UFO:Alien Invasion

Development => Design => Topic started by: Winter on July 19, 2007, 11:12:34 am

Title: CURRENT STORYLINE -- SPOILERS!
Post by: Winter on July 19, 2007, 11:12:34 am
Here is a brief overview and timeline of the current UFO:AI plotline. DO NOT read this if you don't want to be spoiled on every major plot point that's being developed for the game.






TIMELINE


- Roughly 1,000,000 years ago
 On a remote planet in our galaxy called Antares, a viral life-form is engineered in a bio-weapons lab of one of the largest nations on the planet. This blood-borne organism -- not a real virus, but behaving like one -- has a unique property: it possesses a psionically distributed intelligence, each living organism making up a tiny part of a larger brain. With its psionic abilities it is capable of completely controlling the body of whatever lifeform it infects.

 The politicians of this nation begin using the virus to subvert Antareans of opposite viewpoints. They are able to control the infection due to the virus's initially limited intelligence, possessing a device that allows them to control infected hosts through the virus. As the Antareans begin reverting to the virus more and more for political expediency, it starts to grow in power and intellect.



- Roughly 999,999 years ago
 The virus gains enough intelligence to become self-aware, developing a will of its own as well as a powerful need to grow and survive. It starts to think of ways to shake its masters' control. In the shadows, it begins using its hosts to subvert innocent Antareans. It is cloak-and-dagger work; the virus spreads by directly injecting intended hosts with infected blood. Meanwhile, the Antarean state grows more and more totalitarian, absorbing other nations into itself with the help of XVI -- which is now using them to gain more hosts.



- Roughly 999,997 years ago
The virus manages to infect the first of its masters. With his knowledge and direct access to the other rulers, the rest of the masters quickly suffer the same fate. Within two years after this event, the virus takes possession of 98% of the planet's population. Conflicts and resistance cease as the hive mind assumes dominance over the planet.



- Roughly 998,000 years ago
Antares has become overpopulated to the point where the planet's resources cannot sustain the growing number of hosts anymore. Yet the hive mind must keep growing, this is its most basic instinct and its only desire. It sees only one way out: up.

Strip-mining the planet's remaining resources, the virus starts to build a massive starship in orbit around the alien homeworld, on which to transport its hosts to other sources of metal and energy in faraway star systems. It has a reason: The ark must be big enough to house the entire planetary population of hosts. All of them are coming along.

The viral mind cannot voluntarily divide itself for more than a few days, much like a sane human being wouldn't voluntarily lobotomise himself. After a few days the XVI organisms in the hosts' blood will begin to mutate and resist reassimilation into the original mind, growing their own new mind instead. If left alone, these could grow more powerful than the original whilst outside supervision, and would undoubtedly come into conflict with the original over the same resources. The original is well aware of this and has no intention to be anything but number one.



- Roughly 997,980 years ago
The ark is complete and sets out at sublight speeds to the next star system, intent on finding new resources to maintain the host population and producing new hosts so that the hive mind may keep growing.



- Roughly 860,000 years ago
Just like on Antares, population growth is now straining the ark's resources. The travel time between star systems is taking too long; shortfalls and famines loom on the horizon. The hive mind sets itself to finding a solution. It eventually invents the wormhole FTL drive. The ark can now travel to new resource centres in weeks instead of centuries; a new fleet of scout UFOs is sent all over the galaxy to find hot spots.



- Roughly 859,500 years ago
For the first time in its long trek, XVI finds another inhabited planet, bearing an intelligent species -- Ortnoks -- in its Dark Ages. The virus quickly sees the potential for acquiring millions of new hosts, lots of resources, and a workforce that requires no special equipment to breathe the atmosphere.

After mapping the Ortnok genome and adjusting for their physical irregularities, the virus spreads across the population in a matter of weeks, and strip-mines the planet down to the crust in order to maintain itself. When it resumes its nomadic trek, it takes the Ortnok hosts with it, leaving only a barren, lifeless shell.



- Roughly 700,000 years ago
The virus develops a powerful psionic projector device, an offshoot of the wormhole FTL technology, allowing itself to maintain its hive mind over colonies several lightyears away. Unfortunately, the hard limits on the projectors' range restricts the virus to merely ravaging several systems at a time.



- Between 700,000 years ago and present day
The alien ark has grown to unimaginable proportions. In its endless craving for hosts and resources, it has stripped virtually every resource-rich planet and asteroid in the galaxy. It leaves only destruction and despoilment in its wake.

Somewhere along the way, the hive mind realizes it has consumed all that it can in this galaxy. It is faced with the same old dilemma; find a new source, or face its own lobotomy. This time it decides to transport itself to another galaxy. In order to do this, it needs to tear a vast wormhole in spacetime to get to the destination galaxy.



- 12 December, 2083
The intergalactic wormhole device is nearly finished, mere months away from completion, and the hive mind is getting ready to take the leap into richer pastures. However, the last few recon patrols bring back news of new planets in several hitherto unreconnoitered systems in one of the outer spiral arms of the Milky Way. Only a handful of the planets are interesting, but one -- surprisingly -- is inhabited by a primitive spacefaring species. The hive mind, still eager to grow, decides to annex this species before moving on.

That planet is Earth.



- 3 May, 2084
Initial attack on Mumbai.

The aliens' objective is to harvest humans for study, in order to decipher our genome and with that information adapt the virus to be able to infect humans. To this end they perform gruesome experiments on dead and live humans and use nasty equipment in the field, such as the Bloodspider. The Kerrblade is the alien harvesters' primary autopsy tool.



=====Key events after the start of the game=====
(Exact dates of these events depend on the player and difficulty setting. The chronological order is always the same.)

- PHALANX scientists realize that the aliens are controlled by a hive mind.
- The virus (dubbed XVI by PHALANX researchers) starts infecting the population of Earth. In the background, a biological war breaks out; vaccines versus mutated XVI strains.
- PHALANX scientists discover the true nature of the alien mind.
- First alien base is discovered and assaulted. Immensely powerful psionic attacks emanating from the base's psionic projector cause soldiers to destroy the device in a panic.
- Bases are discovered to serve as hive mind nodes and central points for XVI spread. Assaulting bases becomes a priority for PHALANX.
- The alien mind begins shifting its focus from infection and subversion to retaliation and destruction, attempting to keep PHALANX from becoming a threat to its goals on Earth. UFOs start attacking suspected PHALANX installations and performing air raids on population centres to force PHALANX responses.
- A Carrier UFO is shot down and its FTL drive is recovered in a difficult tactical mission.
- PHALANX scientists reverse-engineer the alien FTL technology. Using this technology, a manned PHALANX scoutship visits distant worlds, long since raped by XVI. This leads to the discovery of the bulk of the backstory.
- Using alien FTL technology, the location of the mothership is discovered.
- Distressed by PHALANX's new FTL capabilities, the hive mind further ramps up its military and infection efforts on Earth, committing more resources to the fight. XVI spread increases rapidly.
- A failed PHALANX assault on the alien mothership reveals a powerful gravitic shield surrounding it.
- New images and sensor data from the assault allows PHALANX scientists to discover the aliens' wormhole scheme.
- PHALANX develops a plan for assaulting the mothership and destroying it by way of sabotaging the wormhole device.
- Destruction of one of the mothership's shield generators by means of an FTL tactical weapon. This allows a PHALANX FTL dropship to slip through the shield and dock.
- Destruction of the mothership by triggering the wormhole device inside the shield.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: PandaKnight on October 20, 2007, 07:03:20 am
How much of this has actually been done/implemented?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: BTAxis on October 20, 2007, 01:21:40 pm
The first three points, with the second point in a makeshift, roundabout manner.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: eleazar on January 30, 2008, 07:59:24 am
This is good stuff.  There's a lot to discover as the game progresses, and it doesn't follow the most expected story-paths.  The scale keeps getting bigger, which is of course good.

The idea of an entire galaxy minus earth consumed by this mind is pretty grim.


Minor points:

1)  Though (or because) it sounds cool, "Antareans" seems to be an extremely common name for an alien race.  They were the bad guys in "Masters of Orion" for instance.  It's a real star too, so there's no legal issue, but it's IMHO it's not very distinctive.

2) Though i hadn't read this when i wrote it. I still think the comments here on Mumbai (http://ufoai.ninex.info/forum/index.php?topic=1965.msg12698#msg12698) are valid, that a full-scale slaughter doesn't mesh well with opening gameplay, nor does it seem necessary.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Neko on February 19, 2008, 02:57:09 pm
In two words: Sounds awesome!

Very well written, gripping and exciting. Not to mention it'll be great to play. I agree with eleazar on the fact that Mumbai seems to big and noisy. Again. I also posted in that other thread. Sorry to write wherever I read instead of going through all posts first :) Just wanted to post here to say it truly is a cool and impressive story.

How many alien races are there in the hive-mind by now? Do we know? I guess this will depend more on gameplay decisions and so on...
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: ufogio on February 22, 2008, 01:57:03 pm
Quote
- PHALANX scientists reverse-engineer the alien FTL technology. Using this technology, a manned PHALANX scoutship visits distant worlds, long since raped by XVI. This leads to the discovery of the bulk of the backstory.
I think this is an obscure point.

How is a small PHALANX scoutship supposed to discover about the whole story of XVI, only by visiting almost-ruined and long-time uninhabited planets?

First, it would be very difficult to arrive to Antares, because, if I understood correctly, they won't still be able to use XVI's wormholes.
Even if they do: how can they discover anything about events happened 1,000,000 years before? It would take years of research, in a million years period of time a lot of things happen even on died planets.

On the other hand, if the PHALANX scout arrives only to closer planets instead, without going too much further from our galaxy, it would still remain unexplained how they find about XVI.

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Kamuflaro on February 22, 2008, 04:05:44 pm
crap(that really is a spoiler), not gonna read the rest :P So to speak I didn't read it all, but there is something that I want to add nontheless...

First off I read the introduction of aliens killing thousands of ppl and overwhelmind masses of soldiers. This would lead to the conclusion that the aliens are a strong threat requireing more than some noob soldiers and only 1 base for a small organization which is meant to stop them...
I'd suggest on taking it slow. The alien mastermind has taken "cloak and dagger" methods before so why not on earth too? Aliens could start with harvesting single individuals or cows lol
Give them stunning devices and dont send them after the kill right away on every civilian they meet untill they see PHALANX attacking them.
The UN reviving a small PHALANX base to investigate the alien thread for starters with limited resources would sound better to me. At least better than The aliens pillaging a city and only being defeated by a much bigger number of soldiers and then PHALANX gets created with the pants down, not even able to shoot down the 1st UFO it sees and a handfull of barely trained personal.

At a later point of the game it should (maybe is already) be possible to hire better soldiers depending on factors like how dangerous the alien thread is and how good the reputation of PHALANX is, as every nation will try anyways to develop their own anti alien measurements or even get corrupted by them as soon as aliens can take over politicians without PHALANX preventing it.

Also of course as soon as PHALANX captures the 1st alien base the mastermind might go for a full fledged war starting to attack PHALANX bases, but till then you have a chance to get advanced technologies, equipments and personal.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Panthera Leo on February 22, 2008, 07:07:27 pm
I think I'm going to be mean to you again Winter, fair warning.

May I suggest you revise the time line to two thousand years at best?

Look what humanity has accomplished in the last century alone? Take a monument to soak in that in less then that time, 50 ot 80 years?, we went from a dusty agrarian society("The West & Cowboys") to the internet. If your younger then 30 it's highly likely that if you could ask your grandparents what electricity was at your age they'd give you blank looks. How slow is this super mind to have had a million of years to contemplate the mechanics of the universe, and only come up with what it has?

If any one human lived from right now to 500 years from now, and even just mused about the study of the universe it wouldn't be a stretch to see that human with enough technical know how to pull the sci-fi version of a "McGyver" (http://en.wikipedia.org/wiki/McGyver) with just a stick of chewing gum and beat (edit: typo)back the alien invasion single handedly, and perhaps peruse them to extinction.

If XVI can live with it's hosts in the void for even two years without the aid of a star for energy input...

The only reason this planet isn't frozen tomb to a ecologies worth of long starved and dead life is the sun provides unfathomable amounts of energy to keep Earth's life still ticking. If this mind can survive even two years in the void and support a planetary host of life wouldn't that put their resource consumption on the order of about a snow pea and a drop of oil every year? Well maybe not that low, but somewhere very close. If they can sustain them selves on that, then grow to the point of needing to strip mine celestial bodies just to live, why is earth even worth the energy to go out of the way to bother with?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: SpaceWombat on February 22, 2008, 11:06:28 pm
Why has Mars no life and Venus neither?
Because earth is in an optimal average range to the sun and provides its ecology with optimal parameters (enough gravity for a thick atmosphere...). Planets like ours are very rare and might be worth much effort to colonize.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Panthera Leo on February 23, 2008, 12:28:31 am
Baring Winter replying, and saying "No, Panthera, your a total tool!"  :P I gather from all that that they have zero interest in the planets as a planet. They want whats the resources. It just happen that the stuff they want is happens to be on a planet.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: eleazar on February 23, 2008, 02:05:27 am
How slow is this super mind to have had a million of years to contemplate the mechanics of the universe, and only come up with what it has?

Yeah, what a looser the XVI is.  In a million years it only:

Besides, i think the XVI is only motivated by need, not curiosity-- which is responsible for lots of human scientific advancement.

If they can sustain them selves on that, then grow to the point of needing to strip mine celestial bodies just to live, why is earth even worth the energy to go out of the way to bother with?

Apparently because it has devised an extremely efficient means of interstellar travel that requires less energy than can be gained by strip-mining a solar system.


... But you are generally right in your reply to Wombat's comment:

Planets like ours are very rare and might be worth much effort to colonize.

Not for the XVI, as should be obvious if you read the first post.  It is way too large to be sustained in any one area of a galaxy, and it can't spread it's members over more than several light years without risk of them forming a separate, competing hive mind.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Panthera Leo on February 23, 2008, 04:12:02 am
Granted XVI has accomplished a great deal, I still think it's on par with dirt, thinking wise.

Being sentient, even if it is wantonly ignorant of it's environment, after 500,000 years, by the sheer act of survival it should have made enough random observations to have amassed copious abouts of information about it's environment above and beyond what it has already displayed. On the order of abilities to to step on humanity like bug with the weakest link's weakest ability. Assuming it is doing anything but amusing it's self.

"Necessity... the mother of invention." - Plato

I don't want to start a argument, but my point of view? It's that most all modern technology was either (discovered/invented) in war time in the quest for something else, or a direct result of something (discovered/invented) in war time.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: eleazar on February 23, 2008, 06:33:51 am
Granted XVI has accomplished a great deal, I still think it's on par with dirt, thinking wise.
...

I don't want to start a argument, but my point of view? It's that most all modern technology was either (discovered/invented) in war time in the quest for something else, or a direct result of something (discovered/invented) in war time.

It's not made abundantly clear in the above document, but during most of the events of UFO:AI, the majority of the XVI entity's attention is on finishing the wormhole device to carry it to the next galaxy, thus the slow build-up of alien activity.


War is one of the major applications of science, but the really big leaps are usually made by people who are just curious, and the resultant theories usually have no immediate military or other application.  For example: helocentrism, gravity, atomic theory, relativity, quantum mechanics, electricity, radio, radiation, etc.  Many of these things later had military applications, but not a significant military cause.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Winter on February 23, 2008, 01:33:33 pm
Also remember, the storyline explicitly states that XVI is interested in Earth for more and more diverse hosts, not for its resources.

Regards,
Winter
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: swanwarrior on February 23, 2008, 02:40:50 pm
Actually, I think most inventions were ADAPTED for military use when new wars started. Wars are too short to allow great breakthroughs, but they are perfect to fund massive projects for short time employment of recently discovered technologies.

The atom bomb, the radar, and many others came into use in WWII, but were already discovered as theory. Just, without the war, nobody invested enough funds on them...

The same should apply to Phalanx. Start in time of need with what we have, then gain funds and support.


 I don't see the Mumbai story being so wrong and all...
The aliens came, unexpected, and the chaos they spread was enough to allow them to eliminate soldiers and people by the million. I can see civilians running around the town, blocking soldiers from attacking the invaders, panicking all around, congesting streets, buildings and other places so that a single plasma grenade may kill a hundred.
Of course, it is not possibile that 8 aliens attacked and killed so many. So perhaps, an adjustment could be that a mass attack by a number of alien ships and soldiers, later apparently returned to the ark to deliver the collected specimens, had happened in Mumbai, causing the death of thousands of people, and the subsequent chaos and panic increasing the victims tenfolds....

The alien has then left a reletively small guard on earth or around while they study the specimens and finish their wormhole or what it is.... this could even add to the background. Imagine if the whole assault army came back to earth... 8 phalanx soldiers won't be able to even scratch their numbers. But misteriously (but we know why, the mind is intent somewhere else !) they did not return, and the scouts and small ships and alien team coming now and then to collect more specimens can be easily fought back by a limited resource organisation.
The dreadful thing is... they have all they need to study us and spread their virus, as long as they're finished with our DNA samples.
The XVI is slow in acting, as has been pointed out by some other comment, and it will take some more months or years before it enacts a mass attack of earth. A few lost alien ships cannot look so bad to it.
The game takes place during this "Waiting Time"


 
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: nemchenk on February 23, 2008, 03:39:52 pm
That is a completely plausible explanation of the story, swanwarrior, but it does leave the majority of the playerbase expecting a full-on attack, and getting a few UFOs with 3-4 aliens in them. Sure, keeping the player on his toes is a good idea, but the enjoyment factor is reduced if the storyteller and the player have a hugely differing mental picture of what is going on.

I personally like the Mumbai scenario, just not as the beginning of the game. My 2p,

nemchenk
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: ufogio on February 23, 2008, 07:39:31 pm
Quote
Yeah, what a looser the XVI is.  In a million years it only:
Also, to be a bit fussy, it is not very compatible with the laws of natural selection that an organism maintained its genome identical for over a million years, and/or find a way to infect so many host and always have the same genome in all of them.
Natural selection is not a rule that depends on the anatomy or the phisiology of an organism, but is a general rule, as Newtons' ones.

If I understood well, XVI is something between a virus and a worm. It has to expand to as many organisms as possible. This means that it needs to have a genome able to adapt quickly to different situations and hosts. The more variable is XVI genome, the better is and the faster it is able to infect other specimen.This implies that two different XVI infected, would likely have two XVI infection units with different genome. If there are billions of infected hosts, it is very difficult for the original XVI to don't have rivals.

So a possible approach in defeating XVI could be to bombard as many aliens as possible with radiations. Or as an alternative, retro-engineer one of them or ideate a virus. This will eventually create more mutants of them, which XVI will have to fight.

Please forgive me.. I've gone science fiction mode :)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: eleazar on February 23, 2008, 08:52:05 pm
...If I understood well, XVI is something between a virus and a worm. It has to expand to as many organisms as possible. This means that it needs to have a genome able to adapt quickly to different situations and hosts. The more variable is XVI genome, the better is and the faster it is able to infect other specimen.This implies that two different XVI infected, would likely have two XVI infection units with different genome. If there are billions of infected hosts, it is very difficult for the original XVI to don't have rivals.

You don't understand.  It doesn't much matter how varied the XVI genome is.  It's specifically stated that genetic tinkering is (at least sometimes) required to allow it to flourish in a new host species.  But the XVI entity is a being united not by a similar genetic code, but by a shared consciousness.  As long as the individual XVI organisms:
1) have the genetics for the ability to psionically communicate, and
2) are close enough to communicate

... the XVI will remain a single consciousness, and spawn no rival entities.


P.S.  It's irrelevant to the point, but "natural selection" i.e. "survival of the fittest" is not a law, on par with Newton's description of motion.  You can't define "fittest" in any testable, concrete way... at best you have a tautology: "the fittest" = "those who survive long enough to reproduce the most" ...  therefore we just have a single, self-evident statement-- not something testable or falsifiable.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: shevegen on March 01, 2008, 02:16:54 pm
Quote
'You can't define "fittest" in any testable, concrete way... at best you have a tautology: "the fittest" = "those who survive long enough to reproduce the most" ...  therefore we just have a single, self-evident statement-- not something testable or falsifiable.'

No. Fittest means how many (viable) offspring one individual will create, so it is a quantifiable trait. I do not understand where you get this equation from.

The equation is:
-> The more viable offspring = the fitter one is.

Not vice versa. It is a simple manner of counting, nothing more.

As long as no offspring were created, the fitness will be 0. (The offspring need to be viable, because otherwise they could not reproduce and thus could not on their own create offspring, so one needs to look if they can create offspring too. It would mean the end of a given species if their fitness would become 0. When the dinosaur became extinct, for whatever reasons that happened, their fitness became 0 as well. It is that simple, but it is also a concept which does not EXPLAIN a whole lot).

If a guinea pig has 0 offspring, the fitness is 0 too, and thus it is "not fit". But you would need to analyze why it is not fit. For example, a guinea pig in a cage normally has a real fitness of 0, because it will probably not be allowed to mate. Or take poisoning in the food chain as an example, i.e. biomagnification
of DDT  in indian vultures's eating sheep,  or estrogen hormone levels in ponds affecting frogs or humans.

The term fitness applies to reproduction.

However, with that beind said, the term
Quote
"natural selection"
is even more problematic than fitness, because natural selection is just a lazy word for describing MANY different things altogether. I dont like this term. There is nothing "natural" about it, it just happens because of many DIFFERENT reasons.
And "Selection" is also not really important, because as long as either some offspring survive and reproduce, or there are other mates in your population, it hardly matters.

As a concept, "natural selection" does not explain a lot.  Only "intelligent design" or "life-arrived-from-outside-planet-earth" are more annoying. Both explain 0. They just state something which you can never verify. (Although I believe at some later point we can proof how "life" emerged. My theory is that the molecular machinery came into existance in the deep sea with Ribosomes that folded inside of liposomes using some cationic metal factors ... maybe sulphuryl-bonds. Chemistry will be able to answer that more accurately, after all life is nothing than a few genes and enzymes in a compound called a cell capable of setting together ATP and nucleotides)

What would be a LOT better as a concept would be co-evolution. This way you could exactly describe why certain birds have such a beak, and certain others a different beak.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Panthera Leo on March 01, 2008, 09:27:33 pm
Rather then drag the issue out into a "He said", "She said" I'll just rip the beating heart out of that issue and serve it on a silver platter to you:

If we evolved, then we are our own master, "Eat drink, and be marry for tomorrow we die."

If the God, as in the God of the Bible, made us, then by being one of his creations, are accountable to him. (,And he's pissed! Better find some mercy! Romans 4:4-8 (http://www.biblegateway.com/passage/?search=Romans%204:4-8;&version=31;), Acts 4:12 (http://www.biblegateway.com/passage/?book_id=51&chapter=4&verse=12&version=31&context=verse),John 3:10-20 (http://www.biblegateway.com/passage/?search=John%203:10-20;&version=31;))

However, if you're so sure of your case, go claim the $250,000 reward. (http://www.drdino.com/articles.php?spec=67)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Kildor on March 02, 2008, 05:09:21 am
WTF???

