UFO:Alien Invasion

Development => Mapping => Topic started by: mattheus on February 02, 2008, 03:37:17 pm

Title: Error when loading new self made map
Post by: mattheus on February 02, 2008, 03:37:17 pm
Hi!

I tried to make new map and after compiling it when I'm running it from game (console: devmap mapname) game starts to load map, but drops back to Geoscape with such error:
"Game Error: G_ClientTeamInfo: unknown fieldSize for edict (0)"

What can I do to fix this?
Title: Re: Error when loading new self made map
Post by: Mattn on February 02, 2008, 09:15:07 pm
do you have a team assembled? a base set up? please attach the map source file, then we can test this, too

i can't reproduce the problem here with any other map (can you - e.g. with farm08d?)
Title: Re: Error when loading new self made map
Post by: mattheus on February 03, 2008, 02:49:17 am
I was not aware that team should be assembled, but base was (automatically) set up. Now I checked with team assembled too (click to assign soldiers in dropship screen) and still problem persists. This is in moment just a simple map of what should be center part of cargo ship, such ship could probably be even assembled from map parts? So it has only huge loading area and stairs. I started some small maps and in beginning they are shown in game but after adding levels (which is essential in building ship) they start to give aforementioned error.

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Title: Re: Error when loading new self made map
Post by: Mattn on February 03, 2008, 11:07:20 am
thanks - i will have a look at the map - one fast initial note is, that you should also align the actor starting points to the grid (not in z-direction, but at least in x and y direction)
Title: Re: Error when loading new self made map
Post by: Mattn on February 03, 2008, 11:59:06 am
ok, i fixed the problem in the most recent svn version - thanks for reporting.

but keep in mind that you need info_human_start for singleplayer testing
Title: Re: Error when loading new self made map
Post by: Mattn on February 03, 2008, 11:59:52 am
and a sidenote - this was due to the fact that the map didn't have at least 8 human spawn points and a bug in G_ClientSkipActorInfo
Title: Re: Error when loading new self made map
Post by: mattheus on February 03, 2008, 04:08:34 pm
Okay, thanks! I was not aware that exact number of spawn points was very needed. For testing in-work maps or map parts having fewer spawn points is good thing.

I was using downloaded 2.2 release package before (same error was on compiled version with Ubuntu AM64 month ago also). I'm now compiling maps on my old Barton 2500+ box with Ubuntu x86 because mapping tool (Radiant) has some trouble with 64 bit OS.