the city is under attack. It has valubale research data. Objective is to retrieve that data (not kill all aliens)
You can also retrieve other stuff (whatever sounds plausible)

Get in the building, find the suitcase/disk/whatever and bring it back to the dropship.

Title: Re: New missions proposals
Post by: BTAxis on June 08, 2008, 12:56:21 pm
Related is this (http://ufoai.ninex.info/wiki/index.php/Gameplay_Proposals/Multiplayer_Game_Types) wiki article, though it focuses on multiplayer. Just thought I'd mention.
Title: Re: New missions proposals
Post by: TrashMan on June 08, 2008, 01:01:28 pm
HM..somewhat related, yes. But these are more mission types for the SP campaign, rather than multiplayer matches.
Title: Re: New missions proposals
Post by: blondandy on June 10, 2008, 12:16:09 am
Hey, nice ideas.
Title: Re: New missions proposals
Post by: stevenjackson on June 10, 2008, 03:53:33 pm

It would be good to have abit of variation on the old kill all the aliens.

I like the "get specific item back to the dropship".  you could have a few variations on that one.

Steve
Title: Re: New missions proposals
Post by: TrashMan on June 10, 2008, 07:11:11 pm
For one, that item would be a person... So it would be a ESCORT/EVAC mission.
Title: Re: New missions proposals
Post by: BAM on June 10, 2008, 08:21:14 pm
I can see an escort/evac mission easily being created based off of the code for "infiltrator" (wiki) if it is ever done, adding the fact that if the one person dies all defending teams lose regardless of soldier count.
Title: Re: New missions proposals
Post by: stevenjackson on June 11, 2008, 08:31:24 am

You should make a single player campaign proposal.  That way it is documented somewhere and has a chance of being coded.

Steve
Title: Re: New missions proposals
Post by: Nevasith on June 11, 2008, 10:41:15 pm
personally I dont like such missions like escort or capture the flag.
The ambush sounds interesting though
Maybe there would also be some missions of the hold position type- for example to protect a science facility from aliens- many aliens would rush from a harvester o suply to get into a building.
Title: Re: New missions proposals
Post by: BAM on June 12, 2008, 09:08:03 pm
"Hold position" sounds fun.

I'm currently learning C++, so I could possibly code some of these types in the near future.
Title: Re: New missions proposals
Post by: DanielOR on June 12, 2008, 10:14:31 pm
yea, defending an area other than your own base does sound like a lot of fun.

Recovering a PC was also a very fun element in UFO:Aftermath.  Maybe something similar?  It is a new thing not to have to kill every single motherf alien in the "room", just take the suitcase and leave.
Title: Re: New missions proposals
Post by: Nevasith on June 21, 2008, 12:03:43 am
maybe something like fetch a big bomb into an alien infested bunker- youd just need to bring it on the lowest level and (optionally) get out in lets say 20 turns- if you dont you loose anyone who was left in the building.
Of course  it would need a reasonable mapmaker who will not make a labyrinth with only one way resulting in need of killing all aliens on the map
Title: Re: New missions proposals
Post by: DanielOR on June 21, 2008, 01:46:05 am
maybe something like fetch a big bomb into an alien infested bunker- youd just need to bring it on the lowest level and (optionally) get out in lets say 20 turns- if you dont you loose anyone who was left in the building.
Of course  it would need a reasonable mapmaker who will not make a labyrinth with only one way resulting in need of killing all aliens on the map

COOL!

In fact, I would say that the "Shelter" map would be a good option - many ways in and out.  Flood it with 3-4 times the number of aliens , specify the drop location deep in some lower level...

I bet it would be fun to sent two teams, one to make a lot of noise (explode grenades, launch rockets) to draw attention of the "hosts", while another group with rifles and SMGs (relatively) quitely makes its way down to the basement.  In the mean time, the "noisemakers" pretend to be bogged down, and in reality are protecting the retreat of the real incursion team.