What`s f**ing sectarians in forum???
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Panthera Leo on March 02, 2008, 06:08:59 am
Made new thread to avoid going further off topic:     
Moved from Design: Antithetical Ideologies  (http://ufoai.ninex.info/forum/index.php?topic=2365.0)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: jeric on March 15, 2008, 06:23:21 pm
Holy Cow Getting deep here. The Story is secondary to game play. Honestly I just glanced at story to begin with. X-Com was allways a shocker of mass destruction in the begining just like The Terminator or the T.V. miniseries in the 80's called The Day After. I think the storyline is fine.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on June 25, 2008, 12:58:08 pm
Just my 2c.... I honestly can't say I like the story.  A inteligent virus with psychic abilities and a hive mind that harvested a whole galaxy????? ::)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 02, 2008, 07:21:35 pm
So...just wondering what's the status with the story...is it still exactly like this? any changes planned? Any changes possible?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: ghosta on September 02, 2008, 08:28:37 pm
TrashMan I guess there will only be changes until someone appears with a better story. And of course there are changes possible, but someone has to do all the work related to it. (e.g. UFOPedia entries)

The only problem I got with that story is: How can some few earthlings be able to defeat a 1mio year old race traveling through time and space assimilating everything standing in its way?

My proposal: No happy end! Find the overmind kill it and realize that you have to destroy every single infected. Nice little story in the end, maybe a video and then... The main fleet arriving at earth to eradicate the last few bits of what remains of our beautiful earth. Masses of bombers/fighters and motherships appearing on geoscape attacking and nuking every city/Phalanx-base and terrorizing the remaining erathlings. Then after a while: Phalanx drowning in the blood of its own soldiers. The earth... lost. Or something similiar to that. :)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 02, 2008, 09:40:58 pm
To clarify my thoughts on this matter.

I've seen far too many books/games/movies that started brilliant, but the very end turned out simply awful, thus ruining almost the whole thing for me.

If anyone played UFO: Aftershock he should know what I mean. Absolutely TERRIBLE story.

I don't want that happening with UFO: AI. I don't people playing it and then ending dissapointed at the end of the game.



Now, most games of this type follow a certain script:
- aliens get progressively stronger
- there are multiple types of aliens
- they are mindwashed servants of something bigger/badder
- aliens usually have some psychic powers

Obviously, any story has to somehow explain why the aliens starts with small, lower-tech attacks.

In UFO: AI the real enemy is a sentient telepathic super-virus that conquered whole GALAXIES (oh, brother!) and now sets his sights on Earth.

How about a plot twist within a plot twist?

You find the virus, but it turns out the virus isn't controling everyone and is not really sentient. It makes the hosts brain ultra-sensitive to psychic manipulation.. a very specific type of psychic manipulation.  It turns out some aliens race created it as a weapon and it's till controlling everyone who is infected.

Why does that race attack earth? You cna invent a dozenb reasons, but it's been quite some time since I've seen the good old "they want to conquer us".
It doesn't have to be the whole race...jsut a faction, a military splinter group. Or rebels. that might explain smaller numbers and the reliance on a virus to conquer.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: gugand on September 06, 2008, 11:54:56 am
Hi to all.
I'm a new fan of your project. If you don't understand something what i say it's cause my bad english  ;D

I read the main plot is not complete or can be changed and i like suggest something.
Someone ask why the aliens attack with poor technology at start of game, why they attack the earth and why they don't make a massive attack.
I have an idea:
This virus-mind is searching on the earth some people of an alien race who escape from its control. The ranaways can have or know something important. The first massive alien attack was an attempt to destroy the(or some) ranaways found in Mumbai. After the attack the hive-mind send some reconnaissance missions to be sure there's no more ranaways and to plane an attack to the earth. The thing that ranaways have or know is very dangerous to the hive-mind (for example something like a method to eliminate the virus and free the mind of the host) so the hive-mind don't organize an other massive attack since it's not sure there aren't no risks.
The ranaways can be hide to humans and their presence is revelead after a mission where the phalanx soldiers found the corpses of some aliens not affected by the hive-mind-virus. One or more missions needed in order to find the ranaways who can help with new alien soldier, scientists and techicians.
Do you like it?
Do you understand my english?  :-\

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: BAM on September 06, 2008, 01:12:03 pm
I like the timeline Winter posted at the beginning of this thread best. I played through the campaign before reading the spoiler, and it was very suspensful and interesting.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sarin on September 07, 2008, 05:06:26 pm
I have entirely new storyline in mind :) mostly because this one has some logical gaps :) For example, when XVI mind realizes that Earth can be a threat to itself, why doesn't it just blow Earth to pieces (or just its inhabitants) and go to another galaxy? And, just for the record, why do aliens always have hive mind? It's kinda stereotypical copying of UFO:EU.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 07, 2008, 07:13:49 pm
I would reduce the whole scale of the aliens...consuming GALAXIES? Does anyone even realise how friggin big a galaxy is and just how many resources there are in a single system, let alone a galaxy?

First of all, I'd reduce the timeline...no 1000000000000000 years ago, since with that much time difference the aliens would have planet-busters as a standard grunt weapon.

So, the Antarean  society grows and one faction develops the XVI virus. The virus makes anyone infected totally suceptable to psychic commands. However, to make sure only they can control those infected, the virus is highly specific in the type of psychic influence. Some antareans are injected with a specific mutagen that is developed together with the virus. It boosts their physic powers and changes the way it works - the virus is "coded" so anyone infected will respond only to those with the mutated psychic signature.
Slowly the virus is used more and more and the mutated controllers gain more and more power. The mutation goes wild however and highly strengthens the most basic instincts of the controlers - the thirst for power, control and growth takes over as they subjugate their planet and years later they move on, leaving the planet and spreading. They develop a jump drive and start conquering other species. the virus is adapted to their genome to control them. The controlers gain more slaves and power.
And their scouting ships come to Earth.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: ghosta on September 07, 2008, 07:22:06 pm
go on :) write a story about it! Sounds good until now.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sophisanmus on September 08, 2008, 05:02:15 pm
I'd like to throw out my two cents on the attributes of the XVI virus; I think the virus could be better written as a virus proper, and not the blood borne microscopic organism with strange psychic powers.  The actual XVI virus, and its resulting infection, would be two distinct entities: first, the virus infects and multiplies much as a normal virus, though in a more controlled fashion than a real virus which will consume the host entirely for propagation if not resisted.  The virus infects host cells, re-writing the genetic code to reproduce virus instead of their normal functions; thus it spreads throughout the body.  The virus is most prevalent in the bloodstream, but infects many other areas of the body, most importantly the brain.  The genetic alterations to the brain cells, however, have a somewhat different effect on the host than your normal virus; here we have the XVI infection entity. 

The rewritten DNA in the host's brain causes significant changes, including the awakening of latent psychic capabilities.  However, it does so in such a manner that the host is susceptible or predisposed to domination or inclusion in the existing cross-species hive-mind, the XVI "Consciousness".  Thus the virus is a means to an end, and in a sense two separate, but mutually dependent, life forms. 

I think this approach may ease the suspension of disbelief for a number of issues, and offer some gameplay benefits.  First and foremost, the virus model, as opposed to the microorganism model, strengthens the concept that the XVI conglomerate is entirely reliant upon species-specific strains and an existing level of intelligence for potential hosts.  Each new species must be analyzed, and a specific strain of XVI virus must be developed to both infect their physiology, and rewrite their nervous system to accommodate inclusion into the hive mind.  (There would be no reason to explain why Earth animals of lower intelligence aren't being used by XVI to spread their infection.)

Conversely, counteracting the XVI infection is much more difficult, and prevention is far more vital until a method is developed to both fight the viral spread and subsequently reverse the genetic alterations to those who were fully infected.  Also, the research chain of the XVI infection could more easily lead into the development of player-usable psychic technologies; as the virus inherently unlocks human's latent psychic potential, the study of such could yield safer methods of tapping this potential (i.e. implants). 

A rather random thought here; since the XVI infection would be essentially the composite of the infected minds; the consciousness, and its equipment and tactics, could reflect several stages of development and design philosophy, as influenced by each society it has infiltrated and absorbed.  Even the more primitive societies would have had some impact on the XVI's way of thinking, and progression.  Consequently, as XVI incorporates more humans, it could well start behaving a bit more... human; at least in terms of ambition and violence. 
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sarin on September 08, 2008, 05:57:59 pm
Interesting thought...maybe, the aggressive behavior of aliens could be a RESULT of incorporating humans into hive mind...y'know, why do aliens always have to be naturally evil?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 08, 2008, 06:06:48 pm
I'm firmly against the XVI virus as a sentient, psycic entity. It leaves a s***load of logic and scientific holes and reeks of bad sci-fi.

If we're already so diligent in making the equipment, the history realistic and believable, why then make a 180° turn when it comes to aliens and their origins and the virus.

Hiveminds have been done to death in sci-fi, especially ufo-type games. X-Com did it. UFO did it. UFO:AI can do better.

While there's nothing inhenrently wrong with tropes, one should use them intelligently.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sophisanmus on September 08, 2008, 07:46:31 pm
XCOM/UFO had a multi-tier alien force consisting of (relatively) mindless drones, controlled by more intelligent species arranged in a military formation, subservient to a single entity.  Apocalypse had the whole microorganism-with-psionic-control-powers thing already, which is why I thought about the "non-sentient virus leaving a sentient hive-mind in its wake" approach.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 08, 2008, 08:33:53 pm
UFO: Aftermath has a gigantic alien biomass that psychicly controlled other aliens

Aftershock has gigantic living spaceships that land on planets, start mind-controlling the population into creating that biomass that covers the whole planet and then sends out a large pulse that attracts male living ships that battle over the female with the armies of inslaved mind-controlled races.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sarin on September 10, 2008, 11:50:04 pm
So, what you think of THIS storyline? I would mean rewriting some of work done, but not much I hope...

about  5000. B.C. Antareans reach the level of technology roughly equal to late 20th century Earth. Antareans are descendants of predators, and their society keeps similarities with hunting packs-strongest individual is the leader, until forcibly removed. At this point they start messing with genetics, and launch a program similar to SETI. To their surprise, in less than 30 years they are contacted by another race inhabiting nearby star. This race is more advanced and has already lived through its violent period and is now in peace for over 500 years. But also stagnant. So far their attempts to create FTL drive were unsuccessful, so they turned their attention to Antareans and support them with their knowledge.
about 4900 B.C. These aliens, that will become known to humans as Tamans, succeed in their experiments with FTL drive. A first ship is launched, its destination-Antares. Unfortunately, they underestimated Antareans teritorial nature, and when the ship appears at orbit of Antares without warning, it is fired upon by automatic defense system. While the system, primitive by Tamans standards, can't penetrate shielding around FTL drive and reactor, habitation module is almost completely destroyed.
The Antarean leader is now facing a dilemma. If he would admit mistake, he would be removed from the lead...and life. To preserve his life, he declares that Tamans attempted to invade Antares, and using the FTL drive salvaged, within ten years he gathers an army counting 700 000 warriors and launches a counterattack. 14 years after Tamans' ship launched, their remains are facing a dilemma. Die, or join Antarean society as slaves.
4800-2500 B.C. Antarean society undergoes major crisis. With army of slaves at their disposal, major Antarean houses fought each other, and as a result, their numbers quickly diminished at point where only leaders' class survived. This was amplified around 3200 B.C. when Antarean scientists made a major breaktrough on a field of telepathy. By injecting specially engineered virus they caused brain deformation that made it very sensitive to telepathic transmission. With Antareans now capable to instuct their salves with their thoughts, wars became even more intensive. As result, around 2500 B.C. the entire slave army of one house revolted. Remaining Antareans, realizing the threat united and wiped out whole revolting colony from orbit. Knowing that more slaves can revolt, they created special slave implant that allowed them to instantly kill any slave with thought.
After this crisis was over, Antareans realized degradation of their society. They elected their supreme leader (leader of the strongest house) and turned slowly to space exploration.
around 1800 B.C. after long search, another sentient race has been discovered. Called Ortnok, these species were living in Stone Age. Hungry for slaves and xenophobic from their war with Tamans, Antareans quickly enslaved them, and made them their main workers. Tamans, now relieved of these duties, became mostly scientists.
1800 B.C.-around 2000 A.D. Antareans slowly explore space, encountering several life-rich planets, but none with species intelligent enough for contact or enslaving. Without realizing, their bodies began to show physical degradation. Antareans, never being very fertile, now stagnated at numbers barely reaching several thousands.
1950's. Humans encountered. Being too far from Antarean empire to be of any threat or to be useful, the humans became subjects of some experiments, but these were quickly abandoned when they were found physically inferior to Ortnok and less intelligent than Tamans, and only small listening post at far edge of solar system was kept to keep an eye on humans.
around 2020. Antareans encounter Nyrii (just a random thought). Highly developed, telepathic species quickly realized the threat Antareans after they enslaved Shevaar, race long time known to Nyrii. While not being much agressive, they declared war to Antareans, and with superior technology, they slowly pushed Antareans back.
2070, one of Antarean scientists, inspired by Nyrii war mechs, created similar half-biological fighting machine. But they required limited intelligence to effectively operate, and no mechanical device was capable of that. The scientists realized that human brain might be the solution. After few years of experiments, working with only few specimen they managed to create their first sentient war machine, capable of holding the line against Nyrii.
2083-84. The outpost at Solar system in enhanced, and Antarean commander is stationed there. Beacuse of most commanders being busy with Nyrii, the commander is actually one of most stupid Antareans alive (okay, we need some excuse for aliens' stupid acting, here it is). With most of resources being sent to battlefield, he gets only aging plasma weaponry and little contingent, counting a few thousands at most. Orders-get us more brains.
3rd of march 2084, to satisfy orders for more brains, Antarean commander launches attack on Mumbai.

Getting tired, so just a brief about events in game.

It takes Antarean commander quite few months to realize that troublesome human organization will not just "go away". When losses reach alarming numbers, he blames Nyrii raiding his operations, knowing that admitting his loss against humans would be fatal for him. He recieves reinforcements and particle beam weaponry. But PHALANX is too tough, and after some time they discover location of one of supply bases near Earth. Antarean commander, fearing for his life broadcasts that Nyrii assault force is on their way to solar system, and asks for reinforcements. They are sent, but transmission is intercepted by captured base's systems. Humans, realizing they cannot stand against Antarean main force, have only one choice. To contact Nyrii and hope they will protect them against Antarean assault. But there is only one transmitter strong enough to reach Nyrii, and that is at Antarean main outpost at solar system...
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: ghosta on September 11, 2008, 01:17:49 pm
I like the main part behind the story: Aliens enslaving other races to work/fight for them. Arriving at earth for getting new "resources".

But there are several details to discuss...
Quote
The Antarean leader is now facing a dilemma. If he would admit mistake, he would be removed from the lead...and life
I dont like storys, where persons appear. It makes everything just complicated. (I also dont know why scientists called "Connor" and "Navarre" are spamming emails on me...)
It should come down to alien race vs human race. Until the end.

Another thing is the end of the story
Quote
To contact Nyrii and hope they will protect them against Antarean assault. But there is only one transmitter strong enough to reach Nyrii, and that is at Antarean main outpost at solar system...
This sounds like the story of UFO:Aftermath and I really dont like contacting the "good" aliens to help us against the "evil" aliens...

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sarin on September 11, 2008, 02:28:29 pm
Well, who said they have to be a good aliens? I left this open intentionally. Speaking from Nyrii point of view, the most logical thing to do would be, rather than spending resources to defend Earth, simply eliminate Earth from orbit to stop Antareans to use humans for good. That is, if you want no good end. Another possibility, the commander stationed at the outpost will not send distress call, and Antareans, being overrun by Nyrii, couldn't send a force to Earth to secure it. I haven't played Aftermath, I just wanted to keep the storyline without any big logical gaps. And humans defeating major alien force...well, that IS a logical gap.

Why is Antarean leader mentioned at this point? Because I wanted to show what one man's fear can do. This time, fearing for his life, he rather sacrifices milions (or bilions) just to keep his life, and determines the society's behavior towards other species. He's not a really evil person, more just...tragical.

Generally, in this story everyone involved has its reasons. There is no "plain evil" or "plain good", even if Nyrii protect Earth they do it just because they can't allow Antareans to use humans against them.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 11, 2008, 02:41:49 pm
I generally don't see the need for the Nyrii in the story at all.

You can just have the Antareans spread around, sending invasions/exploration fleets and one of them happens to stumble upon Earth.

Since it's only one fleet resources are limited and PHALANX has time to prepare before reinforcements arrive.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sarin on September 11, 2008, 02:55:35 pm
C'mon...even just one small fleet would be enough to obliterate Earth at first sign of resistance, and it would be just the most logical thing to do. Don't forget we're talking about highly developed species able to enslave others.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 11, 2008, 06:17:06 pm
Well, they want slaves. If the glass the planet they don't get slaves.

If you want to talk logic, Earth would stand no chance against a highly advanced alien civilization in any scenario.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sarin on September 11, 2008, 06:31:24 pm
Earth can stand a chance, but there have to be special conditions. Aliens must be somehow dependant on humans - maybe food (like in UFO:EU as far as I know), or other biological resources (like brains in my story). And their numbers or resources they can spare on Earth must be limited somehow, like by war...
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 11, 2008, 06:36:37 pm
..or distance...or numbers...or a cataclysm (supernova anyone?)...or whatever.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: ghosta on September 11, 2008, 08:15:41 pm
The reason why I like the "slave" issue is that we can implement some sort of slave hunters and scientists that arrive before it starts to get a military operation (for the aliens). So we get access to the technology to stand a chance vs them.

Would also be cool to make maps with UFOs and civilians in cells behind force fields or something like that ;)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on September 12, 2008, 12:05:46 pm
You idea is nice Sarin, but it runs into one inherent problem - the need to change some of the things already in-game.

that's why I went with a a story idea that preserves the already done stuff, but changes the fluff and stuff to come to be more reasonable and believable.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: ghosta on September 12, 2008, 01:16:06 pm
How about changing the big one alien mind to a more individual one. Like having clusters that spread news/thoughts/orders.
This would allow some research topics that are available after some special aliens got captures (not like "capture 10 aliens alive" more like "you can find a alien commander in every bigger ship, it looks like the others, but it is stronger/has psi powers/has additional guards") something like that. I dont like the concept of "all aliens are equal".
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on December 04, 2008, 02:14:21 am
1) i think the versions that seem most believable in this thread are the ones that claim that the virus is not intelligent by itself, but joins the host's brain into the common consciousness by enabling a telepathic link.

the intelligence of such a psionic society would be immense, wouldn't it?
it's like the brains of all the population of several inhabited worlds joined together in a cluster.
i would guess there would be more than a few humans who would voluntarily like to be part of such system.
bio weapon thing wouldn't even be necessary imho, the aliens might just have created the virus or something else with similar effect to enhance their own race by linking their minds together.

2) there is something about the x-com:eu story that makes it so great.
this is the modern form of mythology, the ufo mythology, brought to life in the game.
especially the greatness of x-com:eu story in my eyes is in that the ufo mythology is not made subject to any quality control by rational thinking and common sense, and totally preserves the ego-stroking grotesqueness of the myth (i hope this phrase is understandable?).

this is why the brain harvesting is imho brilliant, because the brains are what humans are so proud of.
what i don't like so much about the virus idea (i can anticipate i might need a disclaimer: i can live with it, of course, lol) is that in the original story the aliens are the victimized victims of the evil bio weapon developers that also became victims themselves in the end. and the bio weapon itself is a victim of its own immense size. this gets so emo.

i would rather see aliens gathering human brains (preferably without body) to work for their research cluster while they amuse themselves with souvenirs from the primitive planet the same way we amuse ourselves with folk art.
or use human brains for thinking their simple thoughts (like a brain extension) and thus freeing their own brain resources to deal with the higher arts and sciences.
they could even be making a good business from selling the brains back to their home world, somewhat analogously to europeans conquering the americas.

3) on the other hand, i suddenly remembered it would be nice to try to contribute something to the thread.

if people are looking for an explanation why the aliens are coming in small groups, i think it is apparent in the original story about the conquering of the races and the search for new races in the galaxy.
all that is needed is to remove the initial attack on mumbai.
and the explanation is as follows:

the first ufo-s contain only tamans because the scouting ships that arrive first where sent when the ortnok were not conquered yet.
and then they contain ortnoks and tamans but no shevaar, because the shevaar were not conquered when the next scouts were sent, and also the particle beam was not invented before.

and they are abducting humans rather than just waiting for the ark to arrive, because they first need to build a gateway or wormhole creation device of some sort.
the abducted humans are taken to some close planet or moon or orbiting ufo to work as slaves to build the giant gateway device that is needed for the ark to arrive.
i hope this could be made to sound as much like the babel tower myth as possible.

all this is possible if people are willing to let go of the initial mass slaughter attack on mumbai, of course.
as already said in this thread several times, the initial mumbai thing makes some of the storyline look awkward and, sorry, i am also totally out of ideas about how to fix it, except claiming that the aliens lost too many of their scouting force to build the gateway themselves and now resorted to plan B which is abducting.

to find out (without attracting too much attention in the process) why aliens are abducting humans, and to stop it if possible, would be enough to call phalanx into existence imho, but with the attack on mumbai it would already be all out war from the start, and phalanx would not need to be so secret.

4) oh, actually there's one more possible reason for the aliens to come to earth: the aliens are just gathering specimens for their galactic zoology museums.
but the universe is big and they have many museums and every museum wants a specimen, and therefore the human race is bound to be exterminated in the process.
this would also explain the combat AI shortcomings which are almost unavoidable from the development point of view, because the aliens that would come to earth would be not fighters but museum agents and other random geeks.
they only hire ortnoks as bodyguards when things turn out dangerous, but the menacing looking ortnoks are also not extremely bright in the brains department.
the phalanx would be interested in presenting their research results in as horrifying form as possible to get more finances, until at some point the real truth unfolds.

ok, whatever, 1 and 2 were my opinions (which is a matter of taste), 3 was a suggestion, and you can figure out what 4 was, i guess.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Zardox on January 01, 2009, 12:29:00 pm
Hi,
Just played through the single player campaign (as far as it goes) and really enjoyed it.

Then did some reading in all the storyline threads to see where the game is going?

Few points as feedback for everyone to consider (All IMHO obviously!):

Why do you have to explain everything about the aliens?  They are, after all, alien.

For me, the best part of the story was the bits around the time I discovered that the Kerrblade was an autopsy tool and before the research of "Strange Behaviour".
NOT KNOWING or understanding in this case is better... it's creepy.
What are these guys doing?  Do they mean to wipe us out?  If so... why don't they just do it?
(Oh... and BTW... once you control the space around a planet if you have drive systems like the aliens, you can easily destroy all life on the surface of the planet)
So, they are not destroying us...why?

So, my suggestion is that you can leave large parts of unexplained plot.  That's okay.

Particularly when dealing with a 'hive mind' element.

I have seen some questions about why the aliens come in small groups?  Why don't bees always swarm?  To my thinking, it could be  because earth, and the individual humans on it are of minor concern. 
Our technology is primitive.  We are just a very minor curiosity.
When the 'hive mind' becomes aware of us it is in no hurry.  It has all the time in the world universe...and it knows it.  It will assimilate everything... and it 'knows' it.  It is simply a matter of time.
The problem for PHALANX of course is that it is impossible to have any secrets.  Once one alien knows something about PHALANX (weapons, tactics, base locations) then they all know it.  And if one human mind becomes part of the hive mind... it knows everything.
I think the big issue for the aliens and the hive mind (note I am treating these two as separate) is when PHALANX starts to use alien equipment.
Think of it like this: We know about ants.  We stand on them.  Some kids burn them with magnifying glasses.  We poison them. And a few people even study them.  Once in a while one will bite you.  You squash it and maybe hurt for a minute and then move on.  We all know about ants and yet we don't really care too much or think about it too much.
Now imagine one day you go out into your garden and suddenly you are hit with a blinding beam of light... your cloths catch fire!
It turns out some kids have left a magnifying glass outside and the ants have picked it up and modified it and are now using it as a weapon against you. 
I bet you... and probably the whole human race will suddenly focus a whole lot more attention on the ants!

That said, the (alien) technology seems wrong for a hive mind?  The ships have pilots' chairs and stations which a human would feel comfortable (in terms of assuming a role as pilot or navigator I mean)?
And that in itself suggests that they were built by aliens that were not part of the hive mind when they constructed the ships... yet if this was the case the ships would have some kind of communications equipment?
Unless, the aliens who built the ships had telepathic power and were not part of the 'hive mind'?  That suggests the 'hive mind' and the telepathic abilities are separate issues?

Not to mention that the AI play doesn't suggest a hive mind either.  Why would individuals take cover?  Their goal is to destroy members of the team... taking cover gets in the way of that goal?
I am trying to picture an ant or bee swarm here.
The only reason I can think that an entity controlled by a 'hive mind' (or with a hive mentality) might take cover is if their numbers were small and they had to preserve every individual?

So, I would suggest a few plot twists could work quite well with the initial aliens (Talman) being a separate issue to the whole 'hive mind' thing.

As for the virus...
At the moment that part of the plot seems 'rushed' and incomplete.
I would suggest that you could even make the virus a completely different plot all on it's own.
Maybe the 'hive mind' virus is a completely separate thing to the initial alien attacks by the Talman etc?

At one point I even considered the possibility that the aliens were waging their own war (nothing to do with us) and Earth simply 'got in the way'.  Perhaps the aliens were visiting to see which side we were on?  (Maybe it never occurred to them we were on neither side?)
Or maybe they were puzzled by the fact we were so difficult to communicate with?

Anyway... those are my thoughts FWIW.  Take it or leave it.

EDIT: Oh - a small point on the one thing that niggled at me throughout the game - "Terrorist"?
When the aliens attack - please call it an "INCURSION" (a hostile entrance into or invasion of a place or territory, esp. a sudden one; raid: "The bandits made brief incursions on the village").  The use of 'terrorist' implies the aliens have a political goal and more besides.  Do these aliens understand earth politics?  If so, why can't we communicate with them?  Wrong word entirely.

Overall though.  I enjoyed this game.  Thanks. Looking forward to seeing what develops.
 
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Talon112 on January 03, 2009, 11:56:49 pm
Zardox raises some good arguments.

I don't really like the virus as it sits now, Maybe mix up some of the story lines into something more believable?

Splitting the invaders into two or even three factions would be a fun twist. Sometimes they all work together, but then, sometimes they starts to infight, especially when a plan goes wrong.

The 'Terror Sites' smack of UFO:EU, I thought you were trying for a different angle than that, but keep the spirit?

Anyway, if I wasn't tired after work, I'd pen up a version of my own.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: shevegen on January 05, 2009, 05:13:40 pm
> Why do you have to explain everything about the aliens? 

I do not think one necessarily has to explain everything, but if their background story is more plausible,
then the whole game wins in more detail.

> Not to mention that the AI play doesn't suggest a hive mind either.

I think the AI is a bit suboptimal right now, but on the other hand, a hive mind concept could be
interesting - it would give the whole aliens a more BORG like feeling :) (Star Trek)
Doesnt necessarily have to be a "hive mother" commanding, but it could be a good integrated
communication among the more intelligent aliens, and this could impact the gameplay
in that these aliens behave better than very "offensive" and stupid aliens, whose only
aim would be to rush forward and kill enemies without thinking much. You know... the
typical strong alien beasts.


> At one point I even considered the possibility that the aliens were waging their own war (nothing to
> do with us) and Earth simply 'got in the way'.

I think this is problematic because, if they have a war, why would they send units over to Earth, and
why would they try to start another war? I think it is much better if the aliens are evil and want to
expand into new territories.

>  Perhaps the aliens were visiting to see which side we were on?

Visiting, or visiting-and-killing-people? ;-)

> (Maybe it never occurred to them we were on neither side?)

Interesting idea but I think it would rather distract from the main focus of the game - human vs alien.

Whether the aliens fight other aliens, is not necessarily that interesting in the first place. (It could
be interesting maybe lateron, when different aliens are "discovered", which even fight against
both humans and other "earlier" aliens, but I think the main plot should always be humans vs aliens)


> Or maybe they were puzzled by the fact we were so difficult to communicate with?

Come on ... they are supposed to be smart. They should not be puzzled, they should lay
down different strategies and follow up on that.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Zardox on January 07, 2009, 05:16:23 pm
> Why do you have to explain everything about the aliens? 

>>I do not think one necessarily has to explain everything, but if their background story is more plausible,
then the whole game wins in more detail.

Agreed.  But the 'danger' I see here is that the plot ends up explaining everything right down to the last detail.
It is not impossible (probable actually) it could take years, generations or even centuries to learn about an alien race.  So, just for the sake of a 'tidy' plot you should not overdo it.  Not knowing exactly what motivates the aliens and why they are behaving in such an alien way potentially adds to the plot.
You don't always have to spoon feed readers / gamers... and nor should you.
Great Sci Fi writers of the past didn't.

"My god!  It's full of stars..." (IIRC) ;-)

Quote
> Not to mention that the AI play doesn't suggest a hive mind either.

>>I think the AI is a bit suboptimal right now, but on the other hand, a hive mind concept could be
>>interesting - it would give the whole aliens a more BORG like feeling :) (Star Trek)

That was my thought too.  Ortnok are not the brightest according to the Autopsy Report.  Put more of them in and have them advance without worrying too much about cover.

Quote
>>Doesnt necessarily have to be a "hive mother" commanding, but it could be a good integrated
>>communication among the more intelligent aliens, ...

I agree.  I would suggest, based on what I have seen so far that Ortnok are led by a Taman in small...um... herds?


Quote
> At one point I even considered the possibility that the aliens were waging their own war (nothing to
> do with us) and Earth simply 'got in the way'.

>>I think this is problematic because, if they have a war, why would they send units over to Earth, and
>>why would they try to start another war? I think it is much better if the aliens are evil and want to
>>expand into new territories.

Who says they were trying to start a war... yeah the back story... I am inclined to agree this may need a review.
They just came down to see if we could be any use to them... then for some strange reason we objected to being cut up for research?
Hmmm... weird.
I mean any intelligent species would understand that this research would benefit everyone in the long term and wouldn't mind if a few of its members were dissected in the name of research?
I mean it's not like they suffered?  Bloodspiders are engineered to be efficient?
 

Quote
>  Perhaps the aliens were visiting to see which side we were on?
> (Maybe it never occurred to them we were on neither side?)

>>Interesting idea but I think it would rather distract from the main focus of the game - human vs alien.


>>Whether the aliens fight other aliens, is not necessarily that interesting in the first place. (It could
>>be interesting maybe lateron, when different aliens are "discovered", which even fight against
>>both humans and other "earlier" aliens, but I think the main plot should always be humans vs aliens)

Yes, but I am just saying that while their exact motivation is unclear the story is richer (IMHO).


Quote
> Or maybe they were puzzled by the fact we were so difficult to communicate with?

>>Come on ... they are supposed to be smart. They should not be puzzled, they should lay
>>down different strategies and follow up on that.
This goes back to the whole 'hive mind' part of the story too.
In a true 'hive mind' the individuals are not too smart on their own.  This is why I don't really like the whole 'hive mind virus' thing.
Individuals are pretty much just drones and operate on a few simple rules to perform their task.  (IIRC you can simulate the behaviour of an ant colony with less than a dozen simple rules)
That's why I don't think a true 'hive mind' would bother with things like taking cover.
I like the idea of a more 'nodal' type intelligence where there are small nodes which operate as a unit and maybe are raised from birth that way.
This is about half way to a hive mind from individuals?

And the plot does say they the aliens seem to think our attempts to communicate with them as individuals are strange.
But then it rapidly does a back flip and has them learning sign language etc...

As for why they don't attempt to communicate:  Maybe they don't see any need to communicate with us.  We have nothing to offer because we are so primitive?

They could be basically Xenophobes too.  Or the Taman might see us as a threat for some reason (humanoid form - but different from them)

Hey... it could be about religion! ;-)  Maybe our existance disproves the existence of their god  ;D.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on January 16, 2009, 11:40:53 pm
1) i think the versions that seem most believable in this thread are the ones that claim that the virus is not intelligent by itself, but joins the host's brain into the common consciousness by enabling a telepathic link.

the intelligence of such a psionic society would be immense, wouldn't it?
it's like the brains of all the population of several inhabited worlds joined together in a cluster.
i would guess there would be more than a few humans who would voluntarily like to be part of such system.
bio weapon thing wouldn't even be necessary imho, the aliens might just have created the virus or something else with similar effect to enhance their own race by linking their minds together.

Sounds good to me too, but for story and realism purposes, limit the telephatic link by distance. That would also explain why the attack on Earth is initially slow and weak - the smaller the numbers, the lesser the inteligence and effort, and the main forces of the aliens are far away, so a telephatic links in not possible.



Quote
this is why the brain harvesting is imho brilliant, because the brains are what humans are so proud of.
what i don't like so much about the virus idea (i can anticipate i might need a disclaimer: i can live with it, of course, lol) is that in the original story the aliens are the victimized victims of the evil bio weapon developers that also became victims themselves in the end. and the bio weapon itself is a victim of its own immense size. this gets so emo.

i would rather see aliens gathering human brains (preferably without body) to work for their research cluster while they amuse themselves with souvenirs from the primitive planet the same way we amuse ourselves with folk art.
or use human brains for thinking their simple thoughts (like a brain extension) and thus freeing their own brain resources to deal with the higher arts and sciences.

Hmm..don't like the brain harvesting idea myself..unless they got a very good reason to do so.


Quote
3) on the other hand, i suddenly remembered it would be nice to try to contribute something to the thread.

if people are looking for an explanation why the aliens are coming in small groups, i think it is apparent in the original story about the conquering of the races and the search for new races in the galaxy.
all that is needed is to remove the initial attack on mumbai.
and the explanation is as follows:

the first ufo-s contain only tamans because the scouting ships that arrive first where sent when the ortnok were not conquered yet.
and then they contain ortnoks and tamans but no shevaar, because the shevaar were not conquered when the next scouts were sent, and also the particle beam was not invented before.

that would imply all the other races were conquered and sent towards earth within the span of a few months tops. Not very bloody likely.

Better to have the aliens simply split their forces in various groups, and since the Tamans are the lightest warriors they have, they also form the "scout corps" of a sorts. So the first one sent were Tamans. Then the aliens send bigger forces, but the lack of a interstellar telephatic link makes them react slower (or act dumber).

Either way, if there's ANYTIHING I'd remove from the original story, then that would have to be the inteligent telephatic virus and ht aliens conquering a WHOLE GALAXY and then heading here. (no offense to anyone, but that's one of hte stupidest ideas in the history of stupid ideas.)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on January 16, 2009, 11:50:53 pm
Regarding the virus, you have several routes you can go with it.

1. Keep everything as it is (wouldn't recommend it)

2. Virus is not inteligent itself, but makes the host suceptable to psychic control, from someone else (who?)

3. Ditch the virus puppets idea completely and instead have it be normal aliens that just want to wage war. I mean really, EVERY single game that came out lately about invading aliens (UFO style) has some sort of aliens-are-mind-controlled-by-someone schtik. It's getting old. Really old.
The virus could simply be a Bio-weapon used against humans when the aliens see we're kicking their collective butts.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on January 17, 2009, 09:20:05 am
Sounds good to me too, but for story and realism purposes, limit the telephatic link by distance. That would also explain why the attack on Earth is initially slow and weak - the smaller the numbers, the lesser the inteligence and effort, and the main forces of the aliens are far away, so a telephatic links in not possible.
distance dependency of telepathic link is already in the story, afaik.
there is some text about you needing a certain number of aliens in your containment facility to study the alien intelligence.
also, there is statement that if the alien population would split itself in two there would be two separate hive minds with their individual interests, with the awkward statement that those hive minds would rather fight than join together again.

if the virus is not intelligent by itself, or at least does not contribute to the collective intelligence if the host is dead, then the more aliens you kill in a mission, the less intelligent the remaining aliens should become.

also, to those who say that the aliens should be swarming and not taking cover:
when you play the human team, you are the hive mind of the humans, and you still order your soldiers to take cover.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on January 17, 2009, 12:49:56 pm
So why not have warring hive-minds? That would make the whole story even more plausible, since earth wouldn't be facing a unified, large galactic force, but rather only one smaller faction. That would certanly boots the survival chances.

As for the killing aliens to reduce intelligence - more alien reinforcements are coming. Those you kill are replaced easily, probably faster then you can kill them.


Also, when you're the hive mind of the human, you control only a very small force at any time. So conserving your resources? A very good idea. When you have 1000000000000000000 troops at your disposal? What do a few matter?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Coconut Jonlan on February 19, 2009, 09:06:13 pm


Though i hadn't read this when i wrote it. I still think the comments here on Mumbai (http://ufoai.ninex.info/forum/index.php?topic=1965.msg12698#msg12698) are valid, that a full-scale slaughter doesn't mesh well with opening gameplay, nor does it seem necessary.

I have to agree with this.

1. We have an entity that is concerned about resources - and has previously used "cloak and dagger" techniques to proliferate.

2. we have a species of very low genetic diversity (i.e. us)

It makes no sense for the aliens to reveal themselves in this manner for the reasons suggested - anatomy and genone mapping could be done by a just a few secretive abductions ay worst  - all that's needed (in theory) to map a genone of an individual is a single nucleus of a single cell - mapping the entire genome of the species could be acheived with a few hundred - perhaps a few thousand samples - easily obtained without the subject even knowing about it.

The virus could be spread by insect sized robotic probes released in a few key areas (this is quite within our own technology today so well within the grasp of a technological civilisation 1my older than ours) with the infected then left to do the work of the aliens for them - just like before.
So humanity could easily fall with barely a shot fired.
In that context then the Mumbai attack makes no sense whatsoever.
What would make sense is if there was something within Mumbai that was a serious enough threat to the aliens for them to expend both their own precious resources and the resources of the planet they wished to conquer - divert attention away from the wormhole device construction - and reveal themselves.
Perhaps a genetic predisposition common in people from the Indian sub-continent that confers resistance to - or an ability to subvert or control the virus - something ity had never encountered before.

This makes far more sense in the context of the storyline - prior to remote relese of the virus the aliens must perform a genetic cleansing operation to remove the "dangerous" individuals from the population- while that is going on the virus can only be released in a  controlled and very direct manner using the virus ships.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Dusty on February 22, 2009, 05:34:36 pm
I wonder, if was thought some messy things for the storyline;

For example another secretive militia and organization supporting the aliens, or missions like raiding human places like the U.N. or any other important politic place, looking for vital data (maybe kidnaping a polititian supporting aliens or related with a enemy organization), or could be found that PHALANX is serving the alien interests, so you will be doing new missions to remove the current leaders or spies

Combat between different races of aliens is interesting, for example a revolt of lizards, BTW that will not turn the lizards in "good aliens". is just for cross fire scenaries with many aliens fighting each other while your squad is doing rescue missions

Or an assault to an UFO, but inflight, maybe a squad delivered with a stealthy aircraft with less room for soldiers, to kill some key-alien leaders

i think also aliens should take cities
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on March 01, 2009, 09:15:25 pm
So why not have warring hive-minds? That would make the whole story even more plausible, since earth wouldn't be facing a unified, large galactic force, but rather only one smaller faction. That would certanly boots the survival chances.[...]
both hive minds want to grow and therefore they should join.
if they didn't want to grow then they wouldn't be looking to assimilate new humanoids, i guess?
or was it that they just came here for resources?
Quote
[...]As for the killing aliens to reduce intelligence - more alien reinforcements are coming. Those you kill are replaced easily, probably faster then you can kill them.[...]
i was talking about one tactical mission scale.

when you have few aliens in the containment, then according to the story they are not very intelligent.
this is because the telepathic link diminishes with distance.
this is also the same reason why there would be two separate hive minds if the aliens split up in large enough communities.

if there is separate mind in alien containment, then there should also be separate mind in tactical missions and the intelligence of that mind should depend on the number of aliens alive in the tactical mission.

but then the last few aliens should always be captured alive as, according to the story, they should be like imbeciles or worse.
Quote
[...]Also, when you're the hive mind of the human, you control only a very small force at any time. So conserving your resources? A very good idea. When you have 1000000000000000000 troops at your disposal? What do a few matter?
i think it matters because i assume you would want to get the job done in the tactical mission, even as an alien.
i have never seen 1000000000000000000 aliens in any tactical mission.
[...]The virus could be spread by insect sized robotic probes released in a few key areas[...]
afaik somewhere in the storyline it said that the amount of infected blood that must be transferred must be large enough, this is why aliens will be using this large syringe thing.

========
the dominant life forms on earth are fungi and bacteria, etc, if the virus was intelligent by itself and the hosts didn't need to be intelligent, then it doesn't make much sense to target humans only.

on the other hand, if the virus just enabled a telepathic link between the hosts, then why would a single separated host be less intelligent than before getting infected?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on March 01, 2009, 09:22:27 pm
both hive minds want to grow and therefore they should join.
if they didn't want to grow then they wouldn't be looking to assimilate new humanoids, i guess?
or was it that they just came here for resources?i was talking about one tactical mission scale.

Would you join with someone you consider your enemy or inferior?
There is only 1 throne and 2 kings just don't work out.

I'm still worried about the storyline. Very worried. I see it as the biggest weakness of this game.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on March 01, 2009, 09:34:03 pm
Would you join with someone you consider your enemy or inferior?
There is only 1 throne and 2 kings just don't work out.[...]
sorry, i see more contradictions here than before i last tried to clarify.
hive minds don't have an obligation to hate each other.
well, suppose they do hate each other, their joining is not like marriage, but more like assimilation (as a result there is only 1 king).
are you saying that the hive mind wants to assimilate humans because humans and the hive mind do not hate each other?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on March 03, 2009, 03:44:06 pm
You're assuming the other hive mind will go along with being assimiliated.

This can play in a variety of ways.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Sevain on October 14, 2009, 09:10:31 pm
Hi all, new here. Played through the stable version and was very impressed. Am I late to the story party?

In case I'm not:

First of all I'd like to adjust the scale downwards. Any entity that has devoured a galaxy and has existed for 1 000 000 years should have the power to explode planets on a whim and construct sphereworld-deathstars out of the remains. If we limit the scene to "the local cluster" the 5-7 alien species sound a far more plausible number of enemy types and the player beating the impossible odds doesn't sound too impossible.



I'd like to have a feel that this is a game the Aliens have played before. They've always won. Some of the matches were short, some of them were long and a few were close, but in the end they always win. That is why there are so many different kinds of them coming at you. If you lose the fate of humanity is to be in the composite boots that crush the next species unfortunate enough to be found by them.


Why do the aliens send in only few troops with bad weapons, followed by more and more troops with better and better weapons?

PHALANX Operative: We have reverse engineered your weapons and are working on the armor. No matter how impressive your weapons are we are going to break them and learn how to make them and turn them against you!
Tamani: You think this has never happened before? You think your re-use of weapons is a talent? Amused. All you have we have given you.
PHALANX Operative: What do you mean with that?
Tamani: One brings one's best weapons to battle with the primitives. One has a great advantage. But the primitives gain the weapons. No more advantage. Path of quick disadvantage. One brings weapons more powerful than the primitives one has advantage. When primitives gain weapons one brings more powerful weapons and still enjoys advantage. Path of permanent advantage.


You gain Alien plasma weapons. The aliens deploy plasma proof armor and long ranged particle weapons to outrange you. You get the armor and the particle weapons and they bring particle shields. You can run in the hamster wheel of reverse engineering alien weapons all you like, they have it all mapped out and will keep on upgunning you in the worst possible way unless you find a way to break the rules of their game.

And you'd better break out of the wheel soon, because there is a virus spreading amongst the population. The good news? It gives you telepathy. The bad news? It suppresses your ego and there is a mothership with a million Tamani in orbit who are all singing: "Join us. Serve us. Die for us." While those infected might learn how to reassert their personality some years later that is cold comfort if everyone has become an alien slave by then.

How might you win against an enemy like this? Well, their FTL relies on a gate. The gate lies in the Alien home system and allows them to transport their ships into any nearby system. The ships have a device with one button and one function on board: return. You must destroy the alien mothership in orbit and recovered its Return Device. Only then can you assemble your team of heroes and send them on a one way trip to seal the door.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Destructavator on October 15, 2009, 01:25:11 am
Hi, welcome to the forum - I'm not going to specifically address your points one at a time, although for your first question:

Quote
Am I late to the story party?

I'm afraid that yes, you are, and the storyline is pretty much finalized and closed, has been for some time.  No offense or rudeness intended when I say that.

Glad you enjoyed the stable version - please feel free to try the development version, its progressed very far since the last stable release that it is almost a whole new game now - although be prepared to run into bugs since it isn't finished.

Please also feel free to contribute - if after trying the development version you want to make maps, help with some of the coming artwork, etc., just let us know (If such is the case I'd also suggest getting on the IRC channel).  We have openings in various places.

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: skarg on November 28, 2009, 11:55:22 pm
Winter - thanks for the plotline
destructavator et al-

I completely see the need to finalize game decisions at some point in order
to make any kind of progress at all

with that in mind let me propose a view that I believe upholds the current
plotline.

The alien hivemind ensures uniformity at the cost of creativity.
It knows what it has absorbed but since it's individual members are mostly mindless,
it can only really learn by either accident or conquering/absorbing new races.
Maybe it prefers it like that because independant thought is viewed by it as a challenge
to the supremacy of the hive mind.
The hive-mind itself could be much more concerned with instinct and dominance
then with scientific advancement (think of it as a character trait, compulsive and maniacal by our standards)

It clearly fears having it's "drones" out of contact for any significant timespan
and that limits its ability to attack earth.
It also is not willing to move the alien ark to earth orbit in order to intensify its efforts because it
still views the gate project as its primary interest, or because the resources to move the
ark would be too great an expenditure.
Perhaps it even needs the knowledge it could gain from earth
in order to complete development of it's trans-galactic gate scheme.