A similar mission can work for a huge alien ship - too big to be taken down by anything humans have, so the only option is to fight our way in and place a small, man-portable nuke on board.  Can make in-game nukes, too: large backpack item, very heavy.  Effectively, a strong soldier can carry that and an SMG maybe. 

Suppose could be carried as a last-ditch option on any mission - loose everyone who has not left, kill 100% of aliens and civilians guaranteed, the local nation becomes VERY not happy.
Title: Re: New missions proposals
Post by: Nevasith on June 21, 2008, 02:16:05 am
id put such a bomb into UGV- it would move on its own, like the WWII Goliat
Title: Re: New missions proposals
Post by: DanielOR on June 21, 2008, 02:41:09 am
sacrificial lamb, eh?  Good idea - better to lose one UGV than one soldier in a corridor crawl.  still needs protection, I imagine. 
Title: Re: New missions proposals
Post by: Nevasith on June 21, 2008, 01:16:46 pm
a thick armor on an UGV would stand a light and medium weapons easily (plasma/particle pistols and rifles) but the canons would be deadly effective against them i guess- still its better to place a 200kg of C4 on a UGV than make soldier carry it ;)
Title: Re: New missions proposals
Post by: das on June 22, 2008, 10:04:38 am
If the local troops idea is implemented, maybe some kind of a Mumbai-all-over-again-deluxe mission could happen in one of the larger urban environments (probably set in a national capital, or at least some otehr established city). A larger-than-normal alien force is massacring citizens and such at the centre; the local forces are trying to pin them down, but the mission would be balanced so as to make the local resistance futile if not assisted. I think such more large scale missions would make a lot sense later into the game. Oh, and ofcourse the fallout from a failure here would be immense.
Title: Re: New missions proposals
Post by: BTAxis on June 22, 2008, 12:42:23 pm
We don't have maps that big, nor do we want to have any. The bigger the map the heavier the load on memory and video hardware, and we're trying to minimize both. In addition, we don't want to drag out mission play times longer than we have to.

The size of a map isn't set, but you can safely assume that the biggest maps we have right now are about as big as they are going to get.
Title: Re: New missions proposals
Post by: TrashMan on June 22, 2008, 01:29:33 pm
Do you really need bigger maps to make such a mission? It can fit more aliens and local troops.

I also don't think a bigger map would really be a performace issue given that the game is turn based, is not a resource hog (lower poly models, simpler textures, etc..) and the power of modern hardware.
Title: Re: New missions proposals
Post by: BTAxis on June 22, 2008, 01:32:16 pm
Try opening a base defence map and zooming out all the way. You'll notice a considerable slowdown. Also, we aren't developing for "modern hardware" per se. We want people with older systems to be able to play the game as well.
Title: Re: New missions proposals
Post by: das on June 22, 2008, 03:50:49 pm
It is indeed doable with the present map size, though it might be harder to set up correctly.

For the record, I too support the various defensive map ideas. The way it is aliens are all too often put on the defensive; that does makes sense on some earlier levels as they are taken by surprise in mid-rampage, but it would be really nice to have them turn the tables on the Phalanx force every now and then.
Title: Re: New missions proposals
Post by: das on June 25, 2008, 12:17:39 pm
Having recently read this spoilered thread (http://ufoai.ninex.info/forum/index.php?topic=1701.0), I have been amazed by possibilities inherent here.

So will we have to face attacks from human forces if the subversions spread too far? I'm especially looking forward to subverted nations (or at least subverted military units) attacking PHALANX bases. And, alternatively, there could be raids on important infected installations (and ofcourse this might be a nice idea for an ambush mission: have the PHALANX arrive on a military installation type mission, and then have the military stab them in the back). Maybe even a coup d'etat against infected governments?

Anyway, I think some of the civilians randomly turning against you in the late game should spice up any mission nicely. And that's what the late game needs most.