In fact, since Phalanx labs would presumably be the most cutting-edge
research institutes on earth, that could become a primary motivation later on in the game.
The Hive mind would want to capture mostly intact phalanx bases for infection/absorption
in order to potentially learn crucial information to it.

that would expain the relatively clumsy initial attacks on earth - they were all preplanned. The aliens
have only limited ability to "adapt on the fly" to ground conditions.
It would also explain why - later on in the game,
when Phalanx becomes more and more of a threat to them, they don't simply
vaporize the earth and have done with it.

It opens the possibility later on, when phalanx has an antidote of XIV, to have "disinfected" alien
defectors join them after a suitable time in captivity "I feel like i have awakened from a bad dream....".
(alien POW facility anyone?)

perhaps that could provide a plot element where phalanx learns of the alien history
or where to go to get it.

the point to all this is that the current outline seems entirely workable with just a bit of additional detail
thrown in to cover the logical gaps in the aliens actions.

The only real difference between my scenario and the original plotline,
is that the aliens don't just want to take over the earth, they need to take it.

anyway - grist for the general discussion.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Lancaster on December 01, 2009, 05:45:59 am
Having read the proposed story lines, and having found major issues with all of them (chiefly in terms of the mothership, but I have to admit that all of them have major logic gaps), I have an alternative to propose.


First of all, my assumptions, based on in-game details: 
1. The aliens, while generally more advanced than we are, are still only one or two centuries ahead of humanity (probably closer to one century ahead, or less).  This is born out by both the sheer variety of concepts that the aliens appear to copy off of human designs, such as variable hard points, and by the fact that most alien technology can be unravelled and used by humans.  It is also probably something that can be inferred from the simple fact that the aliens did not simply take a few monkeys or whatever, and then just dump a crapload of class four pathogens to include us all in the XVI hive mind.

2. The aliens are not actually a single hive-mind, but many hive-minds--probably at least one per solar system, if not actually one per planet.  In short, there is no mother-ship.  There is no single target that will eliminate the alien menace for all time.  In point of fact, there is no one target that humanity can take out, and thus leave the entirety of the alien tech-base functional and just waiting for us or somebody else to swoop in and pick it up.  What this means is that if humanity is to win the war, we must scare the alien hive-minds.  We must prove to them that we can hurt them as they have never been hurt before.
On a story note, I have to admit that I feel that this was one of the X-COM games' major weaknesses--that the aliens, despite hugely advanced technology, were still extremely vulnerable to a decapitating strike.  If we are looking at any kind of true hive-mind, that is simply unlikely to be true.  This view is supported in UFO:AI by the simple fact that the aliens do not become sentient until there are a certain number in close proximity...and once they become sentient, they do not become able to instantly transmit data to every UFO in the system.  Clearly, there is a limited range of telepathy, which means that telepathy across inter-stellar distances is improbable.

3.  The aliens want humanity to join their hive-mind.  My own favorite reason for this, by the way, is the sugar-protein combination theory.  Basically, there are two possible combinations of atoms for every sugar or amino acid molecule in existence, and they are mirror-images of each other.  Because of the way they interact, the reality is that a race such as humans, who have a left-left combination of proteins and sugars, can only colonize 1/4 of the available planets in the galaxy.
The aliens, as seen so far, have three races.  Ah-ha, I see you saying--that means that one out of every four habitable planets the aliens find, they cannot use.  So, the aliens, knowing as they do that they are the only truly advanced race in the galactic neighborhood, go looking for a race that does have that particular sugar and protein combination.  Humans are it.



Ok, on to the story, as I see it.

     About 300-500 years before UFO:AI begins, one of the various nations, corporations, or whatever on the Taman homeworld develops a biological equivalent of the internet:  a virus-like organism that forms a symbiotic bond with its host, allowing said host to share every thought, memory, and so on.  Now, the Taman, it must be understood, had never been cursed (blessed?) with any kind of world-spanning conflict just as electrical energy began to emerge as a wide-spread energy source.  Nor was there any kind of long-term conflict between two super-powers like the United States and the USSR.  Because of this lack, the Taman had never truly felt a need to develop electronic devices for the purpose of high-speed calculations.  Remember that--it's important.
     Anyway, about 200 years before the start of UFO:AI, a Taman research outfit managed to create an organism that would like two or more minds together to enable them to act as a single entity.  Whether this was done to prove that it was possible, or done as a rather cold-blooded attempt to make research faster, cheaper, and easier, is irrelevant--by performing this experiment, the Taman accidentally created their first actual computer.  On Earth, computers absolutely transformed science in every respect.  Perhaps not unexpectedly, they had the same effect on the Taman homeworld.  Companies and nations which were willing to sacrifice a few dozen (or more) citizens or employees to transform them into into these hive-mind computers had a major advantage.  Companies and nations which were not, didn't.  They spread like wildfire, and, as on Earth, it was not long before people were volunteering to become part of these psionic networks.  Within twenty-five years of the first discovery, the aliens had their own version of the world-wide web, one powered not by networks of computers, but by the actual brains of sentient beings.
     It honestly didn't take long before an entire generation started being born in places that had no notion of what it was like to not be part of this network--to be part of a communal network of entities from birth.  This new generation had no real concept of individuality--just like on Earth, the networks brought this new generation closer together than ever before, but unlike on Earth, the connection went much deeper, and was much more a part of each new Taman that humans could ever achieve.  Within seventy-five years, the Taman who remembered what it was like to be individuals began to die.  Within a hundred, the only Taman left had always been part of the group-mind, and could not imagine existing without it.  There were no poor regions of the Taman planet to impede this progress--the Taman had avoided the world wars we suffered through by the simple expedient of ensuring that all regions of the Taman homeworld had what they needed to grow from the earliest possibility.  By the time the last of the original creators died, the entire Taman home world was a single entity.
     Guess what?  It got lonely.  The eight billion Taman that were part of it might not think of themselves as individuals, and might not be individuals, but they still had the same psychological needs as individuals.  They needed somebody to talk to.
     So it set out to create a new hive-mind, someplace far enough away that the old hive-mind would not simply assimilate it from the beginning.  A space program was developed, relying not on electrons for control, but on actual hands and fingers on (often) mechanical buttons.  Probes were sent out, new worlds found, and finally one that could support them was found.  The Taman colonized it, and life was good.  But then both hive-minds got lonely...and so they decided to repeat the process.  It went faster this time, both from the previous experience, and because there were now two worlds to draw upon.
     By the time the Taman encountered the Orkinoids, which I would judge to be about seventy-five years ago, any thought that any race might not welcome them with open arms was long since gone.  The Taman, who by now had nearly a dozen worlds, landed, attempted to introduce the Orkinoids to teh XVI micro-organisms, and watched in horror as the orkinoids died slowly and painfully.  The orkonids, of course, reacted accordingly.  Although still not yet to the chemical age technology that would introduce gun-powder, they were able to resist somewhat effectively at first.  The Taman, not pausing to think and understand, reacted with vigor.  When Taman emissaries were killed, the race developed weapons to retaliate in kind.  The Kerrblade and the plasma pistol were first.  As the remnants of some long-ago military tech, pistols were something that the hive-minds could find a use for.  The kerrblade, adapted from a standard surgical scalpel (hence its shape, use, and size), was meant to let the Taman go toe to toe with the orkinoid warriors in melee.  The addition of carbon nano-tube armor completed the set.  Eventually, the problem with the orkinoid inclusion with the XVI micro-organism was discovered to be the sugar-amino combination, and it was corrected.  More orkinoids were harvested to provide initial cultures, and then the entire population was systematically forced to join the hive-mind.  To this day, the orkinoids are not trusted by the hive minds--not even the hive-mind present on the Orkinoid's own home-world.  This is why it is the Taman who are charged with acting as technicians, and Orkinoids are simple mindless grunts, despite both being equally intelligent overall.
     The Shevaar, who were encountered next, provided a slightly different problem.  Although the hive-minds learned from earlier examples, the Shevaar were equivalent to 17th century technology, and were fully capable of communcating...and resisting.  This was not helped by the fact that the Taman took the "safe" approach, and made sure to launch their campaign in military terms.  The Shevaar were, of course, doomed--but their valiant and unexpectedly effective resistance, and their ability to learn to use some of the Taman tech (after watching their brethren use it) earned them the middle-ground between Orkinoid and Taman--they are known to be smart enough to replicate the functions filled by the Taman, but they are still not entirely trusted to be as good as a Taman technician.  From this conflict, incidentally, the Taman learned the usefulness of plasma rifles, and grenades.

     Now, there are two things to keep in mind, thus far:  first, that the Taman had never yet encountered any sign of a fellow hive-mind, and thus they had no idea that such a hive-mind need not be biological; second, that all of these wars were fought at sub-light speeds, using truly enormous colony ships as the Tamans' base of operations.
     About fifty years or so ago, the hive minds developed the FTL drive.  It is enormously expensive and difficult to produce, and the physics are something that not even the hive minds really understand.  What they do know is that, following a previously unexplained anamoly in quantum physics, they've now got something that allows any ship equipeed with these drives to "jump" across large spaces almost at will.  Unfortunately, as I said, they are tremendously hard to produce, so the aliens don't have very many yet.  For this reason the drives are restricted to carrier ships (much like the one that you shoot down to get your first FTL drive).  Most of those are dedicated to exploration purposes, but about two hundred or so are being used for inter-stellar trade and transport.
     When the aliens found Earth with one of these ships, they knew what to do--one raid, to get the initial samples of tissue needed to cultivate the XVI virus.  After that, it's just a matter of dropping enough Harvester ships onto the planet's surface to infect enough of the natives to let them take over.  Because humans seemed a bit more advanced than either race, and because the hive-minds wanted to play with their new toy, about fifty of their new FTL carriers were set aside to carry out the invasion and conquest of Earth.  Since initial reports indicated that humans had the final sugar-protein combination to take advantage of all planets the aliens found, their conquest and development was fairly high priority.
     The site of that first raid:  a city the local humans called Mumbai.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Lancaster on December 01, 2009, 06:16:01 am
Before continuing on to part 2, I should point out a few things here:
First of all the official storyline is great for an unwinnable game.  Unfortunately, I cannot see any way in which humanity could destroy a hive mind that has been developing for a million plus years.  The tech gap would, quite simply be too great.  And, unless there were only four or five sentient races in the entire galaxy, I really cannot see humanity introducing any concepts to the aliens that they would not have encountered a thousand times before.  What we have here is another "plucky humans" story, and those work great the first time, okay the second time, and then they generally fall flat on their face.

You've got a great game engine, awesome gameplay, and pretty decent graphics.  Your story sucks.  If you want an all-time great game, you really need to make those story changes.  I've based my own proposals off of gameplay and story that I've seen so far in the game, so for all that the story changes are pretty major, the changes to the actual game should be relatively minor.  If not, I apologize, but the story you've got is going to kill your game--it's just too contrived to really flow with your game.


Anyway--proposed story part 2

     From the aliens' perspective, the Mumbai raid was an unmitigated disaster.  Commonwealth troops responded too quickly, and in too much force to allow the aliens' six carriers to more than begin gathering the necessary samples.  While the initial troops were easily pushed back, more continued to arrive, and with increasingly heavy weapons and increasingly better tactical cohesion and over-all support.  Despite heavy casualties on the part of the Commonwealth troops, it was not long before a balance of forces was reached...and the alien carriers, secure from their sub-orbital position, could see even more Commonwealth units arriving, including what were eventually realized to be major warships.  Deciding discretion was the better part of valor, the aliens recovered their dead, and departed...with barely a third of the total samples they required to begin cultivation of the XVI virus for human biology.
     Driven by necessity, the aliens returned twice more, to Johannesburg and Bonn.  Both raids were even less successful than before--although the aliens, now warned of the potency of human weaponry and tactics, were able to prevent major casualties, they were unable to spare the time necessary to gather the specimens they needed.  Each raid had been under-taken with more ships, and each had faced stiffer resistance from the locals, with better response times overall.  While none of the following two raids had included the large-scale naval artillery bombardments that had forced the aliens out of the Mumbai harbor, the deployment of advanced tanks, aircraft, and extremely motivated troops were still enough to turn the tide.  Despite the immense damage done, the aliens were forced to retreat before anything more than local human forces could get involved.
     Bangkok was meant to be the final gambit.  It would include all fifty carriers relegated to the conquest of Earth, plus every Harvester ship they could carry.  Well over a division of aliens would be deployed, in local terms, and their technology, coupled with their ability to control the sky (Bonn's extensive air combat had taught them the hard way how crucial that was) would be enough to buy the gatherers time to grab the specimans needed.  They had reckoned without the truly awesome defenses established by the Chinese around Bangkok.
     Expected to be one of the few focal points for potential conflict left on the planet, Bangkok was heavily fortified.  Over twenty thousand AA weapons were scattered around the city and its environs, and enough airstrips were concealed nearby to service the entire Chinese air force.  Built before China's civil war, Bangkok had been fortified by the Chinese military, and then used as one of the few completely secure rebel strongholds for much of the war.  Although obsolete, and largely forgotten, the city's air defenses were still a tough nut to crack.  But crack it they did.  The Taman-built ships were simply too stealthy to lock, and too tough to kill easily.  By the time the battle was done, only the nearby UN base was still intact.  Protected by the latest in optically acquiring SAM batteries, the UN base was simply left alone--its missiles were too accurate to be worth the trouble.  Those covering the rest of the city were not so lucky...or perhaps they were, because it is believed that nearly two dozen Harvesters may have been shot down during the inital landing stages.  Although all were recovered, the hive minds felt the omen boded ill.  The harvesters were recovered, and the attackers withdrew, allowing humanity to begin to establish its own defenses.

     Current alien strategy is built around hit and run attacks--hit the humans in isolated locations, to procure enough biomass to adapt and propogate the XVI.  Then, as soon as practical, bring new ships in, designed to introduce XVI on a small scale and allow the aliens to establish regional support networks.  Finally, begin the large scale exposure of humanity by means of infected food and water supplies.  It's a good strategy...but humans have seen it all before, and worked out the answers long ago.  While humans do not have anything near the aliens' technology, they do have something the aliens don't know about:  the internet.  Functioning as an electronic version of the aliens' hive-mind, the aliens are now effectively fighting equals for the first time.  Humans are used to that kind of war.  The aliens are not.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on December 02, 2009, 01:29:31 am
i feel that such long stories are very much prone to have contradictions in them.
and the very reason they are so long is that they are an attempt to reason something unreasonable.

in general, i think the ufo-ai texts are going into too much detail, and are tedious to read.
including all this mumbai thing.

if aliens were considered a threat, the army would be present, not some phalanx with 8 soldiers.
and the army would be equipped and trained to confront aliens, and research would not be done in some secret labs.

i feel the story would need to be something like the people do not know what the aliens are up to, and the governments are trying to stay diplomatic.
therefore, phalanx would be a secret and unofficial organization.

but sooner or later the truth about invasion would inevitably become apparent, and the contradiction would still arise.

btw, the aliens could give humans the virus as a "present" or, as already said, use a pathogen.
so at first they would just need some research samples.

the reason not to involve army could be that a large army is tedious to control turn based with those pesky time units.

and rather than mumbai, the start of the story could be some evidence that a son of some family has been kidnapped (or maybe better (more stereotypical) a daughter) and the parents are complaining about the aliens to the local police.
kidnapping is against the local laws, but law enforcement turns out to be not so trivial in this case.
and therefore, phalanx is called into existence to retrieve the son named tom (or daughter named mary) and to take the responsible aliens to court.
see how this starting story is so much shorter than the mumbai-jumbai in ufo-ai : ).

and the end of the storyline is when phalanx proves that the aliens are actually planning an invasion, and at this point the aliens become a concern of military forces.

anyway, i feel it would be a good idea to keep hopes really low about the story getting rewritten.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Lancaster on December 10, 2009, 05:43:06 pm
If you can find any contradictions within the story option I've presented, I'd welcome it.  My mind tends to work a little differently from other people's minds, and I often tend to forget to put down little details, or miss small gaps that make the whole thing unworkable.
     That, however, is for the next post.

     Humans do eventually win the war against the aliens, but not by destroying the alien mothership, or their central brain cage, or anything other magic bullet solution.  Destroying the central repository of the hive mind would achieve nothing unless it also managed to destroy the entirety of the alien race (and no race which has conquered an entire galaxy will be so easily destroyed).  Eventually, a new hive mind would form, and come after humanity again, this time with everything it had.  Much like in the X-COM series, the destruction of the first alien hive-mind didn't stop the aliens, just slowed them down.  Eventually, they recovered, and attacked again...and again...and again.
     Since the game makes a point that control over interstellar distances doesn't happen, however, this is un-necessary.  Humans may not be dealing with a single hive-mind...which makes the need to destroy a heavily protected mother-ship by means of some magic-wand miracle un-necessary.  Instead, allow us to examine something else:  the Avatar class space battleship.
     The Avatar is a tremendously tough vessel, and its hull is made of no less than six inches of alien alloy.  This alloy, along with heavy structural reinforcing throughout the ship, means that the Avatar is virtually impossible to destroy...but this supreme toughness is incidental, and largely accidental.  Despite batteries of lasers, particle beams, and/or Anti-matter missiles, the Avatar's main weapon is actually a development of the electromagnetic rifle technology from the beginning of the game:  the super-heavy EM bolt cannon.
     The super-heavy EM bolt cannon is capable of accelerating a solid metal projectile 16 meters long and 20 centimeters wide from 0 to 3000 kilometers per second over a distance of slightly less than 100 meters (anything larger will not easily fit inside a PHALANX base...but you may want to make it larger anyway, just because that seems awful short even to me).  The stress on the weapon is enormous, and without the extremely heavy structural support provided by the Avatar's hull and internal supports, the weapon would destroy itself the first time it was fired.  Immense amounts of research and engineering expertise are required for every aspect of this weapon, which ultimately does nothing more than fire a steel telephone pole at a planetary target.
     But at one percent of the speed of light, that's enough.  Even one of these impacts would likely be enough to duplicate the asteroid shot we're told wiped out the dinosaurs.  The Avatar carries fifty rounds of these lethal projectiles, each specifically engineered to punch through the planetary atmosphere with the minimum possible atmospheric resistance.  There is no stopping this weapon, no evading it, and most definitely no way to survive fifty rounds of extreme-velocity kinetic death raining from the skies.  Fifty rounds into the planet's surface would almost totally destroy the planet's crust, and render any further habitation impossible for at least the next thousand years.  The weapon itself is capable of being fired at extreme ranges, well beyond the practical reach of any defense, and, by using captured alien astrogation databases from the smattering of carriers destroyed or shot down, the Avatar will be fully capable of avoiding any chance for retaliation...or even detection...until its cargo of death has been unloaded, and the Avatar has fled to another safe location to observe the effects of its shots.
     The Avatar also carries the only FTL drive humanity has been able to capture intact.  This is important, because humanity cannot duplicate the FTL drive.  In point of fact, humans don't even understand the basic principles behind its operation.  The Avatar is made to conform to roughly the same dimensions as the alien carriers, and is sent off on the same trajectory as at least one departing carrier, with nothing more than a hope and a prayer.  The number of Avatars the humans can build is limited, and the aliens know this.  The number of strikes the Avatar can perform is limited (because the Avatar is anti-matter powered, and we can't make enough anti-matter to really matter yet), and the aliens know this too.  Ergo, the human threat to destroy the aliens completely is a hollow one--all the aliens have to do is leave the humans alone, and the humans cannot completely destroy them.  However, indestructible, and invulnerable are not the same thing--humanity has proven that we can hurt the hive minds, and hurt them quite badly.  Contrariwise, the aliens cannot completely destroy humanity, and they don't have the resources to simply overwhelm us with sheer numbers.  Remember earlier, when I was talking about the limited number of FTL carriers the aliens could produce?  Well, they've already tried to fight us on the largest scale they could feasibly try.  Even if they threw everything they had at us, it would not be likely to destroy human ability to fight back.  Both sides are indestructible...but that's not the same thing as invulnerable, and the aliens just learned this the hard way.  If the war goes on, who-ever wins will be so damaged that the victory is meaningless, and the aliens aren't in this for meaningless victories.
     Two weeks after the destruction of the first of the aliens' planets, and the Avatar's successful return, an alien Harvester does an extremely high-speed run past Earth.  No-one is ever sure how the message is transmitted, but six hours later, several dozen humans known to have been infected with the XVI virus place a call the General Secretary of the UN, and present the aliens' formal proposal for an extended armistice in hopes of leading to a negotiated peace.  That the aliens can end this war at any time by simply going away is not in doubt...but the hive minds are clearly hoping for something more protracted, apparently having little doubt that humanity will make up their technical and scientific short-comings quickly enough.  The General Secretary, as aware of the imbalance of ability as the aliens, gives his conditional agreement.  Within six months, a peace treaty is signed.
     Neither side got anything out of the war, to be honest.  Any advantage the aliens might have gained from their obtaining a smattering of human hosts for the XVI virus was more than counter-balanced by the loss of a major colony world, and the humans, while able to destroy alien infrastructure and investment, do not have the ability to take it and use it.  As part of the price for agreeing not to attack the hive minds as soon as humans have developed the ability to do so at will, the hive minds are forced to agree to essentially surrendering all rights to the proto-hive mind that was begun on Earth, but no indemnity is given to either side--the aliens, as the aggressor, would have little moral claim to such an indemnity, and the humans, as the aliens cheerfully pointed out, are unable to enforce such demands.  The aliens, obviously, will continue to have access to the hive-mind on Earth, as there is little humanity can do to prevent that, and besides which, trade is important, and something several members of the UN were more than happy to encourage, even over inter-stellar distances...something which the aliens, had they been just a little less happy to keep that right, should have been suspicious of.
     By the time humanity was able to begin duplicating the alien techniques for the generation of anti-matter, almost fifty years had passed.  Although still only able to produce the alien alloys in the most primitive forms, human electronics technology was vastly superior to that still used by the alien hive minds.  As for the proto-mind on Earth, constant exposure to Earth, Earthlings, and the effects of the Earthlings' own version of a hive-mind (the Internet, in case you hadn't guessed) had forced the proto-mind to evolve, to adapt, and to overcome.  Members had begun to act as individuals once more--a regression by Tamani standards, for whom the hive-mind was originally simply a way to communicate thoughts, ideas, and information, but a progression by any other. 
     In point of fact, the hive mind developed on Earth proved to be substantially more compact, and more flexible, than that originally developed by the Taman.  Within another five to ten years of the founding of Earth's first extra-solar colony, in 2269, the Taman had begun their own experiments with smaller, and more compact versions of their own hive minds.  In a supreme act of irony, these experiments were conducted using Tamani medical sciences, with which humanity never had been able to catch up (Tamani doctors and medical equipment was generally still just as far ahead of human equivalents as it had been at the start of the Extra-Terrestrial War in 2187), supported by human-built computers and electronic equipment.
     Eventually, humanity and the hive minds would become close partners, much America and Japan are today.  Humans and the hive minds would never really understand each other, of course--the cultural mindsets, and social development pressures were simply too different for that to ever really be an option--but both groups found that the other had something to offer.  By the time the two groups began to encounter other intelligent space-faring races, the stage had already been set for the conflicts which inevitably followed.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Lancaster on December 10, 2009, 06:30:13 pm
Ok, on to explanations, and hole-plugging, both in the game, and in my story proposal.

First of all, let me point out something that everybody on this forum appears to have missed.  Antares is currently six hundred light-years from Earth.  That is a long way, by almost any standard of measurement.  However, the problem with the current storyline is that the Milky Way galaxy is 100,000 light years across, and 1,000 light years thick (to the best of my knowledge, this does not include the stellar clusters that basically sort of orbit the galaxy above or below the ecliptic.  I have been unable to find any sort of hard data for the amount of volume this includes but I have discovered roughly the number of stars we're talking about:  somewhere between 200 and 400 million.  No matter how much you stretch the Drake equation for discovering life-bearing planets, there is not enough time in a mere 1 million years for any alien race or even grouping of races to be able to strip-mine a galaxy the size of ours.  Nor is it likely that the aliens have never encountered a race advanced enough to defeat them (especially not if one as far behind as humanity can do it).  If humanity can win the face of the massive difference in numbers, it could only be because of total incompetence on the part of the aliens, incompetence which would be extremely hard to explain, especially once humans discovered the alien mothership.  Better by far, I feel, to make this a sort of high-tech repeat of the problems the British faced in the American Revolutionary War--simply put, too many troops were needed for the British to be able to transport them across the distances involved.
     All of this is ignoring another quite real issue:  there are other galaxies closer than the Andromeda galaxy.  The Magellanic Clouds are currently passing through the Milky Way (and may never escape, such is the gravitational difference between the two), and the Milky Way is currently in the process of eating at least two other galaxies that got too close:  the Virgo Stellar Stream, and the Sagitarrius Dwarf Galaxy.  There is no reason to use all of the aliens' resources to make the jump directly to the Andromeda Galaxy, when far fewer resources can be used to make the jump in stages.  Nor is there any reason why the aliens could not simply divert enough resources (remember--strip mining a galaxy is going to mean that you have a LOT of resources to play around with) to the conquest of Earth to crush us like ants immediately, and then add our resources to the pile.  In short, there is no aspect of the storyline behind the game as it is now that makes any kind of practical sense.
     Speaking from a literary point of view, the story of the plucky little guy beating the mean ol' giant is old, it resonates, and it is generally hard to beat--everybody wants to see either themselves, or somebody they know as the underdog.  But right now, right here, you've taken it too far.  The enemy you've put together to act as humanity's nemesis is literally unbeatable, and you would no more expect a common ant to be able to slay a hundred foot long dragon than you would expect humans to prevail in this game.  The aliens would have to totally ignore us for millennia for there to be enough of us to matter...and since they've already supposedly removed almost of the galaxy's life-bearing planets, even that would make no real difference.
     I may well have my numbers wrong in what I've presented...but the point remains unchanged.  You cannot stretch the numbers or logic far enough to make what is currently in place workable.  Period, end of statement, that's all there is to it.

Now, on to other potential holes in the story, which can be filled.

PHALANX's existence, and the strange lack of resistance to alien incursions by local forces.
    The reason why the small-scale alien attacks are not being handled entirely by local forces is simple:  there are not enough local forces that can respond quickly enough, and with tactics and doctrine truly suited for the task at hand.  PHALANX units seem to me to be acting more as an excessively violent SWAT team than any actual army unit, which means that most local army units simply would not have the training, equipment, or tactics to answer most of the small-scale incursions from the aliens. 
     Because of this, the standard operating procedure over the course of the game would be for local police or military units to cordon off the area under threat of any alien attacks, and then wait for the specialists to arrive.  In all probability, that's how national governments are explaining to their citizens a) why the regular armed units are not openly fighting to the death to keep the aliens from ever landing, and b) where these strange squads of troops that don't show up on any formally recognized force structure are coming from.  Anonymous leaks tell the world's citizens that there is really a secret project run by each nation, with heavy inter-national co-operation under the auspices of the Excalibur project, to field what are essentially anti-alien SWAT teams.  See, folks, your national governments really are doing something about the problem...they're just reluctant to go blabbing to the press, because they don't know how thoroughly the enemy might have penetrated Earth's communications network.  And the citizens, as we have seen time and time again, would almost certainly respond by saying something along the lines of "Damned media idiots, reporting anything they find with no thought as to whether it should be reported, or what the consequences are.  Mark my words, if they don't start being careful, we're going to lose this war because some media right-wing/left-wing/tabloid reporter nut is going to put every secret global defense project in the world online, and the aliens are going to pull it straight off the Internet, and just run right over everything we can do."  Then the vast majority of the world's citizens will forget about it.  Of course, the vast majority of calls to each national capital for this extra-terrestrial combat command (let's just call it the national X-COM unit, because I cannot think of a name more apt than that) are always met with a response of "They're busy dealing with another incursion right now," or "They just got back, we expect them be combat-capable and back online in another twelve to thirty-six hours," and, just for the sake of the situation's importance, another X-COM unit from another nation which IS free (miraculously) is being sent over, courtesy of the Excalibur Project.  Considering that almost nobody can keep track of all the various uniforms, armies, and so on that we have, or will have, anyway, the fact that a top-secret unit on loan from another country would have unrecognizable uniforms would hardly be unexpected.

     The Excalibur project, meanwhile, would actually be the cover program for PHALANX's R&D and manufacturing divisions (not to mention the bulk of PHALANX's administrative and construction expenses), plus the actual purchasing agent for weaponry and equipment from the various arms manufacturers across the globe.  Project Excalibur is testing the various weapons, armor, etc. made and used all over the world, plus reviewing any and all combat footage that can be found, in an effort to determine what the aliens have, and what human weapons seem to be most effective against alien body armor, tactics, and so on.
     (Incidentally--it occurs to me that, if practical, it might be nice to code into the game that outside weapons improvements show up from time to time, as independent, privately funded organizations conduct their own R&D programs, with varying degrees of success.)
     Anyway, Excalibur is, as mentioned, the official cover for PHALANX, and, while technically classified Top-Secret, or whatever the UN equivalent is, has been repeatedly exposed by well-timed and well-planned leaks from both anonymous UN officials, and from national governments attempting to answer "snap questions" from the various media outlets.  Of course, these leaks are always "imperfectly" shushed...which just lends a further air of credibility to the whole theory that the PHALANX program goes no further than the Excalibur Project.


Lancaster tech difference explanation:
Humans, as has been mentioned before, are actually a century or more behind the aliens in terms of general technology, as the decision to colonize other worlds with sub-light colony ships has vastly slowed the aliens' technical development in most fields.  Ironically, or not, this slowing is particularly noticeable in the field of electronics...an area in which, to be honest, the aliens never really did put a whole lot of effort, as the aliens view electronics as something used to control a ship, or a machine, and nothing more.  Thanks to the aliens' advances in miniaturization and manufacturing technology, alien computers have become roughly equivalent in size and capability of those used by late twenty-first century humanity...but they should be so far beyond human computers that we cannot even grasp how they work.
     As an illustration of what I'm talking about, consider the particle beam--or, more specifically, the particle beam magazine used for the various hand versions of the particle beam.  We can understand the basic principles of physics behind the operation of the weapon, much like a man from the sixteenth or seventeenth century could understand the basic operating principles of, say, an M-16.  In much the same manner, we can recognize SOME of the parts...the more obvious ones, anyway.  But once you get beyond that...well, once humans get to the weapon's actual power source, we are completely lost.  At more than two hundred years ahead of the best human technical and scientific understanding, the aliens have made a power source that is mobile, powerful, and as far beyond our ability to understand and/or reproduce as an M-16's ammunition would be beyond the ability of a gunsmith from from the sixteenth or seventeenth centuries.  Like the Afghan tribes, whose blacksmiths can, using essentially seventeenth century techniques, make a virtually identical copy of the Soviet AKM from a few pieces of re-bar, we can replicate some of the alien technology...but also like the Afghan tribesmen, we have no hope of manufacturing our own ammunition for these weapons for some time to come.  We certainly have no hope of being able to design new weapons to use this technology for quite some time...again, much like the Afghan tribal blacksmith.

Why the Aliens have suddenly stopped retrieving their dead and their technology
    The answer is pretty simple:  the aliens themselves are present too small a number to handle the processing and/or memory needed for multiple units to conduct battlefield maneuvers, complex ground-side tasks, and all the various problems that can arise from flying space-craft around on a hostile and foreign planet.  This also explains why PHALANX can achieve what the regular armed forces cannot--PHALANX is stepping outside the operational parameters of the aliens' programming, and thus is short-circuiting almost all possible responses, all of which are based upon alien observations of the armed forces' response to earlier attacks.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Destructavator on December 10, 2009, 09:58:18 pm
Ugh - This is getting worse than the "destructible terrain" thing.

Why do so many newcomers want to come along and ask us to throw out years of work and re-vamp everything?

If we constantly re-started to please every newcomer who came and did that we'd never make real progress.

At some point in a project's development, they really have to stop re-vamping things, pick a plot and stick with it so progress can be made.

I don't mean to be overly offensive, but I haven't read most of the long text in those last posts and I'm not going to - When will people get it?

We have to stick with what we have, even if it doesn't please everyone as being "perfect."  Reason being, its good enough to make most of the game mechanics work.

Edit:  If you really want a new plot, work on a mod or an alternate campaign, but for shit's sake I'd wish people would stop trying to re-do the main one!
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: rynait on December 16, 2009, 02:44:16 am
Ugh - This is getting worse than the "destructible terrain" thing.

Why do so many newcomers want to come along and ask us to throw out years of work and re-vamp everything?


on the game development point of view; I totally agree with destructavator. 

I see those new stories as synonymous to UFO:AI citizen's alternate-stories (they surely have to write too).   ;)

I would encourage alternate-stories BUT without revamping the game!  That way when game is wrapped u, developer might find gaps and can borrow the stories generated here.

BE PROUD... creative minds don't stop!

Rynait
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on December 18, 2009, 11:48:03 pm
[...]However, the problem with the current storyline is that the Milky Way galaxy is 100,000 light years across, and 1,000 light years thick (to the best of my knowledge, this does not include the stellar clusters that basically sort of orbit the galaxy above or below the ecliptic.  I have been unable to find any sort of hard data for the amount of volume this includes but I have discovered roughly the number of stars we're talking about:  somewhere between 200 and 400 million.[...]
exactly, that would support the earlier proposal that the whole humanity would be wiped out by random agents that gather samples for galactic zoology museums.

[...]Like the Afghan tribes, whose blacksmiths can, using essentially seventeenth century techniques, make a virtually identical copy of the Soviet AKM from a few pieces of re-bar, we can replicate some of the alien technology...but also like the Afghan tribesmen, we have no hope of manufacturing our own ammunition for these weapons for some time to come.  We certainly have no hope of being able to design new weapons to use this technology for quite some time...again, much like the Afghan tribal blacksmith.
if we are going to have a gravity gun in ufo-ai, the ammunition problem would not arise though. certainly the preferred human ammunition for such guns should be apples, because this is how humans discovered gravity. and an apple accelerated to a high speed can be extremely dangerous.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: rynait on December 19, 2009, 01:01:26 am
if we are going to have a gravity gun in ufo-ai, the ammunition problem would not arise though. certainly the preferred human ammunition for such guns should be apples, because this is how humans discovered gravity. and an apple accelerated to a high speed can be extremely dangerous.

What, we got grav guns!!!  where is it??? We need start growing apple trees.. think alien don't care if they lobbed at with crabapples. 

Oh gosh, am ROFL'ing at my commentary...

Roy
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on December 19, 2009, 01:33:35 am
[...]
the quote starts with 'if'.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: rynait on December 19, 2009, 08:03:47 pm
...  regardless of IF,  that commentary was a joke.  :P

Roy
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Herville on December 30, 2009, 05:08:09 am
I have an idea that may fill some holes and hopefully not break anyting already set.

What if even with faster than light travel the aliens use a substential amount of time from there to here... say 100 years. Now ; in the 100 years since they planned and started the invasion something that changed the situation happened. The third ww was cut short by a massive meteor shower threathening to extinct humankind. This forced a stalemate and began the commowealth. A massive orbital network of missile platforms were depoloyed to prevent this from ever happening again. When the aliens appear on scene this was not what they were prepared to face at all. They are either unsure about this developement and seeks to disrupt these coverty or are unable to approach because of the pure firepower the platforms present. However, they have a finite number of smaller recon crafts that are similar enough to human design to pass undetected, or at all. This explains the commonwealth, why there is no great war, and may give ideas to what we need to do to defeat them. If this attack force is defeated anouther 100 years will pass until the homeworld is notified of the develoments, and another 100 until reinforcements appear. Safe...for now.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Lancaster on January 21, 2010, 07:12:50 am
Why do so many newcomers want to come along and ask us to throw out years of work and re-vamp everything?

If we constantly re-started to please every newcomer who came and did that we'd never make real progress.

At some point in a project's development, they really have to stop re-vamping things, pick a plot and stick with it so progress can be made.

We have to stick with what we have, even if it doesn't please everyone as being "perfect."  Reason being, its good enough to make most of the game mechanics work.

Edit:  If you really want a new plot, work on a mod or an alternate campaign, but for shit's sake I'd wish people would stop trying to re-do the main one!


I'm going to take a wild guess, and say that most of the newcomers keep trying to change the game's plot is basically because they're performing a rather crude form of market analysis for you.  Now, you can ignore that analysis if you want--it's your game, and you're the ones who would have to do all the work of re-writing the story for it--but honestly, I truly would not recommend it.

So far, you've developed a truly awesome set of game mechanics, a truly inspiring game engine, fairly decent graphics, good sound effects, and so on and so forth.  You've gotten all the minor little details perfected to such a degree that it's scary.

The problem (and apparently universal decree) is that your plot stands squarely in the way of making this one of the most awesome games that has ever been developed.  I have played game after game where the developers made the mistake of concentrating on getting the details right, and ignoring the plot--and I've seen all to many games where the details were really kind of iffy, but the plot carried the player through.  Total Annihilation's and Earth 2160 spring to mind most immediately as examples of the former, of games with great details, but crappy central plots.  TA: Kingdoms springs to mind as the foremost example of a game with only decent mechanics but a plot I really liked to keep me playing for a long, long time.  You marry a good--even a great--plot with a game like the one you've already got, and you're sitting on a gold mine, if you want to exploit it.  At the very least, you've secured a reputation as one of the best game-producing outfits in the world today (especially if you can repeat your success).  At most, you might find yourself able to obtain the financing to create your own game company, and to catapult all of you into wealth, fame, and riches.

As I've said, the choice is yours--but with a game like this, if you don't get it right on the first try, somebody else will.  And after all the work you folks have put into it, it would truly be a shame if somebody else ended up in taking all the credit for the success UFO: AI is almost certain to become.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Winter on January 22, 2010, 08:59:56 pm
I'm going to take a wild guess, and say that most of the newcomers keep trying to change the game's plot is basically because they're performing a rather crude form of market analysis for you.  Now, you can ignore that analysis if you want--it's your game, and you're the ones who would have to do all the work of re-writing the story for it--but honestly, I truly would not recommend it.

So far, you've developed a truly awesome set of game mechanics, a truly inspiring game engine, fairly decent graphics, good sound effects, and so on and so forth.  You've gotten all the minor little details perfected to such a degree that it's scary.

The problem (and apparently universal decree) is that your plot stands squarely in the way of making this one of the most awesome games that has ever been developed.  I have played game after game where the developers made the mistake of concentrating on getting the details right, and ignoring the plot--and I've seen all to many games where the details were really kind of iffy, but the plot carried the player through.  Total Annihilation's and Earth 2160 spring to mind most immediately as examples of the former, of games with great details, but crappy central plots.  TA: Kingdoms springs to mind as the foremost example of a game with only decent mechanics but a plot I really liked to keep me playing for a long, long time.  You marry a good--even a great--plot with a game like the one you've already got, and you're sitting on a gold mine, if you want to exploit it.  At the very least, you've secured a reputation as one of the best game-producing outfits in the world today (especially if you can repeat your success).  At most, you might find yourself able to obtain the financing to create your own game company, and to catapult all of you into wealth, fame, and riches.

As I've said, the choice is yours--but with a game like this, if you don't get it right on the first try, somebody else will.  And after all the work you folks have put into it, it would truly be a shame if somebody else ended up in taking all the credit for the success UFO: AI is almost certain to become.

#1 -- The UFO:AI core plot is rock solid, and barring some edits that I'd like to make on parts of the backstory, there is nothing I am unhappy with.

#2 -- With things as they are, the only place UFO:AI is going to stand or fall is implementation. I've been working since day one to get that right in every aspect of the game.

#3 -- 'Universal decree'? Don't make me laugh.

Regards,
Winter
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Destructavator on January 23, 2010, 02:10:08 am
#3 -- 'Universal decree'? Don't make me laugh.

Allow me to expand on this point - While we have had some users complain about the plot, the number of such people is nowhere near the number of people who have downloaded and enjoyed some version of the game as it is.

As of this post the number of downloads for just the 2.x versions total to 447,326 downloads, and I've seen the thread with the test installers for 2.3 has ~38,633 views, not to mention that many more download those test builds because I've seen people copy the links to other forums and places on the Internet.

By comparison, I don't see half-a-million forum members posting negative feedback on the game's plot.  All that considered, the unsatisfied group appears to be a small minority.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Borsti67 on January 23, 2010, 12:42:32 pm
Unfortunately you can't count on sheer numbers. ;)
E.g. you can't recognize how many downloads were "retries" or made by the same persons from different computers, and in no way you will ever see how many downloaders installed, looked, removed WITHOUT leaving a note here...

Anyway, as long as the devs have a clear plan about WHAT and HOW to implement, there's a big chance the project will be (kind of) finished somewhen. And it WILL have its fans. For each complaint there's (at least) one spending kudos to the team. So what?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: weekendwarriora1c on May 17, 2010, 07:20:19 pm
Perhaps the hive is taking a cue from all of its previous encounters with new races.  Whenever it showed up to a new planet and tried to "communicate" (by spreading its nasty alien spores all over the place) the other race did its best to exterminate them, probably wiping millions of the spores, and thousands of the hosts out with whatever weapons they had at hand.  So it comes to Earth and says "Hi" by landing and randomly killing tens of thousands of us.  No big loss for a hive mind.  Probably thought of itself as being terribly diplomatic.

Since wholesale slaughter in no way serves an agenda of collecting host bodies, they must in fact simply be trying to say: "Hello there.  How are you?"

That's the only explanation I can come up for why they'd kill first, and then only attempt to spread themselves later.  Perhaps all the early "attacks" were just casual meetings.  They'd come, they'd kill us, we'd kill them.  All very civilized, you see?

Eventually, when they've "discussed" this proposal with various random members of the human race, they decide to go ahead and begin the peaceful process of assimilation.  If they are a hive mind, they may be incapable of understanding centralized leadership, or of multiple independent leaderships, or cooperation.  They don't strike down the central governments, or bother with stopping or accessing communications. 

When PHALANX sends out attacks against landing parties and airborne ships, perhaps the alien return attack isn't an attempt to root out some threat to them.  Perhaps it's simply a courteous response.  If they thought like humans, we'd clearly lose the conflict.  I can only assume they don't even consider themselves at war.  As a hive mind, they wouldn't see their people as "individuals" so the loss of thousands of their hosts is no real loss at all.

After all, if they thought like humans, they'd find a war to communicate through their worm holes and be able to spread their influence through the galaxy without losing cohesion.

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on May 17, 2010, 08:25:44 pm
They have no spores or anything (at least wiki doesn't mention anything like that), the only way to infect people is direct blood transfer (different sizes for different success rates and speeds).
So the slaughter did have a point: they were collecting bodymass for their bioengineering of the XVI-H strand, as well as gathering the very early volunteers (if there were any). That's the very point of the early attacks, gather enough humanity to research and develop a suitable strand of XVI. They continue this for some time after. I'm guessing we gave them too much resistance and forced them to escape prematurely.

After they realise that we could actually hurt them, they decide to do things more covertly in order to minimise resistance (this is why I'm guessing they never wrote books about strategies and tactics like we have [Sun Tzu notably], they didn't know much about our strength and proceeded to underestimate us). Basically, the initial attacks raised the interest and anger of humanity and doomed the aliens (if PHALANX succeeds, of course).

After that, both parties (MUCH more emphasis on the alien side) realise how big of a fight this will turn into. I think the local XVI-aliens worked pretty cut-off from the main planets (for various reasons) and as such have to specifically start to order more heavier weaponry to be shipped here (heavier plasma weaponry and particles).

Edit: Basically, what I'm saying is that if the XVI had been more wiser about strategies, they would have done things much more similarly to the Yeerks (http://en.wikipedia.org/wiki/Yeerk) of the Animorphs series: start slowly by gathering volunteers (and covertly doing the forced infections), then bit by bit get more brave do more riskier things, then and only then start a full-on invasion, hopefully with one or more supranation under your control. Now, the XVI ran straight into the eyes and sights of humanity and pays the dear price (again, supposing that PHALANX succeeds).
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: weekendwarriora1c on May 17, 2010, 09:07:28 pm
Even if they have to have direct blood contact, and haven't evolved their reproduction method in a million years, they certainly understand the technology needed to fire needles filled with the substance, even if it is drawn on each shot from the hand of the host (which doesn't seem likely, as it apparently cannot adapt from the old host to the new one without being re-engineered.  (Though an organism that can bioengineer itself to match a new host should have no problem creating air burst weapons with a weaponized, aerosol version of itself.)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on May 17, 2010, 09:28:49 pm
I think it doesn't bioengineer itself, the infected aliens like taman do it with the (possibly captured, unless one of the aliens made the XVI themselves) tech they have.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: weekendwarriora1c on May 17, 2010, 10:45:22 pm
The storyline says the first race developed it as a bio weapon.  This first race became the original host for the hive mind, which then outgrew them.  It also says it has to engineer itself to infect each new set of hosts.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on May 18, 2010, 08:03:26 pm
@herzila
as far as i remember, some time ago the devs wrote that, according to the planned plot, the game will be impossible to win.
so, if i remember correctly, phalanx will not be successful.
finally we would have a game that is not all about winning, then.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on May 18, 2010, 09:34:07 pm
#1 -- The UFO:AI core plot is rock solid, and barring some edits that I'd like to make on parts of the backstory, there is nothing I am unhappy with.

Rock solid?
That...would be a rather generous statement, given how "light" the story is compared to all the technical fluff.
The XVII virus? The alien empire?
I can understand that you're proud of your achievment and with what you wrote...but calling it Rock Solid is like calling Avatar the most profound and original story ever written.....Ok, not like that, that was a really extreeme example, but you get my drift.

In short, the story doesn't passthe standards you yourself have set for the rest of the game.



Quote
Allow me to expand on this point - While we have had some users complain about the plot, the number of such people is nowhere near the number of people who have downloaded and enjoyed some version of the game as it is.

As of this post the number of downloads for just the 2.x versions total to 447,326 downloads, and I've seen the thread with the test installers for 2.3 has ~38,633 views, not to mention that many more download those test builds because I've seen people copy the links to other forums and places on the Internet.

By comparison, I don't see half-a-million forum members posting negative feedback on the game's plot.  All that considered, the unsatisfied group appears to be a small minority.

Wouldn't that be because the current verion of the game doesn't go that far into the plot?
You can't have people complain when 99% of them don't even know what the plot IS.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: weekendwarriora1c on May 18, 2010, 11:26:54 pm
If they don't want anyone taking stabs at the storyline; no worries.  I'm sure none of us write novels or would have any worthwhile input.  The storyline is very ID:4.  Luckily, the special effects help distract from the plot.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Winter on May 20, 2010, 10:31:57 am
Rock solid?
That...would be a rather generous statement, given how "light" the story is compared to all the technical fluff.
The XVII virus? The alien empire?
I can understand that you're proud of your achievment and with what you wrote...but calling it Rock Solid is like calling Avatar the most profound and original story ever written.....Ok, not like that, that was a really extreeme example, but you get my drift.

In short, the story doesn't passthe standards you yourself have set for the rest of the game.



Wouldn't that be because the current verion of the game doesn't go that far into the plot?
You can't have people complain when 99% of them don't even know what the plot IS.

Then why do you feel qualified to make judgments on the story when the story isn't complete? Anyone with even the slightest grasp of writing knows that a good story is 1% idea, 99% execution. Amusingly, I've yet to see a single good storyline idea suggested on this forum.

At the end of the day I'm still going to be writing this game, and when all my work is done, I'm going to sit back and reread all the feedback threads where people have expressed their enjoyment of the story and written content. Then I'm going to have a drink in your honour, for giving me yet more incentive to trust my instincts and stay the course.

Regards,
Winter
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: weekendwarriora1c on May 20, 2010, 02:24:35 pm
So you are still looking for storyline submissions?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on May 20, 2010, 02:40:55 pm
Then why do you feel qualified to make judgments on the story when the story isn't complete?

Because unlike most people who try this game out, I actually read the wiki and forums and I know what your idea for the story is?


Quote
Anyone with even the slightest grasp of writing knows that a good story is 1% idea, 99% execution. Amusingly, I've yet to see a single good storyline idea suggested on this forum.

I wouldn't agree with those numbers. A bad plot is a bad plot and remains a bad plot.

Not that you plot is that bad, but compared to other aspects of the game..it's just...luckluster.


Take for example all the design of items, veichles, their description, their background. Very detailed, very focused, a lot of attention being paid to everything being believable or realistic.
And then you have the XVII virus that is more removed from science then Superman. Ironicly, this would work better if the rest of the game didn't have such high standards, but simply because of the glaring contrast, it stands out even more. If the rest of the game was lighter, this wouldn't be such a problem.

And yes, bad story can ruin the game experience. Take for example UFO: Aftershock. I enjoyed the game and the story, up until the point you found out who the enemy really was. It was so utterly stupid it almost completely ruined the end of the game. I still finished it, but it left a sour taste in my mouth.
I'd hate to see UFO:AI do the same thing.


It is your game and your story. I cannot force you to change the ending, I can only give you a honest critique. I've worked on many mods and a few games before, so I'm not talking out of my ass here.
Ignore it if you wish, but don't be surprised when the praise doesn't start pouring in.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on May 20, 2010, 03:33:09 pm
It also says it has to engineer itself to infect each new set of hosts.

Not in the biological sense. The virus itself doesn't change it's genome but the hosts do.
What you're saying is like talking about genetic engineering humans do to cure genetic diseases like this: "Human race engineers itself to remove the genetic diseases". Basically, it implies the human DNA can naturally modify itself to remove the diseases, while instead it is done by the tech made by humans.

@herzila
as far as i remember, some time ago the devs wrote that, according to the planned plot, the game will be impossible to win.
so, if i remember correctly, phalanx will not be successful.
finally we would have a game that is not all about winning, then.

If this is true (I haven't seen that message), I'm going to be sad. I was really looking forward to blowing the alien mothership(s) into molecules.


About the story, I'll wait 'n' see. Sadly TrashMan has a point, the XVI and the psionics it requires to work is pretty far from reality (as far as we know) but psychic stuff is fairly regularly used in sci-fi so it doesn't bother me that much.

EEDDIITT: And a large one. I had thought that I had read the first post (I guess I accidently read a different post, one without a big story summary) a long time age but it seems not.
I can only say that now I get it why TrashMan and others dislike the story. To be frank, the backstory is... more like a parody of something. A planet sized mothership? Destroying the entire galaxy? Has done it nearly for a million years?
No offence but it seems more like something I and my friends would come up when making our few minute parodies of different things. The difference to the military realism you feel when playing the game is VERY HUGE. The timeline is just ridiculously big and the XVI truly is a total imbecile. I felt much better when I thought this was going to be much more akin to a well-sized empire (not as nearly as big and powerful as the one in summary), controlled by the XVI, of strategic idiots that attack the Earth with way too few forces (with the reinforcements sent not being enough to turn the war whem the humanity has gained some steam) and proceeds to get part of its fleet annihilated by the newly interstellar humanity. Some things would have felt improbable but at least possible.

To try to put it more shortly, the storyline/backgroung info is too long, too huge, too trying-to-be-epic-and-awesome (awesome and epic as measured by the usual internet guy), has too illogical aliens and has too grand scale (THE WHOLE GALAXY?!). It feels like a (slightly ridiculous) parody story that fits a Spaceballs-esque film or a Penny Arcade styled game. Or the Core.

Not to say that there isn't any hope, but I now hold the opinion that it will require a lot more than just a few minor edits to get this to the "military realism" level the rest of the game exhibits.
The required IMHO
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on May 21, 2010, 02:39:40 pm
One more minor note (I'm done editing my last post), there is a simple explanation(s) to the lack of negative feedback: that big spoiler alert in the topic name. For a long time I didn't want to read this topic but curiosity got me finally (sadly I read a wrong post, for some reason, apparently). That is the most important one.
Second one is that in general very few people of the actual playerbase visit he forums (and even then, sometimes just check tech support subforum) of any particular game. The group visiting forums is already a minority, so there is a lot of feedback you won't catch.
And since that summary is nowhere in the game yet, you can only get feedback (angry feedback tends to wake up people to go whine in the forums) when you've already finished it (aka when it's already too late to change much without major overhauls).

Okay, you might get positive feedback too (or neutral, possibly silent, "meh" feedback saying that it's average). But you can get it truthfully only when that summary is in the game files and ships with the standard download link.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Winter on May 22, 2010, 05:39:22 am
Not to say that there isn't any hope, but I now hold the opinion that it will require a lot more than just a few minor edits to get this to the "military realism" level the rest of the game exhibits.
The required IMHO

I'd like to note that the military realism was my idea, too. I had to fight long and hard to keep it in against people who thought it was stupid or irrelevant.

The main thing missing in this forum is a sense of perspective.

Regards,
Winter
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on May 22, 2010, 09:08:19 am
I'd like to note that the military realism was my idea, too. I had to fight long and hard to keep it in against people who thought it was stupid or irrelevant.

The main thing missing in this forum is a sense of perspective.

Regards,
Winter

Thank you very much for that but this doesn't change the storyline does it? The military realism aspect works in here, it ramps up the immersion a lot. But then the story seems to go from two species fighting into humanity once again kicking the ass of yet another Eldritch Abomination (http://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchAbomination). Which is bad IMO.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Winter on May 22, 2010, 12:52:12 pm
Thank you very much for that but this doesn't change the storyline does it? The military realism aspect works in here, it ramps up the immersion a lot. But then the story seems to go from two species fighting into humanity once again kicking the ass of yet another Eldritch Abomination (http://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchAbomination). Which is bad IMO.

Except cosmic horror was exactly the angle we've been going for from the start. Taking on something terrible and powerful beyond imagination with nothing but human implements is an idea that excites me, and has excited gamers in various incarnations for many years (see: [ur=http://en.wikipedia.org/wiki/DOOM]DOOM[/url], Delta Green (http://en.wikipedia.org/wiki/Delta_green)). It's part of what gave the X-COM series its atmosphere, and part of the homage to everything from X-COM to the original Lovecraft stories.

But hey, feel free to turn it into yet another bland Star Wars pastiche. I'm done with UFO:AI for now. Here's your new story (http://ufoai.ninex.info/forum/index.php?topic=4847.0), enjoy it.

Regards,
Winter
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on May 22, 2010, 01:16:27 pm
A powerful enemy? Sure, there has to be a sense of danger.
Really alien, different enemy? That gives the horror vibe. It doesn't have to be an Eldritch Abomination to get that effect. For example - see shivans in Freespace.


But the gist is the following.

If you make the enemy TOO powerful, then human winning is downright redicolous. An empire that controls entire GALAXIES - a single planet cannot survive. Impossible. Beyond impossible. It would be like Molassia defeating the United States of America.

My advice would be to tone down the the size and awesomeness of the empire. Especially that "millions of years". In millions of years, their tech and numbers would be so above our it wouldn't even be funny.  They could charge at us barehanded and bury us with their corpses! In other words, make the conflict more believable.


Second would be the XVII virus itself. Changing it's backstory itself shouldn't be too difficult, since it's still not fully integrated into the game. And even if it was, the story/reports would need change, nothing else. So basicly, instead of a sentient, telepathic virus (which is scientificly utterly redicolous), make it a "normal" virus, one engineered to make a species succeptable to psionic control from the big bad(s). There's a lot of wiggle room as to who made the virus and who is pulling the strings.


EDIT:
Cthulu? Lovecraft...Meh...Ok as stories, but not so much for a game. People don't like to loose, and in Lovecraft stories, there is only madness and defeat in the end.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Winter on May 22, 2010, 03:10:32 pm
Second would be the XVII virus itself. Changing it's backstory itself shouldn't be too difficult, since it's still not fully integrated into the game. And even if it was, the story/reports would need change, nothing else. So basicly, instead of a sentient, telepathic virus (which is scientificly utterly redicolous), make it a "normal" virus, one engineered to make a species succeptable to psionic control from the big bad(s). There's a lot of wiggle room as to who made the virus and who is pulling the strings.

You call that a good idea? You haven't even addressed who/what the 'big bad(s)' would be, and how in god's name you would make them remotely interesting. I know XVI is a fantastic villain because it's humanity's worst nightmare; an implacable, faceless horror that turns people against their own kind, changing them into ghastly perversions of what they used to be.

So, yeah, whatever. Show me something less 'redicolous' than XVI and we'll talk.

Regards,
Winter
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: weekendwarriora1c on May 22, 2010, 05:50:02 pm
The problem with the story is simply that it does not explain the gameplay.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on May 22, 2010, 05:56:59 pm
You call that a good idea? You haven't even addressed who/what the 'big bad(s)' would be, and how in god's name you would make them remotely interesting. I know XVI is a fantastic villain because it's humanity's worst nightmare; an implacable, faceless horror that turns people against their own kind, changing them into ghastly perversions of what they used to be.

So, yeah, whatever. Show me something less 'redicolous' than XVI and we'll talk.

Regards,
Winter

Less redicolous?
Anything. Dr. Insano would be less redicolous than the XVII virus.

You're kinda...mixing genres that shouldn't be mixed. Implacabe, faceless horrors are..well...horros. Undefeateble, etc.. I played The UFO series, and I don't recall implacable, faceless Eldritch horrors there.


It comes off as you yourself don't know what you want. You want a faceless horror in a tactical Sci-Fi game? That would be a poor choice from the start, for multiple reasons. This type of game doesn't lend itself well to pure horror (a FPS or adventure type game would be better), partially because of the premise of researching and finding out, analyzing and having heavily armed commandos killing shit and winning.
Part of the horror comes from mistery. And if you find out everything there is about the enemy, he loses a lot of the scary factor.

Well, a virus for one isn't a eldritch abomitation. It's a virus. Faceless tough it may be, it's got no intelligence. But you want some "evil" behind it. So you make it intelligent (stupid as it is)...and psychic (even more stupid).
You seem to think aliens can't be scary enough or strange enough. Well, that shows your failing as a writer, rather than the impossibiltiy of the concept, because truly alien and scary aliens have been done before.

But now I'm going off the tangent.

XVII virus as it is isn't "interesting" as you put it. It's just stupid.

As to who the enemy would be...do you need me for all the answers? You're supposed to be the great writer here, surely you can come up with something to fill in the gaps..But very well. Let's try something, off the top of my head...

So the Alien empire was formed when race X started subjegating other races. It expanded and conquered and soon fell upon the homeworld of race Y. Y was outclasses and was loosing, but they were a race gifted in bioengineering and has psychic powers. So they crafted the virus that would alter the targets brain, making it highy succeptable to psychic suggestion. The virus worked wonders and soon race X became slaves to Y.

From here on you can get creative in multiple ways. Maybe the virus backfired and started affecting race Y, driving them mad. Maybe Y became paranoid and determined to conquer any other race that could possibly harm them?
And maybe, the creators of the virus are simply unknown, their agenda unknown. Would leave thing open for a sequel and gives the air of mistery.

There's doezns of ways one could handle that.


EDIT:
I also noticed you haven't bothered to address point 1, about the huge power disparity.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on June 28, 2010, 01:37:34 am
Hello everyone !

My, some rather heated debate going over this storyline business (I might consider saving on my gas bill by simply logging into this Forum for the night... :P)... Not to mention long-held as well. I am not going to "chip in" with my own ideas on that, though; I've seen how such endeavours are generally treated, and cannot imagine any reason why I'd be even remotely interested in subjecting myself to such grief.
This is, obviously, a one-man (perhaps two?) show... ;) OK, so be it; I don't have an immediate problem with that. Besides, too many "chefs" in the galley could ruin an appetite... ;)

What I would do instead, is to challenge the story, by asking some very simple questions -- some of which could be answered in an equally simple manner by "yes" or "no". For instance:


P.S.: Please note these questions only deal with the *first entry* in the Timeline/Overview; if some of them are answered in the following entries, then you're welcome to ignore them. However, since these are questions likely to be raised based on the first entry alone, perhaps it would be more appropriate to address them on-the-spot, rather than later...

P.P.S.: This plot sounds pretty much like a biological mirror of the Star Trek's Borg Collective. They (the writers) had trouble in dealing with a truely collective foe, so they had to invent the Borg Queens -- a very controversial move, hated by most hard-core fans... Perhaps there's a lesson in there for the wise. ;)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Telok on July 02, 2010, 01:30:33 pm
I don't think that the current plotline is bad in any way, it's just needs polishing and details. It really is just an outline in the current form and needs to be fleshed out.

If you wish to contribute then please do so.

This is somebody else's sandbox, you are a guest here. Please refrain from pissing on the toys.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on July 02, 2010, 05:14:32 pm
I presume you have read the wiki but a couple of things I think I could answer based on the research texts.

How does this infectious agent manifest itself in a host organism? What kind of tissues it infects, how does it avoid/control the immuno-response of the host and how it proliferates? It was hinted that, thanks to its psionic abilities, this agent can acquire full control over its host, and maintain it indefinitely; however, it stands reason it will have to first grow and multiply its numbers towards a certain "critical mass" (which may be quite high), before it becomes capable of effectively taking control. During this interregnum, it may be (much more) vulnerable than anytime afterwards...

The immuno-response issue is at least one key reason for the re-engineering of XVI for different species. It has to use and abuse everything to stand a chance against it. And especially at the early infection, when there isn't much of it, it's logical to assume it's at its most vulnureable state.
The critical mass thing might be to avoid tipping the host off that he/she is infected. If the XVI would start to infect the central nervous system too early the host might seek medical attention rather quickly.

It is stated that the agent "is capable of completely controlling the body of whatever lifeform it infects". What about their *minds*? Can this agent control the minds of its victim, by planting suggestions and forcing them to do its bidding? Can it extract their memories, or use their knowledge to its advantage? Better yet, can it focus the minds of its victims into coordinated efforts to solve new (intellectual) challenges?

/*This is partly speculation based on my own logic*/ Based on the level it infects the brain I don't think there is any mind residing under the XVI. It basically turns the brain into a processor/HDD for the hivemind with memories and such intact (the one guy who was infected from PHALANX was evidently behaving fairly normally, otherwise he would have been catched earlier). It does seem lossy though, since it doesn't get sentience until a few hosts get near each other and the hivemind gets enough power despite the fact that the XVI infects sentient beings.


Sorry for the late response and welcome to the forums!



This is somebody else's sandbox, you are a guest here. Please refrain from pissing on the toys.

*sigh* Not these "If you don't like it STFU or GTFO" people again... In an open source project no less...
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Telok on July 03, 2010, 09:47:19 am

*sigh* Not these "If you don't like it STFU or GTFO" people again... In an open source project no less...

Oh no no no. That was not meant that way at all. I'm dreadfully sorry if it came across as such. You see I've been away for a year or so and I came back to find people still whining about the storyline without trying to improve on it.

For example, with the complaint about a galactic civilization being able to easily crush a single planet, it may not be able to easily muster or coordinate the forces needed to do so. If you had FTL communications, large scale transportation for troops and matereals over hunderds of light-years, and a standing military then crushing one little planet is easy. If it lacks FTL communications then the information about Earth and humans will only spread at the speed of the ships carrying the news. If the ships have a limit of twenty light-years per jump and a fuel supply limited to three or four jumps that will slow down the spread of information as well. A well endowed courier system could speed information flow up significantly, if the civilization needed one. If they have not previously needed a courier system then the resources to set one up have probably beed used elsewhere. And if information is taking months to reach a major population and resource center then large numbers of troops and arms can take longer to reach the conflict.

One major difference between humans and the aliens that that the alien civilization is cooperative as opposed to our competitive civilization. With our competition we keep trying to improve things in order to advance (or at least to not lose and die) within our society. At our most competitive we have wars, during these times we are at our most innovative as a society because the pressure to improve and beat the competition is the most immediate and intense. The cooperative civilization does not have this internal pressure to change or improve. Without an external threat there may be no stimulus for innovation or change. So a cooperative alien civilization could plausably exist without significant technological or social change for thousands of years.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on July 03, 2010, 04:45:20 pm
Oh no no no. That was not meant that way at all. I'm dreadfully sorry if it came across as such. You see I've been away for a year or so and I came back to find people still whining about the storyline without trying to improve on it.

Oh, sorry then. What you said
This is somebody else's sandbox, you are a guest here. Please refrain from pissing on the toys.
here was pretty much what most people say when they mean "STFU or GTFO", so I jumped into the wrong conclusion  :-[.

For example, with the complaint about a galactic civilization being able to easily crush a single planet, it may not be able to easily muster or coordinate the forces needed to do so. If you had FTL communications, large scale transportation for troops and matereals over hunderds of light-years, and a standing military then crushing one little planet is easy. If it lacks FTL communications then the information about Earth and humans will only spread at the speed of the ships carrying the news. If the ships have a limit of twenty light-years per jump and a fuel supply limited to three or four jumps that will slow down the spread of information as well. A well endowed courier system could speed information flow up significantly, if the civilization needed one. If they have not previously needed a courier system then the resources to set one up have probably beed used elsewhere. And if information is taking months to reach a major population and resource center then large numbers of troops and arms can take longer to reach the conflict.

IIUC the aliens move their whole spacecraft fleet and the GIGANTIC deep space station (which could call Death Star as tiny, puny golf ball), which had their whole population, together. So it realistically could mount the most insane of assaults on us. And still Earth will somehow win against that.
The whole problem is simply the scale and impropability of it. (Please don't start any arguments against that latter part of this counter-point, as that will quickly degenerate into a 'yes-no' fight.)

One major difference between humans and the aliens that that the alien civilization is cooperative as opposed to our competitive civilization. With our competition we keep trying to improve things in order to advance (or at least to not lose and die) within our society. At our most competitive we have wars, during these times we are at our most innovative as a society because the pressure to improve and beat the competition is the most immediate and intense. The cooperative civilization does not have this internal pressure to change or improve. Without an external threat there may be no stimulus for innovation or change. So a cooperative alien civilization could plausably exist without significant technological or social change for thousands of years.

Point taken. The XVI seems rather aggressive but maybe, thanks to the lack of internal wars, all the research was channelled much more into efficient resource gathering rather than into well-designed, effective tactics, strategies and weapons of war.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: DiDiT on July 03, 2010, 06:56:26 pm
IIUC the aliens move their whole spacecraft fleet and the GIGANTIC deep space station (which could call Death Star as tiny, puny golf ball), which had their whole population, together.

I thought they were using FTL Tech or some sort of portal to travel here from their homeworld.

actually, Come to think of it... A alien home-world('s) would open up a whole new bunch of ideas... Like managing attack bases on the alien home-world('s) while still defending the earth.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on July 03, 2010, 07:48:11 pm
I don't think that the current plotline is bad in any way, it's just needs polishing and details. It really is just an outline in the current form and needs to be fleshed out.

If you wish to contribute then please do so.

This is somebody else's sandbox, you are a guest here. Please refrain from pissing on the toys.
Wow... OK, let me first thank you for the warm (almost burning) welcome. Second, let me inform you I have reported your post to mods; see how they interpret that last line... :) And last but not least, let me make one thing perfectly clear: I will neither "STFU", nor "GTFO" for your convenience -- or anybody else's, for that matter. Deal with it !

Now, to get back to business. I still view this plot line as a variation on the Borg Collective theme; thus, it is bound to raise some of the same issues...
I presume you have read the wiki but a couple of things I think I could answer based on the research texts.
Yes, but only in part. There's already a lot to read through, and it will take some time for me to catch up. That's another reason why I wasn't too keen on "bombarding" the Forum with ideas; I'd rather spend some more time getting familiar with the storyline, as it is now -- and post questions whenever I feel something doesn't quite add up. Nevertheless, it is an ongoing process, I can assure you. :)
The immuno-response issue is at least one key reason for the re-engineering of XVI for different species. It has to use and abuse everything to stand a chance against it. And especially at the early infection, when there isn't much of it, it's logical to assume it's at its most vulnureable state.
The critical mass thing might be to avoid tipping the host off that he/she is infected. If the XVI would start to infect the central nervous system too early the host might seek medical attention rather quickly.
I agree with what you're saying about the agent's need for re-engineering itself to fit the biological particularities of each and every species it intends to use as hosts -- makes sense. One immediate consequence of this set-up is that a "strain" developed for a certain species will *not* be directly compatible with another species. This could prove useful in the story as a plot device...
The "critical mass" is a requirement for the agent to be able to overcome the host's own consciousness and take over. The idea is it surely needs to multiply itself to a certain level, *BEFORE* it becomes possible to assume psionic control. My questions were specifically concerned with this time interval -- between initial infection and the moment the agent assumes full control over host.
Other than these, you've pretty much restated my assumptions/available information (the cyan-coloured text was meant as background/supplementary information; questions are in white), but not really answered any of the questions... ;)
/*This is partly speculation based on my own logic*/ Based on the level it infects the brain I don't think there is any mind residing under the XVI. It basically turns the brain into a processor/HDD for the hivemind with memories and such intact (the one guy who was infected from PHALANX was evidently behaving fairly normally, otherwise he would have been catched earlier). It does seem lossy though, since it doesn't get sentience until a few hosts get near each other and the hivemind gets enough power despite the fact that the XVI infects sentient beings.
So, in essence, you don't think the host's own consciousness actually survives; in other words, even if the person infected would be -- somehow -- cured, he or she would be pretty much a vegetable... Correct? If so, then it implies that some or all of the cognitive processes that give rise to consciousness are irreversibly impaired. This seem to be in conflict with your next statement, which says that "memories and such" are left intact. Of course, this problem becomes more of a philosophical conundrum, since it points us to ask what exactly is it that makes us who we are... ;) If someone would rush it and answer "well, surely the experiences we had lived through !", then that would most definitely translate into "memories"...
Sorry for the late response and welcome to the forums!
Yup, thanks. Well, it's the time of vacations now, so delays are understandable... ;) I'm actually looking forward to my own ! :D

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: H-Hour on July 03, 2010, 08:24:08 pm
Welcome to the forums NicAdi. Please see this thread about making suggestions (http://ufoai.ninex.info/forum/index.php?topic=4948.0).
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on July 03, 2010, 09:50:50 pm
Wow... OK, let me first thank you for the warm (almost burning) welcome. Second, let me inform you I have reported your post to mods; see how they interpret that last line... :) And last but not least, let me make one thing perfectly clear: I will neither "STFU", nor "GTFO" for your convenience -- or anybody else's, for that matter. Deal with it !

We established on the top of this page that he seemed to write a bit too agressively in his post, so he accidently portrayed himself as a "STFU or GTFO" guy, which was not intentional.

I agree with what you're saying about the agent's need for re-engineering itself to fit the biological particularities of each and every species it intends to use as hosts -- makes sense. One immediate consequence of this set-up is that a "strain" developed for a certain species will *not* be directly compatible with another species. This could prove useful in the story as a plot device...
The "critical mass" is a requirement for the agent to be able to overcome the host's own consciousness and take over. The idea is it surely needs to multiply itself to a certain level, *BEFORE* it becomes possible to assume psionic control. My questions were specifically concerned with this time interval -- between initial infection and the moment the agent assumes full control over host.
Other than these, you've pretty much restated my assumptions/available information (the cyan-coloured text was meant as background/supplementary information; questions are in white), but not really answered any of the questions... ;)

One thing I tried to say was that maybe part of the re-engineering process is giving the XVI ways to evade, bypass and fight the immune system.

So, in essence, you don't think the host's own consciousness actually survives; in other words, even if the person infected would be -- somehow -- cured, he or she would be pretty much a vegetable... Correct? If so, then it implies that some or all of the cognitive processes that give rise to consciousness are irreversibly impaired. This seem to be in conflict with your next statement, which says that "memories and such" are left intact. Of course, this problem becomes more of a philosophical conundrum, since it points us to ask what exactly is it that makes us who we are... ;) If someone would rush it and answer "well, surely the experiences we had lived through !", then that would most definitely translate into "memories"...

What I was trying to say is that when the XVI infects a brain, it's reduced to a mere computer working for the hivemind (analogue: a computer infected with a virus, so it is under control of a criminal). But if and when you cure the person and as such his brain, his memories and capability for conciousness are not hampered; at most he will be very disoriented and has very random bits of the hivemind's memories in his brain (you remove the virus and nothing has really happened to your computer; at most some clues are left about the criminal). The more negative way this might happen that upon removal the brain is left into a state when there isn't actually anything there. The person won't remember literally anything from normal memories to abilities like language (the removed virus managed to format or corrupt all your files). But to the brain nothing has happened, the "hardware" is not damaged and the person will not turn into a vegetable, unless of course the cure causes brain damage (your HDD and processor are still working even after the virus, unless the removal included breaking them).
And as in my original post, most of this is speculation mixed in with my logic.

Or Winter can go the (IMO less logical but inefficient as required) "fate worse than death (http://tvtropes.org/pmwiki/pmwiki.php/Main/FateWorseThanDeath)" way, where the mind is either left completely under control of the XVI when an infection happens (likely the person won't even actually realise this) or the mind is trapped helpless in the brain, not under control of his body and without the capability to scream from the top of his lungs (http://tvtropes.org/pmwiki/pmwiki.php/Main/AndIMustScream) like he surely would like to do (pretty much akin to the Yeerk (http://en.wikipedia.org/wiki/Yeerk) control mechanism in Animophs (http://en.wikipedia.org/wiki/Animorphs), except that in cellular level; or headcrabs (http://en.wikipedia.org/wiki/Half-Life_%28series%29), without the whole "rotting zombie" thing).

Appropriate wikipedia and tvtrope links coming up later.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on July 05, 2010, 02:52:12 pm
Welcome to the forums NicAdi. Please see this thread about making suggestions (http://ufoai.ninex.info/forum/index.php?topic=4948.0).
Thank you. :) I already read that; however, at this point in time, I am neither interested, nor compelled to make any suggestions -- the main reason being that, based on the discussions I've witnessed thus far, it strikes me as a futile activity. Much like the XVI entity, I'm not commiting resources (mainly time), unless I can get something of value out of it. ;)

I am simply asking questions about what I perceive as the current storyline's "weak points" -- and I haven't even got to the "big ones" yet. Whether you (as in "you", the developers/story-tellers) would bother to take them into account or not, is entirely your decision; I have no strong expectations either way...

We established on the top of this page that he seemed to write a bit too agressively in his post, so he accidently portrayed himself as a "STFU or GTFO" guy, which was not intentional.
"We"?! I'm sorry, but there's no "we" on this matter; YOU chose to buy into his (rather feeble) attempt of an explanation, I did not... I could go through the reasoning process which lead me to give the response I did, but I'd rather spend my time here talking about the game. ;) Besides, I consider the matter closed and have no further wish of discussing it.

Therefore, shall we go back to the game? :)

One thing I tried to say was that maybe part of the re-engineering process is giving the XVI ways to evade, bypass and fight the immune system.
Oh, yes, I understood that, and I do agree -- it is a good starting point. Certainly knowing how the immune system of a target species works (an understanding that can be conceivably obtained by mapping that species' genome, and/or by conducting tissue sample experiments in the lab) could highlight its weaknesses and prompt ways of efficiently evading/disabling/fighting it by simply exploiting those weaknesses. Now, completely disabling or putting up a fight with the immune system would be a poor idea; the former will literally "open the door" to other, more local, attackers (resulting in the host becoming ill, with possible fatal outcome -- see AIDS (http://en.wikipedia.org/wiki/AIDS)); the latter will undoubtedly leave/generate signs that will both prompt the host that "something's not right" (i.e. illness symptoms), and offer tangible, medical proof of infection. Neither of those are desired effects for the agent; thus, the first option of evading the host's immune system is the only viable one.
However, there are some downsides to this approach. A major one would be that the infectious agent, in its re-engineered state to fit the human physiology, will become much less of an indescifrable mystery. The reason is simple: in order to live/interact within a human host (not to mention "fool" the immune system into seeing it as a "legit" cell), it will need to replicate certain cellular structures and behaviours. In essence, it *MUST* become something of a less "alien" and more "local" nature. Such structures and behaviours will be much easier identified and understood (perhaps even countered) by a well-trained immunologist/molecular biologist... In short, making it work within a human body will also make it less cryptic. Of course, this fact alone does not mean the infection will also be easily cured; just better understood.
What I was trying to say is that when the XVI infects a brain, it's reduced to a mere computer working for the hivemind (analogue: a computer infected with a virus, so it is under control of a criminal). But if and when you cure the person and as such his brain, his memories and capability for conciousness are not hampered; at most he will be very disoriented and has very random bits of the hivemind's memories in his brain (you remove the virus and nothing has really happened to your computer; at most some clues are left about the criminal). The more negative way this might happen that upon removal the brain is left into a state when there isn't actually anything there. The person won't remember literally anything from normal memories to abilities like language (the removed virus managed to format or corrupt all your files). But to the brain nothing has happened, the "hardware" is not damaged and the person will not turn into a vegetable, unless of course the cure causes brain damage (your HDD and processor are still working even after the virus, unless the removal included breaking them).
And as in my original post, most of this is speculation mixed in with my logic.
Hmm... There is nothing in the UFOPaedia articles I've read thus far, that says anything about the nervous system of the host becoming infected with the agent. In fact, aside from a vague hint in the Storyline » A New Twist (http://ufoai.ninex.info/wiki/index.php/Storyline/A_New_Twist), about some "infected tissues", there is no clear statement about what type of tissues, aside from the blood, this agent may permeate. Hence the reason why I raised it as a question...
Whilst I understand what you mean, I must urge you to be very careful with that brain-computer analogy; the human brain is *NOTHING* like what we understand now through the term "computer". It is, in fact, completely different from both the morphological and functional standpoints. The human brain does not have separately-identifiable components that perform only data processing, memorization, or input-output functions; also, the human mind does not function by "running programs"... I also wish to point out that, unlike computers, for the human brain (or any other brain, for that matter), there's a very strong connection between its structure and its function. Alter one, and there will be observable/measurable changes to the other... Furthermore, what you're describing as a "computer virus" is most likely another type of malware, such as a hijacker (diverting the compromised system's resources to serve other purposes than "officially" intended), or backdoor (allowing unauthorized access to the compromised system, either locally or remotely).

I appreciate your responses, and do not wish to come across as being rude: but I was looking for the *OFFICIAL* angle to my questions. As I continue with reading through the various UFOPaedia articles, I do find clues which may be used to fashion the answers I seek; unfortunately, sometimes these clues seem to contradict each-other, or are too vague to be of any use...

There are also other things that caught my eye -- some of which quite bothersome; so here are a few further questions:

Until next time, cheers ! ;)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on July 20, 2010, 12:39:56 pm
The "galactic power can't crush Earth" thing can be solved by reducing the size of the alien empire.
It doesn't have to engulf whole galaxies to be a threat to Earth.

Furthermore, by spreading the aliens out more, or messing with their mode of travel, communications and such, you can make the invasion buildup far more believable.


All the issues with the storyline can be fixed, given some time and creativity.
But will they?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on July 20, 2010, 03:06:58 pm
Hello, TrashMan !

I've been watching your posts closely - as well as your ongoing disputes with Winter regarding... erm... certain less-than-convincing aspects of his storyline. It's a pleasure to (finally) meet you. :)

Coming back to the topic at hand. If you have read my posts here thus far, you've seen that I have concentrated on raising questions about rather minor aspects, perhaps even unimportant - although I do have a huge problem with the current storyline. The reason for doing that is most of the large aspects concerning the storyline - such as the sheer size, strength, intelligence, resources etc. of the alien nemesis being depicted, and the overwhelming contrast they make against its rather puerile objectives, motivation and tactics it employs - have already been challenged, both by you and others. And yet, no measures were taken towards correcting any of them...

I agree with you, as "downplaying" the alien force will help fix a lot of issues, whilst still remaining menacing enough for us (humans) - i.e. a formidable, yet not invulnerable, foe. There were already suggested (although I can't remember exactly by whom and on which thread) a couple of possible variations of the overall plot:
Both suggestions had the merit of making the "alien virus" a little bit more vulnerable, while still being, for us and our limited strength/knowledge/technology, quite the threat. Unfortunately, both suggestions were also *summarily* dismissed by Winter. :)

As I said, I have watched your continuous disputes with Winter/BTAxis for quite some time now. To be honest, I haven't seen any real interest at all in at least *acknowledging* there are some major issues with the storyline, let alone in trying to fix them. So, sadly, the answer to your question is: NO, they won't be fixed. :( Come to think of it, Winter has made it perfectly clear, and more than once, that: a) The storyline is absolutely perfect (I think the expression used was "rock-solid") and he's completely happy with it the way it is now, and b) Surely nobody expects him to remove his own ideas and put someone else's instead ! (a comment that, all by itself, says it all...:P)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on July 20, 2010, 04:05:12 pm
Here's a though....let's say the alien mode of travel requires a certain setup-time. Maybe it's not as fast. Maybe their drive is slower the bigger the ship is (thus making bigger ships arrive later plausaible)?

Or they need to build a gate of some kind and the alien forces we encounter are just a scouting force?
Then the goal of the game would be to destroy the gate and stop an all-out invasion.

Again, a few possible solutions.


As far as the storyline is concerned....anything that can be modded is fixable. Text description of research, weapons and story can all be changed. If Winter doesn't want a better story, we can make one ourselves.
That's why I'm more concerned of the hard-coded, mechanical things that might be left out.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on July 21, 2010, 10:10:08 am
Apparently, the site went belly up yesterday, as I was editing the post.
I never got the chance of completing the operation, so I'm posting it now.

Here's a though....let's say the alien mode of travel requires a certain setup-time. Maybe it's not as fast. Maybe their drive is slower the bigger the ship is (thus making bigger ships arrive later plausaible)?

Or they need to build a gate of some kind and the alien forces we encounter are just a scouting force?
Then the goal of the game would be to destroy the gate and stop an all-out invasion.

Again, a few possible solutions.
Yes, perhaps... But that still leaves the story struggling with some of its fundamental plot points - like the aliens' "need" to invade Earth... And it will also cause other changes to be considered in the storyline - like either making the XVI a lot younger (thus still expanding in a rather "virgin" Galaxy), or much, MUCH older than currently stated - in order to keep it consistent. Plus, I have to say this, I'm not very enthusiastic about throwing yet another "warp-gate" type thing in there, which a) has been done already many times, and b) brings its own assortment of issues. I know, I know... You've only suggested it as a mere possibility, not as a fully usable plot device, with all kinks worked out. :) I just pointed out how I believe it'll affect the storyline, and what I generally think of it, at a first glance.

Why are you so concerned with this aspect of the alien's travel/communication capabilities, anyway? Are you simply outlining it as one possible way of "tweaking" the story into more believable terms, or you have a much larger "scheme" in mind about it? :)

As far as the storyline is concerned....anything that can be modded is fixable. Text description of research, weapons and story can all be changed. If Winter doesn't want a better story, we can make one ourselves.
That's why I'm more concerned of the hard-coded, mechanical things that might be left out.
I know, and the thought of coming up with an alternate, fully original (well, in the sense of "disparate from the official storyline" - I don't delude myself thinking I could "hatch up" something never heard of before :P) storyline had crossed my mind, even if only briefly.

To be honest, I find particularily challenging trying to lay in a story about an "Alien Invasion", that does *not* come across as either "lame", "oh, so sixties" or just "with too much cheese/corn/ham" in it... Maybe because this theme has been done and redone to death in a whole variety of media, that is generally difficult to come up with anything "new and crisp" about it. Considering I was quite tired when I first thought about this, and since I was going nowhere trying to imagine a "serious" storyline, I kinda went the other way: how about a "non-serious" (a.k.a. complete "tongue-in-cheek") Alien Invasion plot? In short, why not a *PARODY* of the ever-so-frustrating official storyline? (There ! I said it; consequences be damned ! :D)

On your concerns with limitations to customisable content, I've been meaning to ask/look for that information, as right now I have no blooming idea how much of the storyline will/is hard-coded into the game engine. That seems like one valid question: Does anyone know how much (if any at all) of the storyline is going to be built directly into the game engine?

In another line of thought, since I saw some pretty ridiculous numbers being thrown here and there (including the "virus" consuming the ENTIRE Galaxy - except us, the little humans of Earth, of course ;) - in less than 1,000,000 years flat), I think people here are generally confused and don't quite grasp how big the "things" in our Galaxy are, not to mention how *frikkin'* big the Galaxy is in itself ! This should help...

> YouTube: Star Size Comparison HD (http://www.youtube.com/watch?v=HEheh1BH34Q)

EDIT: Whoops !  Got the time span of the XVI conquest wrong; it needed an extra zero -- i.e. a million years, not just as measly one hundred thousands... LOL !! Like it makes any difference !  :D

OK, since I see nobody picked up on this doozie, let me chalk some numbers in, so that everyone can see how preposterous that statement is (N.B. Since we'll be dealing with some pretty big numbers here, I'm going to use the scientific notation -- don't get confused over it):

It means that our XVI friend is capable of gobbling up a chunk from our Galaxy equivalent in size to a 198+ light-year cube (that's the length of the sides, not the volume -- be careful here !), in just one terrestrial year !! If I am to convert this figure into an equivalent FTL velocity, that would be more than, well, a million times the speed of light !!! For comparison (and as a nod for any Trekkie fans nearby ;) ), that would mean travelling at a constant warp factor well above Warp 9 (using the new, revised Okuda scale -- http://en.wikipedia.org/wiki/Warp_drive_(Star_Trek)#Warp_velocities (http://en.wikipedia.org/wiki/Warp_drive_(Star_Trek)#Warp_velocities)) for an entire year, whilst also ripping off planets of their resources and populations ! NOW *THAT'S* WHAT I CALL 'FAST FOOD' !! :D
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on July 21, 2010, 10:41:56 am
I'm thinking of ways to fixing the story issues with as little changes as possible. the path of least resistance.


If you want to go beyond that, there's countless solutions.


Why are the aliens attacking Earth? They are forced to. Or they want to.
If forced, by what or whom? The virus? Some mastermind behind it?
You can turn the virus into a tool of the villain, instead of the "villain". The possibilities are limitless.

Let's say race X was enslaved. Let's say they rebelled and created a virus that made their slavemasters into obedient zombies.Basicly, the XVII makes the target brain extreemly succeptable to psychic suggestion. Or it utterly destroys it, and the infected one is merely a puppet, with no hopes of recovery.

Either way, you got race X, who is paranoid and wants to elimiate all potential threats to it. Or the virus mutated and affected them in other ways, driving race X mad.
Whichever option you choose, you got a good reason as to why the aliens attack earth, and why they are using the virus.
Coupled with an organizational structure and travel technology that prevents them from having their whole armada over earth in 5 minutes, and you get a plausible mini-invasion scenario.

Heck, if race X is crazy, then the invasion being poorly executed even makes sense.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: TrashMan on July 21, 2010, 10:44:01 am
About the storyline - everything is text that can be edited. I believe you can change every line of dialogue, every description in the game.
You can effectively change the whole storyline.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on July 31, 2010, 08:17:06 pm
I'm thinking of ways to fixing the story issues with as little changes as possible. the path of least resistance.

If you want to go beyond that, there's countless solutions.
I understand that. But since there is absolutely no interest in fixing anything (I'm talking about the current, "official" storyline, of course), why bother coming up with any solutions at all? :)

Why are the aliens attacking Earth? They are forced to. Or they want to.
If forced, by what or whom? The virus? Some mastermind behind it?
You can turn the virus into a tool of the villain, instead of the "villain". The possibilities are limitless.

Let's say race X was enslaved. Let's say they rebelled and created a virus that made their slavemasters into obedient zombies.Basicly, the XVII makes the target brain extreemly succeptable to psychic suggestion. Or it utterly destroys it, and the infected one is merely a puppet, with no hopes of recovery.
I'm sorry, but this is not exactly a "fix" to the current storyline; it is proposing a completely different storyline to root out all discrepancies, and thus it opposes your own "minimal rework" philosophy you stated earlier. It also gives me the impression there may not be a way to correct the current storyline, without significant rework... :(

About the storyline - everything is text that can be edited. I believe you can change every line of dialogue, every description in the game.
You can effectively change the whole storyline.
Pretty much so, but I wasn't referring to *just* the text/article resources. There is also other content (models, AI, mission types, game progression etc. etc.) that might be severely impacted by the storyline. If any such content was built directly into the game engine, then modifying it might become very difficult, at best...
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: XCOMTurcocalypse on December 20, 2010, 04:05:30 pm
The "galactic power can't crush Earth" thing can be solved by reducing the size of the alien empire.
It doesn't have to engulf whole galaxies to be a threat to Earth.

Furthermore, by spreading the aliens out more, or messing with their mode of travel, communications and such, you can make the invasion buildup far more believable.


All the issues with the storyline can be fixed, given some time and creativity.
But will they?

Yeah. It can be made originating in Alpha Centauri. It would be a fine twist. This time they come to us, as a whole mined-out system wide nomadic alien trailer ship.

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on December 20, 2010, 05:10:46 pm
Yeah. It can be made originating in Alpha Centauri. It would be a fine twist. This time they come to us, as a whole mined-out system wide nomadic alien trailer ship

Uuh... Was that sarcasm or is my detector too sensitive?
Anyway, while even a single huge system would make a good budding empire, I don't think they could find that many species in just that area.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: XCOMTurcocalypse on December 20, 2010, 06:21:42 pm
Uuh... Was that sarcasm or is my detector too sensitive?
Anyway, while even a single huge system would make a good budding empire, I don't think they could find that many species in just that area.

It still can use 1-2 systems for population raiding, with us being just another harvesting operation.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Crazy Tom on February 05, 2011, 05:48:11 pm
I'd just like to throw my support behind Lancaster and TrashMan. They may not have all the details right, but they're heading in the right direction.

The ridiculousness of the alien mothership and galactic conquest and exploitation has been addressed, so I won't touch it. I will say that it's incredibly at odds with the highly realistic detailed description in the UFOpedia, as well as the discrepancy in genres (horror in an RTS setting).

The fundamental difference in viewpoint can be used to explain the 'invasion'. The 'hive mind' sees Humanity as a new kid on the block and wants to get to know us better, just so happens that that means assimilation. Second, there's no reason the Aliens would want to colonize earth: they are space faring, with the resources of the Asteroid belt, you could build a ring of space habitats that have literally hundreds of thousands of times the surface area of the Earth, all of which it totally usable (unlike the Earth's which has a lot of extremes). In this scenario, the alien's invasion of Earth is just a sideshow, while they colonize the system bu building space habitats.

The aliens arrive, start doing their thing, but soon find that the locals are in fact capable of resisting them and that they are far better at war then they (as the hive mind is mainly a cooperative entity). With only the resources of the colony ship, and the industrial capability of the humans (who are capable of building ships that can kill Alien ones), and the strange data that a recently returned micro-hive mind that had been kept prisoner provided (that humans are not appreciating the hive's 'hello fellow entity, join us!'), it decides to enter into negotiations (possibly after a demonstrative strike by an Phalanx craft). The Hive had already attained sufficient genetic material to clone any human hosts it may wish for diversity, and the existing hive minds on Earth that have been formed as a result of it's meddling will be expatriated by the Humans (providing it with a wealth of new ideas), so it decides to leave a diplomatic outpost here while the main colony ship moves on to greener (and less troublesome) pastures, so to speak.

For realism, let them use STL colony ships, and instead of psionics, direct neural interface technology, based on bio-nano, and old fashioned radio waves, you get the same result. Their 'FTL' drive can be an exotic matter based Alcubierre warp drive. Of note is the fact that it can't go FTL(dynamic instabilities increase exponentially the closer to light speed the bubble gets, until the engines can no longer compensate, the bubble collapses, and the ship is destroyed in the resulting event, according to the latest models), it is merely a reaction-less drive that allows the ships to accelerate to near light speed very quickly, however it does mean that their ships seem to pop out of nowhere (early on, studies found that it was possible to bring the amount of energy required to create such a bubble to manageable proportions by making it bigger on the inside while only a nanometre or so on the outside).

Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on February 08, 2011, 11:49:19 pm
The ridiculousness of the alien mothership and galactic conquest and exploitation has been addressed, so I won't touch it. I will say that it's incredibly at odds with the highly realistic detailed description in the UFOpedia, as well as the discrepancy in genres (horror in an RTS setting).
Correction: That particular issue with the currently sanctioned storyline has been pointed out (quite a few times, actually -- and by several members), but it was never addressed. Hence, it is *still* an issue... One which I'm firmly convinced by now it will never be addressed by the authors.
<1> The fundamental difference in viewpoint can be used to explain the 'invasion'. The 'hive mind' sees Humanity as a new kid on the block and wants to get to know us better, just so happens that that means assimilation. <2> Second, there's no reason the Aliens would want to colonize earth: they are space faring, with the resources of the Asteroid belt, you could build a ring of space habitats that have literally hundreds of thousands of times the surface area of the Earth, all of which it totally usable (unlike the Earth's which has a lot of extremes). In this scenario, the alien's invasion of Earth is just a sideshow, while they colonize the system bu building space habitats.
<1> Hmm... Sorry, I'm not convinced; "We'll assimilate you in order to learn about you (and bring us closer to perfection)" sounds too Borg-ish to me. It has (obviously) been done before...
<2> I'm not sure I follow you through; nobody said anything about colonising Earth. XVI's intent is, as far as the current story goes, to acquire more hosts and possibly 'strip-mine' the planet -- with the former being clearly the primary objective: More hosts. That's why I'm uncertain what you meant: Are you criticising this position? Offering an 'alternate story', perhaps? ...

I won't be quoting the rest of your post. Whilst I'm still a bit confused about what you're trying to do here, I'll assume you are in fact proposing an alternate storyline (seems like a sensible assumption); unfortunately, I can already see some major issues developing in here as well -- mind you, their 'extent and severity' depend largely of how much of the current story you're keeping in the background. Short list of them below:

That's about it for now, with more to come... Meanwhile , please continue to expand and refine your 'alternate story'. ;)

I apologise. It seems I'm not wearing my good manners tonight: WELCOME to the UFO:AI Forums !  ;)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Crazy Tom on February 10, 2011, 04:25:13 am
Correction: That particular issue with the currently sanctioned storyline has been pointed out (quite a few times, actually -- and by several members), but it was never addressed. Hence, it is *still* an issue... One which I'm firmly convinced by now it will never be addressed by the authors.

Point taken. :D

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<1> Hmm... Sorry, I'm not convinced; "We'll assimilate you in order to learn about you (and bring us closer to perfection)" sounds too Borg-ish to me. It has (obviously) been done before...

Everything has been done before, there are only two or three types of narrative out there. The key is to make something old appear new, this is where details matter.

I'll just take a moment to clarify what I meant in terms of background:
1. I'm ignoring the whole galactic dominance thing, and if I'm honest, most of the rest of the current storyline idea for several reasons, which have already been pointed out. In my book, XVI is still a fairly small in terms of it's empire, the size being mostly constrained by...
2. XVI has a tech level only a century to two ahead of Humanity, with a certain percent going either way from area to area (say, only a century ahead of our electronics, but one and a half in nano-tech, as an example). This is a requirement if we want Phalanx to have any chance against them. for obvious reasons.
3. XVI is wholly restrained by the laws of physics, as such it's FTL capability is based on STL scouts with deflated wormholes, which are then expanded to traversable size at the destination. (more o this later) I assume that XVI does not posses the capabilities to actually manufacture the exotic matter required, but obtained it from some other source, likely left over from a previous civilization, but it's unimportant to us as this doesn't affect the Phalanx plot.

As to

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<2> I'm not sure I follow you through; nobody said anything about colonising Earth. XVI's intent is, as far as the current story goes, to acquire more hosts and possibly 'strip-mine' the planet -- with the former being clearly the primary objective: More hosts. That's why I'm uncertain what you meant: Are you criticising this position? Offering an 'alternate story', perhaps? ...

Well, more hosts seemed to imply that it wanted to colonize... :-\ But yeah, I'm proposing a different storyline. When you think about it, if XVI wants more hosts, then it can simply build up up a population artificially, with just DNA samples. If it wants a stream of new ideas, then it would make more sense to maintain whatever species it comes across as strictly monitored but independent, where it could cull the populations periodically to get a constant stream of new perspectives.

Quote
I won't be quoting the rest of your post. Whilst I'm still a bit confused about what you're trying to do here, I'll assume you are in fact proposing an alternate storyline (seems like a sensible assumption); unfortunately, I can already see some major issues developing in here as well -- mind you, their 'extent and severity' depend largely of how much of the current story you're keeping in the background. Short list of them below:
  • Two things: First, no species gets to be dominant without first overcoming its competitors. Natural selection is a very natural, very real mechanism. In other words, XVI would not have gotten a (strong) hold on the entire Galaxy if it wouldn't have succeeded against the opposition (starting with its own creators). Hence, you cannot imply that XVI, being a 'cooperation-oriented' entity, has a poor grasp on the concept of competition; such claim would be invalid. -- assuming XVI's background story still stands (i.e. the 'hive-mind' is already number-one in the whole of Milky Way, when the game commences);

Point, however I was addressing it more from an matter of emphasis. XVI has done all this, it is capable of it, but such would be brief interludes in the otherwise long history of internal cooperation between parts of itself.
I know you make the point below that one does reconnaissance before one attacks one's enemy/competitor directly, but XVI had plenty of time to reccon Earth's capabilities, it would have quickly found out we were less advanced, at which point it could have easily wiped us out after acquiring a genetically and culturally diverse sample. Even if the main invasion force is en route during the game, it still leaves us with no victory option in the end, which is why I assume it's not a wholly berserker type entity.

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  • How would you justify a (rather sudden) interest in diplomacy, on behalf of XVI?

If we go with the above assumptions, XVI would still be powerful enough for us to be no threat long term (in the case of any sort of protracted conflict between itself and Earth's military), but given that we have only one thing it wants: genetic and cultural diversity (since all it's material needs are far more economically harvested from deep space bodies). At this point, it can still simply come and take what it wants, this is where the Phalanx victory condition comes in:
The reverse engineering of alien Alcubiere drives (and the re-purposing of the exotic matter within), gives Earth the ability to strike at the brand new wormhole node that's been towed into our stellar neighborhood (located well and far away from any system, wormholes require a lot of space free of any serious curves in space time, otherwise they explode quite dramatical according to what I've read). This places a very expensive investment in materiel on XVIs part in jeopardy. In the end, it would be a case of peace being mutually beneficent: if XVI keeps attacking, there's a serious rock that it's very expensive traversable wormhole will be atomized, but if that's done, then it still has sufficient in system presence to bomb Earth into prehistory.
I guess I'm making the argument that it's not worth XVI's time to squash us primitive apes right then. After all, it can keep tabs on us and in the meantime it keeps expanding, so by the time we're any real threat, it would have surpassed us anyways.

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  • 'Good old-fashioned radio waves' have a major disadvantage, story-wise. They can be easily detected, even with today's technology; radio waves are something *we* have a pretty good understanding of. It'll make identifying any XVI hosts dead-easy: if a person has the same electromagnetic profile as a mobile network relay, then he/she is surely infected ! :)

Indeed. But it needn't be limited to radio-waves: human hosts, in the interests of Stealth could be designed to share information on contact, through short ranged electromagnetic and chemical means. It would make the nascent hive mind here slow in it's thoughts, but it would keep it hidden.

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  • NO!! One cannot ignore or downrate the necessity of having (*some* form of) FTL propulsion capability, in a story that involves Galactic exploration/conquest. There *must* be a very good reason why FTL drives seem to appear so often in works of science-fiction, regardless of media. Think about this very carefully: our Galaxy is huge, of almost incomprehensible size; the distances any space faring race would have to travel between neighboring stars are incredible; several generations could easily succeed aboard such a spacecraft -- from a human perspective. In order to be able to negotiate such distances within a more palatable, human-like timeframe, one is forced to resort to a plot device such as an FTL drive... Not to mention that, should XVI be lacking such means of locomotion, then the whole Galaxy-wide dominance would be out the door as well.

Granted, but I think between the STL warp drive, we've still cut down travel time to several months to the wormhole, and the womrholes can explain XVI's interstellar empire, which strikes me as a very good compromise between realism and the need to move the plot along.

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That's about it for now, with more to come... Meanwhile , please continue to expand and refine your 'alternate story'. ;)

I apologise. It seems I'm not wearing my good manners tonight: WELCOME to the UFO:AI Forums !  ;)

Thank you. :)
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: vulkus on March 02, 2011, 04:24:38 pm
Since we are dealing in science fiction and not science fact, all things are possible. Take Jules Verne for instance: Journey to the centre of the earth we all know how that went, utterly rediculous, but a nice read and a movie.
And he shot 3 people to the moon from a ground based cannon during the civil war era. Again Science fiction anything is possible, all it requires is a sceric of believeability, plausable story line and impressive pictures/graphics/cut scenes to both entertain and baffle.

I'll leave out natural selection, it works here, but since I've never visited an alien world and studied their 'possible' evolutionary path I can not with any credibility assert that it would work for them also.

   
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* Second, it would be tactically unsound (more appropriately, it would be *utterly stupid*) to engage an unknown enemy in a direct assault. Again, in order to rise to absolute dominance, XVI is likely to have fought several wars (and obviously won all of them). Hence, the concept of 'data gathering / reconnaissance missions' and tactics such as 'probing enemy defences before striking' couldn't possibly be beyond it.
I'll post these two excerpts from a decent article about engaging a superior force. As I suspect you may not be from this planet and may not understand human nature and the mind of a fundamentalist/freedom fighter.

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The overarching strategy to counter a superior force is the idea of a war of a thousand pin pricks. That is the superior force's material and organization, and its underlying bureaucracy and logistics are very costly. Being costly means that the superior can not necessarily exist in the field as long as the inferior force or endure the political outcomes of such a drawn out war. The inferior force using its speed, adaptability, avoidance of direct confrontation, and its ability to not only strike on the superior force on the field but also its underlying organization at the time and place it chooses means that the inferior force will always have the advantage.

In conclusion, as the world becomes "flatter," that is money, information, and small arms are easier to acquire by individuals and small groups the overall nature of warfare has become more asymmetrical. Look at the defining conflicts and violent moments of our time: the wars in Iraq and Afghanistan, 9/11, the Mumbai attacks or the war in Gaza, all these are linked via the usage of asymmetrical warfare or its components. It is important to realize that war, now more than ever, is not about technical superiority but each sides ability to adapt and evolve to be "successful" given its context.

    * How would you justify a (rather sudden) interest in diplomacy, on behalf of XVI?
    * 'Good old-fashioned radio waves' have a major disadvantage, story-wise. They can be easily detected, even with today's technology; radio waves are something *we* have a pretty good understanding of. It'll make identifying any XVI hosts dead-easy: if a person has the same electromagnetic profile as a mobile network relay, then he/she is surely infected ! Smiley
OK my point here would be thus: It is called subversion. "Subversive activity is the lending of aid, comfort, and moral support to individuals, groups, or organizations that advocate the overthrow of incumbent governments by force and violence. All willful acts that are intended to be detrimental to the best interests of the government and that do not fall into the categories of treason, sedition, sabotage, or espionage are placed in the category of subversive activity." excerpt taken from http://en.wikipedia.org/wiki/Subversion (http://en.wikipedia.org/wiki/Subversion)
One does not win wars by death and destruction alone, it is better to cripple your enemy than destroy it. With the ufo's flying around in our skys we are constantly aware of a 'superior' force. You will take note that in the original Xcom games as in this one, missoins are usually called Terror missions and while they do kill humans that is most likely in response to our proding around and hampering their efforts to gather tissue. Killing of our compatriots, not only demoralises our forces, but sends a message to the local populous that we are only killing you because you interfere in our actions. Which would lead us to believe that if we allowed them to do their thing they would not wantanly kill us. Which again opens the door to a possible peace treaty with XVI and our governments should not be harassing them. Thus the aliens are engaging in subversion.

   
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* NO!! One cannot ignore or downrate the necessity of having (*some* form of) FTL propulsion capability, in a story that involves Galactic exploration/conquest. There *must* be a very good reason why FTL drives seem to appear so often in works of science-fiction, regardless of media. Think about this very carefully: our Galaxy is huge, of almost incomprehensible size; the distances any space faring race would have to travel between neighboring stars are incredible; several generations could easily succeed aboard such a spacecraft -- from a human perspective. In order to be able to negotiate such distances within a more palatable, human-like timeframe, one is forced to resort to a plot device such as an FTL drive... Not to mention that, should XVI be lacking such means of locomotion, then the whole Galaxy-wide dominance would be out the door as well.
Yes there is a good reason why Sci-fi writers like to speal of FTL drives, because it is an established literary means of transport. There are many other ways that the aliens could travel from point to point, but FTL is the simplest and easiest for readers to both understand and grasp.
By indroducing a new form of travel you need to establish some form of ground rules for that travel. For example XVI could travel by means of a galactic doorway, where stepping through the doorway on this site instantaneously transports you to a position that could be measured as 50 light years away as the crow flies. How is this possible well it was explained in an episode of Stargate.
The alien race explained it thus to McGyver er.. O'Neil. See this piece of paper, you are here on this side, and we are over here on that side (opposite and opposing sides of the paper). See what happens when we bend the paper in half but not fold it, just bend it. Those two opposing points come together, now if you imagine this pencil is a craft or means of travel from oneside to the next. Alien then rams pencil through paper and creates hole, then pushes pencil all the way through. Jack O'Neil stares in disbelief alien says forget it. Basically once the craft of object is all the way through to the other side, space unbends. All you would need is a machine or power source capable of bending space. Where is FTL? don't need it.

We must not forget that XVI is at least 1,000,000 years ahead of us, and the original host life form was how many millions ahead before infection?
Although the downfall of a hive mind is that even though the host mind has fantastic technological advancement, it does not always follow that XVI will know how correlate and catagorise that information for further study or use.
So even though it took XVI 700k years to build a wormhole or what have you, that can be easily explained by its basic limitation.
XVI is not intelligent, it is linked via a mental network of semi to highly intelligent life forms. It can only operate at peak effeciancy at the level of the highest intelligence it has to work with. If say the creator race, had stale mated in their development and had been in slow decline because of a technologically decadent society. Then XVI would be hampered by this mode of thought and would not be able to progress at a faster rate, unless it ingested in to its psyche a more intellectually fluid race like humanity for example. XVI will be forever doomed to roam the universe resource stripping and assimilating. Much like the decadent borg.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: NicAdi on March 05, 2011, 02:32:59 am
Since we are dealing in science fiction and not science fact, all things are possible. [...]
Wrong. If 'all things are possible' as you put it, then you're talking about a work of fiction, a fantasy, and not *SCIENCE*-fiction.

And for your information, Jules Verne's work is well over a century old, to date. It is obvious that science has made quite a bit of progress since then...
I'll post these two excerpts from a decent article about engaging a superior force. As I suspect you may not be from this planet and may not understand human nature and the mind of a fundamentalist/freedom fighter.
OK, there are a few things I'd like to say here:
(Smiley) OK my point here would be thus: It is called subversion. [...]
Again, you have missed my point completely, and went way off on a tangent. Try reading my post one more time... Carefully.
Yes there is a good reason why Sci-fi writers like to speal of FTL drives, because it is an established literary means of transport. There are many other ways that the aliens could travel from point to point, but FTL is the simplest and easiest for readers to both understand and grasp.
Oh, actually there aren't that many ways... And there's nothing either simple or easy about grasping the physics behind them. By the way, 'Faster Than Light (FTL) travel' is more of a generic term, covering any number of various different/related concepts and speculations -- including that of 'traversable wormholes' you are describing (from the Stargate series). It is also a misnomer, in that whilst it implies the use of superluminal speeds, most methods described as 'FTL travel/propulsion' do not propose such a blatant breach of special relativity.
We must not forget that XVI is at least 1,000,000 years ahead of us, and the original host life form was how many millions ahead before infection?
Although the downfall of a hive mind is that even though the host mind has fantastic technological advancement, it does not always follow that XVI will know how correlate and catagorise that information for further study or use. [...]
Really?! Why would you think that, exactly? I mean, you seem to imply a certain disparity between the XVI (which should really be perceived as a 'network of minds') and its infected hosts, for which I fail to see any grounding reasons. So, would you care to explain yourself?
[...] XVI will be forever doomed to roam the universe resource stripping and assimilating. Much like the decadent borg.
LOL!!  I'm... really not sure how 'decadent' applies to the Borg. Would you mind enlightening me?



EDIT: Based on your reply below, it is obvious you are incapable (for whatever reason) to understand what I'm talking about. I think I am wasting my time talking to you -- and I'm not too much of a fan for waste. So, chances are I'll ignore you henceforth. Have a nice life!
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: vulkus on March 05, 2011, 01:04:56 pm
Wrong. If 'all things are possible' as you put it, then you're talking about a work of fiction, a fantasy, and not *SCIENCE*-fiction.

Definition of SCIENCE FICTION
: fiction dealing principally with the impact of actual or imagined science on society or individuals or having a scientific factor as an essential orienting component
http://tinyurl.com/45jjc5 (http://tinyurl.com/45jjc5)k
Exactly what part of that don't you understand? Science fiction as stated and cited above can and does deal in imagined science aka science that isn't real!
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And for your information, Jules Verne's work is well over a century old, to date. It is obvious that science has made quite a bit of progress since then...OK, there are a few things I'd like to say here:
Thus Jules Verne is valid for my argument, writing NO in capitals doesn't get your point across only facts do that.
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  • What's your point? What are you trying to prove here?
It isn't my job to prove anything I am disproving your points.
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  • Can you provide a link to the full article, rather than some out-of-context snips?
http://tinyurl.com/6fm8n64

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  • I hope you realise the discussion was about Military Tactics, not mindless terrorist attacks...
Hahaha... Dude now you know why the US or any modern army will never win a war against 'mindless terrorists'. Hmm, Vietnam, the US's greatest failure against mindless terrorists, Iraq another war agains mindless terrorists that the US hasn't won btw, Afghanistan oh wait more mindless terrorists. Again no win situation. You have the technology but not the will it is that simple. I could cite more just to incite your capital NO's.

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Again, you have missed my point completely, and went way off on a tangent. Try reading my post one more time... Carefully.Oh, actually there aren't that many ways... And there's nothing either simple or easy about grasping the physics behind them. By the way, 'Faster Than Light (FTL) travel' is more of a generic term, covering any number of various different/related concepts and speculations -- including that of 'traversable wormholes. It is also a misnomer, in that whilst it implies the use of superluminal speeds, most methods described as 'FTL travel/propulsion' do not propose such a blatant breach of special relativity.Really?!
Again read the meaning of Science Fiction and explain that to me again. In Science Fiction of which this game is a part of. I may travel ten times the speed of light without the need for a special suit while in my underpants holding both the morning paper and the afternoon edition of the same day at the same time. Because in Science Fiction I am permitted to break the laws of gravity, physics, relativity all while reading war and peace. In your way of putting answers I'll answer it thus: NO SCIENCE FICTION is not (always) science fact.
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Why would you think that, exactly? I mean, you seem to imply a certain disparity between the XVI (which should really be perceived as a 'network of minds') and its infected hosts, for which I fail to see any grounding reasons.
SCIENCE FICTION
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So, would you care to explain yourself?
No, I need only explain my answers
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LOL!!  I'm... really not sure how 'decadent' applies to the Borg. Would you mind enlightening me?
I'll leave you this gem from Oscar Wilde: "Classicism is the subordination of the parts to the whole; decadence is the subordination of the whole to the parts."
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: vulkus on March 19, 2011, 02:52:14 am
Pwned
Nic obviously with your angry red writing you have never had your ideas challenged by anyone, in all your posts you think your right and when everyone gives in to you or just ignores you, you feel superior.. Nice to see you pulled out the old tried and true "you don't understand me so I'm just going to ignore you" remarks.
Your very funny and you have cheered me up immensly I look forward to more of your "intillectual stimulation" or lack there of.

O
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: homunculus on March 21, 2011, 12:52:16 am
well, if someone is writing more than half page storyline outline, i would say it makes me suspicious.
it is like trying to prove something while knowing that it is obviously flawed.
i mean, if it still seems flawed after some trying, try harder (not).
and who would really like to read all this reasoning, except the writer's mom, maybe?

there are obvious realism issues with the storyline, but it seems that being reasonable is not even the purpose of the story.
as someone stated earlier, the purpose is some grotesque fantasy type of thing.
for example, if the aliens just needed hosts for some virus, they could have grown bacteria or something.
if the hosts had to be sentient they could have fed and bred more tamans, no need to travel across the galaxy.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Lord Pavel on March 22, 2011, 08:00:44 pm
I am very surprise by two point in the story.

Why, during the Chines's war, New Delhi was destroy ?! New Delhi is the main town of India. India have the nuclear weapons.
The story talk about a nuclear civil's war, not a nuclear war.

Second (small) point, on the global map, in South-America, everything is purple (= The Revolutionary Countries); but since few decade, there is a European's "country". And, I can not imaging the Europeen lost this territory (4-5% of South America), because we use this "country" for launch more than 60% of satellits of the world.
For this kind of video game, maybe it is important ... or not.
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: Hertzila on March 22, 2011, 10:41:58 pm
Why, during the Chines's war, New Delhi was destroy ?! New Delhi is the main town of India. India have the nuclear weapons.
The story talk about a nuclear civil's war, not a nuclear war.

IIUC the Chinese conquered New Delhi a few years before the civil war, hence, it's part of the war and why it was bombed.

Second (small) point, on the global map, in South-America, everything is purple (= The Revolutionary Countries); but since few decade, there is a European's "country". And, I can not imaging the Europeen lost this territory (4-5% of South America), because we use this "country" for launch more than 60% of satellits of the world.
For this kind of video game, maybe it is important ... or not.

I assume it basically declared itself out of our reach and the general way of things forced us to just curse them and their grandchildren instead of anything else.

BTW, can you inform me what country exactly are you talking about?
Title: Re: CURRENT STORYLINE -- SPOILERS!
Post by: bluereaper75 on July 22, 2011, 10:55:33 am
ok so i kinda skimmed through this thread a bit, so if this question has already been addressed, i apologize:

will there be cutscenes to further the plot? sorta like the opening text talking about the initial attacks? cuz it seems like some of the plot points like the "failed PHALANX assault" and the "PHALANX scout ship going to other planets" can only be done with cutscenes